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yeah i don't see the point of an mg that has less ammo and is harder to aim than the medium mg but doesn't have much more noticeable armor penetration
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# ? Mar 28, 2024 14:57 |
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# ? May 10, 2024 01:17 |
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It does have more armor pen. If its like the HMG emplacement then it has AMR pen. It can red pen devastators, white pen scout striders from the front, kill hulks in their eye, etc. (Don't shoot striders in the top, shoot them in the waist or legs...)
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# ? Mar 28, 2024 15:07 |
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CelticPredator posted:Ems is god tier
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# ? Mar 28, 2024 15:15 |
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the dmr needs to either have medium pen or do literally twice as much damage. that's just the regular one, the countersniper one can just go in the garbage if they aren't gonna fix the tracking speed on it
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# ? Mar 28, 2024 15:21 |
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Au Revoir Shosanna posted:yeah i don't see the point of an mg that has less ammo and is harder to aim than the medium mg but doesn't have much more noticeable armor penetration It is pretty funny that you can set this new HMG to 1200rpm, in case you thought the Stalwart's max rof was too slow?? I guess sometimes you just need burst damage NOW but that's a good way to fart away the entire mag in the blink of an eye. Of course you can also dial it all the way down to 450rpm which at least makes being efficient with your ammo easier, I guess. sushibandit posted:... they shouldh ave either doubled the rounds-in-mag count or given you an extra mag or two. Considering how absurdly gigantic the drum magazine/ammo box is, you'd think it'd fit a little more ammo than that. Psykmoe fucked around with this message at 15:25 on Mar 28, 2024 |
# ? Mar 28, 2024 15:22 |
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HMG is underwhelming. I'm fine with it not having a reticle in 3rd person since it's clearly intended to be used stationary, but the heavy recoil even prone with recoil-spec armor is not great, and its ammo situation is pathetic they shouldh ave either doubled the rounds-in-mag count or given you an extra mag or two. Granted I've only tried it against bost so far, maybe it will feel better against bugs. Being able to reasonably fire on the move is pretty important for bugs though. Quasar is pretty neat. I could see it being a viable replacement for EATs/RR. Still gotta test it against bugs to see how it handles chargers.
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# ? Mar 28, 2024 15:23 |
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TheDeadlyShoe posted:(Don't shoot striders in the top, shoot them in the waist or legs...) Dick shots wins fights.
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# ? Mar 28, 2024 15:26 |
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Quasar is weird, I think its more suited to bots given the firing cadence. Two hits to a hulk anywhere kills it, two hits to the tank, direct hits to the shield of devastators does nothing. Front turret hits to the annihilator does nothing. You can still snipe the vents of fabricators with them, it damages the rear of base turrets like you'd expect. Explosion radius is kind of small if you were trying to use it to AOE some bots. Ravenfood posted:You can still move or aim with the Quasar charging up to fire, right? If so even with the aim lag it feels like it'll be an EAT that's better against bile titans/hulks/tanks/shrieker nests and worse against chargers. You functionally want to charge it behind cover and peak to shoot against bots. Against bugs I personally feel you can use other weapons that unload dps when you need to. Risky Bisquick fucked around with this message at 15:30 on Mar 28, 2024 |
# ? Mar 28, 2024 15:27 |
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I've got a buddy who is addicted to throwing EATs at drop ships and he's gonna love this new gun
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# ? Mar 28, 2024 15:34 |
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Quasar is OK, I tried it against bots. It’s surprisingly inaccurate even while crouched, the weapon has a ton of sway while charging. I whiffed a bunch of shots and you absolutely can’t snipe towers or fabricators past 100m reliably. I’m used to the EAT projectile drop which is pretty consistent.
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# ? Mar 28, 2024 15:38 |
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Quasar owns vs bots, very good at shooting down bot drops. Very good for people with "I can't use potions because I might need them later" syndrome
Piell fucked around with this message at 15:48 on Mar 28, 2024 |
# ? Mar 28, 2024 15:40 |
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The new M-206 HMG is quite literally just half of the manned HMG emplacement, if you've ever used that. It can theoretically kill a hulk or whatever by shooting the eye or cutting off its limbs but in reality it is not very good for reasons others have stated. (Must ADS, recoil very big, mag small). It is very funny that it can go to 1200 RPM though. The quasar is I think one of those weapons that some people will swear by and others will hate. Basically an alternate EAT for people who don't die.
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# ? Mar 28, 2024 15:47 |
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G
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# ? Mar 28, 2024 16:00 |
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Man that guy hated microtransactions, huh
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# ? Mar 28, 2024 16:02 |
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the splaser has returned
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# ? Mar 28, 2024 16:05 |
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Also re: the quasar while you can't snipe bot fabricators from halfway across the map like you can with the autocannon you can still easily do it from outside the reaction range
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# ? Mar 28, 2024 16:08 |
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Pro-tip: Use the HMG at 450 rpm. It's a reasonably effective weapon at that, and the ammo will last you a decent while.
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# ? Mar 28, 2024 16:15 |
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Quasar makes me feel kinda sad for the railgun. Infinite ammo EAT-like gun requiring no backpack slot, with a safe spool time, downs dropships, closes factories and bug holes, one-shots chargers and hulks. I wasn't one of the people who was super irate about the rail nerfs at the time but in light of the changes to heavy spawns on bugs and the efficacy of stuff like AMR and now Quasar it seems in retrospect like they overreacted to me. Maybe if they made it semi-auto, reduced the charge time, gave some more ammo or something it'd feel a bit better again.
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# ? Mar 28, 2024 16:19 |
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Tommy the Newt posted:Quasar makes me feel kinda sad for the railgun. Infinite ammo EAT-like gun with a safe spool time, downs dropships, closes factories and bug holes, one-shots chargers and hulks. I wasn't one of the people who was super irate about the rail nerfs at the time but in light of the changes to heavy spawns on bugs and the efficacy of stuff like AMR and now Quasar it seems in retrospect like they overreacted to me. Maybe if they made it semi-auto, reduced the charge time, gave some more ammo or something it'd feel a bit better again. Friend of mine still brings the railgun along sometimes and honestly it's still really useful when charged in unsafe mode if you aim at the head of a Hulk. I think there's still a use for it it's just not the kind of thing that everybody in the group should be bringing anymore.
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# ? Mar 28, 2024 16:21 |
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Tommy the Newt posted:Quasar makes me feel kinda sad for the railgun. Infinite ammo EAT-like gun requiring no backpack slot, with a safe spool time, downs dropships, closes factories and bug holes, one-shots chargers and hulks. I wasn't one of the people who was super irate about the rail nerfs at the time but in light of the changes to heavy spawns on bugs and the efficacy of stuff like AMR and now Quasar it seems in retrospect like they overreacted to me. Maybe if they made it semi-auto, reduced the charge time, gave some more ammo or something it'd feel a bit better again. Railgun should be a primary
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# ? Mar 28, 2024 16:22 |
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I am a LAS bazooka lover already.
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# ? Mar 28, 2024 16:23 |
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explosivo posted:Friend of mine still brings the railgun along sometimes and honestly it's still really useful when charged in unsafe mode if you aim at the head of a Hulk. I think there's still a use for it it's just not the kind of thing that everybody in the group should be bringing anymore. It's still usable, you can still two-shot charger legs, three-shot charger heads and down hulks and striders pretty well with it. It's just it's not doing bots better than the AMR while having less ammo and carrying more risk (requires almost the full 3 seconds of charge to hit those breakpoints), and it's not doing bugs as well as EATs / Quasar. It seems to be geared to be a medium-enemy killer more than a heavy killer but with the sheer volume of mid-sized enemies 20 ammo is kinda low. Piell posted:Railgun should be a primary I seem to remember someone said it was in the first game, which would make sense.
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# ? Mar 28, 2024 16:23 |
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Au Revoir Shosanna posted:Yeah I mostly enjoy fighting bots and like how they play, but I do agree with the people saying that the sound design could use a lot of work. Oh yeah, totally agreed. I can usually hear chargers if they're charging, and all manner of bot talk around corners and through hils, rocks, and trees, but there are plenty of things that could use better sound design. And thats not even bringing up Sickle talk. There's been plenty of times I've been completely blindsided by a tank, hulk, or bile titan because I was running from something else and those monstrosities were completely silent. Even idling tanks and hulks should probably be fairly loud. Rockets firing could be louder. Like someone said multiple pages ago it's a little odd that this game looks so good while it's sound design is a little odd. Most guns sound somewhere between pretty good and great, but even a few of those or distant fire fights could sound better. Hellbombs and 500kg strats sound great though, hell basically all the strat call ins sound really satisfying. I'm a big fan of how chunky the orbital airburst sounds.
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# ? Mar 28, 2024 16:36 |
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Fangz posted:Pro-tip: Use the HMG at 450 rpm. It's a reasonably effective weapon at that, and the ammo will last you a decent while. This is what i tried. It's okay, it feels to me a lot like the sniper rifle which i was already using. I dive into the floor and point it at some robot's head. It doesn't take many shots to kill devastators, and if I'm firing at a hulk it's pretty easy since I'm always using stun grenades now anyway. I won't be able to shoot hulks from far away but i was pretty bad at that anyway. Devastators at range feel about the same if i fire in bursts. I feel if I'm careful, I'll be able to kill more devastators before reloading than the sniper rifle, but the reload takes so long and there's only two reloads in it compared to six for the rifle I don't use it on walkers because i have my plasma punisher for that. It's nicer than the sniper to pick off the odd raider, which can be awkward with the plasma punisher. I haven't tried it on berserkers yet but that sounds like a good use case for the high rate of fire mode I'm unsure if i like it as much as the sniper rifle in the end. The low number of reloads and the long animation are nasty. I'm willing to keep at it, though
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# ? Mar 28, 2024 16:52 |
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Tommy the Newt posted:
gently caress if its ADS only then im never using it lol
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# ? Mar 28, 2024 17:23 |
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I hate the Heavy MG, it is just worse in every way to any other weapon that does it's job. The Quasar I like, however I think I would still bring EATs. Because to me the Quasar is not something I want to carry all the time and EATs are ready for you whenever you roll up to an objective.
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# ? Mar 28, 2024 17:23 |
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explosivo posted:Friend of mine still brings the railgun along sometimes and honestly it's still really useful when charged in unsafe mode if you aim at the head of a Hulk. I think there's still a use for it it's just not the kind of thing that everybody in the group should be bringing anymore.
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# ? Mar 28, 2024 17:29 |
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Man it sounds like they really missed an opportunity with the HMG. Having a machine gun that could chunk chargers/hulks etc through their armor would have been really fun and the small mag, limited ammo, recoil, and need to ADS would have been good tradeoffs. But if it can't do that then yeah, I don't see why it's worth bringing. Bummer!
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# ? Mar 28, 2024 17:37 |
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i run the railgun (in unsafe) against the bots, and it's really effective against devastators, hulks and striders. I'm pretty stymied with it by tanks and turrets, but I never bring it against bugs though
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# ? Mar 28, 2024 17:44 |
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Hakarne posted:Man it sounds like they really missed an opportunity with the HMG. Having a machine gun that could chunk chargers/hulks etc through their armor would have been really fun and the small mag, limited ammo, recoil, and need to ADS would have been good tradeoffs. Yeah this is where I'm at. Even if it took a full mag to the face to down a charger it would still probably not be as good as the EAT but it would be viable. As it is it's just not very useful as part of a full kit.
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# ? Mar 28, 2024 17:47 |
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Well one bonus about the new machine gun is a supply pack restore 2 clips. Pretty sure the MMG only restores one clip with a supply pack. So you get the same amount of bullet efficiency. The Railgun is very good against bots, I pair it with the Scorcher and the bots are not difficult with that setup. Throw in the jump pack and getting behind tanks to scorcher down or nade their weakspot isn't a big deal. BadLlama fucked around with this message at 17:50 on Mar 28, 2024 |
# ? Mar 28, 2024 17:47 |
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BadLlama posted:Well one bonus about the new machine gun is a supply pack restore 2 clips. Pretty sure the HMG only restores one clip with a supply pack. So you get the same amount of bullet efficieny. The new machine gun is the HMG. The one that refills 1 clip is an MMG.
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# ? Mar 28, 2024 17:48 |
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They fixed the PS5 loadout bug! New lazer gun keeps blasting me through the ground.
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# ? Mar 28, 2024 17:49 |
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magiccarpet posted:They fixed the PS5 loadout bug! A sand planet that when hit by meteors now reflects lasers for additional potential bullshit kills. Did you call an orbital laser on the glass crater? Good luck everyone else! You also get 5 max fps with this mechanic.
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# ? Mar 28, 2024 17:55 |
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HMG seems kind of underwhelming. I’m not sure why they feel the need to stack on so many negatives (unwieldy recoil, slow turn rate, low ammo, no 3rd person aiming) for what is already kind of a niche stratagem. The recoil and turn rate make perfect sense, don’t make me waste a second slot on a supply pack for a weapon that should have one of its strengths be “look you can still wear a different backpack.” All of the issues with the gun CAN be played around with positioning and stratagems, but at that point why not just bring a stalwart or arc thrower that does most of the role better without any of the headaches.
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# ? Mar 28, 2024 17:56 |
The HMG is great if you've ever thought to yourself 'Boy, I am carrying way too many bullets!' and you want to get rid of them extremely quickly. 1200 RPM is just funny.
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# ? Mar 28, 2024 18:33 |
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Darox posted:This is just straight up not true. A cannon turret can tank 4 spear shots to the front. My spears hit them on the top of the head and get them in one. Are you shooting up at them from below? I don't mean that dismissively, I'd just posted that after clearing a whole map of turrets and am curious how yours are hitting the front.
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# ? Mar 28, 2024 18:44 |
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Reiley posted:My spears hit them on the top of the head and get them in one. Are you shooting up at them from below? I don't mean that dismissively, I'd just posted that after clearing a whole map of turrets and am curious how yours are hitting the front. Yeah I find the spear to be pretty consistently higher damage than the recoilless.i 2 shot hulks easy and from the front plus there is a sweet spot at close range where the top attack will hit the weak spot and one shot them. However, lockon error.
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# ? Mar 28, 2024 19:04 |
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Quasar really exposes how the RR is undertuned, its just so much better. Cool down time on the Quasar is similar to the unassisted reload time of the RR and isn't limited by ammo or needs to use a backpack slot I can still see reasons to use the EAT over the quasar, but I don't see any reason to go with the RR anymore Piell fucked around with this message at 19:10 on Mar 28, 2024 |
# ? Mar 28, 2024 19:07 |
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# ? May 10, 2024 01:17 |
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Fix the Spear lockon, cowards!!!
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# ? Mar 28, 2024 19:08 |