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The Aphasian posted:https://www.youtube.com/watch?v=fh_nyP0zpSM This all seems fairly normal to me, just one question: Do you have the Fragments of Wuuthrad still?
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# ¿ Aug 16, 2012 08:19 |
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# ¿ May 1, 2024 23:36 |
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Cauldrons are reliable one way phasing devices in Skyrim. Flip one over, put it on the floor, and jump on top. You will almost always fall through into the room below you! Or just fall to your death if you're outside. Also works by pressing one against a wall in your hands and using the speed boost shout.
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# ¿ Nov 10, 2012 03:21 |
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Elephantgun posted:I managed to youtube it and find it. Apparently it's called "Morphogenesis" to this person, might be the glitch nickname. Ahahaha the gorilla jesus christ.
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# ¿ Nov 20, 2012 09:40 |
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Chamale posted:Egyptian Pharaohs would be given random names as well in that game, usually based on real Pharaohs, but occasionally you would get a succession of rulers named "Bubba". I think that might be a reference to something.
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# ¿ Nov 25, 2012 10:12 |
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EGSunBro posted:So the same guys who made the other earlier WWE 13 glitch videos made another, and this one is way more glitchy than those last ones. Here it is THQuality. The world lost a great source of comedy when they shut down.
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# ¿ Mar 2, 2013 23:58 |
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Lotish posted:Fallout 3 is a game for babbies. oh jesus christ this is absolutely incredible.
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# ¿ Aug 9, 2015 02:40 |
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Jamfrost posted:Here's what happened to my D-Dog. I didn't know MSG:V was susceptible to cartridge tilt.
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# ¿ Jan 26, 2016 05:03 |
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whiteyfats posted:Right? In Skyrim, there's always a gate or door or some poo poo that won't open and breaks the quest. Thankfully, this issue can be fixed by carrying a pot in your inventory. Or a plate. Any beveled object really.
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# ¿ Feb 2, 2017 02:45 |
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Gorilla Salad posted:Here's a video showing it on a console: Yeah. IIRC the explanation is due to the physics engine only checking collision every x frames, mixed with the way bowls/plates/pots are coded to let stuff sit in them, and good old fashioned clipping. Beveled objects aren't actually strictly speaking beveled apparently, hitbox wise. Instead, they've got a side(which is invisible, where the lid of the pot would go for instance) flagged to let stuff clip through it. So object is dropped into bowl, touches the top side of it (actually an invisible, intangible lid), bowl lets object in. So, pressing a plate to the wall at the right angle makes it possible to slip through thin objects because you moving forward squishes the plate, yourself, and the wall together. The game checks collision, sees "Plate obstructing/clipped into wall, check plate", is told "Dovakiin(and/or)castle wall is on open side, allow into plate." And you slide through both objects. Next time Collision is calculated, it'll go "wait why are you a foot into the wall, get the gently caress out of there" and eject you/send plate flying at a thousand miles an hour as a deadly projectile. The larger the object you use (cauldrons are the best I think?) the more leeway time you get, and the faster you're going the better due to the game only checking collision occasionally(so it doesn't choke itself on calculations). Plate+Speedshout gets you through almost any wall in the game, doors can be beat just by sprinting at them with a bowl. I encountered this by accident during my first playthrough. A fight in a bandit fort with plenty of Fus-ing had left everything strewn around the floor, jumped backwards while firing shots at last bandit to gain distance, landed on upturned cookware, fell into basement. I was extremely confused. Also I think it was a troll they had in the basement? I died.
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# ¿ Feb 9, 2017 07:52 |
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# ¿ May 1, 2024 23:36 |
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General Specific posted:Classic kendo response.
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# ¿ Feb 11, 2017 12:29 |