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EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Any MUD with a void trash can and the ability to carry bodies.

Kill a player or knock them unconcious. Lug them over to the trash can, and watch as their playtime disappears when it is dumped in the can.

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EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo
This EQ story came around the time the two biggest dungeons in the game were Solusek and Lower Guk. You could walk from one end to the other without encountering one npcs, they were both that camped.

I was mostly a Guk type of person so it was really strange I saw the Frenzied Ghoul lumbering back to spawn. It looked like archmage frog camp tried to pull him and the Archmage spawned at the same time. I quickly charmed him, cast invis, and took him to a nook in Lower Guk and planned.

Lower Guk was connected to Upper Guk and only through one route (there was another route into Lower Guk but no one took it) and on my server, anyone without a group sat there waiting for an opening in a camp.

So I sat there with my invisible frog of death and made him not invisible by leading him underwater near the bedroom out of view and then breaking charm and dispelling him. I think it was key to my plan. I think the bug where charmed monsters that were made invis were perm invis, but that would not help from what I was thinking.

I wanted people to SEE the frenzied ghoul and go nuts in attacking it prematurely before anyone else saw it. If a group had time to cast See Invis, they would be better prepared and most likely not die.

I cast haste and strength on the little dude but I made sure not to buff him with stuff that could finger an enchanter as the SOB. Like if someone hit him and saw they were taking 5 damage from a damage shield, that would be 100% proof an enchanter behind it. If they were getting wailed on by a 66% percent hasted frog, then it could very likely be carrying the Flowing Black Sash which was one of the big items to get in the game.

I rushed headlong into the start and zoned out. That broke the charm and started the confusion. Everyone mostly is AFK at the zone and he started turning those people into red paste. I saw people run into the zone and see them 15 seconds later usually at 10% health.

The frog would kill and then lumber back to his spawn, either running into other camps or people running back to start because HOLY poo poo FRENZIED GHOUL AT ZONE IN.

Now that I think about it, casting invis would be better since it would put a where the gently caress is ghoul factor into the tanks who tried their hardest to find him.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo

FuzzyPickles posted:

NOTHING will ever beat the good SL stories. Someone needs to post the pictures and tell the story of W-Hat messing with the casino next door, erecting huge billboards right outside their windows. I tried the trial but my old computer was too crappy to keep up. Whoever has the idea of dumping toxic waste and the plastic rings from 6 packs into the river nonstop was a genius.

I made the pipes pumping out the toxic waste with the pulses going only the tube like it was backed up.

Also made an item that spawned floating dead fish from beneath that deleted themselves after 20 seconds.

Also made a spawning sheep that dropped into a tub and as soon as it hit a particle blood spray was emitted from below as long as the sheep was in the tube. It was a sensor so anyone could hop in and spray that blood out.

Also had that factory music going.

edit: But I didn't make the toxic barrel launcher that flung barrels upstream so there would be a constant flow of barrels going right past that casino.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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MiF posted:

ZedXionova, however, took the cake.


I looked up the dudes name and found the exact chatlog you were talking about.

http://de.pastebin.ca/688834?srch=apologize


haha,

quote:

From your wristpad: ZedXionova pages, 'Then answer me this, was it joe?'

Seems quite ironic the name that you just made up showed up here :)

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
Switchblade Switcharoo
In SWG, there were fireworks and firework show packages.

The firework show package was something very easy to make where you crammed in 10 fireworks and when used would fire off a firework every five seconds or so (at the fastest setting). Fireworks fire off singly had a minor cooldown. Firework show packages had no cooldown at all. So I was able to sit down and light off hundreds of firework show packages at the same time because I was just mashing all my hotkeys connected to each stack. There were about 20 stacks of shows x 10 = 200 fireworks going off within milliseconds of each other. Then I would shift over to the other firework hotbar and spam the hell out of that so I had 400 shows going off and it would take a few minutes for it to end.

It was better then the pyro because not only could you make people crash, you could make around a hundred of people crash if you do it in the middle of the city including the ones inside houses because their video and sound cards had to render >400 explosions at once.

So what you would hear was millions of pops blurred into each other because the client just could not keep up with playing them all.


I had a screenshot of me doing it and the guildleader of GOON just going "HOLY poo poo"

I singly handly also took care of the finale at the GOON city celebration with a GM who had the same "HOLY poo poo" reaction.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Funso Banjo posted:

Is that server really that great that you'll pay $50 to play on it? I can't imagine any server being that great.

Also, is that admin a goon, or is this forum public now? I lost track, I know a year or two ago the games forum flipped from public to private and back a few times, and I'm not sure which state it ended up being. If it's public, as I assume it is, this thread really should be in one of the subforums (or at least you flare guys should make a thread for you in a subforum).

The forum is public, yes

EVIL Gibson
Mar 23, 2001

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ATM Machine posted:

For those after a slightly better pubbie tears picture, one of the ausgoons made it into a nice 3000x2000 vector


And a version with shading:


I hope this is ok with you LLCoolJD, I was after just a smaller version but thanks to Kirby, I got this huge thing in its place.

wait wait wait LLCoolJ is *back* or is it just a gimmick account?

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Shumagorath posted:

You might be thinking of JJCoolJ?

Doh yah you are right

EVIL Gibson
Mar 23, 2001

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LLCoolJD posted:

Looks good. :cool:


I'm someone else. What I've heard about the original guy gives me shivers.

I apologize. I was just surprised a perma-banned person was back and pleased it wasn't him.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Tommy Calamari posted:


I've also noticed that a lot of people just sit in groups saying nothing. What's up with that?

They are talking in some other format; such as guild (or group) chat or voice chat.

EVIL Gibson
Mar 23, 2001

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The one day when all the Genos gathered to trancend to the Gray Path hinting at it will be a Johnesburg was awesome. Everyone just grouped up in one room, being constantly hassled by the Prismatics, said our goodbyes and just walked away typing nothing else. The fake Genos who were trying to undermine us continued talking to make fun of it, but then everyone realized 99% of the genos were really not moving.

It seriously freaked people out.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Ahh, the blessed event of Popeye holding Sweet Pea

EVIL Gibson
Mar 23, 2001

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Code Jockey posted:

While it's been said how that wouldn't really work in TF2, that's a fantastic, fantastic idea and I'm going to try it when I get around to playing TFC again.

e. Speaking of, I just remembered that I used to play heavy a lot, and people would positively flip the gently caress out when I did. Was heavy really that unbalanced? I used to play it a lot, but I never got the feeling that I was overpowered or anything. The lack of speed / inaccuracy of the gun seemed to balance me out well. But jesus people would be furious that I picked that class.

If it was old TF, then you might have been breaking the unsaid rule that a certain class can only attack/defend and nothing else unless your Mother requires help and has the bubonic

EVIL Gibson
Mar 23, 2001

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m2pt5 posted:

I don't think demos get voice chat. Fraps would be better.

I've seen HL2 demos with voice chat in it.

EVIL Gibson
Mar 23, 2001

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Drox posted:

It doesn't capture the voice chat of the person recording, if I remember correctly.

There is a command to let that be possible though.

I remember Announcer Jim saying how he did it.

edit: found it

quote:

Another simple fix. If you want to record your own in-game voice in your demos you need to turn on a certain command; voice_loopback. Voice_loopback does just what it says, it loops back your voice for you to hear and your demo to record.

1) Open console before recording
2) Type and submit "voice_loopback 1"
3) Record your demo!

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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In everquest before even the first expansion, Lower Guk was my hotspot.

The thing with the zone was it was easy to get deep down on dead side with just an undead invisibility. I would charm and cast see invisible on a random frog and then release it.

It was good to cast it on certain frogs because even though LGuk was farmed, no one bothered to pull a few frogs.

It started to become less effective when LGuk was camped 24/7 and you could walk from zone in to the last undead named without seeing a single roamer.

EVIL Gibson
Mar 23, 2001

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Nyphur posted:

For the massive number of people who didn't play everquest, could you explain what exactly this frog thing actually does?

Okay. There is a dead side and live side in Guk. The dead side is full of undead zombie frogs and easily avoidable bats. Since the frogs were undead, a simple invis to undead spell could make it so you can run past everything to your chosen camp.

But if you buffed an undead frog with See Invisibility, they could now see the players with Invis to Undead and jump them as they run past which no player was prepared for.

It's the same thing as buffing a level 3 monster with every single buff from cleric/shaman/enchanter/druid and with the increases HP, attack speed increase, and damage shield, they could very much be consider a level 20 monster since they attack so fast.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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Laughing Beaker posted:

Watched a friend of mine use the not-so-subtle technique of going online and running around with Zoey doing her death scream every few seconds. For those who don't know, it's really high pitched and LOUD. He managed to empty the entire server of players in something like two minutes, with the last guy shooting him in the back of the head as a farewell gift.


Setting up a vocalize so it goes off at the same time as a pistol shot makes it even better. I found the funniest either bill's death (which is just him yelling) or him finding pills.


"PillspipipillpipillsPills over here. Pipipillspillspipipi.."

EVIL Gibson
Mar 23, 2001

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Playing, in War3, Hide the Farm or Hide the Elder elf tree by eating your way to freedom was the best way to win the game.

Also, in Everquest, equipping every single boss in the plane of hate with two summoned daggers. I did that with every single monster that could drop warrior armor because they always annoyed the gently caress out of me.

In the game, the difference of damage between a monster wielding a slow weapon and a knife is insane. If you equip the monster with two knives, they output so much damage because the offhand they wield does not have reduced damage like players.

To survive that encounter, you need to debuff it's str and slow it down as much as you can PLUS healers need to stay on the ball.

EVIL Gibson fucked around with this message at 13:23 on May 3, 2009

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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Dissolusion posted:

Forgive my pen and paper ignorance (never had a chance to play it, despite really wanting to), but how did you keep everyone else from knowing you were doing this? A lot of these things are funny, but I feel like my lack of knowledge is keeping me from getting it completely.

You pass notes to the GM. This is a very much required skill in Paranoia where what you are saying and what you are really trying to do are almost always exactly the opposite.

"Fellow Troubleshooters, hold aim until the Commies round the corner"
*note to GM* I am actually aiming directly at Pez-Y-DIRT's head from behind him. I am going to try to make it look like a misfire.


A friend played an entire campaign where they all start in a giant cage (somehow still armed) locked by an evil somebody. DM had this long elaborate plot where they find a loose brick and they travel into the catacombs, find a bunch of hard beasties, and eventually get to the guy who caused the entire mess.

One guy decides to try to cut the bars. DM never really put anything down if they try to take the impossible route but he entertained them by making the check really hard. 3 20's in a row to cut through. Guess what he rolled.

EVIL Gibson fucked around with this message at 06:43 on May 8, 2009

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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"Dialing" in Chromehounds.

There are matches in this game where you destroy the enemy's base.

Any weapon in this mech game will eventually start dropping the farther they travel. What dialing does is to take this drop into account and hit the base from very far away with ammo that does not lose too much damage with distance.

Get a friend to scout out the base before you play a real match, pick a random spot, and dial in on the angle and direction until your weapon setup hits the base.

Then when you get in the game, goto your spot and start lobbing shots from over hills and behind buildings. The enemy will have to rush you to counter and it's very possible you can take it out before they even get close to you if they are using slow mech legs.

http://www.youtube.com/watch?v=KpP2buNSi1I&feature=related

EVIL Gibson
Mar 23, 2001

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Agean90 posted:

Wanna piss off someone in Chromehounds with a minimum amount of effort? Blow up the bases. Back when I played, people both sides would get pissed when someone blew up the bases instead of facing some uber-tricked out mech with guns that kill you in one hit. Its funny wathcing people try to explain to me that doing the objectives was a cheap tactic.

There are two other ways to lose your e-hounour immensely in a match

Bunker rushers which were wheeled bots with really heavy close range weapons, you could do it with grenades but the most broken were Pile Drivers which were the only melee weapon in the game (i believe). You are supposed to use them as a last ditch weapon, but people would take the fastest moving mech bottom, load it with as many pile drivers as you can without turning into a snail and just blow by them and destroy the base in a few hits.

The result: http://www.youtube.com/watch?v=OizcTM4EEyE The dude is playing the practice map, but you can see how few hits he had to do than compared to grenades.


The other thing to make people go RAGING with anger was min-maxing the hell of the recoil system.

In the game there are mech movement bases for different jobs. Soldiers had normal legs which were medium speed but good on armor, scouts had either hover or wheels, Commanders had treads, but the legs this heavy gun took advantage were the sniper legs. Sniper legs were built to handle the recoil of sniper rifles but still be quick enough to move positions so they had to give up armor

The first few DLCs from Chromehounds were free. One of these were huge rear end Double Artillery cannons which were built for slow Heavy Weapon spider mechs. You might have realized that I used the word, "were".

People figured you could stick two guns on either side of the center mass and the recoil of both would cancel each other out. So you had mechs with fragile chicken legs running around like... well chickens.. able to either hit from far away or unload all four artillery shots point blank into the heaviest armored mech and leave them engulfed in flames as every single weapon is now probably malfunctioning.

http://www.youtube.com/watch?v=G4GaGdZ9fbY

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Everquest 2 - In the zone Permafrost, there is a contested mob called Vision of Vox which was pretty tough before all the other mini-expansions. Our guild was the only one organized enough to attempt and kill it.

Permafrost also happened to be the main leveling area for later levels along with Solusek, but Permafrost was easier for groups to do so there were always people coming in. Permafrost was built so you actually had to sneak past this raid mob, but it was annoying to do. But nevertheless, they saw our raid getting ready to kill it.

The mechanic behind this fight is that when you fight the vision, she would cast a raid wide freeze and she would also spawn ice golems. How fights worked in EQ2 is that when your start a fight, that mob becomes locked from interaction beyond the group/raid that started it.

There was also a bug where golems that would spawn, and we actually exploited this a little bit, because they started unattached from the raid encounter. So a couple outside guild groups would pull them and kill them without having to worry about the raid wide AOE damage that the vision was pumping out.

The non-guild members would, of course, run up to the big dragon and gawk in awe at something they wouldn't be able to do for awhile. Some of them would actually pull a golem for themselves and mess up the cycle since they would usually die to it and add one more golem to the fight.

We timed all the AOEs so the healers could get ready with the heals but everyone got really sick of all the non-guildies running around screwing with the fight. Tank said, "before next cycle, I'm going to call for help".

Another function in EQ2 is that you could call for help which would break you from the encounter but give you no experience, but it also let anyone come in and fight. But since the mob was now open to everyone, that meant it's raid wide AOE would hit everything in sight.

So he yelled for help, and just then about 50 people died right there from the AOE that popped since no one was expecting it. People went nuts because all around them, giants respawned and they would die if they ran out alone. Some tried to heal. Vox pulsed again and those healers keeled over along with a bunch of other people.

Next fight, they changed their tune and would peek at the fight from a really long distance away.

EVIL Gibson fucked around with this message at 04:30 on Dec 22, 2009

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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The Five Second Rule

Playing Diablo 2, you will recognize that there are items that are very hard to get. A lot of these items are items you create called runewords. There are runes that drop in game and by inserting them into a piece of armor or weapon in the correct way, you turn that gear into something really awesome. The most useful is using the runes Jah+Ith+Ber to create a piece of armor called Enigma which allows any class to teleport which is a sorceress only skill.

What you do is act like a new player and wander into a boss run. Ask if anyone has Enigma. When you find a player, call bullshit on it. Try to convince them to drop it in town really far away from you so it shows up on your loot view.

They are rather willing to do this other than trading because there used to be ways to steal gear through trading (not any more but the feeling still remains)

Now in town, the amount of spells you can cast are severely limited which is another reason why they feel comfortable. Mostly because players can only cast buffs and pets.

One pet you can summon for the necromancer is the Iron Golem which turns any item on the ground into a pet with the attributes of the piece of armor. So you just turned their really hard to find piece of gear into a pet permanently.

Now some players might know this, see you are a necromancer, and not drop the gear knowing this. This is why you make a non-necro and get a piece of jewelery called Metelgrid which has charges of Iron Golem.

The player might now drop it for you because what is a paladin going to do it? Exactly the same as a necro; turn your precious gear into a walking bucket of bolts.

EVIL Gibson
Mar 23, 2001

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Xander77 posted:

Umm... what?

I don't follow:
The reason they would drop their gear for you to do anything with.
What "the five second rule" has to do with any of that.

Five Second Rules concern dropping something on the floor and it going bad.

In this case, dropping something on the floor is instantly bad.

And boy you sure over analyze things!

EVIL Gibson
Mar 23, 2001

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Maximum Tomfoolery posted:

Apparently I missed that. They're still idiots, just paranoid idiots. Who drop their super valuable items with little provocation.

Mind games. If you very adamant at bragging about your gear, you would want to prove your claims.


I can say, "yah right you have an enigma. Put it in trade."

You might think, "I could but why is he pressing me to put it in trade? " you could then remember that people could town kill and make you drop stuff on the ground. So if you were really proud of the gear (which makes this all the sweeter taking away something that a person I proud of) you might tell me to back off and you'll show me by dropping it on the ground knowing there is no possible way I can get over there before you notice.

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
:vapes:
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Everquest 2 had individual player housing where they could place furniture and some heritage items (rare or common items from EQ1) from quests.

It was actually pretty neat how people could maneuver the items to look rather impressive. There were many many books in the game that could be quested for so having a shelf full of books from each zone was both awesome to look at and saddening the person spent so much time getting it.

So, as it would be expected, the owner of the house is the only one that could move these items. In the beginning, they had all the characters that entered a house spawn in the house in the middle of the first room. This spawn never moved so you could make a "jail" consisting of four tall bookshelves or whatever to lock them in that one position. The owner of the house could right click one wall and move it out of the way but anyone else would be unable to move from that one spot.

Locking them in this position made it so they could not click the only way out of the room, the door, since they were too far away. Every player also had a person home-warp spell but usually the ones in my jail just recently used that specific spell because they were doing some last minute shopping before they logged off for the night.

That was how I got them into my house as well. Players could set personal vendors in their residence. You could go to a broker NPC to buy it and it would appear in your inventory; but it included a transportation fee since you are buying it from a different part of the city. The seller's residence is listed on every item and you could go to that room to buy it without paying the % fee. I listed a rare item so the total price+ fee would be a bit above the normal price. People would go to the place to get it for a even cheaper price and that's how they got into my jail of reading.

I think they fixed this by placing the spawn within door-clickable distance.

So in the end, the player was stuck in this jail for at least two real hours or by the time a GM got their petition.

Later on, after the first expansion came out, you could take advantage of the constant player spawn location by placing a unique rug on the spot that would wisk them away, without clicking on it, to a high level location where the only way out was through some high level monsters in front of them.

EVIL Gibson fucked around with this message at 01:36 on Aug 19, 2010

EVIL Gibson
Mar 23, 2001

Internet of Things is just someone else's computer that people can't help attaching cameras and door locks to!
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Apocadall posted:

Your post makes me realize how much I miss pre-cu Star Wars Galaxies :smith:

Yah, trapping wookies in my naboo house balcony was pretty awesome.

I'll add another thing I did to players.

Remember from the last post about EQ2 where only the owner of the house could move things? Well, not really. You could set your room permission to allow certain people to mess with your stuff which people did to have "professional" designers come in and work their room over. I kid you not.

Actually, now that I think about it, the results was pretty nice to look out. Which I why I did what I did as I will soon describe.

I felt like destroying something beautiful. - Narrator


In addition to the above setting, there was another one that gave permissions to anyone that entered the room. I think people did this because it was easier to do. I don't really know. What I cared about is that these players would forget to change permissions before they logged off.

Since everyone's house was an instance behind a single door (depending on how much your rent was, the location of said door, etc) you could easily visit many players' houses checking if they forgot to change the permissions (I seem to remember a way of quickly finding them by sorting, but I forget exactly).

If I found one that
a) Had the correct permissions
b) You could tell took a lot of time to set up

You could write me off from playing the game for the next hour or two.

How you changed the house was by right clicking an object and using various controls to rotate it. Ceiling items could only be stuck to the ceiling, same for the side items, but the unique one was floor items which had to touch the floor or be on top of some sort of object with polygons.

Some "creative works" I did.

I took every piece of furniture and crammed them into a fireplace. Furniture could overlap so *everything* would be one polygonal mess. One thing to note is to rotate the items randomally. They would keep their rotation as you moved it around the room and it would be easy for a person to, for example, line up a hundred books since they all kept the same rotation in the move. By randomly rotating that meant they would have to rotate the item back before placing it.

After that, I would log in my character named a very Hoboish name and sent them an mail saying I found their door open and tried to light a fire with the junk they had laying around to keep warm.


Something else I did was take the side items, like swords and clubs, and rotate them so they would look like I was Camelot'ing them into the wall. Some walls in certain rooms actually allowed you to plunge them in so far in that you could only see one polygon of the pommel. I think I only did this to rooms with not a lot of furniture but with vast arrays of weapons. The only way to get them out, I believe, was to forgo paying rent and having all the items delivered to you (I think, it's been awhile).


The placing of floor items could also be taken advantage of by building up a stack of tall things and on the very top place a bookshelf or table. On top of that table you could place everything on it. Remove the table and you will have everything floating in midair. Build up the stack again, place the table and continue putting the rest of the stuff on the ceiling.


I found one player that had something fierce for bookshelves and tall furniture and called in a couple friends to help me make a maze inside his own house (the start being, as you remember from the previous post, a constant position in the room). We actually got caught but, alas, grief failed as he thought it was the coolest thing he have seen done.

EVIL Gibson fucked around with this message at 02:06 on Aug 19, 2010

EVIL Gibson
Mar 23, 2001

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Howard Beale posted:

If it weren't for the NGE, I'd say the balcony bug was the best grief SW:G ever had.

For some reason it was incredibly satisfying to hang out around cantinas as a Mon Calamari named Hank Gunderson and roleplay an insurance salesman from Des Moines. I'd continually try to order an Old Fashioned, go up to Serious RPers and treat them like old friends, ask how Barb and the kids were, discuss the benefits of long-term life insurance policies, and remind them that "any time you're up in our neck of the woods, the welcome mat is always out!"

Oh, I know the reason it was so satisfying. Rage.

So. Much. RPer. Rage.

Coming from guys playing Twilek whore-dancers whose horribly-written bios were as long as they could be and twice as lovely.


To describe the wookie-in-the-attic grief it worked like this.

First, get a wookie or some rear end on your balcony.

The naboo house is strange because the balcony could only be accessed by going through the house and back outside. The balcony was not considered a part of the house for all outside/inside differences.

You could prevent people from entering the house but if they were on the balcony entering the house was required to go through the other door. If they banned from using any doors, they were stuck up there.

I have a screenshot of it somewhere.

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Mar 23, 2001

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a medical mystery posted:

Haha wow.

You have been banned!
Reason: Playing the game mode as it was designed.

Oh man, that reminds me of Pyro Dodgeball for TF2.

You are all pyros and assigned to two teams. A rocket spawns heading to a person (it will make a noise when it's locked on you I think) and you have to perform a pressure blast at the right moment to send it off targetting a random pyro on the other team.

You can't burn each other, but there is absolutely nothing stopping you from running up the enemies and blasting them around like chestnuts at a squirrel party. Angle your blast up and see how long you can juggle them. Bonus points if they get fragged while being bounced.

I was doing it on one server with an admin on and man he was so pissed he could not ban me. It was a sort of unspoken rule to not do that kind of poo poo, but it's actually in the official game rules and is easy to remove if the mod creator wanted blasting other players to be removed.

"Your game is playing retard dodgeball. My sole goal is to stop you"

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oldgoatmon posted:

If you were doing it on voogroo's servers it's both allowed and encouraged to blast. So the admin was lying about being one or somehow a 12 year old donated to get admin.

He had a color'd name different from everyone else and he was flying around so it is probably the latter.

edit: Also saw one guy get banned by him for spamming

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Oppenheimer posted:



There was a 4v4 game type called team tactical, and we would play to get 1 kill ahead of the other team then hide for 7 minutes to run the clock and win by 1 single point.

There is a whole youtube channel dedicated to killing a few people with claymores and then hiding. It's called HiddenMasters

http://www.youtube.com/watch?v=h-TQp2W8Nlc&feature=relmfu

This one begins with a fail but follows up with them hiding on the same map in a different location.


They also use that music for every video, but I don't mind because it's catchy and awesome.

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BexGu posted:

Okay, we need some one in Goonswarm here to explain it, because apparently Goonswarm is now trying to burn the largest trade hub to the ground in Eve Online.

Funny enough, while its a grief to other players CCP (the dev of Eve Online) love it because it means players will have to spend money on new ships/gear/etc.

I want to know how they are killing in Jita without triggering the security force.

Did they trigger the force elsewhere in the system as a distraction. I know you could do that.

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ToxicFrog posted:


- wardec the targets. This is tedious and expensive but lets you attack them with impunity.
- charge in and start blasting. It takes a few seconds for CONCORD to hyper in, web/scram/neut you, and kill you; if your opening salvo is heavy enough you can destroy the target before CONCORD gets you.

If the ships you're attacking with are cheap enough, the latter approach may even be cheaper in the long run; a lot of the ships in Jita are transports not really fitted for combat, and it doesn't take that much ISK to build a destroyer with a lot of big guns and no defences whatsoever.


It cannot possibly be the second option because the video shows the ships sitting around locking target after target for a good few minutes which would call the sec force twenty million times over.

So to me it looks like it has to be option one and that is amazingly expensive! Tens of thousands of thrashers is one thing, wardecs on a a bunch of alliances is even crazier.

Experience Level: I blew up mining ships for great Allah, praise him.

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FrancisYorkPatty posted:

You really won't get to do much in Goonswarm from what I hear, more often than not you just end up on the bottom end of what is ultimately a Griefing Pyramid Scheme where everyone above you gets to have the most fun while you're stuck mining asteroids or suiciding with the cheapest ships they can provide for you.

I don't know about now, but when I played everything you said was untrue.

Goons using newbies to tackle was a strategy shift during the day. No one suspected that a days old character could actually shift the battle.

After newbie tacklers came to be, PvP became less of a gentleman's battle where people just float in two blobs and lobbing shots back and forth and more "that newbie died but he died tackling a ship that was worth thousands of times more"

Plus hoovering rat loot and salvaging was a great way to get money without mining.

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Wild T posted:

Speaking of dead games, Chromehounds was an amazing game to grief in. For those who never tried it, it was Armored Core on steroids - you could jam robot parts together like legos and force a number of mechanical abominations to stagger around the battlefield with immersive physics. I joined late in the game's life, and had none of the expensive parts required to make one of the 'standard' builds, so I decided to make SmokeBot.


What players started doing was taking advantage that all the maps were the same and would know that if I use this machine setup and i have these guns and aim at a couple of inches below the sun, all my shots will land on the bunker. If the bunker is destroyed, then the other team loses.


Some bots were built to be griefy and the metagame changed to suit them.

One was a very fast mobile machine like the person above said, but instead of smokes and mines, it used things called Piledrivers. What these weapons were were point blank MASSIVE damage weapons. Usually useless. But if you remember that the other team lost when the bunker was destroyed, then you can kind of come up with a basic plan.

1) Make PileBot
2) Drive directly to enemy Bunker at a million miles per hour.
3) Pile the gently caress out of it for 20-30 seconds
4) Win game


The meta changed so that people started leaving back one guy to protect the bunker from these rushes but then the PileBots started waiting far away until the guard thought one wasn't coming. Then people started leaving a guard behind until they had a full-enemy head count confirming that no rush was coming. Then people started making fake pilebots to lock a person back at their bunker to defend a rush that would never come.


The second grief then was the first set of DLC weapons (I still remember amazed at what I was doing since at the time pulling out a credit card to pay for e-items was so strange. Seems so normal now). Crap crap crap EXCEPT for one. I would like to say it made the game hilarious but dumb at the same time. I still remembered the name of it and the only reason I could find it on Youtube

The Double Double

The DLC item was a huge Navy artillery gun. There were different legs for the bots in Chromehounds and this gun was built for the more stable, but slower, four legged bots. If the gun was attempted to be fired from any other chassis, the recoil from the weapon would send the shot in a completely different direction.

Since the recoil angle and power were rendered in the game, the Double Artillery x 2 could be fitted on an Inverse Legged chassis in a way so that when both were fired at the same time the recoil from both guns would cancel each other out causing for a very predictable shot.

You set up the guns on both sides of the main chassis and linked them together so they would fire at the same time. What you got was four shots coming out where if any hit would cause disturbing amounts of damage. The pilots didn't care most of them missed, but if one hit the enemy would be hosed up.

Here's a video which I enjoy because I love the person who posted it KNEW how broken it was but his team forced him to use it since every team out there were using it.

https://www.youtube.com/watch?v=XsR5ql2LTkw


Now enjoy some other silly builds. (why did they have to stop this awesome game :( )

I HATE THE WORLD - https://www.youtube.com/watch?v=xHripd6L8dM
It's not Killer Robots. It's Delivery - https://www.youtube.com/watch?v=gxGlD_A9ng4 (this is a hilarious fight now that I'm watching it again)

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There was massive amounts of guild drama in Everquest during Velious because of a boss named Kerafyrm, or the Sleeper.

A server could support two uber guilds if they were good about sharing boss spawns.

There was a quest to get keys into the Kerafyrm's Lair dungeon where an all-powerful, god-king-level, dragon is artificially put asleep by all other dragons in the world because this guy is able to tear up the world is awoken. (there is lore behind how he was created, but it's weird and I won't post it)

There were guardians stationed in the dungeon to prevent people from defeating the magic keeping the Sleeper down. If a group killed them, they would respawn (within a week I think) as long as the final boss was not killed. Good thing, because these guardians dropped a wide array of "Primal" weapons.

These weapons had a "proc" that cast a really expensive Shaman buff called "Avatar". It adds 100 to every stat for a few minutes. The reason having it on a weapon was so awesome was because it didn't require mana to cast it on yourself and didn't require an emerald to burn every time you cast it. 100 to every stat, at the time, was HUGE when a bonus of +20 to a stat was a fuggin nice piece of gear.

For servers with a few guilds able to farm this dungeon, there was ALWAYS leering between the guilds suspecting that bullshit guild would "wake the sleeper". If a guild did wake the sleeper, there was always immediate and swift payback in some form because Primal Weapons would no longer drop since the dungeon would turn off spawning bosses because there was no point in positioning NPC guards in a dungeon that no longer needed guards*. Either making raids harder during the guild's attempts at bosses (since bosses were not instanced and the dungeon was open to all) or refusing to pick up members who wanted to leave the guild if they had a primal weapon.

So it was the ultimate form of grief because it would literally change where the entire zone would farm at end game.

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Mar 23, 2001

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Howard Beale posted:

Nobody wanted to wake the Sleeper because there was no reason to fight him. Sony was adamant he be impossible to kill, but when a team on Rallos Zek finally did, they discovered the dragon had no loot table. (It was their second attempt. The first attempt ended when they got Kerafyrm down to around 20% and the GMs freaked out and despawned the dragon, saying "Oops! Looks like there was a bug!")

Now that is some straight-up classic griefing right there.

Ah, you made me remember more. There was one guild back then where they woke the sleeper just to be jerks. I'll edit this post later with the link to the drama, but it did happen.

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JustJeff88 posted:

I actually just did that quest a few weeks ago for giggles on an enchanter that I made. The enchanter epic is probably my favourite in terms of pure looks, as it is a black-and-red staff of a cobra (it is called the Staff of the Serpent, literally). What is wonderful about it is that the cobra will emote with you, so if you have your character smile via a command, so will your staff. It can also look sad, frown, and laugh, I think. Back in early EQ, it was the second most desired epic apart from the cleric one because it casts a free version of what was then a fantastic combat buff. I did the quest in 2013 and it wasn't exactly easy - I can only imagine what it was like back then.



The snake was the best epic animation. I had it before character animations were in, but back then it already was animating it was taking damage when you took damage. The rogue one was awesome statwise but it's effect was just a dot of green flashing in and out.

The epic with the best concept was, of course, the mage one. No one gave you the staff, you loving summoned it into existence. Then you would give your epic staff to a skeleton/mage pet while you summoned another one. One good joke was complaining everyone on the server, included Gonerb the skeleton, had their epic except for you.

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EVIL Gibson
Mar 23, 2001

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For a minute it was funny but then I realized I was that angry when I was a kid because of all the poo poo I put up with in school.

I am just disappointed because I could have easily been that kid and I would be horrified if people saw me like that on youtube.

It's just lovely in general.

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