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Genpei Turtle
Jul 20, 2007

DocFrance posted:

Having Angela/Duran as your main character is also the only way to fight the secret ultra-boss, the black rabite.

I remember that boss giving me so much trouble. I got the game practically right after it came out and before anyone knew what a good party combination was, just picking the characters that looked cool. Went into that battle with Duran/Angela/Hawkeye--no healing and no buffs. :downs:

I did eventually manage to beat it eventually, but it never dropped whatever super treasure it was supposed to.

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Genpei Turtle
Jul 20, 2007

Danith posted:

All you people playing console RPG's :(

I grew up with computer RPG's like Gateway to the Savage Frontier, Treasures of the Savage Frontier, Pool of Darkness.. beat all of those multiple times. Also loved (and beat) Darksun and Darksun 2. Good times.

drat you beat Pool of Darkness? That's quite a feat right there, that game was legendarily hard.

And I concur that the Gold Box games were awesome. Currently re-playing through the Dragonlance trilogy. Now there's a series that doesn't pull any punches--you pretty much have to use your full artillery in every fight.

Genpei Turtle
Jul 20, 2007

LorneReams posted:

I wasted a year on this game. gently caress you!

Inindo was awesome, and was also was one of Koei's series of "Rekoietion games," RPG/strategy mashup games. Every single one of those games was incredible and it's a shame that the only ones we ever saw outside of Inindo was the Uncharted Waters games. The series we missed were the Taiko Risshiden series (sandbox samurai rear end in a top hat sim) Storm of the Restoration (shmooze or kill your way to national conquest in 19th century Japan) and Three Kingdoms Heroes, a strategy-RPG which branched off into its own little mini-series.

Also even though SNES Inindo was great it was the most half-assed port of the original NEC PC-98 version ever. Minor plot events and game mechanics got removed, the interface was 10 times slower and it even managed to look worse. Also the cutscenes got replaced. The ending was just scrolling text whereas the PC-98 version looked like this:



Still, even in its watered-down form the SNES version was great. Too bad we didn't see more of those games!

Genpei Turtle
Jul 20, 2007

Samurai Sanders posted:

I'm off and on playing a very odd PS1 RPG on the Japanese PSN store. It's called "Ore no shikabane wo koete yuke!" which is something like "Climb over my corpse and go!"

As the title suggests, it is built entirely around death; You control a Heian-period family which has been cursed by a demon with abnormally short life: No one will live longer than about two years.

In that two years you have to build each new generation of people into a super deadly anti-demon RPG commando team by grinding like gently caress. Your people also can't breed like normal because of the curse, so instead you have sex with GODS.

Your individual people continually die like gnats (you'll lose three or four per hour of play time), but they can train their descendants and pass on their equipment and stuff. The game has no time limit, as long as you have some people alive.

The game has some great music, and a lot of really bizarre humor thrown in. The actual RPG gameplay is simple as hell, but I keep on pulling it out every once in a while. Also it has a weird cover that gives no indication of what it actually is:



Holy poo poo I thought I was the only person in the world who has heard of this game. I played the hell out of the original PS1 game back in the day. I liked the fact that the more powerful you got you could actually make your descendants into gods themselves. Also the ability to change the difficulty level on the fly was great. There actually is a time limit though, or rather a descendant limit. Once you hit 255 descendants the game automatically ends. You'd have to be nuts to breed that many though, after finishing the game on the hardest difficulty level I only had 40 generations or so racked up.

Some of the cutscenes are :nms: as gently caress in this game though.

And probably the best translation would be "Carry on after I am gone." I'd say. It's actually not that uncommon a phrase.

Edit: The cover of the game is actually a picture of the game director's son I believe. I read an interview with him somewhere and it more or less sounds like he got so high on becoming a dad that he basically made a game about it.

Genpei Turtle fucked around with this message at 03:13 on Oct 23, 2010

Genpei Turtle
Jul 20, 2007

casual poster posted:

Is there a translation of it?

I doubt it, I don't think it would sell outside of Japan. It relies way too heavily on Japanese-folklore references and the art style is reminiscent of old ukiyo-e paintings, it would just feel really foreign. It's also really really really grindy.

That, and there are cutscenes that are really creepy. We're talking borderline tentacle rape here.

Still, it's pretty good, and has some neat gameplay mechanics, especially in the breed-with-gods-and-pass-on-genetic-traits system. Like parents being able to pass on skills to kids whose stats aren't good enough, or creating flipper babies if you do something retarded like have a character breed with his mom.

Genpei Turtle
Jul 20, 2007

Badvertising posted:

Oh yeah, I remember putting in about 50 hours to Exile 3's demo, and then realizing that I hadn't even gone underground yet (I'd somehow missed that at the beginning of the game). I ended up buying it make an attempt to finish it (can't remember if I did, so probably not).

Then Blades of Exile came out and I wanted it, but didn't have money (I was young). I remember I found it on a random, 56k-run Hotline server way back in the day, but the download cut out before I could finish and the server never came back.

For how huge the game world is, I can't believe how well written and intricate the games are. Exile 3 is the one I put the most time in to, and that game is like Ultima VII worthy, in terms of things you can do, secrets, overall game world size, and number of outcomes.

Goddamn, I might have to download Avernum 3 and give it another go.

I played the poo poo out of the original Exile back in college on my System 7.5 Macintosh. That was a great game, though the interface was a little clunky. Can't get Exile or Avernum working well on my newer PC though--it keeps hanging and crashing, unfortunately. Too bad because I'd happily pay for it again.

Genpei Turtle
Jul 20, 2007

dis astranagant posted:

To be fair, comparing any action rpg to YsF is going to leave you disappointed. I can't think of anything besides other Ys games that have gameplay anywhere near that good

Posted a while back but Xanadu NEXT is pretty close to YsF in terms of quality--it has great action-rpg gameplay with the occasional puzzle thrown into the mix. It's also made by Falcom though so there you go. With the exception of their stupidly high price tags pretty much all Falcom RPGs are awesome. (Though that's something endemic to non-porn Japanese PC games I guess)

Genpei Turtle
Jul 20, 2007

Gwyrgyn Blood posted:

It's also a PC game. Not sure if there was ever an English patch for it or not though.

Hah, I never knew it came out for N-Gage. Still, as Japanese RPGs go, even without a patch it's probably perfectly playable if you can't read Japanese. The story is kind of incidental anyway. For the most part it's kind of like a Metroidvania in that areas of the game open up as you find items that will get you there, rather than being plot-constrained. And most of the abilities have icons that make it pretty obvious what they do. (big pile of gold for "increased gold from enemies," sword piercing dude through the back for "extra damage from backstabs" etc)

Genpei Turtle
Jul 20, 2007

iastudent posted:

I started Wizardry: Tales of the Forsaken Land back up and I'm finding it mildly disappointing that the warrior/spellcaster classes of the game (Samurai and Paladin) are closed off to evil characters. Now how is my jerk of a leader supposed to stab kobolds and set them ablaze afterwards?

Don't fight those groups of friendly monsters and eventually your alignment will naturally shift to good. Then you can change to those classes you want. After that, if you want start murdering friendly monsters and your alignment will change back to evil.

Oh and if by any chance you can read Japanese or manage an RPG in a game you can't read, you owe it to yourself to get yourself the sequel. It's much, much better than the first.

Genpei Turtle
Jul 20, 2007

The White Dragon posted:

15) Not even kidding about the batshit. Apparently it was based on a movie.

Actually it was a book--the movie was an adaption. Though I've never played the Parasite Eve games, I did read the novel in college around the time it first came out and honestly that plot sounds like it makes more sense than the book, which was about evil mitochondria taking over people's minds through donated organs.

Interesting tidbit of info is that the novel was in a lot of ways thinly veiled social commentary that HOLY poo poo ORGAN TRANSPLATION IS EVIL, as it came out right around the time that organ transplantation was finally legalized in Japan. (For those that weren't aware, due to enormous cultural biases organ donation is really really controversial in Japan--even since its legalization 15 years ago there have only been like 50-something approved transplants) Was that in the game too?

Genpei Turtle
Jul 20, 2007

Rascyc posted:

True enough, it's too bad they couldn't find a nice medium to it.

Oath music does in fact rock a lot more! If anything I'd play Ys games just for the music these days.

Ys has pretty much always been famous for its music--I don't think there's a title in the series that wasn't great.

What's the general consensus about Origin in the scheme of things? I thought it was a pretty good prequel myself (even if it's pretty clear that Thor's route is the only "canonical" one) and even liked it better than Oath in Felghana in a lot of ways.

Was Ark of Napishtim that bad? I've got the DVD from way back when it first came out but I never got around to installing it. I really should some time.

Genpei Turtle
Jul 20, 2007

Gwyrgyn Blood posted:

I rate it a fair bit lower than Oath because of really, really serious balance issues and the fact that only Thor gets to actually fight the final boss (meaning you have to play through the game 3 times to even fight it). Also I felt like Hugo was an absolute chore to play, completely unfun and laughably easy even on Hard mode. Still pretty darn good all things considered.

I'm curious, what do you mean by balance issues? As in the bosses not progressing in difficulty? I can agree with that, since I remember one of the first bosses being one of the hardest by a long shot. I didn't mind playing as Hugo though, I thought the change of pace in playstyle was pretty cool. I found Yunika the least fun to play as myself (plus she's the most annoying story-wise too). I'm glad I got her story out of the way first.

Anyhow I think I'll take a shot at Ys 6 and reinstall it. Now that I remember it had trouble with XP for some reason, maybe it'll work better now that I've upgraded.

Edit: Also, as for Hugo being easy, it is worth noting that that was deliberate--it does say "geared toward beginners" under the character select when picking him.

Genpei Turtle fucked around with this message at 00:22 on May 18, 2011

Genpei Turtle
Jul 20, 2007

Captain Vittles posted:

The blue-haired girl that's childhood friends with Dyluck and the blonde that joins your party. If the King is sulking in his room, then you're definitely supposed to be finding Phana and following her to the ruins.

Also, depending on what language you're playing her name may be Pamela. (She's Pamela in every language but English I believe)

Genpei Turtle
Jul 20, 2007

Gwyrgyn Blood posted:

Yeah I was running Lise. :I

I keep thinking of playing again, so I'll probably look up what are some good builds so it doesn't drag so bad.

Hows the English translation patch actually? I've heard it causes some weirdness but I don't know if it's anything real serious or not.

Dunno about the patch since I've only played SD3 on the cart, but in terms of builds as long as you have Charlotte on your team you're pretty much set, since she gets good healing magic no matter what she does. For real min-maxing you'll want one offense/support/healing character each. All you really need though for smooth sailing is one multi-target healer and you'll be OK. Relying entirely on items for healing sucks, as I learned my first time through the game. :(

Genpei Turtle
Jul 20, 2007

Zombies' Downfall posted:

Yeah this, Light Duran and Kevin both get heal light and L/D both of them both get multi-target. Really the only time not having a multi-target heal spell hurt me was on the final boss by which point you'll have the second class change for it.

It is worth noting that Light Kevin and Duran will only get muti-target heal until the tail end of the game when you get that second class change so if you use either one as your main healer you're going to have to rely on items for healing for most of the game. Also in the case of Light Duran if you go for his multi-target heal you'll miss out on a level 3 multi-target special attack. It's still perfectly doable though if you go for the attack instead; my first time through the game I used Duran/Angela/Hawkeye and did that, and the only time I regretted not getting the heal was against the optional boss, who's, well..optional.

Genpei Turtle
Jul 20, 2007

Captain Vittles posted:

vv 992 pages? Well that blows my argument right out of the water.

Keep in mind that Japanese strategy guides, especially for RPGs and other games with a lot of data, tend to be enormous in general, with lots of padding in terms of illustrations and the like. 992 pages is on the large side but I've seen them bigger than that. I have a Monster Hunter guidebook that's something like 1200 pages long for example. And it still got mediocre reviews on Amazon since it left a few high-end weapon statistics as "????" rather than numbers. I guess Japanese consumers expect their mammoth game-guide bibles to contain every last conceivable piece of data in them, which is why they end up so huge.

Genpei Turtle
Jul 20, 2007

a 16 year old girl posted:

That's a shame since I purchased the bundle on Steam. I was kinda hoping that the extremely negative opinions about the third and fourth were just regular vitriolic internet nerd hyperbole. Oh well, depending on my bandwith usage I might give all of them a try anyway.

Do this. I just finished a playthrough of Gothic 1 last week after not playing it since it first came out and it's still a really good game. For the first 10 minutes or so seemed really clunky but after then I got used to it. The trading interface is really the only thing that remained terrible throughout the game. You'll appreciate the series a whole lot more starting with it too, as a lot of recurring characters are first introduced there.

As mentioned, Gothic 3 is perfectly playable with the community patch; it's still not as good as the first two games but makes up for it with the enormous world and the sheer amount of stuff to do. It may just be me though, but since I upgraded to Windows 7 64-bit I can't play more than a few minutes without a CTD. YMMV.

The negative things said about Gothic 4 aren't vitriolic nerd hyperbole unfortunately, it's total poo poo. If you want to play a successor to Gothic 3 play Risen instead--it's Gothic 4 in everything but name. (Seriously, the plot even could fit perfectly in with the end of Gothic 3)

Genpei Turtle
Jul 20, 2007

Viash posted:

Nobody plays SMT games for the story. Well, nobody sane anyways. The gameplay is what makes them awesome. Granted, Devil Survivor is one of the weakest in that regard.

Pretty much this. Hell, the series started out as a love letter to Go Nagai's horror manga--in other words lots of pointless pulpy, brutal violence and gore. It's not meant to be a pinnacle of story and never has been. They're great because running around killing gods with a party of other gods is both absurd and awesome at the same time.

Some hardcore fans of the series will debate this but by and large they are not sane. (Seriously, check out the cesspits that are the SMT LPs here if you want to gaze into that abyss)

Genpei Turtle
Jul 20, 2007

SpaceDrake posted:

More to the point, a lot of Japanese developers think of the PC as exclusively a pornography device at this point, and are extremely confused by (or in a few rare cases, very dubious about the existence of) the PC gaming scene outside of Japan. No, really. I'm kind of amazed at Capcom's PC porting for example, and I have to imagine most of the pressure for that comes from the U.S. side of things. There are exceptions out there (Falcom was a PC stalwart in Japan for the longest time, and you have certain indie developers like EasyGameStation who stay out of porn) but there's a definite stigma attached to the PC in Japan at this point and many developers don't want to develop for it, at all, because "PCs are for porn". Which, if you walk into the PC section of any store in Akihabara, for example, is... a hard perception to fight against. God drat.

This is kind of an ironic though with stuff like Project EGG (for those not familiar with it, it's kind of like the Japanese equivalent of GOG.com) taking off so much. More to the point, a lot if not most of the titles on Project EGG and the likes are hearkening back to the times where Japanese PC gaming wasn't strictly the domain of porn. The PC-98 had a ton of great games; it's almost as if when that platform died it took a lot of the non-porn Japanese PC gaming market with it. A shame too, because they made some awesome stuff back in the day. I still play old stalwarts like Xanadu and the old Koei catalog even today.

Genpei Turtle
Jul 20, 2007

Boneless Jogger posted:

A translation patch for Xanadu Next was finished recently. I've never played it, but it's a Falcom game and those tend to be pretty good so I figured I may as well post it here.

Xanadu Next is fairly good, if a little pedestrian. I got it when it first came out--not sure if I got a "limited edition" or something but it also came with the Project EGG versions of the two PC-Engine Xanadu games which was a really nice bonus, so it could be worth getting for that alone. Music is great though.

Genpei Turtle
Jul 20, 2007

Super Ninja Fish posted:

It's not that standards were any different. It's that everything put out by Square back then received excellent reviews, regardless if the game was great or a piece of poo poo. Even Final Fantasy 8 got great reviews. It has a 89% at gamerankings. Which is unbelievable considering from what I've seen over the past 13 years, only 1 out of about every 50 RPG fans seem to like it.

I dunno, I seem to remember Final Fantasy 8 being fairly well received by gamers at the time; I seemed to be the only one that didn't like it amongst the people I knew. Most people online seemed to like it too; I think standards might have been lower, but there was a stupid amount of Square-worship back then that could have been coloring things.

Interestingly enough, the same thing with review inflation of Square games happened in Japan too during the PS1 era. Heinous pieces of poo poo too terrible to even think of bringing overseas like Cyber Org and Another Mind still did pretty well in the reviews.

Genpei Turtle
Jul 20, 2007

Armor-Piercing posted:

Talk about completely opposite trailers - here's Another Mind. That Cyber Org trailer is amazing.

Cyber Org was good in theory--"American-comic" themed action game with randomly changing dungeons, but in practice is nearly unplayable with horrendous controls and a terrible camera. The music was really good though.

Another Mind was one of those terrible live-action FMV adventure games with a weird-rear end method of playing (rather than select choices you'd pick individual words and phrases to piece together a sentence) but was totally nonsensical because depending on what you did the story wouldn't connect together. At all.

Genpei Turtle
Jul 20, 2007

RadicalR posted:

Ys 1 and 2 has a bigass tower you have to climb to face off the end boss. Does that count?

In that vein, the entirety of Ys Origin is that same bigass tower, however many hundreds of years prior. It's also pretty good.

Genpei Turtle
Jul 20, 2007

iastudent posted:

Also their puzzle from yesterday points to a... action-platformer about Japanese calligraphy? :psyduck:

It's actually not calligraphy per se, sumi-e is Japanese style ink paintings. From what I've seen of videos from it it appears like a sidescroller with a similar gimmick to Okami.

Video on its main site here.

Genpei Turtle
Jul 20, 2007

Zereth posted:

I decided to install Risen. Is there anything I should know before starting? X weapon category is terrible, Y weapon type is great, don't do this or you'll never be allowed to wear armor again, get this skill promptly so you can make money off things you kill?

If you've played any of the Gothic games you'll be right at home with Risen. It's basically the same--at the start of the game a stiff breeze will kill you and by the end you'll be a walking engine of destruction.

Any build is viable in Risen, but you'll have the best time of it if you don't spread your skill points too thin. Pick a combat style and stick with it, and be stingy with your points early on if you want to go mage since those skills don't open up until a bit later.

It's pretty clear when you've made a major point-of-no-return decision. The only exception is that you can get captured by the Inquisition and forced to join, which will cause you to lose out on the opportunity to take a lot of quests. If you get caught it's probably a good idea to reload, since even if you want to take the Inquisition path, you can voluntarily join them later and still get all those quests.

Genpei Turtle
Jul 20, 2007

Zereth posted:

Well, I'm pretty sure the Order is about to shove staffs at me like they're going out of style, but I suppose I could just go "nah" and go back to my swords. Don't really want to give up a shield, either.

What are magic crystals, anyway? Are whatever they are viable as a primary weapon, or do they consume mana or something?

As mentioned before, you're cool with Blacksmithing and Alchemy (Alchemy is practically required since you can use it to make sweet sweet stat boosting potions), what you really don't want to do is spread your points in multiple weapon types because you won't have enough to master them all. That also means if you're going mage not to pour too many points into weapon skills so you can save them for your spells. There's enough skill points to master a majority of the miscellaneous skills and one or two combat/magic skills, but that's it. Just don't try to learn a little bit of everything or you'll gimp yourself a bit.

Magic crystals are basically mage weapons. If you go Order, (the mage path) they'll probably be your primary weapon. They're like the other types of weapons in that you'll probably only have enough SP to max maybe one, so pick one and focus on it. The three paths are Don (pure warrior) Order (pure mage) and Inquisition. (a mix) Going pure-class is more fun in my opinion, but YMMV.

As for the second half of the game, it's just not very well designed compared to the first half. It's still fun but it's decidedly less interesting.

Genpei Turtle
Jul 20, 2007

Zereth posted:

Do I get free level 1 "can use these at all" for the crystals at least? Glancing at some walkthrough guide things seems to indicate that it might be some time before I get my hands on all of them to try them out.

If I remember correctly, yeah--they all come about the same time though, but only if you're on the Order path (and maybe Inquisition, I don't remember) Don't expect to be able to kill anything substantial with level 1 crystals though.

Genpei Turtle
Jul 20, 2007

Zereth posted:

... In Risen, should I go do everything I can before triggering Chapter 2?

Generally it's a good idea to do everything you can in one chapter before going to the next. There are going to be some places that will still slaughter you that you can't realistically get into, but you should at least do as many quests as you can.

Genpei Turtle
Jul 20, 2007

Darthemed posted:

Also picked up Shin Megami Tensei 1 & 2, which I've just held out on getting for way too long despite enjoying the Persona series. Really like the skill advancement system, but I can't shake the feeling that the game is just too familiar, despite all the PLOT TWISTS. Still, can't forgive whoever decided to spoil the ending of SMT 1 in the very first sentence of SMT 2's back-cover summary blurb. :cmon:

:confused: Wait, what? I haven't played SMT1&2 in more than a decade so my memory may be a bit hazy, but I don't ever remember there being a skill advancement system. Plus the beginning of 2 was left nebulous enough that any of the three endings of 1 could potentially be the "real" ending. (though admittedly the Neutral ending is the most likely)

Genpei Turtle
Jul 20, 2007

Adam Bowen posted:

The game you're referring to is Digital Devil Saga, SMT1&2 were Super NES games.

OK, therein stems my confusion, I was thinking about the SNES games. (I never played DDS)

Genpei Turtle
Jul 20, 2007

Diogines posted:

I missed out on the entire era of first person party dungeon crawlers ala legends of Grimrock. The only ones I ever played were Legends of Arkania and Wizardry 8. What games in the style of Legends of Grimrock should I try out? I want more games like this, though more story would be nice.

Story in first-person party dungeon crawlers is a rarity, just so you know, but in terms of games to try...

Dungeon Master and Eye of the Beholder are most in the style of Legend of Grimrock. Then you have the Wizardries. (6-7 are the best in the series IMO) The PS2 Wizardries are pretty good too--I know for a fact that Wizardry Busin came out in English as Tales of the Forsaken land, but I don't know about its prequel, Busin 0. Busin 0 is way better than its predecessor so if you can, get that.

Then there's Realms of Arkania like you mentioned as well, 3 is pretty heavy on the story. The whole Might and Magic series is another one that's easier than its contemporaries and pretty popular. You can get the whole lot of them on GOG for cheap. Also there's Bard's Tale 1-3, which are like Wizardry's ornery cousin. Way harder than Wizardry, very sadistic but fun if you can get into it.

The Gold Box games are also very good but punishing hardcore AD&D. There are also a ton of one-offs like Dragon Wars, Stonekeep, etc. Plenty to choose from.

Genpei Turtle
Jul 20, 2007

BadAstronaut posted:

Yes. It really, really is great. I'd love a hack that increases the walking speed by 50% or so, that would be awesome.

Actually Phantasy Star Collection on the Saturn has this. After turning down the walk speed to normal in Phantasy Star 2 I couldn't possibly imagine how someone could bear to play it in is original incarnation. (the Saturn collection was my first exposure to the series)

Genpei Turtle
Jul 20, 2007

Gwyrgyn Blood posted:

The three guys they hook you up with at the beginning interject story throughout the game at points as well. I have no idea if other story characters also do or not. I also don't remember how much you miss if you kick them out. Something to take into consideration anyway.

You don't miss much but the added flavor is nice. They also happen to be some of the best characters in the game so they're worth taking along in general.

As an aside, if you like this game, have an import-capable PS2 and can handle (or don't have) the language barrier, you owe it to yourself to get the prequel, Wizardry Alternative Neo Busin 0. It's a thousand times better than the first game with a bigger dungeon, more characters and classes, a hugely expanded personality/trust system and way more depth in general, and a lot of annoyances done away with as well. (for example, keeping monster parts separate from your general inventory and much less painful spell alchemy) It's a real shame it never got released outside of Japan because it's one of the best RPGs on the PS2 IMO.

Genpei Turtle
Jul 20, 2007

fronz posted:

I still don't know why I like BoF2 so much. It's pretty much an objectively awful game with a nowadays-cliche'd plot, but I find the game to be fun as hell somehow.

I like BoF2 a lot too. The only thing that's bad about it is its ridiculously high encounter rate, but other than that it's a pretty solid RPG. Well, aside from the "if you don't ever use Sten you'll be hosed later on" part. That never even occurred to me as being a potential problem though until I read about it here--the idea of not using all the characters you're given in an RPG and trying to keep them all relatively balanced in power (even if they suck) goes so hard against my gamer's OCD that the concept was utterly alien to me at the time.

Genpei Turtle
Jul 20, 2007

Morpheus posted:

4. Using an attack that an opponent can nullify, drain, or repel takes two turns. Also, if your attack misses (this does not apply to status attacks that fail to inflict the status), it will take two turns. Same with a group of enemies.
5. Related to 4: if you use an attack against a group, and some are weak and some drain/repel/dodge it, then it will still take two turns.

Minor quibble--if you use an attack that the opponent drains or repels it takes ALL of your turns, no matter how many you had left. It only takes two turns if it's nullified.

Genpei Turtle
Jul 20, 2007

Cardiovorax posted:

It's a great way to bait bosses with an elemental theme and multiple moves into wasting their turn. Drain or Repel spells are usually exhausted after one hit, but because they lose all their turns anyway it doesn't actually matter.

Also, it's probably worth noting that while they're basically the same in terms of press turns, Repel is slightly better than Drain. Though it doesn't become a big issue unless you're fighting DLC bosses or (I think) Fiends, any enemy with a Pierce skill will be able to get past Drain but not Repel. So, e.g. if you've got something that has Ice Pierce and casts an ice spell on you, it'll punch right through Ice Resist, Ice Null, or Ice Drain, but still be reflected by Ice Repel.

Genpei Turtle
Jul 20, 2007

BadAstronaut posted:

EDIT: And I'm guessing that the best way to play Dragon Quest/Warrior III would actually be to play a translated SNES rom rather than the official English translation on the Gameboy Colour? How is the general vibe of DQIII - is it very similar to 4,6 and 9? These are the only ones I played. Loved them though.

DQ3 I'd guess is closest to 6 among that list? You get one hero character, and then populate the rest of your party with a bunch of player-made characters that can be swapped out pretty much whenever you want. The world's broken up into (mostly) little mini-vignettes of whatever area you're currently running around in.

It's a good game, and arguably one of, if not the most influential game when it comes to JRPG development--DQ 1&2 set some of the trends but a lot of JRPG conventions were cemented with 3. Also it had a really colorful release--that's the game where everyone cut school and work the day before release to line up outside of the store (in at least one place, with a line of over 10K people) and there were near-riots the day of release as after the game was sold out, people started mugging each other for their copy, smashing storefronts, etc. They passed a law regulating DQ releases after that.

Genpei Turtle
Jul 20, 2007

Fergus Mac Roich posted:

But the dungeons in ASCII roguelikes ARE interesting, they're the entirety of most of those games :confused:

I love roguelikes as much as anyone, but the dungeons by themselves are only really interesting because of the gameplay mechanics behind them. By themselves they're randomly generated and nothing to write home about. In the context of JRPG mechanics that sort of dungeon is almost aways terrible.

Did Persona 4 do the same thing as Persona 3? I hated Persona 3 and never finished it for the same reasons as above (couldn't stand the walls-of-text/anime dating-sim style and the dungeons were boring and uninspired) and kind of wrote off trying Persona 4 for that reason since I heard it was more of the same, but if they toned down the S-Link walls-of-text dating sim bullshit and had more interesting dungeons I might want to give it a try.

ed: oh hey how did I miss a whole new page?

Genpei Turtle fucked around with this message at 14:57 on Aug 10, 2013

Genpei Turtle
Jul 20, 2007

Stelas posted:

Nope. Basically, the system where you purchase recipes is hosed. Purchasing a recipe will give you a different recipe from the list. In the end, they just put them all up on their site and let people look them up there, since they still work without purchasing the recipe first.

There's a lot of wonky descriptions and typos and bits and pieces around, and I think there were some nastier bugs, but I don't remember what they were. Most of all there's the Working Designs translation, carefully pitched to be as twee as it possibly can be. Ultimately, though... it's just dull. It's the exact same Class of Heroes with a couple of new classes, except they're really not distinctive in any way. Dungeon maps are way too big and empty of unique mechanics for a system where most of the time you'll be hitting autoattack, and battles take so long to get through when you're up against clouds of fifteen enemies.

Even Unchained Blades was better than CoH2, go get that for cheap.

How is Unchained Blades? It looks a little anime-ish but I was looking at it and its sequel on the e-Shop and thinking about getting it. EO4 I played the demo for but wasn't grabbed by it.

Also what's the consensus on the EO1 remake? I haven't downloaded the demo yet but played the original back in the day and thought it was decent.

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Genpei Turtle
Jul 20, 2007

Ibram Gaunt posted:

I'll admit I don't know much about the EO1 remake, but I think I saw chatter that it incorporates alot of the mechanical changes that EO4 brought to the table

What didn't grab you about EO4 speaking of, that alone might decide on if the remake would jive with you or not.

I honestly can't put my finger on it. It was just the demo anyway. There were minor niggles, like I didn't like the presentation/ugly enemy 3D models, but I don't really care about that sort of thing in general. It just seemed...dull, I guess. Don't know how to put it. Odd since I'm a huge fan of dungeon crawlers in general, and liked the first one (the only one I played) well enough. Maybe I ought to put more time into it, though most of my 3DS time recently has been with Rune Factory 4. Which is the world's worst game for OCD completionist-type gamers like myself. :shepface:

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