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There is actually a 5e spell which references alignment, or at least can be cast so as to: Sepia Snake Sigil.
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# ? Apr 28, 2023 08:22 |
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# ? May 24, 2024 13:33 |
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Ferrinus posted:There is actually a 5e spell which references alignment, or at least can be cast so as to: Sepia Snake Sigil. I can't find a reference to a 5E version of that spell, either on D&D Beyond or via a Google search.
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# ? Apr 28, 2023 09:06 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals Isn't that basically the core assumption of Shadowrun, definitely is the case for CY-BORG
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# ? Apr 28, 2023 09:11 |
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BattleMaster posted:I can't find a reference to a 5E version of that spell, either on D&D Beyond or via a Google search. Ah, I hosed up; it's not Sepia Snake Sigil (which isn't even in 5e), it's Glyph of Warding: "You can further refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password." Canonical alignment detector! And you don't even have to make it work by blasting the triggering character with 5d8 acid or something since you can just encode Prestidigitation or something instead.
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# ? Apr 28, 2023 10:29 |
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Perhaps the thing I like least about D&D is this prevailing technocratic attitude of [thing in fantasy novel] > [thing must be spell effect] > [spell gets codified in game] > [spell is made available to players] > [players find the obvious nonstandard use and make it standard]
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# ? Apr 28, 2023 10:51 |
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My Lovely Horse posted:Perhaps the thing I like least about D&D is this prevailing technocratic attitude of [thing in fantasy novel] > [thing must be spell effect] > [spell gets codified in game] > [spell is made available to players] > [players find the obvious nonstandard use and make it standard]
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# ? Apr 28, 2023 11:01 |
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Splicer posted:Are there any games (apart from the Nain REIGN supplement) that have decent do it yourself spell rules? Not just comprehensive lists of possible effects with points attached but also the surrounding structure needed to make them easy to use in-game? Whitehack has a pretty decent way of handling it where the exact effect of a "miracle" is left up to the player to decide but the stronger the effect(or how many possible effects it can have) will raise up how much it costs to use(so a miracle that's just shooting singular small fireball probably isn't too expensive but a miracle that generates a large room clearing fireball or one that gives a more widespread "can control and generate fire" effect is going to be a lot more expensive) Or at least that's how I roughly remember it working, been a bit since I last actually read either of my copies(as I have both a 2nd edition and 3rd edition copy of the game)
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# ? Apr 28, 2023 11:16 |
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Splicer posted:Are there any games (apart from the Nain REIGN supplement) that have decent do it yourself spell rules? Not just comprehensive lists of possible effects with points attached but also the surrounding structure needed to make them easy to use in-game? Mage the Awakening?
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# ? Apr 28, 2023 11:17 |
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Splicer posted:Are there any games (apart from the Nain REIGN supplement) that have decent do it yourself spell rules? Not just comprehensive lists of possible effects with points attached but also the surrounding structure needed to make them easy to use in-game? this might not be exactly what you're looking for, but have you considered the HERO System?
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# ? Apr 28, 2023 11:24 |
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Splicer posted:Are there any games (apart from the Nain REIGN supplement) that have decent do it yourself spell rules? Not just comprehensive lists of possible effects with points attached but also the surrounding structure needed to make them easy to use in-game? Ars magica
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# ? Apr 28, 2023 12:42 |
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mllaneza posted:RQ 2e was better than any D&D version available in 1979, and the gap hasn't closed since. :post: I honestly haven't played any other Runequest games but Mythras definitely has a lot of Gloranthan DNA in general, even since the rebranding. I don't doubt that it's better than D&D, at least for a lot of tables. There seem to be so, so many people trying to shoehorn their campaigns into the structure offered by D&D when it would be better served by other games. Splicer posted:Are there any games (apart from the Nain REIGN supplement) that have decent do it yourself spell rules? Not just comprehensive lists of possible effects with points attached but also the surrounding structure needed to make them easy to use in-game? At the risk of sounding like a broken record giving I posted about it one page ago, I feel like Mythras does this really well. The very first section of the chapter on Magic is about how you can pick and choose any of the 5 different "flavors" of magic to plug into your setting depending on how modular or how fantastic you want your game to be. These 5 systems are folk magic (the kind of day to day stuff that villagers might use to tidy their homes, or a hunter to sharpen their tools), animism (everything related to the spirit world, and binding spirits to fetishes), mysticism (basically wuxia stuff), theism (divine magic) and sorcery. I think Sorcery would be the example closest to what you're looking for, so I'm going to just quote some text from that chapter to give an idea of what I mean. quote:Manipulating the Cosmos Then, to give two examples of random Sorcery spell ideas that the book gives around which you can hang these ideas: Wrack spell posted:Wrack (Substance or Harm) Animate spell posted:Animate (Substance)
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# ? Apr 28, 2023 12:51 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals Honey Heist, Dusk City Outlaws, Spire, Cartel, Black Crusade, Leverage, Nahual, Kill Puppies for Satan.
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# ? Apr 28, 2023 13:48 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals Spirit of 77 doesn't exactly position you as criminals, but every PC accrues Heat points as a consequence of being righteous dudes, and the GM spends them to put the cops or other manifestations of the Man on your rear end.
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# ? Apr 28, 2023 13:57 |
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Arguably every World of Darkness game posits you as criminals too.
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# ? Apr 28, 2023 14:05 |
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My Lovely Horse posted:why is it the Orc Problem anyway and not the Dwarf Problem or the Gold Dragon Problem, having no choice but to act good is some terrifying Clockwork Orange poo poo Because the Orc Problem is that there's this group of creatures who are roughly shaped like people and might be described as doing things people would do, but you should never treat them as people and instead kill them and take their territory and worldly possessions. This is because
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# ? Apr 28, 2023 14:16 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals Esoteric Enterprises
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# ? Apr 28, 2023 14:17 |
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Arivia posted:Esoteric Enterprises 90s Cringe Rock fucked around with this message at 14:24 on Apr 28, 2023 |
# ? Apr 28, 2023 14:22 |
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Also uh post-Greyhawk D&D counts I think lol
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# ? Apr 28, 2023 14:22 |
Vulpes Vulpes posted:Spirit of 77 doesn't exactly position you as criminals, but every PC accrues Heat points as a consequence of being righteous dudes, and the GM spends them to put the cops or other manifestations of the Man on your rear end.
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# ? Apr 28, 2023 14:46 |
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Glazius posted:Because the Orc Problem is that there's this group of creatures who are roughly shaped like people and might be described as doing things people would do, but you should never treat them as people and instead kill them and take their territory and worldly possessions. This is because And don't forget that those creatures shaped like people who it is morally justifiable to kill and rob are frequently and repeatedly described in official material using the same terms colonialists used to dehumanize the people they subjugated!
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# ? Apr 28, 2023 15:23 |
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Vulpes Vulpes posted:Spirit of 77 doesn't exactly position you as criminals, but every PC accrues Heat points as a consequence of being righteous dudes, and the GM spends them to put the cops or other manifestations of the Man on your rear end. That's amazing. I love it. Spend Heat points to sic Boss Hogg on some good ol' boys never meanin' no harm.
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# ? Apr 28, 2023 15:25 |
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Dawgstar posted:That's amazing. I love it. Spend Heat points to sic Boss Hogg on some good ol' boys never meanin' no harm. Yeah, it's a great evergreen option when you can't think of anything for a 7-9 and don't want to stall the action to mull it over.
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# ? Apr 28, 2023 15:28 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals There was this free RPG on Drivethru (Dogtown? Something like that) where the premise was that PCs had just left jail and had 90 days to get $100,000 to buy into a business opportunity that would set them for life. Never looked into it more but a built-in campaign sounds neat. Also, in the original In Nomine Satanis/Magna Veritas, demon parties have this GTA-style Heat mechanic where the more blatant their actions are on Earth the more they get hounded down by the police. This doesn't happen to angel parties, because literally every single law enforcement and security agency in Earth is in Heaven's pocket (God and his angels are Huge Assholes in INS/MV)
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# ? Apr 28, 2023 17:23 |
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Vulpes Vulpes posted:Yeah, it's a great evergreen option when you can't think of anything for a 7-9 and don't want to stall the action to mull it over. I cannot think of many games of So77 that I have run that did not involve a police chase. Most of them start in the midst of one.
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# ? Apr 28, 2023 17:46 |
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Chandler's Law as a risk/reward mechanic is something I wish I'd thought of ages ago.
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# ? Apr 28, 2023 18:12 |
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Ghost Leviathan posted:Chandler's Law as a risk/reward mechanic is something I wish I'd thought of ages ago. Wait until you find out about Joven's Law.
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# ? Apr 28, 2023 18:20 |
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Nissin Cup Nudist posted:What are some games where the PCs are explicitly designed to be criminals Shadowrun, Thieves Guild
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# ? Apr 28, 2023 19:42 |
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Thanlis posted:Honey Heist, Dusk City Outlaws, Spire, Cartel, Black Crusade, Leverage, Nahual, Kill Puppies for Satan. Dusk City Outlaws seems neat. I suppose I was looking for more gangster/organized crime stuff rather than generic criminal
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# ? Apr 28, 2023 19:47 |
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Nissin Cup Nudist posted:Dusk City Outlaws seems neat. I suppose I was looking for more gangster/organized crime stuff rather than generic criminal The old TSR game 'Gangbusters' had the players be the crimelords in the 1920s. FGU had 'Gangster!' as well Humbug Scoolbus fucked around with this message at 20:22 on Apr 28, 2023 |
# ? Apr 28, 2023 20:20 |
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Nissin Cup Nudist posted:Dusk City Outlaws seems neat. I suppose I was looking for more gangster/organized crime stuff rather than generic criminal Cartel definitely also fits, then. The rest of my list less so.
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# ? Apr 28, 2023 20:26 |
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Vulpes Vulpes posted:Was going back to look for a different reply, but holy moly that's a good eye. I am good, thank you!
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# ? Apr 29, 2023 01:55 |
Bucnasti posted:I cannot think of many games of So77 that I have run that did not involve a police chase. How many times have the police been chasing a beer truck with big foot in the back? That's my one experience with So77.
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# ? Apr 29, 2023 02:23 |
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My character had to let his chimp sidekick take the wheel of his 1970 Roadrunner so he could leap onto another car to fight a g-man, I think that probably counts.
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# ? Apr 29, 2023 02:34 |
Vulpes Vulpes posted:My character had to let his chimp sidekick take the wheel of his 1970 Roadrunner so he could leap onto another car to fight a g-man, I think that probably counts.
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# ? Apr 29, 2023 03:11 |
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Ego Trip posted:How many times have the police been chasing a beer truck with big foot in the back? A lot. "Who's Idea was it to steal the beer truck?" is my go-to start for a new campaign.
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# ? Apr 29, 2023 05:17 |
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Nessus posted:How'd he do? There's a g-man shaped stain on a Florida highway to this very day. Edit: Oh, the chimp- she held it together, surprisingly. Vulpes Vulpes fucked around with this message at 15:48 on Apr 29, 2023 |
# ? Apr 29, 2023 15:45 |
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I'm looking for something written on adapting a novel into a game world. At like a philosophical level how does it differ from a world that is original/doesn't wear its influences on its sleeve? The novel I'd like to adapt is After the Revolution by Robert Evans. It's a near future sci-fi tale of politics and war in a post second civil war east Texas. I've never GMed before but my novice instinct is to establish what events take place in the book and its backstory as canon and then work with the players to expand that canon into a timeline before allowing them to choose a point in time to begin their adventure. A problem I'm already seeing with this approach is it could rob players of agency to affect the broader world, OTOH they'd be a squad sized element in an active warzone, IDK how much they could be expected to accomplish.
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# ? Apr 29, 2023 17:06 |
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Papa Was A Video Toaster posted:I'm looking for something written on adapting a novel into a game world. At like a philosophical level how does it differ from a world that is original/doesn't wear its influences on its sleeve? I think the first question you need to think about is what kind of story you're trying to tell and then think about what tools would support that. Who are the protagonists going to be? It's gonna be very different games if you assume everyone's going to be a cyborg murder machine like Roland, or everyone is out of their element like Sasha and Manny or if they're a mix. You can totally have a good game where everyone is a combat monster, nobody is or you can have a mix and match, but all of those are best done in different games. By default and considering you've never done this before, I'd grab a copy of Apocalypse World and read through that as a good base.
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# ? Apr 29, 2023 17:50 |
Papa Was A Video Toaster posted:I'm looking for something written on adapting a novel into a game world. At like a philosophical level how does it differ from a world that is original/doesn't wear its influences on its sleeve?
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# ? Apr 30, 2023 04:31 |
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# ? May 24, 2024 13:33 |
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wtf. why did I pay 20 doll hairs for this?
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# ? Apr 30, 2023 05:03 |