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Shorter Than Some posted:There's more unit variety than shogun, though not nearly enough. It's the main reason I'm itching for Rome 2. It's been four games since we had one with some real faction difference. CA has done some gamey stuff but I don't think they would just pile all the units into one big pool like they did with shogun 2 multiplayer. It just wouldn't make sense. In Shogun 2 all the different factions share the same units (with some stat changes), in every other TW game they have pretty distinct rosters. An avatar for each faction would be brutal to level up and wouldn't make any sense unless each faction had a unique tree for general abilities. You probably just get one avatar and your abilities are generic and across all factions. Shimrra Jamaane posted:I think RTW 2 is going to sink or swim depending on how open modding is. Without a doubt far more so than the last few games anyway. Think about it, this is the first remake in the series of a highly modded game. People are so used to all of the incredible features that were introduced in the big RTW mods that not having them in the base game is going to be a shock. It will be less open to modding. The engine will be more complex than any before it and I don't think we will ever see the RTW massive scale of mods again. They even opened up ETW and NTW to modding by releasing as much as they could, but we don't see those kind of mods anymore. On the other hand they have sort of shifted more and more focus onto multiplayer, which I like. I loved Roma Surrectum 2 and I still play modded NTW but nothing will ever give their AI a real brain, and I really hope more and more people get into the multiplayer aspect of it. I hope they really encourage the drop in battle feature from both the player requesting it and the player dropping in. Captain Beans fucked around with this message at 02:49 on Jun 27, 2012 |
# ¿ Jun 27, 2012 02:44 |
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# ¿ May 17, 2024 17:12 |
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Shorter Than Some posted:I'm kinda hoping they find a way to incentivise drop in battles more, those things are great when you can get them going. I'd also like an option to be available for other peoples drop in battles when in a campaign yourself (not sure how feasible this would be though). This already exists. If you turn on drop in battles you are not only prompted to ask if you want to call in another player into your game, but can also be requested to drop in another player's battle. It just pops up while you are on the world map. I've never seen it happen that much though. Probably because people using the auto matcher to find drop in battles fill up all the slots. I don't think too many people turn on drop in battles because they are big babies that reload any time something doesn't go their way. They need to add some incentive to get everyone doing them, maybe give units that fight in human battles 2x exp or something. Also add a rating system so you can vote down shitheads who corner camp or something. Captain Beans fucked around with this message at 12:43 on Jul 3, 2012 |
# ¿ Jul 3, 2012 12:39 |
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Anyone got some reviews of the broken crescent mod for Med2?
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# ¿ Jul 13, 2012 01:17 |
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Is there a way to easily change some global modifier for building cost? I'm probably going to play it with 40 units per army so if you know of a way to also cut upkeep across the board too that would be good to know.
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# ¿ Jul 13, 2012 01:42 |
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SeanBeansShako posted:So NTW fans, how good is NTW3? seeing it is being made by the Lordz the classic guys behind 19th century Mods with games I must know. Their multiplayer stuff (which was their main focus until recently) was amazing so I would at least give it a shot.
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# ¿ Aug 3, 2012 23:58 |
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Anyone know if it is possible to unlock more than 20 units per battle in Medieval 2? I got so spoiled by playing NTW with 40v40 armies that now the Medieval 2 battles look tiny
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# ¿ Sep 20, 2012 23:38 |
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SpaceViking posted:While we're on the subject, is there any specific thing I should be doing in Napoleon to not lose every MP match? It seems that all I get set against are campers, and I have no idea how to assault an army in a good defensive position. Take 2 howitzers, if a dude is stilling still on some small defensive position you will blow him away.
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# ¿ Sep 28, 2012 01:31 |
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Looks great but their AI will never be able to handle all the new poo poo they add. They can't defend a tiny square fort intelligently, how can it manage a mega huge city with people coming in by sea and land?
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# ¿ Oct 19, 2012 15:24 |
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Rabhadh posted:One of the reasons I never played Napoleon as much as the other games was I want to build my own empire, not have one handed to me like "here, fight amongst yourselves." Almost all of the mods open up the minor nations for play if you want to go that way.
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# ¿ Nov 29, 2012 19:39 |
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Arbite posted:It was an evening to get it all to install but well worth it. They've modeled almost everything except for Skaven and Lizardmen. Are the big more unique units in the game? Stuff like big giants, hydras, ect. Or is it regiments of more normal soldiers? There is some sub mod where a dude had screen shots of huge units but it isn't released and no where can I find a list of units in the mod, so I can't tell if these are units he added or are in the base game. Please help me sort through all the poo poo.
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# ¿ Dec 11, 2012 19:08 |
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Chomp8645 posted:You know I don't really think I like the idea of 40 units per side becoming the norm. It could be cool for single player (although I worry about it becoming tedious), but in multi player a human being cannot be expected to manage 40 units simultaneously without pausing. It's just too much poo poo all over the place and I feel like it would either force people to constantly pause (except in multi player) or just not know what the gently caress half their guys are doing until the 4th consecutive archer group has routed to the same unnoticed heavy cav. Either that or in an attempt to keep some God drat have control over your army you just make it four groups of ten identical units or something. The AI is always going to be worse than you at things like feinting, picking battle locations, precise arty fire, and lets face it basically everything. The only thing the AI can do better is control tons of poo poo at once, even if they do it in a less effective way. I'm willing to sacrifice some control because I know that they can never make the best AI.
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# ¿ Dec 19, 2012 04:55 |
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Are they keeping the multi faction Rome idea from the first game? I know some people didn't like it but I feel like it did a pretty good job of making Rome seem like an actual republic with lots of different agendas instead of functioning as a 100% united dictatorship. Roma Surrectum added lots of great events to throw wrenches in your mix but sometimes it's kind of bullshit to just throw up a paragraph of background info and spawn a massive army out of thin air. Before the Marian reforms the three faction rome maybe didn't make much sense, but after that most armies were going to do whatever their generals wanted, and the generals were also politicians doing whatever they could scheme up for maximum gain.
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# ¿ Feb 1, 2013 17:35 |
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Mans posted:Roma Surrectum is fun as hell and doesn't focus too much on historical details while still maintaining a rich and detailed roster. You also have a lot of ways to deal with squalor that don't involve purging half of the inhabitants every few years via building suburbs and other auxiliary structures. If you are looking for an awesome but accessible(well for a TW mod) for Rome, then Roma Surrectum is where it's at. Playing Rome is a seriously crazy/intense game where poo poo is constantly happening against you, as opposed to most nations just kind of farting around while you slowly snowball into a superpower. All the other nations are incredibly well done too, I had a great game as Pontus. They also have a seemly sane forum layout with actual information, something that is rare at TWcenter.
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# ¿ Feb 5, 2013 05:28 |
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Trujillo posted:Not too much there but for anyone interested: http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction It will hopefully work like every TW multiplayer before Shogun 2, you pick a nation and then have X many $ to buy units. If they want to leave in xp and special powers and that poo poo just make people pay for it in the unit cost. Leveling up your army and having your units limited by the stupid avatar had no purpose besides adding a grind to multiplayer. But considering how every faction had the exact same units in multi I can see why they needed to add something. With actual unique factions they better dump the loving 'grind for retainers' garbage.
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# ¿ Feb 8, 2013 16:44 |
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Can't say I enjoyed the shogun 2 naval battles but I really did enjoy the Napoleon and Empire naval battles. Especially with some of the mods that made it so line ships took much longer to build, which added some actual consideration of what types of ship to make instead of just 'build doom stacks of 1st rates'. I'm interested to see how naval battles turn out in Rome. Maybe they will add some ramming ability which could be interesting.
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# ¿ Feb 15, 2013 16:19 |
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Soldier o Fortune posted:Getting ready to go back and play some older TW games that I haven't messed with in awhile. For Empire I like A Proper Empire: Terra Incognita. Like everyone says the campaign AI for Empire is not so hot, mainly in how it deals with multi theater nations: it doesn't. I don't think any mod can fix this, and even though Darth Mod claims he makes all sorts of adjustments to stuff the CA devs said his changes are bullshit because they literally can't be done. APE: Terra Incognita adds some new features like manpower and supply which simulate extra resources needed to field armies and they are separate for each theater. This limits your main power base to Europe and makes your territories in the Americas or India rather difficult to hold as you can only make large numbers of troops in Europe and ship them overseas. The AI doesn't have to play by these rules of manpower and supply but they are still limited (as is the player) to creating local colonial(militia & indigenous style) troops in the Americas and in India. I feel like it does a pretty good job of making it feel like running a giant world wide empire is no joke, as opposed to just 'get money, spend it anywhere yeaaaaaa'. http://www.twcenter.net/forums/forumdisplay.php?f=1163 For Napoleon I would go with Darth Mod(he toned down the sperglord poo poo somehow). Napoleon is really such a huge improvement on Empire that actually the base game is probably the best of any TW to that time. Darthmod has a nice launcher that with let you turn on and off a bunch of poo poo easily, includes some graphical mods and bunch of different tweaks. If you computer can handle it, turn on the 40 units per army mod, it makes the game incredible. The AI full embraces it too which is excellent. http://www.twcenter.net/forums/showthread.php?t=513599 For both games I 100% suggest turning off the mini map, and depending how good you are at RTS games, the unit flags also. Shogun embraced the fact that the AI will never be as good as the human and let you do legendary mode which turned off those features. Honestly I don't think it does much to Shogun considering how compact the armies are, but in Napoleon(especially with the 40 units per army) the battle will span across the huge battlefields(which normally never see action on more than 1/4 of it) and I think it really strikes a balance between how the player can manage a smaller group of units very well better vs the AI controlling an entire army somewhat poorly. Captain Beans fucked around with this message at 05:04 on Feb 16, 2013 |
# ¿ Feb 16, 2013 05:02 |
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Carolus posted:Ok, I wonder how the "officer" agent is used? You could already do a first person view by hitting insert, if the dude was a cav you would see his horse as if you were FPS riding it. Pretty cool I guess but I wish CA would stop focusing on all this close in poo poo, I've probably zoomed in to watch the 1v1 fighting maybe a dozen times over the course of the series. I would much rather they focus on having the game look the greatest from the overview than on the ground level. Sick2Nasty motion cap synch kills and all that are cute but it limits the performance and I hate how the game just cuts units into lovely looking sprites after x many units are on screen even on max settings. I realize they can limit this with intelligent use of LOD but it seems like every game in the series has gotten lazier and lazier with LOD and instead just puts more units into sprites that look like trash. Koramei posted:Probably something like the foreign veterans in FoTS. Shogun 2's expansions really took away from the clear-cut agent roles of the previous games. For those of us that never played S2 expansions can you elaborate on how they mixed up the agent types/roles? Captain Beans fucked around with this message at 02:48 on Feb 27, 2013 |
# ¿ Feb 27, 2013 02:45 |
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Two hands over the side of a horse holding a spear looks incredibly awkward.
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# ¿ Mar 7, 2013 20:50 |
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NoneSuch posted:Sieges have always been boring in every Total War game and at this point I wish they'd just remove them. Dudes clawing their way up walls is dumb and I think there's better ways of handling it but god knows if the AI could deal with that. Anything is better than them just milling outside your walls for an hour though. Forget the AI even with all human players the sieges are not very fun. However they seem to be really mixing up how they handle sieges in rome 2, so it should be interesting.
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# ¿ Mar 19, 2013 01:58 |
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Kaal posted:RSII is awesome if you want to play as the Romans. The other factions don't have nearly as much attention paid to them though. I plan on playing through another Roman campaign in RSII once I finished my Averni campaign in EB. Sadly you can't really install them both at the same time. Gotta disagree, I played through a few campaigns as eastern nations on Roma Surrectum 2 and felt they were not left in the shade due to a focus on Rome. The previous poster summed up my thoughts on rs2 just like I would: not too much nor too little sperg & historical accuracy, but just right.
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# ¿ Mar 21, 2013 20:42 |
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CharlieFoxtrot posted:The dude who yells out "Triarii!" is my most salient memory of RTW. That, and "WAR DOGS!" There was a slinger unit that had some outrageously hardcore "SLINGARRRRS" who never got enough credit. It always made me smile because, come on dude, you're slingers not hardcore badasses.
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# ¿ Mar 22, 2013 20:15 |
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A Warhammer:TW game? My god if the TWC forums are bad now with only history spergs(and some legit modders), I can't imagine what it will turn into with all the Warhammer people descend to post about x, y and z. Probably some version of forum sperg accession like the end of 2001, except the star baby has a neck beard.
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# ¿ Mar 28, 2013 00:16 |
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NihilVerumNisiMors posted:Randomly get thrown out of your own game and be forced to take command of some AI stack consisting of The drop in was actually great at giving you real armies that were within the same size range of the human player. The drop in feature should be the #1 thing they work on because their games continue to become more complex and their AI will never keep up. I think it would be great if it was always on and it picked human AI substitutes based on the skill of the AI commander compared to the human substitute's online rank. It could give you that sense of 'oh poo poo how the gently caress do we even beat this guy' that the Romans had with Hannibal. Captain Beans fucked around with this message at 00:16 on Mar 29, 2013 |
# ¿ Mar 28, 2013 23:51 |
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brozozo posted:To be honest, that sounds like a pretty cool feature to implement. It would certainly add a level of unpredictability to battles. Perhaps tie it to the general's command attribute and his zone of influence. The unit's distance from the general could affect how zealously the order is carried out and how closely it is followed. However, I could see it becoming a very frustrating feature if it was implemented very aggressively. The original Rome allowed you to place groups of your units under AI control, which would be neat to see return. I think something like that would be cool to have with the new 40 units per army system. The 'Take Command' series is an American civil war game where the battles work like TW, only x50 in scale and scope, which has order issuing similar to what you describe. It's fun to be some lowly brigade commander and try to balance your orders with your own initiative. As division general the orders you issue down are followed/ignored by the personalities/abilities of the sub commanders and its a cool different type of rts game. Plays refreshingly different than trying to micro all your dudes into the right position at the right time, but you have to accept that some idiot commanders will screw your orders up. Captain Beans fucked around with this message at 21:46 on Apr 24, 2013 |
# ¿ Apr 24, 2013 21:41 |
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SHISHKABOB posted:Why would you ever do that. Because the AI is terrible and it's pretty trivial to beat it unless you put some kind of restraints on yourself. In my Roma Surrectum 2 play-through I turned on the camera mode that locks it to your generals head(or a little above it, but still more restrictive than any of the later games), and turned off all unit flags/radar. Once the battle starts getting into full swing it was impossible for me to control units on the other side of the battle unless I ran my general over there. Sometimes the AI did ok, sometimes not. You could constantly switch units to/from AI control, and even if placed under AI control if you gave it a direct order it would respond to your command before doing anything the AI decided to do.
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# ¿ Apr 24, 2013 23:31 |
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Imapanda posted:I'm fairly sure I have discovered the greatest M2 mod ever. Top 5 TWCenter mods of all time right here. I love how the screenshots get more and more insane as you go, as if he knows if he hits you up with the mechwarriors and godzillas right off the bat it will be too much.
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# ¿ Apr 26, 2013 00:48 |
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A Saucy Bratwurst posted:Sounds like you just pick the units with the best AP and win. It sounds like if you pick high AP but low total weapon damage you would have a unit that would do less overall damage to less armored opponents than a low AP high damage weapon.
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# ¿ May 5, 2013 02:52 |
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Grand Prize Winner posted:How do you use dragoons properly anyway? It seems like if you dismount them near enough to the fight that they're able to dismount and get in formation in time to effect things, then their horses are close enough to get spooked and run away, turning them into an understrength line infantry unit. Usually they are not so hot, but if you play some of the mods that allow you to have 40 units per battle having a mobile reserve actually becomes important because the battles rage across the whole map.
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# ¿ May 8, 2013 23:23 |
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Azran posted:Personally, I prefer pre-ordering once I either I think multiplayer is the only part of TW we don't have to worry about at all. The improvements since Rome 1 have been excellent every step of the way.
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# ¿ May 10, 2013 03:19 |
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Sober posted:Modders will expand the map all the way to China or Japan because CA something something antiquity is overrated something something I want to conquer Rome as Han China. I doubt it, no one has been able to mod the world map since the last engine change from Rome1 & Med 2 -> Empire.
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# ¿ May 11, 2013 04:28 |
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CharlestheHammer posted:Yes. Its not that complicated really. When I first started playing years ago, I knew poo poo about history and got along fine. What is the story with the Imperium Juliani mod? I thought we reach peak horribad with the dinosaur/mechwarrior/predator/superman mod.
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# ¿ May 23, 2013 02:23 |
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CharlestheHammer posted:Its just a scenario mod where you play as emperor Julian (some others but he is the focus), and the guy that made it obviously has a huge hard on for the guy. Is it one of the sub mods for EB? Their forums are a loving mess and they literally name the different mods in ancient languages.
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# ¿ May 23, 2013 03:13 |
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I think battlefield objectives are an addition long overdue. Especially for multiplayer, it was pretty lame to have these great maps and just have people set up shop in a corner.
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# ¿ Jun 2, 2013 18:58 |
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Chomp8645 posted:This was fixed a while ago in Shogun 2. All maps have dojos now (instead of only some of them), and if you control all the dojos for 10 minutes you auto-win. If you just collect the dojos then a camper will have to contest at least one of them, and the skirmishing almost always results in a full scale engagement because their only alternative is to throw units away one a time contesting points. Huh I never knew they made that change, pretty excellent.
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# ¿ Jun 3, 2013 00:36 |
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Alchenar posted:Rubbish. In real life you win with what you have, whether it's optimal or not. The problem with the level of freedom Total War gives you is that you never have to let yourself get in the position where you have to make interesting choices. You just faff about until your doomstack is ready and then move onto the next province. Que 80% of all battles being autoresolves because it just isn't fun when you don't ever have to fight a non-optimal battle. This is my #1 issue with the TW games, and probably most people who play them as well(due to how many people never finish a campaign). There is a real lack of pressure on the player to be forced into decisions where you have to compromise, like you said it's pretty easy to just faff about till you are ready. I think a lot of it is the AI not providing much push but rather existing as more of a punching bag for you to beat up on. The decision to limit armies in a fashion that ramps up slower than your physical territory is a good way to have the player cope with scarce resources throughout the game. I thought the realm divide was a good attempt to address this problem, but was implemented in a pretty ham fisted fashion. Hopefully they will expand on the internal politics side of things (such as S2 generals defecting) in Rome 2.
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# ¿ Jun 6, 2013 00:24 |
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Space Wizard posted:If you don't own Napoleon, now's the time to give it a whirl! Since we're on the topic of Napoleon; have any of you installed LME? I'm kinda liking it so far, but whoever chose to edit in their own music is clearly smoking crack. As grognardy and TWC as it sounds of me, I don't want to hear the music from Gladiator when I'm sieging Istanbul with my blobs of Russian peasantry. Any ideas on how to revert to the standard music selection? If you want to get fancy you can crack open their music.pack with the Pack File Manager from TWC, replace the files and then pack it back up.
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# ¿ Jun 13, 2013 23:44 |
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PerilPastry posted:Sadly, no. Supposedly, you need to edit your save game which I've tried with no luck whatsoever. Have you followed these instructions exactly? (The last post). I've unlocked 40 units for all sorts of Napoleon/empire/shogun mods by editing the save. http://www.twcenter.net/forums/showthread.php?463295-40-units-per-army-and-LME/page4 And I think because Rome 2 is the same engine we should be able to unlock 40 also.
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# ¿ Jun 18, 2013 18:24 |
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The people on TWC don't play multiplayer; they are the players who camp it up in a corner of a map or bridge with 8 artillery, then post on the forums how the AI is poo poo. They probably try the drop in battle once, lose, reload their save and never play another person again.
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# ¿ Jun 19, 2013 02:08 |
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Jerusalem posted:Which mod is this? It looks incredible. Looks like Roma Surrectum 2, it really does make the battle maps look incredible. It also comes with some HDR injectors that you can tweak, and with some time and experimentation you can get it looking really incredible. Gameplay is pretty good too, as Rome you are constantly having to prioritize and you never get free time to just build up and then roll people. Captain Beans fucked around with this message at 02:43 on Jun 22, 2013 |
# ¿ Jun 22, 2013 02:35 |
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# ¿ May 17, 2024 17:12 |
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Those panorama shots are sweet but they are cheating big time on the unit count. I know originally they said Rome 2 would support 40 units per side but didn't they recently walk that back to the standard 20?
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# ¿ Jun 29, 2013 01:31 |