FlocksOfMice posted:Even if this were fixed, the NPCs wouldn't take intelligent advantage of it,
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# ? Jul 11, 2023 16:20 |
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# ? Jun 4, 2024 23:44 |
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Node posted:I guess we can also re-mention the fact that fatigue affects lots of poo poo you wouldn't expect in a computer game, such as lockpicking and mercantile
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# ? Jul 11, 2023 17:24 |
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but drinking makes me a better negotiator! ...well, there's a terrible mod idea.
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# ? Jul 11, 2023 17:35 |
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Doc Hawkins posted:but drinking makes me a better negotiator! Idea: being drunk makes your character see NPC dispositions as higher and enemy health bars as lower than they actually are
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# ? Jul 11, 2023 17:43 |
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WhiskeyWhiskers posted:https://www.nexusmods.com/morrowind/mods/52500?tab=description I fixed it by changing a setting in the Ashfall MCM, but thanks for your help.
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# ? Jul 12, 2023 03:01 |
Is it possible to get all attributes to 100 without exploits, mods or cheats (base values, not with enchantments/magic/potions/etc)? I assume I'd have to pick luck every single level up and get 5x on two others each time
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# ? Jul 19, 2023 11:15 |
a7m2 posted:Is it possible to get all attributes to 100 without exploits, mods or cheats (base values, not with enchantments/magic/potions/etc)? I assume I'd have to pick luck every single level up and get 5x on two others each time If you are doing that, the longest part is Luck, which will take you until level 51 assuming you picked it as a favored attribute in a custom class.
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# ? Jul 19, 2023 11:38 |
Zereth posted:I believe so, but it requires ensuring you have skills associated with the stats carefully arranged in your major/minor/misc categories and being careful about what you level. Maximum level without using exploits/bugs to go higher is 78, and that's assuming you don't have any bonuses to your major or minor skills in character creation, so in practice it'd be lower. I'm tempted to do it. I've played Morrowind so many times but I've never really powergamed it
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# ? Jul 19, 2023 13:31 |
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a7m2 posted:I'm tempted to do it. I've played Morrowind so many times but I've never really powergamed it Abusing potions seems way easier if your intention is to powergame
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# ? Jul 19, 2023 15:00 |
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a7m2 posted:Is it possible to get all attributes to 100 without exploits, mods or cheats (base values, not with enchantments/magic/potions/etc)? I assume I'd have to pick luck every single level up and get 5x on two others each time Yep. Bittercup raises your highest attribute so drain everything but luck and get a free 20 points at the cost of some personality or whatever. Going to jail also reduces skills which gives you more buffer room
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# ? Jul 19, 2023 15:20 |
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Morrowind is by far the easiest TES game to power level (without exploits) because of the ability to train with NPCs infinite times per level. Find some of the super valuable items, sell them to Creeper, bounce between people in Balmora, training only stats in 2 attributes 10x each, 10 of them major/minor, 10 misc. Take the 5x level up modifiers and luck. Do that for a bit and you'll probably hit a point where you could naturally achieve perfect attributes with just playing the game. My characters usually a god before I start pretty much any faction.
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# ? Jul 19, 2023 23:11 |
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a7m2 posted:Is it possible to get all attributes to 100 without exploits, mods or cheats (base values, not with enchantments/magic/potions/etc)? I assume I'd have to pick luck every single level up and get 5x on two others each time In theory you should be able to level indefinitely by going to jail, losing skill points, and then regaining them. In reality I took Proportional Progression and modified the MWSE lua file so that it adds XP at the rate of (level / 50) times the base XP. That normalizes the leveling so that every skill always grows as fast as it would if it was at 50. So skills can level indefinitely at a flat XP curve forever. Just my personal preference.
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# ? Jul 20, 2023 00:04 |
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Sky Shadowing posted:Morrowind is by far the easiest TES game to power level (without exploits) because of the ability to train with NPCs infinite times per level. If you're planning to power level without mods, prioritize Endurance as one of the abilities you get 5x in until you max that, since health at level up is determined by your current Endurance, and it's not retroactive if you level it up later. Spear and both medium and heavy armor are endurance based so it's not hard, especially since most players aren't going to want to use spear at all, and will only want to use one of those two armor skills, so you can start them super low for cheap training at low levels.
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# ? Jul 20, 2023 01:44 |
Spear doubly owns because you can run backwards stabbing and the extra reach gives you a lot better survivability
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# ? Jul 20, 2023 02:19 |
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Air Skwirl posted:since most players aren't going to want to use spear at all Look at this fuckin s'wit lads
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# ? Jul 20, 2023 03:12 |
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OTOH, you don’t need to minmax anything because you basically have you actively try to not break the game in two
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# ? Jul 20, 2023 03:31 |
Thanks for all the advice! I completely forgot about jail.whydirt posted:OTOH, you don’t need to minmax anything because you basically have you actively try to not break the game in two It's just a fun little goal for me.
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# ? Jul 20, 2023 16:11 |
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The character that I completed virtually all content in Vvardenfell + expansions with had 100 stats (including luck) without training. Beyond slotting in luck every level and focusing on getting endurance related skill ups in the beginning for maximum health, I didnt min max stat gains on level up. That character ended up level 70 something with the only major/minor not 100 was mysticism at 50~
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# ? Jul 21, 2023 04:12 |
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The most useful skill in the game is your lowest? Blowing my mind.
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# ? Jul 21, 2023 15:16 |
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I suspect most of you here already know this, but the travel shortcuts you can make when you combine the fast travel system with Almsivi and Divine Intervention are insane. Very useful spells.
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# ? Jul 21, 2023 15:42 |
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a7m2 posted:Is it possible to get all attributes to 100 without exploits, mods or cheats (base values, not with enchantments/magic/potions/etc)? I assume I'd have to pick luck every single level up and get 5x on two others each time https://youtu.be/zUPsI9gAKno
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# ? Jul 21, 2023 16:34 |
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Cantorsdust posted:I suspect most of you here already know this, but the travel shortcuts you can make when you combine the fast travel system with Almsivi and Divine Intervention are insane. Very useful spells. Also always remember which cities have multiple fast travel methods, like Vivec has silt striders, ships, and the mages guild, Sadrith Mora has boats and mages guild, Khuul I think has silt strider and boats, etc. Divine Intervention is particularly great to Sadrith Mora, for example, because you’re only one story away from the mages guild at that point…
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# ? Jul 21, 2023 16:41 |
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Divine intervention is how you get unlost in wolverine hall
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# ? Jul 21, 2023 18:31 |
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Just be careful about using mage travel and intervention together, because IIRC it'll reference the original location for intervention until you step outside.
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# ? Jul 21, 2023 18:35 |
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Jack B Nimble posted:Just be careful about using mage travel and intervention together, because IIRC it'll reference the original location for intervention until you step outside. I'm 100% sure that if you transport to the MG in sadrith mora and cast divine intervention it will pop you outside the shrine as expected. Source: I'm too lazy to walk
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# ? Jul 21, 2023 21:46 |
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Jack B Nimble posted:Just be careful about using mage travel and intervention together, because IIRC it'll reference the original location for intervention until you step outside. I believe that was fixed at some point. Don't remember if it's GOTY or MCC that does it, though. It was actually used in the All Main Quests speedrun for a while until the order of a few things changed and it wasn't needed any more.
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# ? Jul 21, 2023 23:01 |
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Every settlement in TES 3 is serviced by some form of fast travel/intervention spells except the Ashlander camps, Skaal Village, and for some reason Ald Velothi. Learning the networks and where intervention spells take you from where is your first step on the road to Morrowind Master. The challenge is when you add TR to the mix because then intervention spells might take you to the mainland.
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# ? Jul 21, 2023 23:09 |
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Guildenstern Mother posted:The most useful skill in the game is your lowest? Blowing my mind. I was 16
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# ? Jul 22, 2023 01:12 |
Once again i'm getting serious about finishing this thing & using this post to kinda keep a note for myself and ask for input. My mod allows you to move vanilla or other mod's containers around as if they were standard inventory objects. I've been messing around with it twice a year for like 5 years or some poo poo, but I have a ~150 line mod + "packages.dds" that does the job, super small and easy to understand, but eh whatever, it'd immediately explode in size if I add anything more. Probably we're not in the age of needing to save every individual cpu instruction, but the less I do the more seamless it will be to the player. The gaping hole in it is that it doesn't work if you save/load. Once this is fixed and it doesn't look like rear end it can be uploaded. Current behavior is that when you open an unowned non-organic container it pops up a little menu that lets you set a container's name and pack it up and put it into inventory as one unit. The menu looks like poo poo but works. You can then put the item back on the ground or put it inside another container if you want. All containers have a generic inventory icon that is a barrel and sack. You can open your inventory, grab 6 crates and 5 sacks or whatever, pop them around on the ground, rearrange them, and when you leave the inventory screen they become normal containers as if they were put there by the devs. Items inside containers are invisible to vendors and guards, but the containers are valued with their contents, so you can abuse this to sell skooma.
There may be a bug related to the lootbags that get generated if you drop 500 tons of garbage on the floor and the game decides to sweep it all up, haven't tested it beyond basics. I haven't even tested evidence chests. The way some mods let you place objects is more sophisticated, is like how fallout 4 let you put stuff, but i'm not aiming for that. I'm going for "It just works.™" It lets you move poo poo around as if it were a part of the original game.
Anyway what do you all think? Ignoring the victory lap crap would it be a good mod? Any advice or concepts?
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# ? Jul 28, 2023 17:41 |
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thats a lot of words for a friday but graphical herbalism has a good config page that i stole code from you can roll it into your base lua or do it as an import if youre a good programmer i'm a fan of 3000 line towers of power i dont know what you mean by serialize references to json, do you mean get the reference id or the object id? read the docs regarding that part, it does pretty well. an object is the base thing, a reference is the thing in-game. usually you should be editing the reference itself. if you are, the save function should be rolled into the game and you dont have to do anything. you *can* store data on the player's object as well. saving to a file is largely unnecessary mbt fucked around with this message at 17:57 on Jul 28, 2023 |
# ? Jul 28, 2023 17:54 |
Yeah I gotta reread. Gotta find the most basic basics and start there. I have it so that it creates an inventory object and then attaches the container reference to the inventory object's data so the container can be messed with later. This works fine unless you quit. iirc the docs specifically say references can't be serialized & won't save in this way, & nothing that cannot be serialized can be persistently saved in any data in general (not even make good reference or whatever it's called), so I assume references have some kinda id which CAN be serialized, and then from there I can find the actual reference and make it work again. Basically i need some trail that starts as a field in an item's data & leads back to the container reference so that I can set its location & orientation to match the inventory object when it is dropped. Otherwise they are lost to the void and aren't recoverable unless you enable it thru console.
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# ? Jul 28, 2023 18:32 |
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I steal all my scripts because attempting Morrowind scripting as a teen was what made me realise I should pivot away from computing science as a career. Now I'm a lawyer so that's at least the third example of how Morrowind ruined my life. Finally getting serious about replaying this for game club and I think it's my first time really playing the game since my frontal lobe fully developed which means I have no idea where to start with a mod list lmao. It's tempting to stick to a "vanilla plus" setup but it's also tempting to find all my old favourites and make the game as ridiculous as it always used to be when I ran 200+ mods... I still don't care about levelled list conflicts so we won't be worrying about that. Are there any particular town expansion mods that people recommend? I don't really know where to start on mod lists that aren't 10+ years out of date or compiled by deranged perverts. Also I'm working my notice from home so I'm just going to be playing this while supposed to be working. Real regression hours E: okay I see the OpenMW site has some good lists but even the vanilla expanded one includes the terrible Sobitur Facility so I will have to be selective lmao. Is there any particular reasons to follow the 12 steps per mod on this OpenMW page or can I just chuck stuff in data files and tick off like I've been doing for 20 years Lunchmeat Larry fucked around with this message at 10:39 on Aug 1, 2023 |
# ? Aug 1, 2023 10:06 |
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oh, so there's a new openmw release. if you want to use it and have mods, then yes that page shows the current method to do those things. it used to be worse. looks like they fixed the attribute bonus from The Lady
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# ? Aug 1, 2023 11:29 |
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It also adds the best new option, sky blending, so big terrain and buildings in the distance doesn't suddenly appear when they pass the far clipping plane.
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# ? Aug 1, 2023 12:58 |
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Lunchmeat Larry posted:I steal all my scripts because attempting Morrowind scripting as a teen was what made me realise I should pivot away from computing science as a career. Now I'm a lawyer so that's at least the third example of how Morrowind ruined my life. Beautiful cities of morrowind is the big and good city overhaul compilation. If you use what I did as a base and read my instructions it isn't that hard to add new mods. You can chuck in data files though. The advantage is that none of your mods touch and you can easily add or remove stuff
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# ? Aug 1, 2023 14:37 |
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Beautiful Cities looks great, cheers. Just noticed MW Modding History has been down for months, hope that isn't lost forever, that'll be a loss of PES proportions if it wasn't backed up
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# ? Aug 1, 2023 16:28 |
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Lunchmeat Larry posted:E: okay I see the OpenMW site has some good lists but even the vanilla expanded one includes the terrible Sobitur Facility so I will have to be selective lmao. Is there any particular reasons to follow the 12 steps per mod on this OpenMW page or can I just chuck stuff in data files and tick off like I've been doing for 20 years The Mod Organizer plugin that page mentions is pretty useful if you want to use MO to manage your load order etc. I used it when I did my last big playthrough, worked great. https://www.nexusmods.com/morrowind/mods/45642
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# ? Aug 4, 2023 06:12 |
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Lunchmeat Larry posted:Beautiful Cities looks great, cheers. Just noticed MW Modding History has been down for months, hope that isn't lost forever, that'll be a loss of PES proportions if it wasn't backed up https://modlist.altervista.org/mmh/index.php
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# ? Aug 4, 2023 12:26 |
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I've been using that but for quite a few mods it links to a dead archive.org page or the actual download on archive.org doesn't work. Nothing essential at least, so no big deal, but I'm surprised Fliggerty just disappeared. Hope he's doing alright, always one of the most reliable helpful people in a sea of, uh, colourful characters
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# ? Aug 4, 2023 13:13 |
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# ? Jun 4, 2024 23:44 |
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I was a vampire but I got better
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# ? Aug 4, 2023 17:50 |