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Angry Diplomat posted:there are tons of people still playing 3.5 because they love the system. there are tons of people playing pathfinder because they love the system. repeat for every other edition. a lot of grognards cried at wotc because they wanted 4e to be exactly like 3.5 but with minor updates, so paizo saw that and went, "oh hey we can capitalize on this" and made exactly that.
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# ¿ Feb 28, 2010 08:06 |
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# ¿ Apr 30, 2024 08:53 |
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I may not be remembering it right, but I swear Erik Mona voiced a major distaste for the end of Vancian spellcasting as one of his reasons for not wanting to go 4e. One of my major reasons, too.
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# ¿ Feb 28, 2010 08:59 |
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mixitwithblop posted:Maybe not. That's not a wizard, but an oracle. New divine class. And it's not a fighter, either, but the Pathfinder version of the Cavalier. Oracles are spontaneous divine casters, similar to sorcerers.
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# ¿ Mar 9, 2010 01:02 |
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Etherwind posted:It'll be poo poo advice on game balance from people who don't understand the concept...
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# ¿ Mar 31, 2010 05:21 |
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Never done PBP before but I might be up for it.
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# ¿ Jul 23, 2010 11:53 |
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grah posted:SR of 11 + level is also a pretty big benefit that is not easy to come by other ways. And the array of attributes that Noble Drow get in pathfinder--it's easily a 3 level adjustment, if not 4. They are much more potent than pc races, and much more potent than common drow. There's supposed to be a metric buttload of new touch spells in Ultimate Magic, which should supposedly make the class better. It's just that they didn't want to playtest them so all we get is what's in the core and the APG. And so with the lack of playtesting, they'll likely be the same poorly-executed-but-decent-ideas-at-the-core kind of stuff we got from the APG. (Losing faith in Paizo month by month...)
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# ¿ Sep 30, 2010 08:05 |
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Tactical Bonnet posted:There's a dinosaur build (brontosaurus?) that uses precise strike and some other stuff to deal 18d6 plus a ton of strength damage with a tail slap. How do you use Pathfinder's version of Wildshape to change into a Gargantuan creature? At best you can only manage a Huge sized animal.
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# ¿ Nov 19, 2010 19:49 |
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No, he means casting spells like Enlarge Person, Haste, and other buff spells, not just blowing stuff up. Wizard in melee = dead Wizard, pretty much. Run away, help the meat shields/tanks/Fighter-types do their jobs better, and once you safely get out of range of the enemies' direct attacks, THEN start casting Magic Missile, Scorching Ray, Fireball, and whatnot.
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# ¿ Dec 7, 2010 01:58 |
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crime fighting hog posted:How much does a wand of cure minor wounds with infinite charges cost? Cure Minor Wounds doesn't exist in Pathfinder, as cantrips and orisons are all now at-will abilities, and an ability that could be used (with sufficient time) to heal any hp damage a party has sustained during normal adventuring kind of unbalances the game. (It's been replaced by Stabilize.)
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# ¿ Dec 8, 2010 21:48 |
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James Jacobs (Paizo's Creative Director, though not the main rules designer) has, by his own admission, never even read Bo9S, let alone thought about rules along those lines. Ultimate Combat should be coming out sometime in 2011, though.
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# ¿ Jan 10, 2011 08:41 |
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Red_Mage posted:The problem in this case is that paizo keeps an ear to their own community, and their own community hates: The only thing Paizo hates more than functional melee combatants is points systems. Not gonna happen.
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# ¿ Jan 11, 2011 10:43 |
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10,800 gp - 9000 gp to make your armor into +3 Hide Armor leaves you 1800 gp. Seriously, if your armor isn't already at least +3 (or maybe +2 with a +1 equivalent ability) then up the bonus on your armor. Though you do have just enough to up your weapon from +2 (8000 gp) to +3 (18000 gp).
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# ¿ Jan 12, 2011 05:53 |
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Zemyla posted:I've seen them as fairly compatible. We've had to houserule Concentration back in for Diamond Minds, but all in all there's no real grinding of gears between two incompatible systems.
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# ¿ Jan 18, 2011 16:35 |
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Magic Rabbit Hat posted:My GM just told me I can make Sneak Attacks with a Wand. This is the happiest day in my Rogue's life.
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# ¿ Apr 6, 2011 06:19 |
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Gnomebitten posted:Free PDF on the Paizo site. Yes, it is a single google away. The de facto Pathfinder Psionics book is the 3rd party Psionics Unleashed from Dreamscarred Press. It does all of the work of updating the 3.5 psionics rules. If you liked 3.5 psionics, you'll probably be really happy with the book. The only real complaints I've heard about it are from people who never liked 3.5 psi to begin with. And yes, there certainly are crappy 3rd party books, but most of them are a lot, lot better than Tome of Secrets.
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# ¿ Apr 16, 2011 09:04 |
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metachronos posted:When is ultimate magic coming out exactly? Next month, assuming it gets back from the Chinese printers and through customs on time. Their books literally take the slow boat from China to get to us.
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# ¿ Apr 20, 2011 04:39 |
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Donraj posted:Yes. Though technically I don't believe it's considered multi-classing since there's no XP penalty. There's no XP penalties for multiclassing anymore, but you do lose out on the Favored Class bonus that you get for each level in any one class of your choice, usually either +1 hp or +1 skill point. There are some other options for the bonus if you look in the APG, too.
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# ¿ May 13, 2011 05:16 |
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Iron Squid posted:So my Fighter becomes a 10th level Fighter / 1st level Stalwart Defender, then? Yup.
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# ¿ May 15, 2011 06:11 |
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LightWarden posted:Reminder that there's a SRD containing most of the stuff they've put out (plus some more stuff in the "work in progress" section).
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# ¿ May 17, 2011 05:38 |
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J. Alfred Prufrock posted:Dip a single level of rogue for Trapfinding and getting the class skill bonus, then play a wizard (or alchemist I guess).
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# ¿ May 17, 2011 09:42 |
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Meepo posted:256 pages for 40 bucks...blah. That's pretty much the standard now. The Bestiaries are also 39.99 MSRP, but they're 320 pages with a lot of art, so it's about the same amount of text over those pages.
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# ¿ Jun 17, 2011 02:06 |
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Ballpoint Penguin posted:I’m curious to see how it plays. On paper it looks a tad overpowered, but I’d like to think that Paizo wouldn’t succumb to the power creep problems that ruined 4E and 3.5 before. The Outsider type changed from 3.5 to Pf. They now have d10 HD and only two good saves, so any of the unique or new ones will have to be rebuilt. That would be the first major thing that would come to mind. As for the rest, you can always just add on the Pathfinder Advanced simple template to the listed 3.5 monsters if you want to bring them up to the same level as Pathfinder class PCs.
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# ¿ Jun 25, 2011 22:42 |
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Tactical Bonnet posted:While we're on the subject, I'm playing a Magus, blade-bound archetype wielding a bastard sword(not reskinned into a katana. It's a giant black bastard sword.), who is also a word caster and level 4. I've got a total of ~4700gp at my disposal. Other than the obvious "keen" on the sword for 2000gp, any other(better?) suggestions for a character who's main purpose is dealing damage? You can't just make a Keen weapon. It has to already be enchanted to at least +1, so the only way to buy a Keen weapon is to buy a +1 Keen weapon, costing 8000 gp.
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# ¿ Aug 29, 2011 15:54 |
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ProfessorCirno posted:I am in awe. I think I'm basking in it. They describe it as being like their minis deal with WizKids - they know that they don't know how to make minis themselves, so they contract out with someone who does, then tell them what kind of minis they want. Now the question here is can Ryan Dancey create a working MMO or not. Sadly, my money is on the "no" as well.
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# ¿ Nov 23, 2011 04:30 |
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Flameingblack posted:I've never played a Tabletop game before, so of course I'm going to start bugging people on the internet to help me build a character. I've got two different groups of friends that are heavy into Pathfinder, so I'm going to make a character and play with them both. I'd ask them for help, but they're all in school/out of town so it's hard to get them to sit down and help me make a character on my own time. Depends on what you want to do with the Inquisitor. If you're going Half-Orc, you might look into the alternate favored class ability that lets you add 1/2 your class levels to Intimidate. This is in addition to the class ability that already lets you do the same thing. Take Skill Focus (Intimidate) and a trait for +2 to Intimidate and you can easily pull off a +20 Intimidate check at level 4 or so. 4 ranks, +2 from starting 14 Cha, +3 from class skill, +2 racial, +2 trait, +3 skill focus, +2 class ability, +2 alternate favored class. Then start picking up all the weird feats that interact with Intimidate and be Gorum's personal champion of Terror.
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# ¿ Apr 4, 2012 14:09 |
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Benny the Snake posted:I started my first Pathfinder Society campaign today. I can say without doubt that I'm probably the worst person to play Tabletop. Rule 0: The GM makes all the rules. Don't like any ruling? See this rule! Rule 0.5: Don't be a dick to your fellow party members. No pickpocketing, no backstabbing, and no cockblocking the bard (unless it's really funny).
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# ¿ Apr 22, 2012 12:45 |
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Benny the Snake posted:Hey is there a Pathfinder print magazine out there? Kobold Quarterly has Pathfinder coverage, but it literally billed itself until issue 18 (current issue: 21) as "The Switzerland of the Edition Wars", so there's almost as much 4e crap as Pathfinder. And now AGE seems to be overtaking 4e, but still, not a pure Pathfinder mag. Kvantum fucked around with this message at 20:37 on Apr 25, 2012 |
# ¿ Apr 25, 2012 20:34 |
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Herr Tog posted:Hi. I never played in this system but I want to. I also found this: http://www.dandwiki.com/wiki/Farmer_%283.5e_Class%29 It would take a lot of conversion work for all of the class abilities. Most of them are based off of abilities that changed quite a bit from 3.5 to Pathfinder. Bardic Knowledge (I Reckon), Lay on Hands (Green/Brown Thumb), Smite Evil (Don't Touch My Daughter), Turn Undead (Turn Pests)... they're all different in Pathfinder to varying degrees. Turn Undead is probably the most radical change, so you'd want to base Turn Pests off the new version, which is actually just a feat in Pathfinder. "Mettle" is now Stalwart (see the Inquisitor in APG for details.) Also the normal skill list changes (Hide and Move Silently merged into Stealth, Listen, Search, and Spot merged into Perception, etc.) And even if you do all the conversion work, and you get it all ready to play, your GM may not feel the result is balanced. Can it be converted? Sure, but that's no automatic guarantee. Kvantum fucked around with this message at 06:18 on May 24, 2012 |
# ¿ May 24, 2012 06:16 |
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Paizo made its name in the RPG business publishing magazines for D&D and Star Wars. Then they lost the Star Wars license and had to focus on just the D&D magazines, Dungeon and Dragon. In Dungeon they started publishing year-long adventure paths which were a series of 12 monthly, interconnected adventures. They were the most popular thing Paizo had ever done so after they lost the licenses from WotC to do the D&D mags, they kept publishing 3e-compatible adventure paths under the Pathfinder name. Then after WotC launched 4e, they used the terms of the OGL to (choose on based on your opiion of Pathfinder: update/upgrade/reprint/rip off) the 3e rules as the Pathfinder RPG. Trailblazer came out long after the Pathfinder name was being used by Paizo.
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# ¿ May 27, 2012 23:56 |
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veekie posted:... though Diamond Mind had some issues due to the loss of Concentration. I wound up making Diamond Mind run off Perception instead...
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# ¿ Jun 2, 2012 02:27 |
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CAPSLOCKGIRL posted:For those of you more familiar than the Pathfinder setting than I am (I know who some of the gods are and that's about it), how far up there on the Mary Sue Scale is playing a Gnoll Monk of Desna? Because that's kind of what I'm playing in a game I'm in at the moment. Let's see, Gnoll, usually CE aligned, and the favored race of Lamashtu. Lamashtu, the Goddess of Madness, Monsters, and Nightmares, and the eternal enemy of Desna, Goddess of Dreams, because on top of the whole dreams/nightmares diametric opposition, Lamashtu also killed Desna's teacher Curchanus and stole away the care of natural beasts from him, a portfolio that was supposed to go to Desna if anything happened to him. Also, you're playing a Monk, a class that has to be Lawfully aligned, in the service of a CG-aligned deity. You're basically Drizzt, if the drow was also a Paladin, and probably a Paladin of If you and your GM are cool with it, hey, whatever, more power to you, but the Mary Sue-ism is strong with this one. Kvantum fucked around with this message at 09:59 on Jun 6, 2012 |
# ¿ Jun 6, 2012 09:53 |
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CAPSLOCKGIRL posted:So, what, should I change it? I mean, the GM is okay with it, but I know next to nothing about this setting because the setting book is impossible to find in Australia, but I'm what I'm taking from this is that what I'm doing is pretty wrong. Wrong? The only "wrong" is if your GM has a problem with it, at least when it comes to your home game. Now for a Pathfinder Society character you'd basically have to scrap everything in your description but "Monk", but if you and your GM like the character, then go play. Have a blast. Edit: Oh, now ask your GM before you start pouring over this site, but if your GM is ok with it, check out the Pathfinder Wiki. It's a Wiki covering Golarion, the default (but by no means mandatory) setting for Pathfinder. Kvantum fucked around with this message at 13:22 on Jun 6, 2012 |
# ¿ Jun 6, 2012 13:19 |
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internetstuff posted:Thank you so much for the advice, everyone! I think I am going to just let her stick with a wizard but help her build her own rather than going with the pregen from the beginner box. Let her pick Elf for the racial bonuses and show her how she can focus on enchanting spells. I noticed that, indeed, the Wizard gets a lot more spells per level than the enchanter plus (if you stick with the core rulebook/beginner box only) the Wizard just seems overall more straightforward than the sorc. You're looking at a copy of Burnt Offerings, volume 1 of the Rise of the Runelords adventure path? That series was still printed under the Dungeons and Dragons v3.5 rules so not everything will match up 1:1. It's playable, but there may be some things that could trip yup new players and a new GM. They're just about to release a hardbound compilation of the entire AP updated to Pathfinder RPG mechanics at the end of July so you might think about that as a long-term goal if they really get into the first session or two of Burnt Offerings.
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# ¿ Jun 29, 2012 19:15 |
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I might look at the Crypt of the Everflame/Masks of the Living God/City of Golden Death module series. Takes PCs from 1st to 7th level or so, and they're written with a new GM/new player in mind, especially Crypt of the Everflame.
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# ¿ Jun 29, 2012 19:32 |
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Inverse Icarus posted:Oh, the fourth player that's joining our group sent me a message, he's going to make a Bard/Monk. I'd be more eager to start a pool with the other players for how many rounds of combat he survives. Or how many rounds until the player realizes the character is utterly worthless and has him suicide or just spontaneously combust.
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# ¿ Jul 10, 2012 06:09 |
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Vander posted:Could I please hear from someone what the process is to determine hit points at a level up? My group is new and the core rulebook isn't clear on it to us. What are the steps for us? Roll your class hit die, add your Con modifier. That's how many more HP you get each level. Unless your GM is using something like average hp or some such modified system (And there's different ways of "averaging" too.) But the official is just roll the hit die of your given class and add your Constitution modifier to it. (Your hit die is almost universally determined by your Base Attack Bonus rate - if BAB improves at every class level you have a d10 hit die, if it's 3/4 you have a d8, and if it's 1/2 you have a d6 hit die. Barbarians, Dragon Disciples, and other corner cases violate this general rule, though.)
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# ¿ Jul 16, 2012 00:28 |
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Vander posted:Cool thanks. Will that be the same for a druid's animal companion? They don't get a favored class bonus, but otherwise, yes, the same procedure.
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# ¿ Jul 16, 2012 02:48 |
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Angrymog posted:Do the Kingdom buiding rules from Kingmaker exist anywhere except the adventure path and the books by by Job Brazer enterprises? (I don't want to get the adventure path because I still hold out hopes of playing in a game of it that lasts for longer than the first two encounters*, and the JoN Brazer stuff sounds like it's an reprint of the Kingmaker stuff, which isn't something I feel should be rewarded) The Jon Brazer Enterprises book actually has a good bit of work in it, for what it's worth. It expands both the kingdom building and mass army rules, reprinting what came out to about 14 pages in the two AP volumes, expanding that up to 38 pages of actual rules and gamemastery content in the 48 page book, or the 52 page PDF. That's the only other source for the rules that I know of. Sorry.
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# ¿ Jul 27, 2012 07:24 |
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If you want to go further into the draconic kobolds, there is a 3rd party option from Super Genius Games, Races Revised: The Kobold Kings. Presents a older race of heavily draconic kobolds, the Koldemar, or Kobold Kings. +2 Dex, +2 Cha, -2 Str, but other racial abilities as well. Favored class options for every class (sometimes more than one to choose between) and over a dozen racial feats, with all the traditional draconic options. $2.24 right now at rpgnow for the 20 page PDF if you want.
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# ¿ Jul 27, 2012 19:32 |
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# ¿ Apr 30, 2024 08:53 |
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Fudge Handsome posted:Does anyone else think that the Inquisitor's Solo Tactics class feature should just be a feat that can be taken? Or better yet, a class feature for more than just the Inquisitor? I'm tempted to give the fighter Solo Tactics and a progression of Teamwork Feats just because. But yes, it wouldn't be a bad way to upgrade the Fighter. It's not like it's going to make the class weaker.
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# ¿ Aug 3, 2012 03:46 |