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Oxxidation posted:Of course Aigis shows up again. Maybe we'll get an Aigis Reflector joke.
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# ¿ Oct 29, 2011 02:47 |
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# ¿ May 13, 2024 23:02 |
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Put in Jack Frost, obviously.
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# ¿ Jul 22, 2012 17:36 |
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Lynx Winters posted:I'm not going to tell anyone to buy something or not but really you should not look at this as a Persona game. It's a fighting game that happens to have Persona characters. It's also a really good fighting game and it's actually not hard to learn at all. Yeah everything I've read points at this being the case. The story mode stuff is just going to be frustrating for people who don't enjoy fighting games (and will likely be on youtube in two weeks tops anyway). This doesn't mean "goes to tournaments and wins all the money" necessarily, but if you don't like doing quarter circle motions to throw projectiles there's a good chance this game won't really be that fun for you unless you just love jokes about Kanji's sexuality so much that nothing can diminish your enjoyment.
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# ¿ Aug 5, 2012 21:31 |
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JackDarko posted:I'm going to be getting this game on Tuesday for the PS3 if anybody wants to destroy me ( i'm terrible at fighters ) my ps3 account is NotAntagonist. I'll play you if you're east coast, I'm too big of a baby to deal with lag
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# ¿ Aug 6, 2012 01:00 |
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Zexerous posted:So I just made a challonge page for Tuesday night for PS3 if there's enough interest. I can stream the whole thing no problem. I'm not sure on what time you were thinking but if it's 7:30 EST or later I'd be down.
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# ¿ Aug 6, 2012 03:06 |
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Have they said how you actually get the different commentators?
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# ¿ Aug 6, 2012 22:43 |
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I know it's just day 1 but gently caress Circus Bear
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# ¿ Aug 8, 2012 06:41 |
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Jmcrofts posted:You have to chain it REALLY fast. You can do 5a 2b on crouchers as well and IMO it's an easier link. Yeah but then you don't hear cool mic static and the fantastic "WANT SOME?!".
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# ¿ Aug 9, 2012 08:03 |
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Buhbuhj posted:I've been using "Kaboom!Liberating My rear end!" but I was hoping to get something to do with tsundere or moe. I think "My rear end!" is gonna get a lot of mileage once everyone unlocks it. For now though I'm just sticking with cute stuff like my boy Kanji and rockin "Foamy Orange Cream Soda"
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# ¿ Aug 9, 2012 19:29 |
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Dogbutt posted:The only thing I'm kinda disappointed about the game is that there are no new playable characters. I thought heard somewhere that the console version was going to be drowning in new people! I'm sorta glad it doesn't, it really has the perfect amount of characters/matchups right now for a 1v1 game. Granted I've literally never played a Persona game so I'm not missing my favorite character, but yeah.
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# ¿ Aug 11, 2012 00:02 |
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What are my options as Kanji when I land a fatal counter 5C? It seems too far to do anything with barring OMC shenanigans and even then I'm not sure.
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# ¿ Aug 11, 2012 06:44 |
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darealkooky posted:I could complain about how kanji's dp is really silly and basically forces me to sit there and get grabbed, but that's probably more just grapples being my kryptonyte Short hop the grab, or just poke at him if he gets close enough. Yu's normals are a lot faster than Kanji's longer range C attacks, and outrange his A and B attacks pretty well. You can also do Raging Lion or Swift Strike, or even just B+D him. It's actually pretty hard to grab someone off paralyze, since that's exactly what they're expecting you to do and will make every effort to avoid the situation (which is why you'll see a lot of better Kanjis walk up and bait B+Ds and stuff because people get really nervous in that situation).
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# ¿ Aug 12, 2012 03:23 |
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axleblaze posted:It's a counter, and I think the person needs to hit you three times for it to activate. This is correct, but there's two pieces of weirdness to it. 1) The hits it absorbs last the entire round. So say you counter two hits, like from Kanji's qcf+B for example, but he's smart enough to hit swing again so the super fades. If you get 100 meter again (hardly a difficult feat for Liz), you can do the super again and only need to absorb a single hit to have it activate. 2) It isn't an unblockable effect. If your opponent is in a neutral state when the counter goes off, it doesn't actually hit them. So say you absorb three meteors from Chie's super, but she didn't actually run after you or attack you and instead just stood back, your IK would activate but not actually do anything.
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# ¿ Aug 13, 2012 00:09 |
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Hyun. posted:There is no 'rematch' option. You have to go back to character select every single time. This means three load screens between matches. This is dumb as hell. Yeah this, I have no idea how this happened.
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# ¿ Aug 13, 2012 02:21 |
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The IKs are funny and cute to throw out against your friends who don't know what a particular character's looks like yet. Other than that they pretty much don't matter, but I totally expect one to claim a match at a big tournament some time and make everyone in the stream get pissed. I'd rather they had given characters taunts and respects like GG had.
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# ¿ Aug 13, 2012 03:23 |
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MY ANIME GF posted:Everyone online is free to circus bear lol what a joke i think so few people play teddie that no one knows what the gently caress it does and most people won't go on dustloop and go "oh it's unblockable, whoops." that said once you know "it comes from either side and is unblockable, super jump you dummy" it becomes sorta easy since no one ever sets it up with items online.
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# ¿ Aug 24, 2012 18:36 |
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Dr Pepper posted:Wait you mean people didn't figure this out on their own after the first time? Well not everyone just stands still and blocks. Sometimes you might try to jump over it and assume it's air unblockable if you didn't completely avoid it. Or try your own super against it and assume it's projectile invulnerable. Or maybe you're just stupid and assume it hits low/overhead for god knows what reason. My point was that I've seen one (1) Teddie other than my friends I play with regularly (and zero Yosukes period, actually), so if you're doing any of those things and don't see another Teddie for a week (and if he throws a hail mary Circus Bear) then it's pretty easy to forget what you may or may not have learned until it's too late.
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# ¿ Aug 24, 2012 19:56 |
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Heroic Yoshimitsu posted:Mitsuru only has two charge moves, she doesn't even have any charge supers or whatever. Is she really a charge character? Also, SLabrys also has a charge move.
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# ¿ Aug 31, 2012 20:11 |
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Bebopaloobop posted:Let's just make fighting games really boring and homogenous this is a good idea. I don't think either should be removed, but I think we can look at some games as examples of doing things in new (maybe better? maybe not?) ways. Like Cerebella's 360 detection in Skullgirls, I loving love that poo poo and it made her a lot more enjoyable to play, though that then raises balance questions. Also gently caress the pretzel, I give no fucks that poo poo is vile.
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# ¿ Aug 31, 2012 21:42 |
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OmegaGoo posted:Unless you have tiny fingers, they only really hard button combinations are anything involving A and C without B (assuming default pad controls). Just jam those combinations on a shoulder button, and ta-da. Yeah, or if you're on a stick you can do something like A C D B or whatever. It helped me a ton.
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# ¿ Sep 1, 2012 00:58 |
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Anyone on the east coast/michigan want to play some sets? Add me @ countblanc on PSN. e: note i'm bad
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# ¿ Sep 14, 2012 05:16 |
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Why in the world would they not release a changelog?
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# ¿ Sep 28, 2012 22:09 |
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Gutcruncher posted:Yesterday I didnt fight a ragequitter, but someone who would refuse to fight me ever again, constantly quitting and re-searching for a match. I had a guy like that a few weeks back, but it was particularly strange because he actually beat me (and it was a close match, so it wasn't like he was way out of my league). I guess he just hated the Kanji mirror?
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# ¿ Oct 4, 2012 00:46 |
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I'll be playing more soon since I'm moving to a place with an actual scene in a month, feel free to add me on PSN @ Countblanc
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# ¿ Nov 11, 2012 23:05 |
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Mr. Fun posted:Good games to countblanc tonight, have you played jmcrofts? You could learn some good Kanji tech from him. I haven't actually! And yeah GGs. I'm usually a bit more on the ball, but I haven't had a chance to really sink my teeth into the game since Youmacon a few weeks ago so I'm a bit out of practice. I'm hardly good, but trust me, I generally don't do walk up raw command grab haha. Also does Kanji's 5A really not come out fast enough to beat your 5D, or was that just online shenanigans? I was pretty sure I was hitting it in time, but I really don't know the matchup at all.
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# ¿ Nov 29, 2012 04:25 |
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Mr. Fun posted:Depends on the situation. If you block 5C and I do 5D, you beat it pretty consistently, but if I hit with 5C and then do 5D as far as I know no normals will beat it. I also cancel 5C on one hit instead of two to try and gently caress up your timing sometimes, so that could be it. Oh word, I didn't even know you could cancel it. Thanks. Also your PSN name is really similar to one of my friend's who plays and I was confused why he was suddenly playing Elizabeth and like ten times as good as when I played him a few weeks back, whoops. e: adding ya
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# ¿ Nov 29, 2012 04:31 |
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CaptainPoopsock posted:I'm going to go through and add some of you dudes that still play. I really want to get back into this. If anyone's going to be around this weekend I'll be up for a few rounds. Maybe we can get a room going or something. I'm super rusty and am probably going to get destroyed but it's all in good fun. I'm one of those weirdos who doesn't like lobbies because I get bored if I have to wait my turn, but if you want to play some sets I'd be down later this weekend. PSN Countblanc
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# ¿ Nov 30, 2012 22:49 |
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Mr. Fun posted:You should be warned that those are by far the two hardest characters to win with. I'd argue that Yosuke is harder to use effectively than Elizabeth, assuming he's playing against people of similar skill levels.
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# ¿ Dec 1, 2012 01:31 |
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Zetta_Slow posted:Is there any point at all in charging Kanji's moves? Are they just fake outs? I've used them a few times to trick people into a back jump, but other than the air one, I don't see the point of the charging. They don't get extra properties from charging, if that's what you mean. Also ggs jmcrofts. Was that your first game ever as teddie because somehow I feel like I was getting the ol sandbag for a while there
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# ¿ Dec 4, 2012 05:30 |
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It's fine, no worries. During our kanji matches I'd notice you beating my 2B with jC and then for the next match remember not to 2B, and then completely forget by the match after that. Whoops.
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# ¿ Dec 4, 2012 05:41 |
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Jmcrofts posted:The best way to deal with Kanjis fishing for 2b with jC is just to go up in the air after him. A lot of characters can get a counterhit AA which combos into good damage. Your kanji is pretty good but you need to air tackle less (and I need to fall for it less ) Yeah I know, I'll have good streaks where I only use it with proper traps, but then I get beaten once or twice and my mind goes to poo poo and suddenly I'm using it every time I jump and getting blown up for it. Is there an easy way out of that delayed Cruel Attack into command grab other than not teching? I tried DPing and using the D grab and both got beaten.
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# ¿ Dec 4, 2012 05:57 |
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Zetta_Slow posted:THIS. I always go to poo poo when I get beaten and end up spamming my furious or the air grab. I'm also having problems linking the air combos. I may just give up and use all outs into D and the 2B it, if that works... People generally use it to mean your furious action, since they're often DP-esque (Yu's being the most obvious, but they're generally at least partially invincible or just general "get out free" high risk options).
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# ¿ Dec 4, 2012 07:00 |
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Zetta_Slow posted:Wait, does Kanji have any options on his all out attack with D? Or is only the air C command grab combo it? The Practical Kanji Combo vid on youtube has one option.
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# ¿ Dec 4, 2012 20:26 |
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I really like the size of the cast so I wouldn't really be torn up about them just rebalancing a bit instead of adding more characters. Though I guess it probably doesn't help that I've never played a Persona game so I don't really care about the characters beyond what they do in P4A.
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# ¿ Dec 8, 2012 23:55 |
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Mumblyfish posted:50 online matches played, and still Grade F-. That must be an absolute record for sheer suck. Yeesh! Question: Is there some trick to doing quarter-circle inputs online? I can manage them offline like... 90% of the time. Maybe half the time if it's double quarter-circle. Online, though? Basically never. I've had a couple of flukes, but nothing reliable. There's a good chance you're just panicking. It's easy to do poo poo in training mode, but when you actually get thrown into a match you need to focus on so much poo poo that it's easy to let your execution slide. Just keep doing stuff until that 90% becomes a 99%, and keep playing matches. If I had to offer any more concrete advice it'd be to focus on your execution during matches and less about actually winning, but just drilling motions for a while isn't a bad idea.
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# ¿ Dec 9, 2012 23:47 |
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The only offline mode worth a drat is Training Mode (and maybe whatever the one is that teaches you some basic combos), to be honest. Fighting Game AI reads your inputs and reacts in really unnatural ways most of the time, so it really isn't worth much beyond getting used to hit confirming random hits into full combos, and you can practice those better in real matches if you don't mind losing a lot.
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# ¿ Dec 9, 2012 23:54 |
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P4A seems really complicated because it has the Arcsys touch of having a million little systems in the game, but actually playing it is pretty simple compared to tons of other games. P4A is a fine choice for learning, and it's all really pretty so that helps.
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# ¿ Dec 10, 2012 01:41 |
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Zetta_Slow posted:So, I just uploaded another ranked video last night, and would love some tips about what to fix, and what I'm doing wrong here and there. In your opinions, what is the best followup to a non ch 2b, I just stick with 236C 236B, but there must be something else. Like me, you use a few too many air dives, try to cut back on them. Like during the first match you paralyze the other player and then just airdive (and it works for god knows what reason), and then you do the same thing but without the paralyzation against the Naoto who counters it. Also, during that same Naoto match, you end with a follow up Cruel Attack when you had enough meter to do the ex version. It didn't end up mattering, but there's really no reason not to just confirm the kill with the meter. e: I think you would have got the kill during the first Labyrs match too with an EX cruel attack. Also, make sure to learn the super grab full screen follow ups, EX dive is the easiest if you have the meter. You might know them already but you didn't even attempt it in the Labrys fight so I wasn't sure. Countblanc fucked around with this message at 19:32 on Dec 11, 2012 |
# ¿ Dec 11, 2012 19:28 |
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Maid posted:I picked up this game like a week ago and I've been playing with a small group of guys from #vita, but I'm at like 0 and 8 despite spending a lot of time (admittedly) in challenge mode. I've tried out just about every character and while Kanji is a lot of fun to play as, I still can't get my poo poo together enough to win a match. I've taken a few rounds but well uh... Just as a heads up, 0:8 is a pretty small sample. I have something close to 400 games under my belt online and probably 150-200 in person, and am still completely awful (though I also have zero fighting game experience outside of half a year of melty blood). This isn't to discourage you, quite the opposite; Losing your first 8 games is basically nothing to be ashamed of at all. Unfortunately I don't have nearly as much useful information as the dude who posted that amazing Yosuke post, but the Kanji page on the Dustloop wiki might be a good place to start!
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# ¿ Dec 18, 2012 03:43 |
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# ¿ May 13, 2024 23:02 |
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apple posted:I recorded a set against a Liz the other day, with commentary even, so you can see what I do against her: This is really cool, thanks
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# ¿ Dec 19, 2012 18:46 |