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Squeezy Farm
Jun 16, 2009
Wait... is ggman a chud too? god dammit....

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Squeezy Farm
Jun 16, 2009

Xerxes17 posted:

lmao you only just realized that GamerGateman is a CHUD? :yum:

i don't keep up with this stuff :shrug:

unsubscribing now either way

Squeezy Farm
Jun 16, 2009

Carpator Diei posted:

If you like Brutal Doom's gameplay, the Project Brutality mod might also be worth checking out; it's basically a Brutal Doom fork that adds a whole bunch of additional monsters, weapons and miscellaneous stuff. Just be aware that while both mods are technically compatible with most WADs, the majority of WADs are very much not designed for that kind of gameplay, so if things get overly difficult it's not necessarily your or the mapper's fault. There is a dedicated Brutal Doom map-pack, but it doesn't have a particularly good reputation regarding map quality, as far as I know.

This. Plus, the Brutal Doom dev is a chud. Switch over immediately IMO.

Squeezy Farm
Jun 16, 2009

Weedle posted:

it's more than "one of the devs" being a chud, the company as a whole was faced with a decision between listening to the people saying to take the homophobic stuff out and listening to the people saying to leave it in, and they ultimately decided that the "leave it in" crowd was right. it's a shame because i was ready to buy the switch version before they flip flopped and threw their lot in with the reactionaries. i wasn't even particularly offended by the actual content, moreso their decision on who was worth listening to

fuuuuuck for real? i missed this and picked it up during a recent steam sale. probably outside the refund window but maybe Valve would understand given the circumstances

Squeezy Farm
Jun 16, 2009

laserghost posted:

In a "store mostly focused on old games" sense, yes. Much less pedonime poo poo pandering to gamergate shitheads, for starters.

Wait... is GOG chuddy? I know there was some kerfuffle about Cyberpunk but I've still been using it for old games :(

Squeezy Farm
Jun 16, 2009

Groovelord Neato posted:

The only good Wolfenstein is Return to Castle Wolfenstein :chaostrump:

(multiplayer)

Squeezy Farm
Jun 16, 2009
huh?

Squeezy Farm
Jun 16, 2009

koren posted:


Extremely cool new quake release today: Reliquary, a rebalance mod and set of two particularly challenging maps.

It's based on copper with a bunch of interesting weapon tweaks to make the player a bit more powerful: The single shotgun has been replaced with a pistol that fires faster and has a tighter choke. The axe does knockback and deals double damage, so you can use it to bully ogres and death knights. Most interestingly, the double barrel shotgun has been replaced with the triple-barrel widowmaker shotgun from AD, but with a lengthy cycle time between shots. It feels a bit lot like doom's SSG and can down a shambler in 5 shots. There's also some tweaks to make the nailgun and explosive weapons a tad more powerful to bring them in line with everything else.

Despite this, the maps are difficult and contain lots of encounters that require some thought and target prioritisation to defuse safely. Ammo and health are balanced on a bit of a knife edge on the higher difficulties and you'll really get bullied about, but the levels are short and monster count low, so it's a lot of fun to keep grinding away for a victory. I hope more maps come out soon.

this is cool. i like the super shotgun change. i was able to clear map 1 on hard first try but it says the difficulty settings were changed so isn’t if that’s actually the “”hard” difficulty.

Squeezy Farm
Jun 16, 2009
agreed on alkaline. those two maps were the standouts to me as well. especially the one by bal. the one ending in the open arena fight against the strogg looking boss was cool too.

a lot of the maps were just a slog... too many enemies without fun or challenging encounters. the map with all the low grav areas was technically impressive (which meant fps dips for em…) but a pain to play, especially when the boss creature drops on you in a tiny room.

Squeezy Farm
Jun 16, 2009
the quake 2 mentions made me look and see what went on with single player mapping there and i played through this. it was a bad about making the path forward clear. at one point i just had to listen to an enemy moving around to pinpoint where i needed to backtrack to. overall enjoyable, but mainly because i was having fun using the railgun again.

i only played the base q2 campaign and that was a while ago. i forgot how much i like the graphics and movement. most of the weapons are satisfying as well. it seems like the mapping never took off like q1, which i guess i'd chalk up to it being less fun to play, hl1 stealing the single player thunder a year later, and multiplayer mods like threewave and action quake being the hot thing.

there doesn't seem to be much in the way of SP total conversions or large map packs for it. maybe someday a modder will come along and give q2 it's own copper mod.... it would definitely benefit from some minor tweaks to the weapons and bestiary.

Squeezy Farm
Jun 16, 2009
I'm pretty sure packaged copy that runs on steam is available in moddb. It's basically abandinware at this point

Squeezy Farm
Jun 16, 2009
Played through Life's End for HL1. I've always been a fan of the alternative perspective setup a lot of the SP mods take and this one is great. It has some funny interludes and the ending doesn't go at all where you'd expect.

My only real complaints are a few of the paths to key items were dark / difficult to find and at least one puzzle required you to find a pushable object a decent way back (and deal with the awful bushing physics to get it to your objective)

~2.5 hours playtime. Recommend checking out if you want a fun, quick dip back in to HL1.

Squeezy Farm
Jun 16, 2009
I beat Black Mesa after taking a break partway through Xen last year. I thought people were exaggerating about it being incredibly long but nope... final opinion on it is that it's a cool game on its own but not a great remake of HL1. Highlights were surface tension and the music (minus the rocky tracks like theone for we've got hostiles). I also liked the texturing and design of the Xen chapters, and the fast runs from gonarch/gargantuas were fun, but the gameplay of plugging in two dozen power cables was awful. That could have been cut way back.

Playing more HL1 mods now and was happy to find there's at least one active community of mappers. I beat TWHL Tower, which is made by ~10 people. The player scales a tower floor by floor, each floor being a micro-level by a single mapper. I've always liked small constraint Quake map jams that force mappers to be creative and this is similar. The maps aren't great (there are a few real stinkers imo...) but it's a nice conceit that allows for a good variety of joke levels, action segments, and design showcases. TWHL Tower only takes 30m to an hour to run through and it'll set you up for the (so far) much improved sequel...

TWHL Tower 2 where you go back DOWN the tower. So far I'm halfway through and it's great. This pack came out in late 2020 and has twice the levels and from what I can see twice the effort put in to it. It's a great mix of action, horror, puzzles, and comedy. It's helped a lot by the mappers having a bit more vertical room for this one. One of the levels is a miniature version of the events of Half Life. Highly recommend checking this map pack out just to see that one.

Squeezy Farm
Jun 16, 2009

Weedle posted:

max payne 1 and 2 are two of my favorite shooters of all time. i finally tried max payne 3 this year and holy cow! it stinks!!

MP3 is epic. The only problem is the unskippable cutscenes preventing me from ever replaying it.

Squeezy Farm
Jun 16, 2009

Serephina posted:

What was this thread's consensus on Strafe? I'm ok with rogue-lite genre blends, but the stream reviews seem to imply that the procgen & skill ceiling are lacking, while it's using 'retro' as an excuse for gfx that where known to be bad at the time (a la SystemShock2). But that's Steam, anyone here played it, know of similar/better games?

It's terrible don't play it

Squeezy Farm
Jun 16, 2009

fortunes run is the one that stood out to me when i scrolled thru their steam sale. hope it turns out good.

Squeezy Farm
Jun 16, 2009
im surprised a lot of you use the mousewheel. it's slow and inaccurate... you should try making individual, easily reachable binds around your movement keys.

e.g., my quake binds i try to match most other games to
code:
bind 1 "impulse 1" //axe
bind 2 "impulse 2" //sg
bind 3 "impulse 3" //ssg
bind f "impulse 4" //nail
bind r "impulse 5" //super nail
bind 4 "impulse 6" //nade
bind q "impulse 7" //rocket
bind e "impulse 8" //lg

Squeezy Farm
Jun 16, 2009

ArfJason posted:

Me its
1 axe
2 sg
3 nail
E ssg
Q rl
R super nail
F lightning
G grenade

If the game has a bfg equivalent thats what usually gets prioritized to G, or if its much stronger and rarer ammo X or C. I cant remember what i use to put rail gun on q3

R stands for railgun imo. I usually put uncommon stuff like bfg or the q3a chain gun on X, C, or Z too. A lot depends on whether the game has leaning, reloading, or needs a toggle crouch (which I always put on X)

Squeezy Farm
Jun 16, 2009
I really can't imagine the movement and speed of Quake working well on a controller. I guess people played it kb only though.....

Squeezy Farm
Jun 16, 2009
i love the idea of easy matchmaking deathmatch for quake 1 but it feels really lovely. the servers are p2p i guess? every shot i took landed where the crosshair was about half a second beforehand and movement was sluggish. especially noticeable when shooting rockets like here where the projectile came out sideways


i guess they used the kex engine for easy cross platform porting but it just doesn't feel right :(

Squeezy Farm
Jun 16, 2009
If so I wonder why they wouldn't base it on QW. It's bad enough I don't have a desire to load the multiplayer back up.

Pipe dream but it would be cool if the netcode was good and they implemented community content like DoomUnity so you could easily hop in to a Team Fortress match...

Squeezy Farm
Jun 16, 2009
:shobon:

Squeezy Farm
Jun 16, 2009

Max Wilco posted:



I just wish I liked Quake more. I've only played through the whole game once, and there don't seem to be as many mods that mix up gameplay like there are for Doom (I know there's a lot of level packs, but I'm not familiar with any gameplay mods).

Yeah there aren't many standalone gameplay overhauls. However a lot of modern map packs make use one of the following:

Copper - minor tweaks to improve the vanilla gameplay. Stuff like better ogre AI and bullets penetrating through enemies

Arcane Dimensions - new weapons and additions to the bestiary as well as themed textures to go with the new monsters

Those both come with built in levels if you wanted to try them. Tbh I don't really go for the big Doom TCs unless there are maps built for them (like Paradise) so idk if that's what you're looking for.

Squeezy Farm
Jun 16, 2009

SPACE HOMOS posted:

lol you don't even need to do that

g_showintromovie 0

For most people having stutter step issues. Disable max framerate, disable vsync. Limit your fps through the driver control panel.

Also, scr_screenscale to make the hud/crosshair not giant.

thank you

Squeezy Farm
Jun 16, 2009
You should use Yamagi for quake 2

Squeezy Farm
Jun 16, 2009

Al Cu Ad Solte posted:

So can this new version of Quake run mods? Like can I toss Quake 1.5 in there?

Maybe but ppl have reported arcane Dimensions maps can crash it. there's no real reason to use this instead of an existing source port.

Squeezy Farm
Jun 16, 2009
This is cool and new to me. Some people have put together an all-in-one Quakeworld Team Fortress client based around FTE Quake. Seems like it's been around for awhile but just recently went in to beta state. From what I can tell it's an "enhanced" continuation of QWTF though I'm not sure of how many gameplay changes were made as I never really played QWTF. All of the HD texture stuff is optional and from jumping around a bit the obvious updates are HUD related like a grenade timer.

It's easy to install and they have set game nights, meaning there could actually be populated games.

https://www.fortressone.org/

Squeezy Farm
Jun 16, 2009
Quake 3 was already "remastered" and still has an active playerbase.

Squeezy Farm
Jun 16, 2009
Finding their footing to properly add all that junk and more to Quake Champions.

Squeezy Farm
Jun 16, 2009
COD1 mp was really good.

Squeezy Farm
Jun 16, 2009
It's a crime that they still charge $20 for Cod+UO so there's no playerbase except for heavily modded zombie servers or whatever. ET you can at least still play on weekend nights.

Squeezy Farm
Jun 16, 2009
https://www.etlegacy.com/

Squeezy Farm
Jun 16, 2009

Grimthwacker posted:

Is there a problem getting things like Arcane Dimensions to work with the new version of Quake? It keeps giving me the "cannot start or run due to incompatibility with 64 bit version of Windows" when I try to launch it. (I'm trying to do it through SLQ btw).

Several AD maps will crash on the new engine. Use a source port like vkquake or quakespasm spiked.

Squeezy Farm
Jun 16, 2009

david_a posted:

So I have to admit that I only played Half-Life once when I got it back in the day. I still have the CD for it. If I want to replay it, should I mess with that version or HL: Source? Didn’t that one have some weird physics bugs?

Don't play HL Source. And like the guy above said the cdkey will get you HL + expansions on Steam if it's not a secondhand / already used key. Do that instead of trying to get the original install running because there have been bug fixes and modernizations since 1998.

Squeezy Farm
Jun 16, 2009
https://www.runthinkshootlive.com/hof-table/ is a good resource if you're looking for good Half Life mods.

Squeezy Farm
Jun 16, 2009
any one know what engine the arthur game is on?

Squeezy Farm
Jun 16, 2009
Arthurian Legacy is cool but seems a little shallow. THere are a ton of "belt" items which i've never liked because the inventory selection is always clunky enough that I end up only using healing items out of combat. I'm only in to the third level but encounters have been 2-3 enemies max and they seem to insta-aggro when you're near, so you can't play too sneaky. Engage with ranged weapons until they're close and if they make it to you (the hatchets do a lot of damage) do a little berserk fist style backpedaling to finish them.

It doesn't run great either (hovers around 50-80 fps which stinks when you're used to Doom/Quake at 144+) and with how it looks and plays it seems like they ought to have used gzdoom.

Squeezy Farm
Jun 16, 2009

repiv posted:

DUSK PC and Ultrakill updates dropping today

https://twitter.com/DaveOshry/status/1453684363179139078

C) None of the above

Squeezy Farm
Jun 16, 2009

cool. i had fun with this a few years ago. decent knockoff of the specialists but not many people playing.

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Squeezy Farm
Jun 16, 2009
Halo has always had weapon pickups and powerups on timers is whether or not it's an arena FPS depends on if your definition requires fast movement mechanics like bunny hopping and a focus on 1v1 I guess.

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