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Tarnop posted:The trick is to do what D4 did and finish your final act, leaving the obviously half-arsed stuff in the middle. As long as "Chapter 10" and "Chapter 11" pop up on the screen just after you fight a boss, most people won't notice. Especially if at that point you're just thinking let me kill the main bad guy
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# ? Oct 22, 2023 22:16 |
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# ? May 28, 2024 14:36 |
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Yeah if they leave it as a cliffhanger and then add it in like it's a free expansion then that's probably fine. Again, that's basically what D4 does (except we'll have to pay for it)
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# ? Oct 22, 2023 22:57 |
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wrong thread lol
zoux fucked around with this message at 14:11 on Oct 31, 2023 |
# ? Oct 31, 2023 14:06 |
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zoux posted:wrong thread lol Maybe it’s the right thread and you’re just playing the wrong game.
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# ? Oct 31, 2023 14:26 |
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well poo poo https://forum.lastepoch.com/t/trade-item-factions/61722 quote:Resonances are a new item type which drop when you’ve played alongside a player for an extended period of time. Using a Resonance on an item will enable it to be gifted to that player even if they were not present when the item dropped. When a Resonance drops, it will drop with the player name in the item card to show who it enables gifting with. As you may notice from this example label, there are different types of Resonances: Obsidian Resonances, which are required for Legendary and Exalted Items, and Golden Resonances, which are required for Unique, Set, Rare, Magic, or Normal quality items. this is perfect lol
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# ? Jan 11, 2024 18:09 |
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Uhh...there's also...you know. Barely functional multiplayer.
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# ? Jan 11, 2024 18:20 |
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Truga posted:well poo poo Yeah and the faction system sounds really neat and I like the idea of creating something like SSF without limiting your ability to play in groups. I hope that they can fix the multiplayer issues before launch, I really want to play this with my ARPG-enjoying friends
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# ? Jan 11, 2024 21:23 |
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So what are item factions? The gist is you can either do find your own stuff with massively improved drop rates or you can trade? That was way too much text for my small brain to understand.
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# ? Jan 11, 2024 23:32 |
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Yeah, that's basically it. You have to level the factions up, and you can swap between them freely. But items that get traded require you to be in the trade faction to equip, and items that are dropped when you're with the drop-likers require that you be in their faction to equip. So you can't mix and match items from both when you make a build.
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# ? Jan 11, 2024 23:47 |
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bamhand posted:So what are item factions? The gist is you can either do find your own stuff with massively improved drop rates or you can trade? That was way too much text for my small brain to understand. Massively improved drop rates and also some target farming stuff where you buy prophecies that make specific types of items drop when you meet a trigger condition
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# ? Jan 12, 2024 00:57 |
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have they said they're doing anything for mp loading (and other) issues for 1.0? or the static endgame maps
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# ? Jan 12, 2024 01:50 |
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The most concrete thing I've seen about multiplayer stuff is this discussion with a dev from the official discord (Mike W is the dev) The same dev has also said that multiplayer optimization is their top priority for1.0. Will probably hear more about it once there are actual patch notes and maybe once testers are outside of NDA. As for new endgame stuff, there may be some surprise stuff in 1.0 but they've said it will be more of a focus for later patches, 1.1+.
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# ? Jan 12, 2024 03:51 |
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Hey guys. Been playing this after I got bored with the current Poe league. Actually bought this 4 years ago but got to monolith for the first time. Unlocked empowered but I'm only level 80 and they feel too hard right now. Playing the thorn totem shaman. Guess I grind the regular ones to get more levels.
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# ? Jan 13, 2024 15:53 |
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Make sure you aren't stacking bad modifiers early on in empowered. Giving enemies multiple damage mods like Undead Enemies Deal x% damage and Enemies Deal x% Physical Damage is really tough. You really, really want to be in empowered monos once you have them unlocked. Empowered blessings are a big component of gearing and the improved exp and item drops are noticeable. Hitting them at level 80 is typical. The 10 extra levels and 50% damage and health are actually pretty small increases to monster difficulty. Modifiers lasting longer and becoming more annoying is the big thing to look out for. (And should change to some degree with the corruption tweaks in 1.0).
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# ? Jan 14, 2024 03:53 |
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Think they'll ever make swapping blessings easier? That might be my only major complaint of any of their major systems. They should let you keep the highest blessing of each type that you've found or something.
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# ? Jan 14, 2024 04:53 |
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monos requiring so much planning and effort to squeeze out middling rewards is what killed my original momentum. i hope the mono updates either make them less of a pain in the rear end or significantly more profitable it would also be nice if xp past the cap did something. converted to gold, maybe
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# ? Jan 14, 2024 05:10 |
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bamhand posted:Think they'll ever make swapping blessings easier? That might be my only major complaint of any of their major systems. They should let you keep the highest blessing of each type that you've found or something. Yes. https://www.youtube.com/watch?v=tp2Twpd8cZ8&t=1186s
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# ? Jan 14, 2024 07:11 |
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On Act 5 at the moment, is this like Path of Exile in that you need to complete the campaign on every character or do you eventually unlock a skip for future characters?
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# ? Jan 14, 2024 07:22 |
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You need to play enough of the campaign to get all your skill points and idol slots, mostly from sidequests, and get to a high-enough level to handle monoliths. You only need to complete the entire campaign if you really care about that +1 to all stats you get from beating the current final boss. (You shouldn't care.) They've said they eventually want to add more options for leveling, but for now it's just partial campaign runs.
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# ? Jan 14, 2024 07:30 |
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Noper Q posted:You need to play enough of the campaign to get all your skill points and idol slots, mostly from sidequests, and get to a high-enough level to handle monoliths. There's also some advanced trickery you can do using dungeons to skip parts of the campaign but it's not really viable to do all the time, especially since to do it you need to clear a dungeon while probably significantly underleveled/undergeared.
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# ? Jan 14, 2024 09:28 |
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like diablo ii you can pretty much just assblast your way through the game spamming through quest conversations. if you have the minimap open you can see the area level - you get experience capped at 5 levels above your character level, so when you drop below that you just keep moving. if you play offline like me then your character saves are in appdata\locallow - they have no file extension but are just text files you can open in notepad. you can completely bust the game by copying the [unlockedWaypointScenes] between characters to transfer unlocked waypoints. if you do this before a character reaches the refuge then they will just skip the entire game prologue completing all the quests as you log in. if they have access to the end of time they'll spawn there and you can just immediately choose a mastery.
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# ? Jan 14, 2024 10:53 |
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The campaign is honestly very fast to blast through. I don't think there's much to gain by skipping it. Oh thank god.
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# ? Jan 14, 2024 17:47 |
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I hope with 1.0 release they add some different maps/bosses for the monoliths.
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# ? Jan 15, 2024 02:51 |
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Launch Trailer is up: https://www.youtube.com/watch?v=esrO1CocQ9w
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# ? Jan 20, 2024 02:11 |
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Is it common to release a launch trailer a full month before launch?
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# ? Jan 20, 2024 17:36 |
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Magitek posted:Is it common to release a launch trailer a full month before launch? Can't say I've seen that before.
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# ? Jan 20, 2024 17:37 |
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Tomorrow is Jan. 21st, but 1.0 is releasing on Feb. 21st. Did… did someone mix up the month?
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# ? Jan 20, 2024 19:18 |
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one more month, ive waited this long.
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# ? Jan 20, 2024 19:22 |
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A launch trailer to generate hype a month before this game that's been in early access forever launches seems perfectly normal to me Looking forward to it, really hope they don't bung this up.
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# ? Jan 20, 2024 19:24 |
explosivo posted:A launch trailer to generate hype a month before this game that's been in early access forever launches seems perfectly normal to me i mean yeah i guess but the implication of a "launch trailer" is as far as i know a trailer that comes out when or at least very close before the game itself launches/comes out of early access/whatever
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# ? Jan 20, 2024 21:08 |
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Yea a launch trailer is usually like, no more than 2 weeks out IMO. Sure hope they fix multiplayer.
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# ? Jan 21, 2024 00:41 |
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Even just playing an online character on your own can be suboptimal. I just played ten levels on my druid with the were bear charge going nowhere or just teleporting several seconds after pressing the button, and entering zones was just pure jank.
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# ? Jan 21, 2024 03:31 |
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As someone who's been intermittently keeping tabs on Last Epoch, what's the current deal with online characters and any sort of "ladder/non-ladder" (or season, or whatever) status before official release?
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# ? Jan 21, 2024 19:34 |
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It's going to work similar to standard league in POE from what I understand.
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# ? Jan 21, 2024 21:14 |
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How does the offline play hold up? I'm a sucker for lots of alts plus POE type ssf is my preferred playstyle.
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# ? Jan 22, 2024 15:27 |
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Offline is the only way to play right now. I mean, not literally, but Multiplayer has issues so why would anyone choose to subject themselves to that.
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# ? Jan 22, 2024 15:35 |
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The big issue they oughta take care of is the delay after clicking portals, and there was a dev interview recently where they argued about why players call that lag when it isn't technically lag. Kind of got the impression they don't think it's a big deal, but if it launches like that, people are going to just slam them.
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# ? Jan 22, 2024 15:40 |
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I tried playing the game with a friend a while ago and we stopped after a couple of hours because the delays when changing zones was too much. We found it to be unplayably bad. I'm not going to play the online mode, ever, if they don't fix that.
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# ? Jan 22, 2024 15:42 |
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phosdex posted:The big issue they oughta take care of is the delay after clicking portals, and there was a dev interview recently where they argued about why players call that lag when it isn't technically lag. Kind of got the impression they don't think it's a big deal, but if it launches like that, people are going to just slam them. Sounds more like engineers just being pedantic lol. Call it whatever you want, at the end of the day it's a dealbreaker.
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# ? Jan 22, 2024 15:50 |
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# ? May 28, 2024 14:36 |
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Sab669 posted:Sounds more like engineers just being pedantic lol. Yeah they really need to not rebut things people find unpleasant this way. Nobody cares what the technical difficulty is, nor should they.
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# ? Jan 22, 2024 16:33 |