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gimme the GOD drat candy posted:trap gauntlets are incompatible with high traffic areas, such as the entrance to your lair from the casino. they just get jammed full of minion bodies, instead. fortifying the entrance with traps simply doesn't work. it didn't work especially well in eg1, either. If you could spare the room in your base design in 1, you could have your entrance immediately open into a trap gauntlet behind a locked door, while a long hallway goes off to the side leading to your actual base. Agents would prioritize locked doors as being of higher interest and go for the trap chamber that's right in their face even though your minions are all immediately going the other way. Sprinkling storage sheds around the island full of Smarts-draining traps behind locked doors worked pretty well too - they'd just get caught up in getting their brains obliterated by the trap sheds until they finally left.
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# ? Mar 27, 2024 04:09 |
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# ? May 10, 2024 01:27 |
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Deakul posted:What did people ultimately hate about it? Seems pretty identical to the original game. I have 100%'d EG2 but never played EG1. Almost all of the features of EG2 that make you think it's a fun little base builder with zany traps and casinos to distract people and managing minions and such just don't really exist in the game unless you purposefully play badly or stick to really low levels. By far the most efficient way to play is to just passively generate money and set up a kill box of muscle minions to mow down the good guys as they march into your casino and set it all up to constantly be replacing itself. Beating the game on harder settings is much easier if you completely ignore traps, minion attributes, the entire casino section of the game, etc. It's basically cookie clicker with a few extra settings at that point. I found the gameplay loop soothing for when I just wanted to turn off my brain and chill while watching movies on the other screen, but I can definitely see why anyone who was expecting minion management beyond the rudimentary, or trap building, or deception, or really decision making at all would be disappointed in it. Oh and @#$#ing helicopter takes forever to send minions off to missions.
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# ? Mar 27, 2024 04:16 |
it's been a hot minute but I remember eg2 just having everything take forever and really pad things out and not much of it was spent actually being active, so you kind of built your base half way through and then did mild management stuff for the next twenty hours
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# ? Mar 27, 2024 05:10 |
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kazil posted:Sequel is due this year That's weird, I've typed Rurse into the Store search multiple times and the game simply isn't coming up!
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# ? Mar 27, 2024 05:30 |
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Someone was asking about Outpost: Infinity Siege and, going by Steam reviews, it's not looking good.
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# ? Mar 27, 2024 06:57 |
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Mordja posted:Someone was asking about Outpost: Infinity Siege and, going by Steam reviews, it's not looking good. So predictable Dramicus posted:TAA is the culprit. Use any of the other options, FXAA or MSAA being usually fine. Just note that TAA exists for a reason, it has the least performance impact. MSAA can be very costly, especially at x16. Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't. Play fucked around with this message at 07:26 on Mar 27, 2024 |
# ? Mar 27, 2024 07:22 |
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Play posted:Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't. A bunch of modern games have started putting comparison images for various graphics settings to demonstrate how a setting will change the image right away. All of the Ubisoft games do it and Baldur's Gate 3 has them for example.
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# ? Mar 27, 2024 07:46 |
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Play posted:Never understood why the gently caress developers don't put simple information like this into the settings menu of games. Like, I don't know about these things! Most people don't. And it's asking me to choose between all of these acronyms with no knowledge of how they effect image quality and performance. Would be the easiest thing ever to do yet so many games simply don't. There are simple options, there will always be low-medium-high settings for those who don't want to tinker. If you want finer tune controls, then you need to know what you're asking for. And also, it's knowing your audience; gamers tend to be literate about gfx settings, and so using an industry-standard term is well and good. Like with this very example that set of this tangent! When the poster said "looks fine in screenshots but is blurry when anything moves" I knew instantly that it was probably a Temporal Anti-Aliasing issue. Because I'm a layman who games and I know that poo poo for some stupid reason.
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# ? Mar 27, 2024 08:01 |
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Jack Trades posted:A bunch of modern games have started putting comparison images for various graphics settings to demonstrate how a setting will change the image right away. There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft.
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# ? Mar 27, 2024 08:10 |
Deakul posted:Just looking for a new chill Dungeon Keeper map painter really. Have you tried the My Pet Dungeon mode in War for the Overworld?
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# ? Mar 27, 2024 08:47 |
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Orv posted:There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft. I'm still in utter shock when I can alt tab back into a game without everything breaking It's been a few years now where it's been like this but I'm still impressed every time I do it
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# ? Mar 27, 2024 09:28 |
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Orv posted:There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft. I mean, it shouldn't be? Some things like wresting proper fullscreen control necessitate a flicker, but for the past 30 years games have off and on been able to change major video settings without a restart.
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# ? Mar 27, 2024 12:24 |
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Serephina posted:I mean, it shouldn't be? Some things like wresting proper fullscreen control necessitate a flicker, but for the past 30 years games have off and on been able to change major video settings without a restart. Right but also for the last thirty years you've needed to change the settings, then go back into the game, look around for a bit to see if you got it where you wanted it, then go back to the menu if not. It's not actually annoying because it's just, you know, how video games are. But it makes the live preview on the setttings menu that some games have done really nice to have.
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# ? Mar 27, 2024 12:36 |
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Orv posted:Right but also for the last thirty years you've needed to change the settings, then go back into the game, look around for a bit to see if you got it where you wanted it, then go back to the menu if not. It's not actually annoying because it's just, you know, how video games are. But it makes the live preview on the setttings menu that some games have done really nice to have. depends if the game renders already in the background. This is nothing new (90s shooters already had that) but then there were games like half-life 2 were loading the menu background map took the game minutes to start vs. seconds if you just disabled it via startup. I guess that's also a major reason why its been dropped in favor of faster startup, which was then completely negated by endless amounts of unskippable logos and warning screens...
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# ? Mar 27, 2024 13:26 |
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Orv posted:There’s a few games from the last few years that let you set settings and see the effect immediately without having to leave the menu which is really nice but also witchcraft. It doesn’t really have to be witchcraft if they’re just using sample images/animations like BG3 did. They are really just showing what the effect of that feature typically is, not trying to render a live view of the world with the active settings, generally.
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# ? Mar 27, 2024 13:33 |
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Yea when I first saw the little jpg previews in RE2Remake I thought 'well of course, that's so obvious'. Fully support seeing that in future titles. But on the other hand, I also fully support things like the Talos Principle where it gives absolutely no shits, it will give you absurd nitty-gritty settings usually reserved for debugging that have no place being user-facing. It's wild overkill with absolutely no hand-holding and I love it.
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# ? Mar 27, 2024 13:59 |
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It would be a little hilarious if they used JPEGs for the previews, and I’m sure someone will.
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# ? Mar 27, 2024 14:03 |
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One outcome of most games being developed primarily for consoles these days is that it seems graphics settings really don't scale like they used to. Console ports are generally pretty limited in terms of how far they'll scale down based on their prebuilt requirements, and ultra settings usually mean a 10% framerate hit for mostly imperceptible differences.
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# ? Mar 27, 2024 14:10 |
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exquisite tea posted:and ultra settings usually mean a 10% framerate hit for mostly imperceptible differences. Yeah, 90% of the time there's no good reason to go to ultra over high. The exception being textures if you have the VRAM for them. If you've got a card with 16gb ram then might as well slam all the textures to max, as those can make a big difference in how things look. Like in Forza, the road (something you will be staring at a lot) looks noticeably sharper with higher texture settings.
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# ? Mar 27, 2024 14:16 |
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Video games should automatically recognize my system settings and say they're all on Ultra, to make me feel better.
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# ? Mar 27, 2024 14:22 |
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For the last couple of years I've finally had a powerful computer that sets everything to ultra and runs smoothly with new releases, and I'll be honest, if my fans start spinning I start turning off stuff until they don't and I rarely see the difference thanks to old man eyes.
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# ? Mar 27, 2024 14:32 |
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Dramicus posted:Yeah, 90% of the time there's no good reason to go to ultra over high. The exception being textures if you have the VRAM for them. If you've got a card with 16gb ram then might as well slam all the textures to max, as those can make a big difference in how things look. Like in Forza, the road (something you will be staring at a lot) looks noticeably sharper with higher texture settings. this is why i like those optimized graphics setting videos cause the person will go over each option and demonstrate how it makes the game look different and how it will affect performance. there are a surprising amount of settings that have basically no impact on performance, but end up looking much better at higher options. there are also other settings that have huge impacts on performance, but dont look any different in practice its usually never as simple as "set everything to low" and if one takes the time to research, you can end up with a great looking game that runs better than if it were set to low in the options
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# ? Mar 27, 2024 14:41 |
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for some reason, on release, bg3 on the steam deck had fsr 1.0 on by default. It smeared every pixel across the screen and generally made everything look like total poo poo with no appreciable increase in performance. why did they do that
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# ? Mar 27, 2024 15:07 |
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ScootsMcSkirt posted:this is why i like those optimized graphics setting videos cause the person will go over each option and demonstrate how it makes the game look different and how it will affect performance. there are a surprising amount of settings that have basically no impact on performance, but end up looking much better at higher options. there are also other settings that have huge impacts on performance, but dont look any different in practice The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set. It will show different images and highlight specific parts to show you what the setting affects, though, so that's neat. You need to have an Nvidia card, though, of course.
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# ? Mar 27, 2024 15:13 |
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Velocity Raptor posted:The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set.
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# ? Mar 27, 2024 15:17 |
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Volte posted:at the GeForce Experience app marking FSR as the optimal setting poo poo like this is why I usually let it optimize and then go into the actual settings and tweak little stuff like that
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# ? Mar 27, 2024 15:30 |
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Sgt. Cosgrove posted:poo poo like this is why I usually let it optimize and then go into the actual settings and tweak little stuff like that Yeah, that's how I use it. It handles the bulk of the experimenting, and then I tweak it.
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# ? Mar 27, 2024 15:35 |
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Nvidia likes to make you go through all kinds of hopes for stuff like Resizable BAR and then disables it by default for half their games which can't even be adjusted without using a third-party app like Nvidia Inspector and this is why I have trust issues.
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# ? Mar 27, 2024 15:59 |
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Image Quality? Nah, turn that poo poo off. Wait, just remove it as an option.
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# ? Mar 27, 2024 16:20 |
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Zereth posted:Have you tried the My Pet Dungeon mode in War for the Overworld? Y'kno, I never did check that out cause I always just thought it was a dumb virtual pet for some reason! Thanks for bringing that game up!
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# ? Mar 27, 2024 16:44 |
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Lurking inside War for the Overworld this whole time, Neopets 2!
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# ? Mar 27, 2024 17:42 |
Deakul posted:Y'kno, I never did check that out cause I always just thought it was a dumb virtual pet for some reason!
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# ? Mar 27, 2024 19:49 |
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e: this isn't the DD2 thread
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# ? Mar 28, 2024 00:08 |
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Serephina posted:There are simple options, there will always be low-medium-high settings for those who don't want to tinker. If you want finer tune controls, then you need to know what you're asking for. And also, it's knowing your audience; gamers tend to be literate about gfx settings, and so using an industry-standard term is well and good. Like with this very example that set of this tangent! When the poster said "looks fine in screenshots but is blurry when anything moves" I knew instantly that it was probably a Temporal Anti-Aliasing issue. Because I'm a layman who games and I know that poo poo for some stupid reason. This doesn't work if the game starts out looking like absolute poo poo and you absolutely have to delve into the details to get it looking decent. Forbidden West started the game looking like the blurriest, jankiest mess ever, I think maybe from the DLSS but probably had something to do with anti-aliasing as well. I seriously doubt DLSS is supposed to make it look it like that or no one would use it. At the end of the day certain games require a bit more deep tinkering than others to get decent picture and performance, and it's an EXTREMELY small time investment from developers to either provide a sample image, a short explanation of each setting, or better yet both. I also really like when games show the expected VRAM requirement for certain settings. Even though they are often wrong, I've been running DD2 at settings well above 8 GB VRAM which is what I have and it still runs totally fine. Still, it's nice to have these things in a game to make getting the best out of them easier and quicker. I'd rather be playing the game, not spending thirty minutes messing with settings. When you have to keep pausing and stuff it can be difficult to remember which settings were actually better than others as well. Velocity Raptor posted:The Nvidia Experience program can do that too, and has "optimized" settings that it can automatically apply to a game. Usually works pretty well for the quality slider that you set. Interesting, I have never used that before. Really only open that thing when there is a new driver. Why not, I'll give it a try with DD2. But I'll take a screenshot of my current settings first so I can go back to it if it doesn't pan out. Confused at why it wants me to turn RT on e: Well I've already learned something, I thought Image Quality was basically akin to texture detail, didn't realize it was an upscaling thing.
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# ? Mar 28, 2024 00:41 |
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It seems like really annoying design to have X activate the teleport in Risk of Rain Returns...except for going to the final boss, that's Y. X loops instead then.
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# ? Mar 28, 2024 05:53 |
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https://twitter.com/Wario64/status/1773198304328720627 Duke Nukem, saved.
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# ? Mar 28, 2024 06:39 |
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Marvel does Overwatch https://www.youtube.com/watch?v=DA4iVv4MARE https://store.steampowered.com/app/2767030/Marvel_Rivals/
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# ? Mar 28, 2024 06:44 |
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OgNar posted:Duke Nukem, saved.
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# ? Mar 28, 2024 06:47 |
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Away all Goats posted:Marvel does Overwatch That which was leaked a few days earlier has come to pass. I can't say that I know much about the studio's history of games besides that they codeveloped Diablo Immortal.
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# ? Mar 28, 2024 06:50 |
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# ? May 10, 2024 01:27 |
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looks like poo poo bring back marvel heroes.
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# ? Mar 28, 2024 06:55 |