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Neddy Seagoon posted:The opposite, actually. Japan are legalizing proper casino gambling, so nobody has any reason to go to "wink-wink-nudge not-really-gambling" pachinko parlours anymore. Yeah, they went in expecting the restrictions on gambling to tighten, not loosen. You can almost hear the pfffffftftftft of their proverbial balloon deflating.
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# ? Dec 31, 2017 07:14 |
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# ? May 27, 2024 02:00 |
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Didn't Konami post a good quarterly earnings report recently? Is there something I'm missing there? There's a lot to grieve over what happened with Konami, but Silent Hills being canned is the biggest travesty. That game was already in development and had built up a ton of PT hype.
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# ? Dec 31, 2017 07:27 |
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There is absolutely no way Silent Hills would have ever lived up to the promise of PT.
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# ? Dec 31, 2017 07:34 |
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...! posted:
I couldn't get into tactics for some reason (it was actually based on 4's setting and characters), but Suikoden 4 has a really good heart hidden under its horrendous encounter rate and loading times. It has a giant boat as the fortress, it has my favorite strategist, and the strategy battles are giant naval engagements with magic cannons. The island setting was also my favorite in the series. I played it years ago on the playstation and still loved it, so if you can turn the encounters off or down it's definitely worth playing. I'm weird about Suikoden though, 4 is my second favorite behind 2. 5 was a good game with great duel animations but the plot and characters were kind of bland, and 3 had really poorly designed mechanics. Sorry TDI, I grew up playing those games and as much as I hate to derail the thread further, it's hard to resist talking about them. On that note, a dark id LP of 3 would probably be pretty great.
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# ? Dec 31, 2017 07:52 |
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WrightOfWay posted:There is absolutely no way Silent Hills would have ever lived up to the promise of PT. On the one hand maybe not, on the other hand PT existed as a playable-if-short game that was fairly well received even before anyone managed to piece together how to finish it and get the Silent Hills reveal. So it kind of had at least something to back up the hype, unlike anything that was just a teaser trailer or a splash screen with a name on it.
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# ? Dec 31, 2017 08:11 |
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Every complaint that people have about Suikoden 4 is absolutely true, but on the other hand it has the best strategist in the series. Possibly the best character. God I love that grumpy old woman.
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# ? Dec 31, 2017 08:25 |
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Suikoden 2 will always be the best because you can recruit an entire team of squirrels to venture out into the world and beat poo poo up. Now if they were just riding the moose from Neir...
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# ? Dec 31, 2017 08:41 |
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Suikoden 4 was a whole bundle of missed opportunities. My personal favorite was the Troy subplot. "Hey, here's this dude from the enemy nation that has legendary strength and is nothing but kickass awesomeness. He's basically a non-evil Luca Blight. Surely he'll be important, or at least someone you have to deal with frequently, right?" NOPE. Troy makes exactly two appearances of importance: once near the beginning of the game where he kicks your team's rear end in an unwinnable fight, and right at the very freaking end of the game (just after the final boss) where you kick his rear end in a duel, then he dies or falls into the ocean or something and is never heard of again. He doesn't even get mentioned in Tactics the sequel. So much for renown! Bufuman fucked around with this message at 08:47 on Dec 31, 2017 |
# ? Dec 31, 2017 08:44 |
Vil posted:Yeah, writing wasn't its strong point to put it mildly (particularly in context of CT sequel), and its enormous playable cast was a neat idea that ended up being more of a drawback than an asset. A large cast of meaningful plot-relevant characters is super cool; a large cast of characters for the sake of more playable characters is rather less exciting. In retrospect the fact that this thing was useful to them was a bad sign.
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# ? Dec 31, 2017 08:51 |
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KamikazePotato posted:Didn't Konami post a good quarterly earnings report recently? Is there something I'm missing there? They bet all their marbles on Pachinko, burned every bridge they had with the gaming industry at-large (and among their own staff), and now they've permanently lost that as a source of income with casino gambling on the way. They know full-well they are hosed and are trying to get back into the gaming industry because of it. Hell, Metal Gear Survival is looking to be a brutally-unsubtle wave-based survival game built on microtransactions just to feed their coffers. Which is going to be immensely funny in of itself, because governments are starting to pay attention to lootboxes being a form of gambling as well .
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# ? Dec 31, 2017 08:59 |
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WrightOfWay posted:There is absolutely no way Silent Hills would have ever lived up to the promise of PT. Probably not, but on the other hand, Kojima and Del Toro making a horror game in the mindfuck-you-with-your-sins universe of Silent Hill was one hell of a trip to look forward to
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# ? Dec 31, 2017 09:27 |
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Archenteron posted:Probably not, but on the other hand, Kojima and Del Toro making a horror game in the mindfuck-you-with-your-sins universe of Silent Hill was one hell of a trip to look forward to Not to mention that Junji Ito was involved for concept art, and apparently some of the members of Team Silent were willing to come back for the sake of working with Kojima.
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# ? Dec 31, 2017 09:36 |
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Is there any reason they can't just change up their pachinko machines to pay out cash or tokens instead of points or toys or whatever the process was beforehand? I mean, besides having to go through the trouble of gambling machine regulations, but it can't be worse than getting any novelty casino game certified.
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# ? Dec 31, 2017 09:50 |
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Neddy Seagoon posted:They bet all their marbles on Pachinko, burned every bridge they had with the gaming industry at-large (and among their own staff), and now they've permanently lost that as a source of income with casino gambling on the way. They know full-well they are hosed and are trying to get back into the gaming industry because of it. Wait, is the Pachinko thing really going belly-up for Konami? Oh glorious schadenfreude.
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# ? Dec 31, 2017 09:57 |
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Veotax posted:Look who did a top-ten games of 2017 list for Giant Bomb I gotta say, as someone who LP’d pretty much every game Guerrilla has ever made, I’m quite happy that Yoko Taro is a big fan of Horizon and Killzone.
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# ? Dec 31, 2017 10:34 |
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ChrisBTY posted:Wait, is the Pachinko thing really going belly-up for Konami? The pachinko industry as a whole is about to crash. The whole reason people play pachinko in the first place is they want to gamble and pachinko is a quasi-legal method of doing so that circumvents Japan's anti-gambling laws. But now -- in an unforeseen move -- Japan is about to create legal casinos, so... Edit: Also the Japanese government (supposedly) is thinking about outlawing the step that would let you turn pachinko prizes into cash. ...! fucked around with this message at 13:57 on Dec 31, 2017 |
# ? Dec 31, 2017 13:50 |
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Wasn't the legalisation of casinos part of the failed world cup 2022 bid from Japan and as a result actually enitrely forseeable? 'cus I knew Japan was close to doing that and I know jack poo poo about their governmental decisions in general.
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# ? Dec 31, 2017 15:17 |
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Josuke Higashikata posted:Wasn't the legalisation of casinos part of the failed world cup 2022 bid from Japan and as a result actually enitrely forseeable? This. I've heard stirrings of legalizing real gambling there , but it could be a cultural perspective thing. People from north america or even euro would see real casinos as being the inevitable conclusion, eventually. But those within the Japanese culture might view it differently, because it's been illegal for so Long, why change it eh? That said , konami seems super willing to ignore what others are calling obvious , chasing shorter term, antiquated methods and ideals. So, at the very least, willful ignorance on their part I'd say.
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# ? Dec 31, 2017 16:54 |
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pulsor93 posted:Not to mention that Junji Ito was involved for concept art WHAT
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# ? Dec 31, 2017 21:27 |
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I hope that when Konami joins THQ that Goemon gets a good home.
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# ? Dec 31, 2017 21:37 |
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wiegieman posted:Is there any reason they can't just change up their pachinko machines to pay out cash or tokens instead of points or toys or whatever the process was beforehand? I mean, besides having to go through the trouble of gambling machine regulations, but it can't be worse than getting any novelty casino game certified. Gambling will only be allowed in official casinos, not pachinko parlors. And I highly doubt "repurposed pachinko machine" would be a very good selling point when trying to get casinos to buy them. Edit: The Japanese government seems like they've been very unhappy about the existence of pachinko parlors for a very long time and the legalization of casinos is one step in the dismantling of the pachinko industry. I wouldn't be surprised if they outlaw the parlors outright as unauthorized competition with the casinos. ...! fucked around with this message at 22:19 on Dec 31, 2017 |
# ? Dec 31, 2017 22:01 |
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Why are pachinko parlors so bad that casinos are better, seems like any problem you have with the parlors will be worse with this.
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# ? Dec 31, 2017 23:30 |
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Hemingway To Go! posted:Why are pachinko parlors so bad that casinos are better, seems like any problem you have with the parlors will be worse with this. Casino's are government regulated, I don't think pachinko's are. Also as far as I understand, pachinko's are a small part of Konami's profit portfolio. They make way more off their health department.
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# ? Jan 1, 2018 00:05 |
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Hemingway To Go! posted:Why are pachinko parlors so bad that casinos are better, seems like any problem you have with the parlors will be worse with this. Im assuming the casinos are going to be government owned. Government owned casinos are good because they usually aim to actually help addicts and donate the profits to charity at least where im from. Gambling is impossible to stop from happening since you can just have black market gambling by organized crime which is a waste of time to stop. This way you stop the criminals from profiting and the government makes the profit instead since some people just have to gamble for some reason. Of course if japans just going to make gambling legal for everyone then ignore my post they hosed up.
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# ? Jan 1, 2018 00:16 |
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Apparently they'll be privately owned but they're only allowed as part of "integrated resorts" in an effort to boost tourism. https://www.washingtonpost.com/worl...c460_story.html
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# ? Jan 1, 2018 01:08 |
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If the pachinko industry is dismantled, maybe Aruze will finally let go of the Shadow Hearts IP.
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# ? Jan 1, 2018 01:23 |
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Iretep posted:Im assuming the casinos are going to be government owned. Government owned casinos are good because they usually aim to actually help addicts and donate the profits to charity at least where im from. Gambling is impossible to stop from happening since you can just have black market gambling by organized crime which is a waste of time to stop. This way you stop the criminals from profiting and the government makes the profit instead since some people just have to gamble for some reason. This derail has already went pretty far, but to speak to the criminal angle don't the Yaks run a bunch of those parlours?
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# ? Jan 1, 2018 01:54 |
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Scaramouche posted:This derail has already went pretty far, but to speak to the criminal angle don't the Yaks run a bunch of those parlours? Yeah, and the Yakuza is really unhappy about all the Himalayan bovines taking over gambling parlors. Nobody really understands how it happened, especially since they can't write with hooves, but there you go.
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# ? Jan 1, 2018 02:22 |
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Look, are you gonna be the one to tell the half-ton bull with horns like cutlasses that he can't have your money?
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# ? Jan 1, 2018 02:27 |
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Malachite_Dragon posted:Yeah, they went in expecting the restrictions on gambling to tighten, not loosen. You can almost hear the pfffffftftftft of their proverbial balloon deflating. You realize that Konami sells casino management software for slot machines and electronic games right Like they have a big office in Las Vegas right next to McCarran that is one of the first things you will see after touching down
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# ? Jan 1, 2018 02:42 |
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Episode CXXXVIII: 3C3C1D119440927 Music: Memories of Dust So we covered the post-game unlocks of NieR: Automata. Or... whatever you’d call them. Today we’re going to begin taking a look at the DLC of NieR: Automata... Remember: This is the Post Game. A realm outside the narrative where time is convoluted and simpler from where we left off at Route C’s conclusion. 9S isn’t on a murderous rampage with encroaching insanity and viral infection. 2B can be alive again and well again. And A2 err... well, A2 is still kind of still a dumbass murder hobo. She’s not dead anymore! So that’s nice! Square-Enix pretty much was working under the assumption that NieR: Automata would sell gently caress all like every Yoko Taro... and let’s be real, PlatinumGames title. Whoops! Turns out it was surprisingly popular and reviewed quite well! Caught off guard, the powers that be quickly scooped up some loose pocket change from the tail end of the fiscal quarter and a few months later 3C3C1D119440927 was released for $13.99 USD which is err... kinda steep, considering what it is... But we’ll get to that. We actually encountered the first hooks to the Automata DLC way back in early Route B when we received a gibberish set of numbers in an email with no address. This unlocked a quest titled Mysterious Letter that has annoyingly been leaving three quest marks on the map forever until we went and checked out the DLC. But even before that, way back in Route A we encountered the Apologetic Machines who profusely apologized about elevators we could not yet access (and these guys did indeed exist in the base game on launch.) They then exploded. As you do. The first of these we saw was over in the Desert Zone in the southwestern corner of the area. Returning now with the DLC activated, the Apologetic Machine has been replaced with a lone torch wielding Masked Machine. Unlike near every single other Facade cosplayer machine we’ve encountered in the game, this one is not hostile. Let’s see what it has to say... <Indeed.> Then enter and be welcome. Well alright, then. Cramming into a weird elevator has never done us wrong in this adventure, right? I mean other than the vomiting zombie outbreak basement. And the Copied City. And the Lunar Tear field of infinite depressing scenes. And the cult murder-suicide pact... But other than th—oh wait the entirety of Route C’s end counts too, doesn’t it? OK. Well other than ALL THAT, elevators have been... fine. Look, we’re going down... Deal with it. DLC Music: Trial of Sand ...Green fire torches is never a good sign. But fear not. All the machines here are friendly...ish. At least they’ll talk to our android if we approach ‘em. They have something unique to say. Hey, remember Facade from the original game and all its rules business...? WELL... So you’re taking the trials then? In accordance with Rule 29,450, I wish you good luck. I’ve tried my luck at the trials at least 100 times now, but I haven’t been able to clear a single one of them! Rules are everything here. As long as you abide, you’ll be fine. Rule 21... Always return a greeting... Rule 30,225: Respect must be paid to those undertaking the trials. Pursuant to Rule 24,389, we shall bear witness to the trials. Rule 31,564 demands that you stay quiet during the trials. So if you couldn’t guess, this is an arena. One of three, in fact, that are part of the NieR: Automata’s DLC. The original NieR also had a similar kind of DLC. It was less arenas and more weird challenge maps where you played as Brother Nier (or his character model at least) who was meant to be Papa Nier in his younger bishonen days. Guy aged like poo poo! There was a bunch of weird gimmicks like a FPS section and side scrolling platformer and whatnot. These arenas too have gimmicks specific to each. But we’ll let them explain themselves. Let’s talk to the machine at the end of the hall to find out... As per Rule 2,858, I will now provide a more thorough explanation. In this place, we select the True Masked One. In order to become the True Masked One, six trials must be overcome. If you possess the will to continue, register yourself at the reception area. Do you wish to challenge the trials? <Indeed.> So begins the Trial of Sand DLC sidequest. In case you’re wondering, these do not count toward the total completion percentage of the game even if they’re listed under the same business. They are counted as their own separate thing. Also, if you were wondering further it’s possible to do this arena with 2B or A2. Same goes for one other arena. But there is one that only 9S can do for reasons you’ll see in Hackerman’s future. You are not allowed to use items in this arena, so keep your hands where I can see them! Per Rule 60,513, I shall accept your request to challenge the trial. <Hear the rules.> You must begin at the first trial. Once completed, you will be permitted to attempt the second. Once you complete the second trial, you will be permitted to attempt the third... And so forth. This hereby completes the explanation as required by Rule 2,858. So the Trial of Sand’s gimmick for its arena is that certain rules are in place for each round. They go from just “don’t use this, idiot” to uhh... a bit much... But that’s getting ahead of ourselves. Each trial has a suggested level to attempt it. The first one is Level 25 which means... we’re going to obliterate this. I think the idea was to regularly come back to challenge these but... nobody in the history of RPGs has done anything but grind out the entire arena in one go so... That’s not a great way to do it. Anyway, let’s make a go of this first trial and wrap-up our intro to the Trial of Sand arena. Fight with fairness and honor. Now begin! Music: Birth of a Wish They’re nice enough to specify what the rule here means. No Pod use of any kind! That means Pod Fire and Pod Programs are out the door. Now unlike items, which are disabled completely, we can still use our Pod. It will just instantly fail the trial. There’s no penalty for failing. We’ll just have to try again. Given we are challenging Level 25 enemies at Level 62 this is just a matter of mashing melee and keeping our finger entirely away from the Pod Fire/Program buttons. I have those mapped right next to each other on the same side so that’s not a problem. Just put my fingers awkwardly hovering away for the duration. Each trial in this arena consists of three rounds. The first round is against just some BS stubbies and medium bipeds. Round 2 is against a duo of Goliath Bipeds. Ironically, 9S is currently equipped with Spear of the Usurper upgraded to Level 4 which has the special ability “Turncoat” which auto-hacks enemies and converts them into allies on critical strike. Whoops... Whoops guys! This Goliath Biped is suddenly helping me and refusing to fight against this final wave. That’s real weird. I didn’t ask him to do that. There’s nothing about that in the rule book? Nope? Welp, looks like you lads better get cracking. After we’re done here... There’s gotta be a rule against making rules mid-trial. All in a day’s work. A hard fought victory won ENTIRELY on the merits of 9S’s personal strength. Right, new buddy? Music: Trial of Sand For completing the first trial, we receive a whole mess of buff items we cannot use in the arena and I’ll definitely never use outside it either. Thanks...? Though honestly, the most important reward comes afterwards... Lore, of course! Long ago, it is said, this land was a great kingdom inhabited by a people who wore such masks. In an attempt to better understand our ancient predecessors, we have chosen to emulate their ways. Yeah, my dude... That’s called a cargo cult. You should go look that up. It’s a real interesting phenomenon. Anyway, that’s it for an intro to the Trial of Sand. We’re gonna hit up each individual arena for a primer and then come back at Level 99 to finish them because... trials all jump from Level 60 recommended to Level 80 and then 99 so WELP! Plus the rest of the Post Game content is Level 99 encounters so... No one stops! Video: Episode 138 Highlight Reel Desert Underground Concept Art – So a Facade sports team would certainly have their cheer be “Facade Rules!” right? The Dark Id fucked around with this message at 00:15 on Jan 3, 2018 |
# ? Jan 1, 2018 04:28 |
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Malachite_Dragon posted:Look, are you gonna be the one to tell the half-ton bull with horns like cutlasses that he can't have your money? You've hit the bulls-eye. He'd have a cow. You mess with the bull, you get the horns. It'd be like letting a bull in a china shop. Besides, they know how to get more milk than moo. ... I'm not going to get banned over this, am I?
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# ? Jan 1, 2018 04:32 |
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At least there aren't any sandwolves.
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# ? Jan 1, 2018 04:34 |
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I didn't get the DLC, so this part is going to be interesting to read! And it's nice that they brought back Facade's interminable rules for this arena, I missed them
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# ? Jan 1, 2018 04:48 |
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The Dark Id posted:Desert Underground Concept Art – So a Facade sports team would certainly have their cheer be “Facade Rules!” right? ...I GET IT!
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# ? Jan 1, 2018 05:17 |
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The Dark Id posted:So a Facade sports team would certainly have their cheer be “Facade Rules!” right? That's revenge for the recent Konami/gambling derail, isn't it? Not all of us deserve this, y'know.
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# ? Jan 1, 2018 05:21 |
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Deep Dish Fuckfest posted:That's revenge for the recent Konami/gambling derail, isn't it? Not all of us deserve this, y'know. Deserve's got nothing to do with it.
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# ? Jan 1, 2018 05:28 |
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We were born. By Yoko Taro rules, that means we deserve everything that happens
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# ? Jan 1, 2018 06:18 |
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Puns are to be savoured
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# ? Jan 1, 2018 08:37 |
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# ? May 27, 2024 02:00 |
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I’m sorry that y’alls can’t appreciate a good pun.
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# ? Jan 1, 2018 10:06 |