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CapnAndy posted:So apparently if the Council declares you the Crisis, that war literally never ends? I got war exhaustion up to 100% and wanted it to be over just so I could do something that wasn't fighting an uneding stream of reinforcements because the bullshit Commodore resource streams had fully kicked in, but nope, apparently Status Quo isn't a valid option for this type of war. And since it's otherwise a war of pure extermination, the war is just until I lose or I'm alone in the galaxy? I think in theory the Council can declare you Not A Crisis to end the war, but that requires a vote. Which would almost certainly fail, since as part of the hellwar everyone hates you, and I'm not convinced the AI is smart enough to see "maybe if we end the war this guy'll stop obliterating us" as an option. Having the AI council Crisis-Dec someone without them taking Become The Crisis (which I think doesn't even have that out) in the first place is rare enough that I might be misremembering.
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# ? Feb 23, 2023 13:33 |
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# ? Jun 13, 2024 05:07 |
New DD on the final origin and primitive study insight techs: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-288-payback-and-insights.1570096/ As someone who always just observes primitives anyway, and always wants more envoys despite nearly always playing a xenophile, I welcome the additional tech and more lobbyists.
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# ? Feb 23, 2023 13:57 |
SkySteak posted:Long shot modding compatibility question, because I cannot seem to find consensus on this: gigastructures will not handle the new planet classes very well without a compat patch. probably "crash the game" not well. i would try the abandoned compatibility patches because the basic infrastructure needed to make the two mods play nice with each other hasn't changed in years
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# ? Feb 23, 2023 14:32 |
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Jazerus posted:gigastructures will not handle the new planet classes very well without a compat patch. probably "crash the game" not well. i would try the abandoned compatibility patches because the basic infrastructure needed to make the two mods play nice with each other hasn't changed in years Appreciate the reply! Yeah the latest compatibility patch was last updated for 3.4 which isn't brilliant but I suppose it could be far far worse: https://steamcommunity.com/sharedfiles/filedetails/?id=2851156907 By the looks of the bug reports page, there is some habitability/colonization problems popping up; something I've oddly a bit of when it comes to older mods post Toxoids.
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# ? Feb 23, 2023 16:48 |
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I wonder how much this new dlc will "interfere" with playing as a necroid, since I love my space vampires and the opening move is to just invade and necro purge the guaranteed primitives you get. It'd really cripple your expansion if you just sit on them instead.
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# ? Feb 23, 2023 17:03 |
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CapnAndy posted:So apparently if the Council declares you the Crisis, that war literally never ends? I got war exhaustion up to 100% and wanted it to be over just so I could do something that wasn't fighting an uneding stream of reinforcements because the bullshit Commodore resource streams had fully kicked in, but nope, apparently Status Quo isn't a valid option for this type of war. And since it's otherwise a war of pure extermination, the war is just until I lose or I'm alone in the galaxy? You're a crisis
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# ? Feb 23, 2023 17:17 |
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Eimi posted:I wonder how much this new dlc will "interfere" with playing as a necroid, since I love my space vampires and the opening move is to just invade and necro purge the guaranteed primitives you get. It'd really cripple your expansion if you just sit on them instead. It's just going to make not doing that effective/interesting because currently even if you're maxed xenophiles who are egalitarian immediately invading is just Correct play. Teaching primitives about space and then absorbing them into your Shared Burdens democracy takes forever, dropping a single squad with a General/Temporary Leader to show them how the new omnigoods manufacturers work is so much quicker.
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# ? Feb 23, 2023 17:28 |
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Relevant Tangent posted:It's just going to make not doing that effective/interesting because currently even if you're maxed xenophiles who are egalitarian immediately invading is just Correct play. Teaching primitives about space and then absorbing them into your Shared Burdens democracy takes forever, dropping a single squad with a General/Temporary Leader to show them how the new omnigoods manufacturers work is so much quicker. Has there been anything said for unique events/complications for setups that highly incentivize invasion, like Necroids or Assimilators? Some sort of X-Com-esque insurgency on conquered primitive planets makes a lot of sense given the rest of the content (especially when the primitives' ethics clash with your own), and those two builds would likely face a lot of resistance. DJ_Mindboggler fucked around with this message at 17:39 on Feb 23, 2023 |
# ? Feb 23, 2023 17:37 |
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CapnAndy posted:So apparently if the Council declares you the Crisis, that war literally never ends? I got war exhaustion up to 100% and wanted it to be over just so I could do something that wasn't fighting an uneding stream of reinforcements because the bullshit Commodore resource streams had fully kicked in, but nope, apparently Status Quo isn't a valid option for this type of war. And since it's otherwise a war of pure extermination, the war is just until I lose or I'm alone in the galaxy? I'm honestly astonished. How did you manage to piss off so many people at once?
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# ? Feb 23, 2023 17:44 |
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Eimi posted:I wonder how much this new dlc will "interfere" with playing as a necroid, since I love my space vampires and the opening move is to just invade and necro purge the guaranteed primitives you get. It'd really cripple your expansion if you just sit on them instead. I guess it's just a tradeoff of not getting the special techs vs. the massive early game benefits of getting those additional pops to necro purge. As Relevant Tangent wrote, invading primitives is always the Correct Play from a player power perspective. The new system is then a massive improvement, because you now have a real choice whether to invade them directly, which will probably still be the best for necroids and certain assimilators, vs. studying them for the unique tech insights you get.
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# ? Feb 23, 2023 17:44 |
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It would be a real choice if the techs were any good. Currently, I don't think its even remotely competitive with getting a free planet with 4-25 pops.
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# ? Feb 23, 2023 18:15 |
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Jack Trades posted:I'm honestly astonished. How did you manage to piss off so many people at once? …they became the Crisis.
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# ? Feb 23, 2023 18:16 |
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ulmont posted:…they became the Crisis. But they'd have to piss enough people to get to that point, cause they don't mention taking the perk. Unless they did take the perk and didn't mention it and are somehow surprised. That would be even stranger.
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# ? Feb 23, 2023 18:33 |
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ulmont posted:…they became the Crisis. and whining about it, that's so funny... I wonder what consequences threatening to genocide the whole galaxy will do... I hope it's not bad..
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# ? Feb 23, 2023 18:42 |
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Would it be in poor taste to make a joke comparing quitting the game after becoming the crisis to Hitler?
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# ? Feb 23, 2023 19:00 |
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scaterry posted:It would be a real choice if the techs were any good. Currently, I don't think its even remotely competitive with getting a free planet with 4-25 pops.
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# ? Feb 23, 2023 19:10 |
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scaterry posted:It would be a real choice if the techs were any good. Currently, I don't think its even remotely competitive with getting a free planet with 4-25 pops. You can invade them after, and that is only a selection, and some of them even seem nice. As someone who often plays isolationist xenophobes that are ringworlders anyway, this is just PERFECT
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# ? Feb 23, 2023 19:10 |
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ulmont posted:…they became the Crisis. No they didn't. They were declared a Crisis by the Galactic Community. You can pass a resolution to do that, which causes all Community members to immediately declare eternal hellwar on the unfortunate target. You can pass a resolution to end the Crisis declaration, but the better option would have been to actually pay attention to the community and nip that in the bud.
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# ? Feb 23, 2023 19:55 |
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The only time I've seen a player be declared a Crisis by the Galactic Community is by very VERY heavy vote manipulation (from me ) and I have no idea how much you need to piss everyone off for it to happen naturally.
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# ? Feb 23, 2023 19:59 |
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I mean, a super-powerful genocidal empire that can potentially win a war against the combined forces of the entire rest of the galaxy should be a crisis, shouldn't it?
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# ? Feb 23, 2023 20:13 |
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I've seen AI empires get declared the crisis before, and some of them were just run-of-the-mill Hegemonic Imperialists who got lucky with snowballing, not genocidal empires. The Ai is also much more aggressive about pursuing Galactic Custodianship these days.
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# ? Feb 23, 2023 20:18 |
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Jack Trades posted:The only time I've seen a player be declared a Crisis by the Galactic Community is by very VERY heavy vote manipulation (from me ) and I have no idea how much you need to piss everyone off for it to happen naturally. It happens pretty regularly if you play a swarm or purifier, outbuild the galaxy in fleet size and eat a couple neighbors (which is exactly what happened in this example). The rest of the community will vote against you right quick even if you don't take the crisis perk.
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# ? Feb 23, 2023 20:58 |
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Shadowlyger posted:No they didn't. They were declared a Crisis by the Galactic Community. You can pass a resolution to do that, which causes all Community members to immediately declare eternal hellwar on the unfortunate target. they're a devouring swarm, no GC for them i actually really appreciate how quick the GC is to get their poo poo together wrt threats the only thing I'd change about the GC is make it so there's a vote every year
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# ? Feb 23, 2023 23:23 |
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Jack Trades posted:I'm honestly astonished. How did you manage to piss off so many people at once? I honestly don't know, I've never had it happen to me before. ulmont posted:…they became the Crisis.
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# ? Feb 24, 2023 01:01 |
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Can you still see what the GC is doing if you're not part of it? Because if so eating the Empire that proposed making you the Crisis would probably reset the timer on the proposal.
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# ? Feb 24, 2023 01:59 |
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Relevant Tangent posted:Can you still see what the GC is doing if you're not part of it? Because if so eating the Empire that proposed making you the Crisis would probably reset the timer on the proposal.
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# ? Feb 24, 2023 02:25 |
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Well I guess it's really just accelerating your pre-existing plans of eating everyone. Get a-chompin', there's a lot of them out there.
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# ? Feb 24, 2023 02:28 |
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You should be able to spy on the GC, just for funsies.
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# ? Feb 24, 2023 05:40 |
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Relevant Tangent posted:You should be able to spy on the GC, just for funsies.
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# ? Feb 24, 2023 06:31 |
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Theotus posted:Maybe a weird question, but have any of you played this game as like a chill civ builder? Solo in your own galaxy maybe with minors, but no fallen empires or anything? If you did how did it go? I really like the idea of RPing a society, but in games like this I always feel like even though I can pause I am not being fast enough or doing everything right and it kind of stops me from actually learning to play. I do, kind of - for me Stellaris is mostly story generator about my fully automated gay space communism, so my setup is no AI empires, one fallen empire for flavor and primitives to uplift. Sometimes Fatherlands mod for splinter empires, but they are never strong enough to be anything more than flavor. That way I don't have to worry about meta and staying competitive until midgame crisis and I can focus on roleplay instead of optimal gameplay.
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# ? Feb 24, 2023 08:42 |
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Instead of voting on whether to make Maldoux the Swarm That Hungers a crisis we should vote on whether Tithyanki need to be protected.
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# ? Feb 24, 2023 17:25 |
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As part of my semi-annual "all the random mods I can fit in" playthrough, the Enigmatic Observer FE that is displeased with me has decided to park their combined fleet in one of my defensive systems and is just sitting there while I slowly approach parity. It's a neat bit of personality that I'm not sure is mod inspired, a new feature, or just a random good story beat draw. If it comes to war, it's gonna be real short.
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# ? Feb 24, 2023 22:44 |
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The reanimator civic is pretty good.
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# ? Feb 25, 2023 01:02 |
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Chef Boyardeez Nuts posted:As part of my semi-annual "all the random mods I can fit in" playthrough, the Enigmatic Observer FE that is displeased with me has decided to park their combined fleet in one of my defensive systems and is just sitting there while I slowly approach parity. It's a neat bit of personality that I'm not sure is mod inspired, a new feature, or just a random good story beat draw. I've noticed the AI has a tendency to move a fleet to deal with something and then just let the fleet sit there if there's nothing else they need to do. Very obvious with a FE because their fleet will sit in a border system for centuries, but I've seen it with federation allies too when there were no wars going on.
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# ? Feb 25, 2023 02:49 |
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Sandweed posted:The reanimator civic is pretty good. Actually y’know what, I’m gonna.
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# ? Feb 25, 2023 04:34 |
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CapnAndy posted:Now I want to make a fungoid devouring swarm with cordyceps, set their homeworld to Earth, and name them the Clicker Empire. The free fleets you can get with Cordyceptic Reanimation Facilities are neat, but in the long run they seem to be a burden. If I use the space amoebae in fleets with regular ships, the amoebae slow down the whole fleet and I really like my strategic mobility. If I use them by themselves, they're still slow and also kinda weak. The only thing they have going for them is that they're free, which I acknowledge is extremely useful in the early game, and means I can use them for mopping up minor outposts while my main fleets beeline for the important stuff. CapnAndy posted:Be a Devouring Swarm and eat one measly civilization into extinction, I guess?
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# ? Feb 25, 2023 21:16 |
I've not played in a few patches - are there any mods that took over from Vanilla AVB that add a bunch of buildings with higher tiers of the OG vanilla buildings? I like that mod, but it's been built, abandoned, repicked up, and abandoned like three times e: also, is there any civic or mod, that converts alien races to yours? I know having a mono-race is substantially easier on the end game calculations than having a shitload of them tithin fucked around with this message at 12:20 on Feb 26, 2023 |
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# ? Feb 26, 2023 12:17 |
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Additional Vanilla Buildings/Components/Weapons are updated to current if not actively being developed. I like to run that and ACOT which does its own higher tier weapons lines and pretend I have competing industry. Synthetic ascension let's you turn everyone in your empire into the same model toaster.
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# ? Feb 26, 2023 15:41 |
Necrophage purifiers have a special purge option that turns pops into their race
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# ? Feb 26, 2023 19:56 |
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# ? Jun 13, 2024 05:07 |
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ConfusedUs posted:Necrophage purifiers have a special purge option that turns pops into their race And it's the most overpowered thing. I've created a bunch of them that are forced to spawn, including a couple of devouring swarm cordyceptic necrophages. I've modded it so that reanimated space monsters have proper thrusters/drives though, because they are really dumb otherwise.
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# ? Feb 26, 2023 22:57 |