dialhforhero posted:Did you try Odyssey? No I did not, space legs in Elite didn't really interest me. I did hear that was a bungle but I assume it probably works fine by now even if it's boring.
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# ? Apr 22, 2023 23:40 |
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# ? Jun 5, 2024 06:25 |
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dialhforhero posted:But the game doesn’t “look like poo poo” is all I am saying. It really does though, this isn't even subjective. This is a turn on your monitor level fact.
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# ? Apr 22, 2023 23:41 |
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Popete posted:No I did not, space legs in Elite didn't really interest me. I did hear that was a bungle but I assume it probably works fine by now even if it's boring. It is about the same as SC actually. And yes, boring. In fact, it is such a mess there are no less than three incompatible versions of Elite you can play now!
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# ? Apr 22, 2023 23:42 |
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dialhforhero posted:Did you try Odyssey? “Infinitely better” minus any finite number is still “infinitely better”. Infinities are funny that way.
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# ? Apr 22, 2023 23:45 |
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And of course Star Citizens development discourse assumes CIG is making a good faith effort to actually make a game, and not just scam people out of money. Star Citizen's bare bone's super basic art direction is exactly because the game is a bad faith scam where CIG is doing the absolute bare minimum in order to fleece money out of people for as long as possible. That is the only part of Star Citizen that has been a success.
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# ? Apr 22, 2023 23:48 |
I haven't tried Odyssey but I have a hard time believing it's worse then Star Marine mode in Star Citizen. Even their basic vanilla team death match shooter was horribly broken.
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# ? Apr 22, 2023 23:50 |
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Eh, Odyssey’s problem is that there is nothing really to do, multiplayer doesn’t work right, it’s only half implemented really, it is unoptimized, and unlike with SC the transition to space legs/flying is clunky, there is also only about 5 unique “environments” and they look (as I said earlier) totally indistinguishable from SC unless you know Elite. At least SC missions on the ground are fun.
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# ? Apr 23, 2023 00:00 |
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dialhforhero posted:Eh, Odyssey’s problem is that there is nothing really to do, multiplayer doesn’t work right, it’s only half implemented really, it is unoptimized, and unlike with SC the transition to space legs/flying is clunky, there is also only about 5 unique “environments” and they look (as I said earlier) totally indistinguishable from SC unless you know Elite. How much are you in for commando
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# ? Apr 23, 2023 00:01 |
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dialhforhero posted:At least SC missions on the ground are fun. Yes, pratfall comedy has its charm, I suppose.
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# ? Apr 23, 2023 00:02 |
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Edit: beaten
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# ? Apr 23, 2023 00:05 |
Again we are comparing a game initially released in 2014 with an expansion from 2021 that was roundly considered a bust to a game that touts itself as the greatest game of all time better than any other AAA title in existence and the best you can say it that they're maybe on par in one specific facet. That also assumes that you can login to Star Citizen.
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# ? Apr 23, 2023 00:05 |
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I said come in! posted:And of course Star Citizens development discourse assumes CIG is making a good faith effort to actually make a game, and not just scam people out of money. Star Citizen's bare bone's super basic art direction is exactly because the game is a bad faith scam where CIG is doing the absolute bare minimum in order to fleece money out of people for as long as possible. That is the only part of Star Citizen that has been a success. I mean it seems like it isn't just a case of bare minimum, as someone posted on the last page with one of their artists quitting as what ever they did had to go through Chris and he'd take ages, than just ask for arbitrary changes, than forget he asks for those changes next time they sent back to him, a lot of just seems to be the guy in charge is absolutely poo poo at management. Like just loving delegate that poo poo, it's not like there is some sort of amazing unique vision here. I mean it's not like the fleecing money thing isn't happening, but it does seem like there is talent involved that want's to do something, like anything, good, but lovely management just makes sure it's never seen.
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# ? Apr 23, 2023 00:19 |
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dr_rat posted:I mean it's not like the fleecing money thing isn't happening, but it does seem like there is talent involved that want's to do something, like anything, good, but lovely management just makes sure it's never seen. At this stage, there's probably not much talent still involved that wants to do anything good with this trash fire. How could anyone be expected to maintain that kind of ambition after so many years of having it beaten out of them? And even if you could shove Chris out of everyone's way and find managers willing to try to finally get this on track, the game engine itself is such a loving mess that it will actively resist any attempt to be playable. It's ugly hack jobs, all the way down, and odds are most of the people who did all that damage left the company long ago, so good luck to any poor soul who wants to figure any of it out now. I'm guessing the only actual motivations left for the art teams at CIG are professional pride and/or making things they can put in their portfolios for when they apply to a company that actually makes games. Trying to make Star Citizen good is a lost cause.
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# ? Apr 23, 2023 00:39 |
Did they ever actually add that kart racing track? I can't remember seeing any clips of people playing it.
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# ? Apr 23, 2023 00:46 |
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https://i.imgur.com/1xjVRwJ.gifv
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# ? Apr 23, 2023 02:54 |
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Stop calling it a game. It is not a game. It hasn't been released, and it never will.
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# ? Apr 23, 2023 03:02 |
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dialhforhero posted:I guess my comment was directed at the space sim genre in general or at least something visually similar (such as a battlefield series—the latest Star Wars Battlefront reminds me a lot of this game too). It could be moved to UE5 and still look like poo poo, because Chris Roberts' imagination is limited to regurgitating stuff that he and we have already seen. While great art direction can make up for performance shortcomings, the opposite isn't really true anymore.
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# ? Apr 23, 2023 03:25 |
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dialhforhero posted:I guess my comment was directed at the space sim genre in general or at least something visually similar (such as a battlefield series—the latest Star Wars Battlefront reminds me a lot of this game too). Oh dear, you've given a lot of money, haven't you
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# ? Apr 23, 2023 03:46 |
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Oh, do we have new believer in the thread? Are you Toast? Sadly SC has reached such a failure level, that it is not really funny anymore. CIG is playing it safe and the whales are still out of touch with the real world. Please, Chris hear our prayers and live stream playing your game!
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# ? Apr 23, 2023 07:33 |
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Quavers posted:Oh dear, you've given a lot of money, haven't you No. There is no sunk cost fallacy delusions either. I simply said originally I don’t think the game looks like poo poo.
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# ? Apr 23, 2023 13:00 |
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Hello, the post above speaks about a "game". Could it be true? Is Squadbro 2044 finally released?
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# ? Apr 23, 2023 13:27 |
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dialhforhero posted:No. There is no sunk cost fallacy delusions either. I simply said originally I don’t think the game looks like poo poo. To be clear, you basically just mean screenshots, right? Because it looks fine or even good in screenshots. It looks like poo poo in motion, which is the important thing for a Videod Game. Good visuals chugging at low frame rates look bad to almost every video games enjoyer you might talk to.
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# ? Apr 23, 2023 13:28 |
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I think we'll mostly just be disagreeing from the start because the game does look poo poo. As has been said, not on a purely technical level. The ingredients are clearly there, the 'hero' characters are very detailed and thoroughly animated, they've got all kinds of materials and whatnot. So things like a shiny spaceship in isolation look pretty good. The stuff that looks like rear end are things that require thought-out direction like particularly the interiors of pretty much everywhere. Many of them are completely empty and lifeless, as if no one inhabits these places. The most highly detailed and amazing coffee kiosk is still going to look stupid as poo poo when it's one of 2 things in a giant empty hall that looks like a freshly cleaned hospital corridor. Don't even get me started on the landscapes. They look straight awful.
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# ? Apr 23, 2023 14:18 |
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# ? Apr 23, 2023 14:52 |
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Fidelitious posted:I think we'll mostly just be disagreeing from the start because the game does look poo poo. As has been said, not on a purely technical level. The ingredients are clearly there, the 'hero' characters are very detailed and thoroughly animated, they've got all kinds of materials and whatnot. Yes, I think a lot of space games have a problem where stations and interiors are just loving huge. Too big. The form is prioritized over function. Coincidentally this is also how McMansions and suburban hellscape homes are designed.
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# ? Apr 23, 2023 15:20 |
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Popete posted:Did they ever actually add that kart racing track? I can't remember seeing any clips of people playing it. The track damages the buggies making their wheels fall off. The wheels stay on the track damaging the buggies more. https://www.youtube.com/watch?v=VvoyWSMAN_Q It's another broken goofy thing added to the list!
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# ? Apr 23, 2023 16:18 |
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quote:
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# ? Apr 23, 2023 16:28 |
Pixelate posted:The track damages the buggies making their wheels fall off. The wheels stay on the track damaging the buggies more. buggy buggies Edit: lol this looks really bad, it's like they're driving on ice and anytime they bump into each other one of the karts just bursts into flame. Popete fucked around with this message at 16:39 on Apr 23, 2023 |
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# ? Apr 23, 2023 16:37 |
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dialhforhero posted:Nah make fun of it. I certainly did and do. I tried it during the free week and some of the dumbest glitches in basic poo poo (like waking up in bed) were broken. Different people have different definitions of what "looking like poo poo" is. SC (at least the ships and ship interiors) looks good in screenshots. But it looks like pretty bad while moving around. it's choppy, the animations are robotic, and there is all sorts of visual glitches. Since we're talking about a video game and not a painting then I would say that it looking bad in movement means it looks pretty bad. Add to that that it has taken them 600 million dollars up get that result and "lovely" seems reasonable. I like fighting games and SC reminds me of Rise of the Robots (weirdly enough, they also promised the most advanced AI ever in a (fighting) game, the actual results were ). But RotR at least had the decency of being released. trucutru fucked around with this message at 17:16 on Apr 23, 2023 |
# ? Apr 23, 2023 17:10 |
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From what I understand getting hit with the platypus gom jabbar is a life sentence of pain described as being stabbed with a hot soldering iron
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# ? Apr 23, 2023 18:56 |
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Popete posted:buggy buggies Love the sound effects too, sounds like someone banging their keyboard and mouse around on their desk.
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# ? Apr 23, 2023 19:00 |
lol the final attempt in that video ends in the most Star Citizen way imaginable timestamp here
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# ? Apr 23, 2023 19:10 |
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Thoatse posted:From what I understand getting hit with the platypus gom jabbar is a life sentence of pain described as being stabbed with a hot soldering iron If it makes you feel any better they don't really venom stab people outside there natural environment. Their natural environment being under peoples beds, where they patient wait to venom stab you in your sleep! dr_rat fucked around with this message at 19:53 on Apr 23, 2023 |
# ? Apr 23, 2023 19:25 |
dialhforhero posted:Yes, I think a lot of space games have a problem where stations and interiors are just loving huge. Too big. The form is prioritized over function. In the case of Elite it actually makes sense psychics wise because rotational gravity causes nausea if the distance to the center of rotation is too small. If it's too small turning your head fucks with your balance and makes you nauseous. The giant rear end drum space stations are because that's the distance needed for the habitable outside of the drum to not actually not gently caress with humans. That said, yeah they are huge inside. Same with the Nuavoo int he Expanse. This isn't an excuse for non rotational based platforms, but for ones that use spin gravity there's a reason.
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# ? Apr 23, 2023 19:30 |
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Popete posted:Comparing this to Battlefront specifically is way off base, the EA Battlefront games were some of the most graphically impressive games I have ever played when they launched. Star Citizen doesn't even come close. It never stops striking me how loving ugly this is.
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# ? Apr 23, 2023 21:41 |
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BitBasher posted:In the case of Elite it actually makes sense psychics wise because rotational gravity causes nausea if the distance to the center of rotation is too small. If it's too small turning your head fucks with your balance and makes you nauseous. The giant rear end drum space stations are because that's the distance needed for the habitable outside of the drum to not actually not gently caress with humans. That said, yeah they are huge inside. Same with the Nuavoo int he Expanse. This isn't an excuse for non rotational based platforms, but for ones that use spin gravity there's a reason. It’s the interiors, not the exteriors or overall size. Like, why do you need to walk 500 yards to get to the elevator to get to your ship from the bar? The elevator just magics you there anyway.
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# ? Apr 23, 2023 21:56 |
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The one thing I love to do when I am playing a game in what little time I have to play is to needlessly walk from one place to another.
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# ? Apr 23, 2023 22:08 |
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dialhforhero posted:It’s the interiors, not the exteriors or overall size. Like, why do you need to walk 500 yards to get to the elevator to get to your ship from the bar? The elevator just magics you there anyway. No. Don’t you watch the cig YouTube No. Shortcuts. Ever. Only full fidelity Each elevator takes a real path ! It doesn’t just teleport you fool !!!
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# ? Apr 23, 2023 22:15 |
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dialhforhero posted:It’s the interiors, not the exteriors or overall size. Like, why do you need to walk 500 yards to get to the elevator to get to your ship from the bar? The elevator just magics you there anyway. The landing zones are all a Potemkin Village setup to give the illusion of size and scale that they can’t actually achieve. That’s why everything is cut up to a ridiculous extent and you have take multiple train rides between small/pointless/empty concourse areas to get to your ship. The whole thing looks like crap other than a few individual objects that have like a billion polygons or something and reduce you to sub 30fps on a 4090.
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# ? Apr 23, 2023 22:26 |
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# ? Jun 5, 2024 06:25 |
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# ? Apr 23, 2023 23:55 |