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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

SRM posted:

The aesthetic of 40k is one of my favorite things about it, and why 99% of "not-40k" models fall completely flat for me. Victoria Lamb is pretty much the only person who gets it right as far as I'm concerned.

...I'd say 3D printing would help, but then there has to be actual interest in the game, and not just old guard with one or two new converts playing it.

That said, them ships! I love them.

And visual style is one of the reasons why it's so hard to proxy 40K right. Sure, you can get with pretty much anything in the Guard (and actual anything if you get lasguns or quality not!lasguns), but it doesn't really work well with the other factions. Dreamforge please!

Also, the OP might need some updates, what with GW having ditched the specialist games, many of the links don't work anymore.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

goatface posted:

3d printing would produce a lot more ships, but wouldn't make GW any money so they're not interested.

I think a lot of the OP is forever lost after they pulled any and all mentions of "legacy" games from their website a few months ago.

Oh, I meant more in the way of Shapeways. I guess I'm going with the tired old spiel that widespread 3D printing is going to kill GW, yadda yadda yadda.

And yeah, any and all links to can now be replaced with "find PDF online". A shame, I wanted to read about Gorka Morka a little.

By the way, what's the local opinion on Inquisimunda? I've only ever read the rules and I don't like it at all.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Siivola posted:

If you're interested in paying through your nose for some tiny huge spaceships, there's a guy called Armand on Shapeways who makes pretty cool stuff.

Told ya so! One thing I love about Shapeways are all the brand name dodging... names people come up with.

EDIT: Is he literally printing them out of crack? Those prices :stare:


ineptmule posted:

The excellent online resource YakTribe has a collected 'vault' of resources for Necromunda, GorkaMorka and Mordheim, including original rulebooks and loads of extra bits and pieces. It's basically Yakromunda version 2, if any of you old hands remember that.

There is also a gang/campaign management tool for Necromunda, with versions for GoMo and Mordheim coming soon.

Finally, the forum has a pretty great community of Necromunda players and a (slowly) growing community for the other games.

I definitely think something about YakTribe should go in the OP.

That is extremely useful, oh wow. I thank you, piggie with red booties.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
GorkaMorka should definitely be more popular. If you have Boyz and some Buggies, you can play it (and you should play it). Unlike most other specialist games.
(on a semi related topic: Heralds of Ruin have the best Kill Team rules and anybody who says otherwise is a tiny commie mutant traitor).

Some spergin' aside: how do people deal with models in Campaigns getting new gear not shown on the model? Magnets? Being swell enough people not to care about poo poo like that not appearing on the model?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Yeah, specialists are rad, wish I had known that before I started getting doods for regular 40K (and dropping it after some of the new rulebooks)

I thought that your character could get an indefinite number of Guns in Necromunda (and 2 in GoMo), as well as changing them, so I considered it to be a bit of mess... and my sense of verisimilitude kicks in. Probably because more than anything, what attracts me to TT gaming is how cool everything looks like... when it's painted and presented on tables that border art pieces.

I guess it would be possible to magnetize guns and bionics... and I guess butt replacements are an option, right? Magnetized ork butts?

Hopefully, Mordheim videogame won't suck and I won't have to worry about stuff like that.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

The Supreme Court posted:

I think it's absolutely ripe for a miniatures company to produce a set of base gangers, equipment and weapons specifically designed to be magnetized and changeable throughout a campaign, but it sounds like it'd be complicated and expensive. I bought a box of the new Warhammer storm troopers with the intent of doing this, as they've got hundreds of options, but haven't got around to it yet.

Edit: tempestuous scionsbox set. Check out those sprues! More than enough for a full gangs possible equipment in one box, but it's £25 for five models.

Well, those easy assemble 3-part (or how many exactly, don't remember) Marines wouldn't be too hard to magneticize, and most Marine firearms are big enough for magnets, so that would be a solution. Unless you really like dynamic poses. You can also have one magnet on the back, for additional weapons, but that's probably hard to make if you want capes and stuff, like with the Dark Vengeance cultists.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Panzeh posted:

Having smaller games to give people a cheaper in to play with their models is a good idea and thusly not something GW will ever do.

Inquisimunda is a really good idea it's just not very well implemented, not that GW could write it any better.

Inquisimunda is extremely poo poo in execution. Necromunda has a relatively simple army building plan, because you have four types of troops (Leaders, Gangers, Youths, Heavies) and a weapons that are basically shared across the board. Inquisimunda throws that through the window in favor of making Guard teams of psykers and mutants, and making up a team for every faction ever, including the loving Hrud.

If you want to play skirmish-ish level, I'd say try the Heralds of Ruin Kill Team rules. Teams of up to 25 (35 if IG) models, mostly troop choices lead by a beefed up sarge equivalent, and some elites/heavy support. It's great.

But the thing about skirmish level games is that you can hardly force the existing customers to buy more and more minis, because, well, there aren't that many to begin with, plus it's hard to push vehicles (especially superheavies). At the same, if you're not making super special factions for your skirmish level game (like Necromunda), you can't sell them at extortionate prices, because people can use regular troop minis (like in GorkaMorka, Mordheim and fore mentioned Kill Team).

Epic has one extra reason to get dropped: it the cheap way to have mass battles and makes Apocalypse redundant.

Current GW plan seems to be "fleece the existing customers" instead of "attract new people", because that's hard.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ineptmule posted:

Do you mean that Inquisimunda, being rooted in Necro, is ruined by all that poorly-designed variety being shoehorned into a relatively constrained game. If that's your argument I agree.

Or are you suggesting that games which have a limited selection of options and common ranges of wargear are better? If so, I totally disagree.

Mostly this, yes. Mord/Necro/GoMo have a very elegant system where you have few varieties of troops and a lot of options to kit them out. Just lovely. I would definitely make a 100pts character in Kill Team if the meta wasn't "dudes before guns".

Infinity can't do a campaign well because of their fixed quality troops being very rigidly balanced against each other, something that letting them get access to a wider variety of guns and gears would upset. Though I think that having a system with values raging 1-20 is a lot easier than one where 1-4 is cover the whole spectrum of human capability and everything higher is stuff of legends.


Panzeh posted:

I mean yeah if you're desperate to play a small game, you can play kill team but it's still the 40k ruleset and it doesn't really make for good skirmish gaming.

Are you referring to vanilla KT or HoR?

Also, there's not much choice if you want to play Space Marines. Unless you're willing to convert the rules to, say, Infinity...

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

SRM posted:

I dig my Goliaths

Those look real neat! The lasguns are a little strange, tho. Conversions or just old?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Pierzak posted:

And this poo poo right here is why I absolutely refuse to play any self-made units. Lack of rifle or not, that costs at least 70 points before ATSKNF/Asstartes armor doing who knows what.

This is quite the same reaction that I got on /tg/. I only made it as a mock up (still took a bloody long time) with 0 thought put into balance: ATSKNF/Astartes Armor are there just so they could look fluffy, for one. Kind of disheartening to see the bloody rage it induces.


Numlock posted:

There is Tomorrow's War which is a new and fairly cool looking skirmish rule-set which had about half a dozen 40K conversions floating around last I checked.

Sure these are fan-made conversions (mostly just to stat out your mans and give them point costs in the game's system) but the great thing is that you can just change whatever you and your gaming partners don't like.

...everyone upcheezes their dudes to invincibility?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Pierzak posted:

I think the most balanced approach I've seen was Epic (E:Armageddon I think): SM feel like elite special forces, with top tactics and training, they're obviously superior in any kind of equal engagement, but they lack the straight force of the Imperial Guard and they're always outnumbered. If I had to compare this to Infinity, the closest thing would be CA fighting against a horde spam Ariadna army.

The idea that I want Space Marines inside Infinity The Setting was also suprising to me when I posted it on /tg/. Maybe that's lack of communications or people assuming the worst (not like I can blame you for that, I always assume the worst). But no, I don't want to 40K in Infinity the Setting because, well, why? Crossovers are evil!

I do like your last point. The problem with posterboy Marines is that GW wants to sell a whole lot of them, so they're not that powerful and everybody has them. Doesn't look like an elite, super powered force of masterful warriors. Unfortunately, I can't image how that can be done: how do you show them powerful and awesome (but without making them easy mode) yet requiring skill to use (wihout making them into glass cannons)? I really don't know.

Tho I would like to see Marines closer to lore/Movie Marines, but that's untenable withing 300 pts Infinity. Reasonably priced fluffy marine would be a 150pts Avatar+ monstrosity.

Probably one of the reasons why I don't have a miniature games kickstarter in the works!

At any rate: sorry! :ohdear:


SRM posted:

They're the ones that came with the metal Goliaths back in the day, I like the look of them. The angled magazines are neat bits.

Goliaths can take bolters as basic weapons, so I got a bunch. I had one of those territories that let you ignore your first ammo roll (it's been a little while) so ammo was seldom a problem. The guy with just a bolter (Cocktail Weenie, the only juve to survive my first game who later went on to become gang champion) has BS5 and a telescopic sight on that bolter, and he has gotten at least 3 confirmed kills with that bolter. I love my boltguns.

The barrel:receiver ration is kind of weird.

Bolters are capricious about their ammo rolls, right? Lowest bidder underworld quality and whatnot.


Wolfsbane posted:

The other thing with full thrust was that the different types of human all had the same technology, so the differences between fleets were purely there for flavour. If you really want to steal another faction's units there's nothing to stop you putting together a fleet of the most OP ships in the game (except, as mentioned, you will quickly run out of friends). That's without even doing blatant cheese like putting all the guns on one side of the ship (because you can flip upside down whenever you want).

Still a really fun game though.

I think someone mentioned that early 40K "make your own vehicle" rules were also a little crazy in regards to the stuff you could make.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Like Bonito points out, Marines are really really cool in fluff, so it's a pain in the rear end to show them on the battlefield.

And I just found out basically nobody plays specialist games in my home LGS. :argh:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ElBrak posted:

Play BFG with me on VASSAL, that's almost the same! :v:

Point me to material and tutorials, and I'll attempt not to cry
(VASSAL is one those things I always wanted to try, but was a little intimidated by use)

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I wish I could be as excited as you guys. I don't like the system much and would have prefered isometric dice rolling, but I guess this makes the game accessible :shobon:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Yeah, I kind of expected more dudes (as in a pair of heroes and some henchmen) while isometric dice rolling would be easier on the engine, wouldn't put you close to the somewhat not exciting graphics, help mask the "missing at point blank range" and "attacks are basically just flailing at a dude" stuff, as well as do away with the health bars. I'm really oddly upset about the healthbars.

Then again, I like Focus as a publisher and I've only experienced good (not necessarily great) AA games from their roster. Maybe everything will be OK. Praise Sigmar, kill heretic, roll in money.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Moving away from rules would help to sell it to Joe Blowjob and Jane...uh...Pants. Showing all the dice rolling to someone who isn't familiar to the rules would likely scare them away. Now it's all running around, hit percentage and stuff. Smooth and not scary.

Maybe even good, in the end.

I'd say that seeing how this works, a TT version is unlikely to be in game.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Peroxide Cowboy posted:

Devs have said that your warband will consist of ten units and you will have as a reserve five more units.

Phew. Thanks! Now, to hope that the games succeeds and leads to Necromunda. Or Gorkamorka.

I wonder if other warbands will be released as DLC, or as in clumps, like with BB game editions.


Panzeh posted:

I wonder if they'll fix the problem where low end gear is too expensive, resulting in a bunch of random dudes with clubs comprising most henchmen while heroes with their better statlines get the real stuff.

Like anyone would pay to get a dirty peasant armed at the expense of their own arms.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Nebalebadingdong posted:

They're probably gunning for cross over interest from all the WFB stuff that's been coming out lately

Ditto on that.

Plus, I've eard people bitch about Unity a lot, in as muc that unity already runs like console ready.

On the flip side, it's better for idea/gameplay over visuals. I mean, Wasteland 2 isn't pretty, but that's OK. No need to slug it out with Inquisition or Wild Hunt.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I doubt there's going to be a plot driven campaign. Then again, do you need one in Mordheim? Fight other warbands, get warpstone, retire a sexy scarred man (...I don't know what the goal of Sisters of Sigmar is). Kind of like SP championships in BB.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ineptmule posted:

I'm about worried that 'every warband gets a big guy'. Those who've played the Alpha, does it seem like it's a no-brained to take them? Because I hope there are times when you wouldn't.

I do hope this is not the case. Maybe I want to run the team without a horrible looking spawn.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Zakka posted:

I found this really informative video with the developer talking about the game while playing: http://www.twitch.tv/focushomeinteractive/b/590892631

E: The game looks really, really cool!

"Each campaign has it's own storyline". Well, I'm sold, I guess!

I also the small detail that failure/success of a jump is only displayed in the middle of the jump, and not instantly when you press the button. It's fun to see the Skaven flop.

JcDent fucked around with this message at 05:20 on Nov 22, 2014

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Forums Terrorist posted:

Well, people were talking about tournaments, and I found the BFG Vassal module recently. Since then I'd been thinking that it'd be neat to do a persistent BFG campaign with Vassal through a TGR thread. Have an objective, an overmap, some rough factions and first side to reach their objective wins bragging rights.

Just downloaded vassal and VBFG...2.2? yesterday. Oh God, I don't understand anything. Managed to open a map and place a ship, tho!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ElBrak posted:

well you'll also need the BFG rule book which is kicking around someplace, and probably the 2010 FAQ since that the last somewhat official rule update. I'll link them if i can find them.

I, uh, found it. It doesn't have the 2010 FAQ, I think, but it has ship lists, various other additions and about 20 BFG magazine issues.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ElBrak posted:

I'd be interested in a campaign, though I am not that experienced, any chance i can play i'll take.

I haven't even finished reading the rules yet, but I'm interested!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

enri posted:

I will say one other thing. Space Marines are, unlike 40k, very unforgiving and are not a good starter army.

But...but they're a beast if you're playing well... right? :ohdear:

Cos they drat well should be like that. Kind of puts the kibosh on the whole "rare super elite forces" that rely on tactics and commander that have super human intelligence and years of combat experience when they're played by a greasy fat kid who didn't even bother to paint them and wins because the opponent just runs out of dudes before he does.

Though, considering the fluff, that would be somewhat fluffy for some of the more assholish/unfortunate Guard commander and ork bosses.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Finished reading Epic A rules. Fukken awesome! Spaceships! Dog fights! Actual space ships! Warmonger titans! Guardsmen!

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Panzeh posted:

Epic A is easily GW's best ruleset. It really doesn't feel like something they would make, aside from the bit about simultaneous effects/ties going to the closest birthday.

Well, the rules on the linked page seemed to be copy pasted from GW original and oh my God the good will based in there. "Sure, figure out what rules are best for you on this occasion" "use GW dice... or come up with something else" "Use "counts as", there might be older units that we don't have rules for", etc. Like coolest of dudes.

BFG rules don't seem that fun, but that's probably because it doesn't pile up things on you like that. You know, starting from moving to shooting to beginner exercises, to real formations, to spaceships, to listing Titan components as units, to 1250 Warmongers... ayeee! :peanut:

But BFG works on Vassal better, I think. EpicA wouldn't feel nearly as coold without 3D models.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I'm a nid hater, so fie!

By the way, anybody take the Armageddon game for a spin?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Pierzak posted:

He probably means this one.

Exactly. Used to have 7/10 unknown reviewer quotes on front page. My next LP if I find one cheap.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

berzerkmonkey posted:

You know, after looking at the model again, yes the head does look a little big, but I didn't notice it until you said something. Honestly, I don't think it looks off at all.

Doesn't leek too big to me! Only a lattle too clean, to hi-tech for munda.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Big Willy Style posted:

i collect a few all metal armies for the apocalypse so i can smelt them and make bullets (that will be extra lethal to PP players)

Forge a dagger, call it Narrative,

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

It's going to be a copy of Stellar Impact and you know it!

Also: if any not BFG specialist games are possible on vassal, I'd be willing to give them a try! :shobon:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Kaza42 posted:

I've been working on a personal project of mine, where I'm trying to assemble a basic starter gang for Necromunda from each of the six Houses uses non-Necromunda GW pieces. I've been trying to keep a similar aesthetic or at least mechanical theme to the originals where I can, but am at a loss for the Escher. I've got the other five gangs set up, and would like to have the full set.

Can any of you recommend GW models that have the wild, agile appearance of the Escher, and that I would be able to convert to use the right weapons? Female preferred, but I know that GW doesn't have very many so I'm willing to compromise there.

What I have so far:
Van Saar - Eldar Guardian bodies, Imperial guard heads and weapons
Orlock - Just Catachans here
Delaque - Empire handgunner weapons and Militia bodies for the trenchcoats
Goliath - Chaos Marauders + Catachan bits mixed together
Cawdor - Chaos Cultists with Catachan/Cadian bits used for las weapons and flamers

If you have painted them, then why are you not sharing pictures? Am I to assume that you're a... bad person?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

frest posted:

I have a quick Mordheim question. My friend and I started warbands, and played a few games at the store with a few guys that had all the rules memorized. Then when we were playing at his house without an expert, we ran afoul of some issues.

I was told that in order to hire a new recruit for my warband, I needed to roll up the experience equal to the starting experience for a hero. Is that right? I couldn't find any reference to that, the only part in the campaign rules states that rolling for experience is to replace henchman into already leveled henchman groups.

I lost my warrior priest like first turn into my first game, and he starts with 12 experience. It was bad enough that I lost like 50g of equipment (because I was new and bought armor) but having to wait until I roll double-6s before I can recruit another warrior priest would be a huge bummer.

Sounds like your friend is full of poo poo.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
IDK, GW Death Thread features a lot of rules hate, so maybe Necromunda rules should be rehashed, a lot. Not the Campaign rules (I think), but the general GW stuff. Plus, moving stats to a, say, 1-20 range, would make trooper advancements a lot less crazy.

So, in effect, we need a way to translate battle rules into something more Infinity-ish, find a good way to jack campaign rules without getting sued, get it all tested on forums Vassal, nad a couple of guys to make 3D printable sprues, nick a programer to works us a website to work with Shapeways API and we're in business :dance:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I think I clearly stated that Campaign system probably entirely OK. It's the shooting and toughness and stuff that makes people unhappy :colbert:

Although I think I saw someone trying to argue that campaign rules makes Mordheim unplayable because all those after battle rolls, as if playing non campaign wasn't an option!

The campaign/afterbattle stuff is probably what makes Mordheim, NM and GorkaMorka so exciting... along with the explodey stuff.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ineptmule posted:

OK fair enough. Although what is it about the combat mechanics that you don't like? I play Infinity and agree that system makes for brilliant firefights, but it is so finely balanced that any form of stat-progression due to experience would be game breaking.*

Necro's Cover/Pinning/Wounding dynamic is great as far as I'm concerned. It's a game with like 30 models on the board, tops. I don't care how many dice I have to roll.


* SUBJECTIVE OPINION

Not having much experience with the stuff, I really can't say, it's just that everyone keeps going about how rules are poo poo. Guess wound rolls could be put as an example... and random charge... and psychic phase.

I'd say Infinity's 20 system is better for skill improvement rolls, since BS 10->11 is a lot more gradual/less drastic than BS 3->4.

Plus, dat simple roll under for everything.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ineptmule posted:

Infinistuff

Just posting on the idea of a new not!Necromunda game, because someone mentioned sprue boxes and stuff. :(

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

ineptmule posted:

Sorry dude, I have a lot of time on my commute to write bollocks and I am an old school Grognard when it comes to Necro. If you've not had much experience with it, I suggest you give it a go rather than listen to people who say the rules suck - that's pretty much my main point!

Edit: And let's not kid around - if someone made a kickstarter for a notNecro game with sweet terrain and awesome gutterpunk models I'd already have dropped a couple of hundred on it.

I'd just play it with the old rules ;)

Like I've stated before, I can't really say anything about the rules - I really don't have that much of a background in table tops to say that something is really, really bad (except for Inquisimunda - I maintain that it's bad and it should feel bad). Though I understand the grog principle!

When I read Necromunda rules (it was the NCE, I think), I though the game was cool, even if rough around weapon ranges, penetration and wounds. But I don't have anyone to play with, anywhere to play and anything to play with.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I think the feel is very much intentional.

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