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Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Punch Rockgroin posted:

fakeedit: Just saw that the OP mentioned Dark Forces. I didn't even know there was a sequel.

It has three sequels, but you would never know because they have the least consistent naming scheme since Rambo:

http://en.wikipedia.org/wiki/Star_Wars:_Jedi_Knight_(series)

If you're a Dark Forces fan, and you haven't played Dark Forces II yet, oh MAN are you in for a treat. Dark Forces was great, but the next in the series takes it to a whole other level.

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Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Cream-of-Plenty posted:

A test version of Brutal Doom v0.13 has been posted for Skulltag. New changes include:

Changelog:

- Invulnerability Sphere will not loose it's effects after performing a fatality (Thanks to jpalomo for finding the solution.)
- Removed plasma ball splash damage.

Thank the Lord!

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.
What does it mean if, when I run the Death Wish shortcut, DOSBox starts and then disappears and nothing happens? Usually I can play Blood using DOSBox so I don't get it. It's in C:\Program Files (x86)\GOG.com\One Unit Whole Blood

I want to play the new Blood :(

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Dominic White posted:

Ooh, neat - looks like the Worst Mod Of 2010 is getting a major update next week. There's even a teaser trailer up.

Looks drat good.

Wow there is a LOT of content from Strife in this game. :swoon:

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.
I have no idea how I passed the shareware version of Duke Nukem 3D on Come Get Some without strafing or using the mouse when I was 11 or 12. It seems so hard to me now. I must have gotten worse at playing FPSs as I aged. Or just less patient.

I did play Blood the other day with no mouse. I used WASD to move and the arrow keys to turn. So basically normal modern controls but with arrow keys instead of the mouse x-axis and no looking up or down. It wasn't too bad but it still seems wrong.

I started using the mouse the "modern" way while playing Unreal. I read in the manual or somewhere that they recommended using the mouse and the number pad, so that's what I did until I got Half-Life, which had WASD by default. Now that's all I use. But the first few times I played Unreal, I didn't use the mouse. It was hilarious. I was so clumsy. I knew something was wrong with my control method when I had to ask my friend to aim for me at an enemy that was shooting me while I tried to avoid sliding down a slope into lava.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Gargonovitch posted:

I don't know how we ended up with this control scheme, but everyone in my family uses it.

Forward (left click)
Back (right click)
Strafe Left (S)
Strafe Right (D)
Fire (V)
Alt-fire (B)
Jump (Space)
Run (Shift)
Crouch (Ctrl)
Use (Usually F for my brothers, I like my Performance MX's thumb trigger)

Sounds weird, but it's absolute magic. My hands get super cramped with WASD, but if you just put your pinky on shift your other fingers will rest on s, d, and v naturally. And you have quicker access to more hotkeys.
Also works on keyboard only games if they let you rebind controls.

At first I thought you were crazy but this actually sounds pretty ergonomic, especially if you're using a laptop where the keyboard is fixed to the monitor and using WASD would require bending your wrist sideways.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

That Ignorant Sap posted:

There's also no new weapons or monsters or anything. Some new wall textures here and there.
The levels can be brutal compared to Doom 2. One of my favorites is in Plutonia. You step off the starting platform and a wall lowers, revealing a dozen Archviles held in place. You leave the room and they all teleport away. Now you're in a claustrophobic wooden maze and hear them all around you. All while the "Bunny" music is playing. Awesome.

That level is brilliantly clever and scared the crap out of me. It totally changes the game when the enemies are all on alert, they could be anywhere, they can hurt you really badly, and you're in a maze.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Kazvall posted:

People still play this, and they will gently caress your rear end so hard you'll think you're doing the loving. Also, weirdly enough the RP servers still have people.

I think I last played the Specialists in 2009 and was amazed that a) people still played it but b) they mostly roleplayed. I guess they needed a way to keep the game interesting, but didn't want to just start playing a different game. I've never roleplayed before but I guess it must be pretty drat fun...

I also played Firearms around that time. At any given time, there would be four servers and 0 players, but if you joined one of the servers at the right time of day, eventually someone would join you. And then someone else, etc. I think the biggest game I was in that year had seven players but it was fun as hell.

I used to play both those games when they were at their most popular, and it is so strange playing them now ('now' meaning 2009 gaaah where did the time go). It feels like I'm returning to my hometown after many years away, and it's deserted except somewhere in the ruins is a secret society who I need to learn how to contact. It's pretty amazing that people still play these games that haven't been updated in half a decade or more, and these aren't even popular retail games - they're amateur gameplay mods for a popular retail game.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

x!te bike posted:

I played all the games in the OP an whole lot and they're very good. I recommend everyone check them out.

Oh alright, I'll check out this "doom nukem" you guys keep talking about.

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

WickedIcon posted:

So Strife is an utter bastard of a game (seriously, what the hell, making one of the first sidequests make the game unwinnable is a dick move straight out of Sierra games) but I love it anyways. I really can't think of anything else quite like it, it's a bizarre hybrid of Deus Ex and Zeno Clash that predates both by 5 and 10+ years respectively.

I love Strife. I discovered it a couple of years ago, expecting that its lack of fame was due to mediocrity, but man, that game was way ahead of its time in terms of gameplay. Not so much in terms of graphics, which sadly is probably why no one played it.

And yea, it's full of dick moves. You can skip a large portion of the game depending on a choice you make near the middle (I won't spoil it, but let's just say the game earned it's tagline "Trust no one"). And I'm not talking Super Mario style "congratulations you warp to World 4!" I mean you miss out on over an eighth of the game you wouldn't normally even know was there. This part of the game, and the early sidequest you mentioned, made me realize why the choices that, e.g., Deus Ex gives the player do not cause significant changes later in the game, and why the people complaining about that in Deus Ex don't know what they're talking about.

Having said that, the fact that a large part of the game was basically optional is kind of cool. It's kind of like the secret levels that other games of that era had, except Strife uses it to reward the player's choices. Pretty clever, actually. And anyone who can make a Doom engine game in the mid-90's where players are faced with important decisions has earned my applause.

Strife is generally hard as the dickens, though. I never did pass the final boss. And I recall the other bosses being harder than anything in Doom or Duke Nukem 3D. Between this, the graphics, and the Sierra level of dickishness, I can see why this wasn't a best-seller. It's definitely a "gamer's game".

edit: oh god and the big Inquisitor robots. Those were so hard. scared the crap out of me. I just read on doomwiki.org that apparently explosives don't fare well against them, so maybe that's why I found them so difficult... I remember one of my tactics was dropping grenades near them when they're somewhere below me.

Hammsturabi fucked around with this message at 22:44 on Jun 28, 2012

Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Cephalectomy posted:

I think a lot of the newer fangled FPS game staples is a mix of them not wanting to risk money on trying new(or old) things, and the generation playing games now just wouldn't get the style of games like doom and quake and duke3d anymore. They seem to cater more to the type of person who gets home from work, or classes, or whatever and just wants to plop down on their couch and shoot some virtual mans without thinking too much about it. Ammo and health management, and trick movements and all of the other things that made older shooters fast and visceral just arent appealing to most people that like their halos and call of duties.

I never thought I would see the day when Doom, Quake, and Duke 3d would be said to require "thinking" and "management" but here we are and I unfortunately can't disagree with you. Those used to be the games I'd play when I wanted to turn my brain off and just blast some guys, as opposed to more cerebral genres like RPGs, sims, and strategy games. But I guess game designers have come a long way since then in perfecting the process of making mindless FPSs.

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Hammsturabi
Dec 25, 2003
Law 54: If a house collapses, and the owners hamster should die, the builders hamster shall be put to death.

Chinese Tony Danza posted:

2.) Why do your hand and the gun both look like they're 3D models?

Because he couldn't manage to make them look like 2D sprites! :v:

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