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My main beef with Spearman was that it can only tickle large enemies, so every miniboss was a slog
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# ? Apr 4, 2024 19:44 |
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# ? May 25, 2024 06:44 |
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Broken Cog posted:My main beef with Spearman was that it can only tickle large enemies, so every miniboss was a slog Telekineticly throwing rocks, or blocks of ice left after your Pawn's Frigor was very effective against large enemies when I played.
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# ? Apr 4, 2024 19:47 |
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Warrior is probably my favorite to play, has really good monster hunter great sword vibes.
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# ? Apr 4, 2024 19:47 |
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I had a good time with Spearhand but a significant chunk of that was just force throwing poo poo at every encounter. I've played a lot of Devil May Cry 4 and 5 so holding down a shoulder button for charge shots was second nature to me.
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# ? Apr 4, 2024 19:48 |
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Lord Packinham posted:Warrior is probably my favorite to play, has really good monster hunter great sword vibes. it is really fun to climb onto like a dragon's head and just give them a raging headache e. as an aside i wish people would sometimes give mage pawns something other than fire enchant
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# ? Apr 4, 2024 19:48 |
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I'm gonna start a new playthrough right away, playing Fighter and Warrior. My pawn used those vocations so I didn't even touch them myself yet. I'm very excited to jump on top of monster with a big loving sword.
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# ? Apr 4, 2024 19:50 |
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Jack Trades posted:I'm gonna start a new playthrough right away, playing Fighter and Warrior. My pawn used those vocations so I didn't even touch them myself yet. as a tip w/ warrior when climbing it really is best to climb to a point you can stand instead of cling, the downstab is so much stronger than the cling attacks
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# ? Apr 4, 2024 19:51 |
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As Thief, what do I want to mash/hold to do the most damage while clinging (or standing) on a monster prior to Draw and Quarter (which I think launches me off and thus ends the "session")?
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# ? Apr 4, 2024 19:59 |
Broken Cog posted:My main beef with Spearman was that it can only tickle large enemies, so every miniboss was a slog Yeah, I found its damage output to be pretty low. Sure being invuln forever is great but I could have killed that thing in 10 seconds with my thief and not had to worry in the first place. After a couple of hours leveling trickster (mostly via incensing my pawns and watching them fight stuff for me) I switched to MA and had a much better time with that one than either trickster or spearhand (and I'm not typically into ranged/magic stuff). It really felt like they could have done more with trickster. Give it a poisonous mist, let it switch locations with its copy (or even that one that lets you scout the area with the ghost form, let me use it to get up to tricky seeker tokens and switch places!!! It's already the seeker token class!)
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# ? Apr 4, 2024 19:59 |
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I had more fun with the spearhand once I stopped using the invulnerability shield, went full aggro zipping around and picking guys off and let my pawns fend for themselves. Still definitely couldn't take a hit but I also couldn't be hit I'd love if there were some tweaks to the bolt so it was more clear how far it traveled or just so there was some kind of better feedback when it connected. Was always unsure in the chaos of a fight if it was really helping much, especially when uncharged. WAY TO GO WAMPA!! fucked around with this message at 20:05 on Apr 4, 2024 |
# ? Apr 4, 2024 19:59 |
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Have you guys had much luck with the warrior's parry? The window is so small before it becomes a block, and it comes out slow too so you can't really use it as a last second defense option either. Every time I try to make it work I find myself standing around waiting for enemies to come to me when I could just be charging up another attack. Really, part of what makes warrior feel great is its DS1 Havel's poise, which sort of obviates the need for a counter at all, so I usually just get fed up with it and switch back to razing sweep. I feel like fighter should have just kept its perfect deflect counter and given its "stand there until someone hits you" counter to warrior, and just have you eat the damage you get instead of blocking it or something. Fighter's also in a weird place where the vengeance slash is like 100x better than perfect deflect meaning there's really no reason to ever use it. Similarly, what use have you guys found for the warrior's shoulder bash? I've found I can usually tank through just about anything if I'm charging something. Is there any way to use it to build up better combos, MH-style?
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# ? Apr 4, 2024 20:01 |
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Ytlaya posted:As Thief, what do I want to mash/hold to do the most damage while clinging (or standing) on a monster prior to Draw and Quarter (which I think launches me off and thus ends the "session")? I would do Powder Blast - Ignited Blades - Mash Y - Draw and Quarter
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# ? Apr 4, 2024 20:01 |
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MS needs a passive to cut fall damage in half or a safe fall so you can do cool dragoon stuff. Also, needs way more damage. The only truly bad class is trickster because it just doesn’t really work at all. Also, your clone just gets murdered super fast and enemies don’t seem to get fooled as much they should be.
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# ? Apr 4, 2024 20:03 |
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Happy Noodle Boy posted:Giving my warrior the catapult launch sucks because it’s great for traversal when she decides to use it and help me reach a chest but she ends up using it in combat constantly so instead of swinging the sword she’s just waiting for anyone to get launched and does nothing for most of the fight. I actually had to fire a pawn I'd hired with that skill because he learned to run up to me in midfight and activate it. So I'd be in the middle of whaling on an ogre, then just find myself launched in a random direction away from the monster.
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# ? Apr 4, 2024 20:07 |
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Lord Packinham posted:The only truly bad class is trickster because it just doesn’t really work at all. Also, your clone just gets murdered super fast and enemies don’t seem to get fooled as much they should be. That's not my experience at all. Trickster is incredible at holding everyone's aggro all the time for ever. The actual problem with Trickster is that you lose the ability to alpha strike and your effective damage output gets cut in half, so every encounter takes for ever.
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# ? Apr 4, 2024 20:08 |
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Coolness Averted posted:I actually had to fire a pawn I'd hired with that skill because he learned to run up to me in midfight and activate it. So I'd be in the middle of whaling on an ogre, then just find myself launched in a random direction away from the monster. That's great, makes me wonder what the most annoying possible pawn build would be
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# ? Apr 4, 2024 20:12 |
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I imagine a warrior pawn with both the launch and the counter would simply never attack
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# ? Apr 4, 2024 20:14 |
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Son of Thunderbeast posted:That's great, makes me wonder what the most annoying possible pawn build would be a pawn with only that skill on
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# ? Apr 4, 2024 20:14 |
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Jack Trades posted:That's not my experience at all. Trickster is incredible at holding everyone's aggro all the time for ever. I could be wrong, but it sounds like you are saying it’s bad and agree with me.
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# ? Apr 4, 2024 20:17 |
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Lord Packinham posted:MS needs a passive to cut fall damage in half or a safe fall so you can do cool dragoon stuff. Also, needs way more damage. I found Trickster to be basically god mode, as long as 1) you have a good trio of pawns and 2) you're really proactive about moving your ghost around. Make enemies waste time running around to chase it (or waste time attacking each other), make heavy use of the AoE smoke (it has a huge radius) and let your pawns mop things up. Most of the time nobody on my team even got touched. The downside is if you've used the smoke a lot and you let your ghost get killed, be ready to run because everything within sight is coming right for your rear end, right now. Most of the time it's a safe but slow tactic since you aren't contributing to the damage. Big monsters can do big damage to each other though, and a cyclops or minotaur that you can convince to attack things for you will end them really quickly. It's a neat gimmick, but imo not as fun as personally wrecking face with some of the other vocations.
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# ? Apr 4, 2024 20:17 |
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Son of Thunderbeast posted:That's great, makes me wonder what the most annoying possible pawn build would be A sorcerer pawn with only maelstrom and the inclination that makes them attack every breakable object that might potentially have items in them
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# ? Apr 4, 2024 20:17 |
A well-built pawn with skills people want, but equipped with a ring of derision so it looks like it's doing stuff but not doing anything at all.
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# ? Apr 4, 2024 20:19 |
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You'd be able to see on the hiring screen if the pawn has lovely stats from the ring, I think. Equipping the ring on a hired pawn and then firing them is probably about the strongest "your pawn sucks" message you could send though.
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# ? Apr 4, 2024 20:22 |
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Lord Packinham posted:I could be wrong, but it sounds like you are saying it’s bad and agree with me. It's not good but not for the reason you said.
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# ? Apr 4, 2024 20:22 |
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Jack Trades posted:I'm gonna start a new playthrough right away, playing Fighter and Warrior. My pawn used those vocations so I didn't even touch them myself yet. Of all the vocations I maxed out on this run they were easily my favorite even though I also really liked Mystic Spearhand and Magick Archer
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# ? Apr 4, 2024 20:24 |
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I played Trickster enough to level the vocation to max, and I found it quite fun, personally. Yeah, it makes fights take longer since you aren't really doing any damage yourself, but it does mean you don't need to have a tank pawn. Well worth it to level just for the Augment that pings you when there's Seeker's Tokens nearby(Works on the Finder's Token too), though.
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# ? Apr 4, 2024 20:32 |
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TeaJay posted:Question about the postgame: There is a timer but it only advances when you sleep. iirc the limit is 7, maybe 8 rests. Though you can kill yourself with the Godsway and then revive with a wakestone, and recruit new pawns to restore their max hp. So basically you can ignore the gimmick completely doing those two things. I think you need to rest at least once to get everyone you rescued to show up at the seafloor shrine. CAPTAIN CAPSLOCK fucked around with this message at 20:57 on Apr 4, 2024 |
# ? Apr 4, 2024 20:54 |
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wait people are having problems with the spearhand teleport? I haven't had any issues with it like 98% of the time the class absolutely has big damage moves but you have to build your gear for them. Dwarven smithing your weapon makes the Maister skill hit like a truck for instance. The laser will also shred weak points.
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# ? Apr 4, 2024 21:04 |
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Materials, eh? I shan't deny, they have their uses. Edit: Running 3x thief with ensnare is so funny Broken Cog fucked around with this message at 21:15 on Apr 4, 2024 |
# ? Apr 4, 2024 21:07 |
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Jack Trades posted:I would do Powder Blast - Ignited Blades - Mash Y - Draw and Quarter Powder Blast doesn't knock you off or hurt you? I haven't tried it yet. Is Ignited Blades still worthwhile against something like a Drake? Like, if an enemy has high resistance to an element, do you do less damage with an enchantment of that element than you would with no enchantment at all? Jack Trades posted:That's not my experience at all. Trickster is incredible at holding everyone's aggro all the time for ever. It seems like the main issue with Trickster is just that "a dedicated super-tank" isn't really a necessary role with how the game works, since you can also have something like Warrior tank (who can also do good damage).
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# ? Apr 4, 2024 21:09 |
I stopped using them because a pawn grants me an elemental boom
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# ? Apr 4, 2024 21:11 |
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I've maxed warrior, thief and spearhand and for me spearhand is fun, but doesn't come close to being as fun as the other two. Warrior and thief are both great and fun and feel totally different to play. Thief movement and skill use is so smooth and combos well and warrior is just so brutally fun. My go-to combo with the thief has basically been Implicate and stab the enemy with Y, which usually kills normal mobs. Gut & Run and Skullsplitter for bosses. I also have Cutting wind equipped but it's got me killed a few times because my character likes to spin off a cliff very easily with it. Dunno what I'll replace it with, maybe Powder blast? Especially after upgrading Ensnare to Implicate it's enough to stagger the heavy enemies and send the rest flying. Put my pawn Couscous as a warrior in my stead, and she's absolutely ruthless. Been having funny combos where I yank an enemy flying and she bats it back with her big weapon.
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# ? Apr 4, 2024 21:18 |
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TeaJay posted:I've maxed warrior, thief and spearhand and for me spearhand is fun, but doesn't come close to being as fun as the other two. Warrior and thief are both great and fun and feel totally different to play. Thief movement and skill use is so smooth and combos well and warrior is just so brutally fun. Replace it with Concussive Blast so you have a double jump on command, double jump and a half if you have Skullsplitter too.
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# ? Apr 4, 2024 21:21 |
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Has anyone confirmed that the saintess of the slums quest is not timed? there is no hourglass on it in the quest list but the nature of the quest really seems like it would be timed. I’ve explored all the leads I know about except for finding a doctor to identify the unlabeled medicine found in the basement, and I can’t think of anyone I’ve met so far that would qualify, so I want to stall on calling the cops on the abbess until I meet whoever can do that.
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# ? Apr 4, 2024 22:08 |
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Owl Inspector posted:Has anyone confirmed that the saintess of the slums quest is not timed? there is no hourglass on it in the quest list but the nature of the quest really seems like it would be timed. the doctor is in the reststop border town
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# ? Apr 4, 2024 22:12 |
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Owl Inspector posted:Has anyone confirmed that the saintess of the slums quest is not timed? there is no hourglass on it in the quest list but the nature of the quest really seems like it would be timed. I can't remember who gives you the tip about where to find the doctor, either the sick beastren or one of the healed former patients, but if you wanna know where to look the doctor you want is in the checkpoint rest town
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# ? Apr 4, 2024 22:14 |
Deified Data posted:I can't remember who gives you the tip about where to find the doctor, either the sick beastren or one of the healed former patients, but if you wanna know where to look the doctor you want is in the checkpoint rest town It's the sick beastren. You talk with him after you've found some quest items and get a marker for that doctor.
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# ? Apr 4, 2024 22:21 |
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Owl Inspector posted:Has anyone confirmed that the saintess of the slums quest is not timed? there is no hourglass on it in the quest list but the nature of the quest really seems like it would be timed. I failed that quest because it was obtuse and had too many weird scripted stuff with "Oh, you did one thing, so we're going to assume you also wanted to do 3 other things and we're gonna autosave after them." If you grab her it auto advances to taking her to jail. If you unlock her jail cell it means you're letting her go free. Where both of those interactions frustrate me is there are mainline quests that explicitly don't auto advance time like that, like where someone starts a fight and if you don't want to kill them you have to restrain them until a cop comes/carry them to one. There's also a jailbreak where you need to carry the guy outta jail. Mr E posted:It's the sick beastren. You talk with him after you've found some quest items and get a marker for that doctor. They didn't give me that marker. I figured I could potentially interrogate her, but nope.
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# ? Apr 4, 2024 22:22 |
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Man, nothing like finding some super hidden chest that requires a bunch of platforming or solving a puzzle or something... and it's a wakestone shard. Every time
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# ? Apr 4, 2024 22:24 |
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# ? May 25, 2024 06:44 |
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TeaJay posted:
Wtf she was just fine last I saw her. Ah well, you gotta do what you gotta do, I'm glad she's been a good mage outside of that at least.
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# ? Apr 4, 2024 22:25 |