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A Violence Gang posted:I wouldn't mind if the second-level allies could be called but only fight in defense of their actual allies' territory so they can't get improbably roped into the initial aggression. But that raises some questions about how strictly you define that (must the fighting take place within the ally's borders?) and might be too nuanced for the AI to handle. Example: Salzburg is allied to Baden, and to Bavaria, which is allied to Austria. Palatinate goes to war with Salzburg, which calls in Bavaria. Bavaria cannot call Austria, since they are not allied to Salzburg. Bavaria can call Baden, even though Bavaria isn't allied to Baden, because Baden is allied to Salzburg. Either that or just scrap the war leader thing entirely.
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# ¿ Jan 16, 2013 17:32 |
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# ¿ May 15, 2024 01:31 |
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Wiz posted:That's called 'Friday afternoon' around the office.
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# ¿ Jan 27, 2013 16:19 |
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Fintilgin posted:Maybe instead of having a mechanism where you 'sphere' a country and get all the resources, there could be a system where you 'invest' cash/diplomacy in a foreign STATE and get the resources of that state only. So France might have invested and gotten a monopoly in Guangdong and Britain has Jangsu and Anhui. You could use this everywhere, so instead of one Great Power saying "YOINK! I'll take Brazil" you'd be investing in particular Brazilian provinces that had the resources you wanted, and countries could be divided by different powers. A little more granular and less winner takes all. * Building railroads / building factories / expanding RGOs in individual provinces. * Getting a share of the sale price of any resources produced by anything owned by an "investor" power. * Using built-up influence with the target country to lock competitors out of invidual provinces / states. * Eventually building up to a full lock-out of others (full sphering) as a kind of "win" condition. This should include some related abilities, like the ability to force other powers to give up some of their lock-ins (or transfer them to you) as peace terms. Imperialism should be profitable enough to make powers want to do this. edit: I want this to be the imperialism system for the entire world, not just China, honestly. Of course, you can always conquer, but then you have to front way more upfront costs and may not get as much out of it, depending on local situations.
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# ¿ Jan 31, 2013 17:59 |
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Fintilgin posted:I used to play the first Imperialism, back in the day. If I remember it correctly, seems like Victoria borrowed a lot of ideas from it. I could never seem to get very far though, the Congress of Nations would always show up after a decade or so and end the game prematurely. I seem to remember never being able to play more than a couple decades. Was there a way to turn that 'feature' off?
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# ¿ Jan 31, 2013 20:27 |
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Cowcatcher posted:There was no option, I remember I was pretty annoyed with that either. I don't know if the GOG version is any different, or maybe there's a mod out there. Would love to play it again, the sequel didn't really have the same feel to it.
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# ¿ Jan 31, 2013 20:52 |
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Wiz posted:It is a funny wallpaper, the whole room is kind of cute, but saying that a silly wallpaper somehow implies something about the quality of Paradox games is... something else.
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# ¿ Feb 1, 2013 16:28 |
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DrPop posted:How will Christianity be handled in The Old Gods/867 start date for CK2--will it already be informally split, as it pretty much was by then, or will something special occur in the 1050s to formally handle it?
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# ¿ Feb 1, 2013 16:45 |
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Darkrenown posted:It sounded more like he was restating what I had just said after completely misunderstanding me, but if that is what he meant it's not something I can do. I work on these games, I don't run the company, I'm not involved in the marketing department, I agree and I have said the name was a poor choice.
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# ¿ Feb 24, 2013 19:04 |
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Dr. Video Games 0031 posted:Well, assuming it's like EU3, they only live for five to ten years anyways.
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# ¿ Mar 1, 2013 21:31 |
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Freelancepolice posted:Ok so I'm just starting V2. I understand the majority of the principles and terms in the game. However, for my first crack at it, I've chosen Honduras (mainly because they're small, civilized and under developed). Now I'm just basically balancing my daily income then hitting the fast forward until I can make a factory. Is that the right way to go about it? I can't change much elsewhere and all they seem to make is fruit, fruit and more fruit (and a tiny bit of lumber).
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# ¿ Mar 6, 2013 16:45 |
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I hope they ditch tech groups. Sandbagging non-Europeans just produces a world that isn't very believable in general. Having better reasons for technological stagnation (or, on the flip side, rapid technological growth) would make for a more enjoyable game.
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# ¿ Mar 11, 2013 20:43 |
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Wolfgang Pauli posted:That's why tech is so stupidly hard to implement in strategy games. There are so many vectors to account for that even *trying* for an accurate model ends up in a horrible design with a huge micro burden on the player. The only strategy game tech screen I've ever thought really captured what it's about was HoI2. You fund a specific team to a general project and they have to discover the various bits and bobs that need to be discovered on the way to the goal. Nevermind society's technology, you're just a government giving out contracts and grants to science and industry.
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# ¿ Mar 22, 2013 21:40 |
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WhitemageofDOOM posted:Have you looked at the new tech system?
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# ¿ Mar 22, 2013 23:06 |
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Darkrenown posted:Sure, but it was Europe that really drove the development of handheld firearms beyond the earliest parts of the EU period. The tech groups are just abstractions of the the general results of technological advancement because we can't accurately simulate everything that happened in history that resulted in European domination and colonisation. Wolfgang Pauli posted:Plus it was the Renaissance/Neo-Classical interest in the Romans that lead to massed formations of musketeers. Not entirely. Europeans pulled somewhat ahead in firearms technology by the 1500s, but once they marketed those firearms around in east asia, they were a big hit and east asia reached parity again. East asians also adopted massed formations and volley fire - those are inevitable inventions once you have reliable firearms. Firearms became so important during Hideyoshi's invasion of Korea that generals wrote back to the mainland to request that only firearm-bearing soldiers be sent over. In terms of most developmental metrics, the Chinese civilizational group was about on par with the European one in terms of population, economy, literacy, and military power into the 1700s, and then experienced a fairly abrupt stagnation. Europeans didn't push China around in the 1600s primarily because it would have been impossible, not because they hadn't gotten around to it.
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# ¿ Mar 24, 2013 04:53 |
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Darkrenown posted:I wasn't really talking about the game(s) there, we had a little history aside about guns. 1. Spain and Portugal sail west and encounter the Americas. 2. Spain gets filthy rich off of American gold. 3. Spanish wealth allows them to develop a whole new military paradigm, the tercio. 4. The tercio kicks but left and right until everyone who is fighting against it figures out how to adopt it. The way it currently stands, it seems like Spain's discovery wouldn't actually influence the technology, diplomacy, or military of Spain's cultural community at all until they began colonizing themselves.
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# ¿ Mar 24, 2013 19:16 |
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Fister Roboto posted:The westernization game in AHD is ridiculously unfun, it's basically all the flaws of V2 cranked up to 11. It's slow, it's boring, there's no good reliable way to speed it up (it could take decades to get the western influences event or get sphered), and you can't really do anything until you finish.
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# ¿ Mar 26, 2013 16:02 |
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DrSunshine posted:Aaahhh. I see. So there's the disadvantage with having an army of 4 million men.
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# ¿ Mar 27, 2013 16:59 |
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A game that would actually benefit from modeling the downsides to colonialism would actually be east v. west, because the de-colonization struggle sets the stage for the US and the SU competing over the formerly colonized world.
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# ¿ Apr 11, 2013 16:10 |
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DrProsek posted:Yeah the same ISP basically means as much as saying "Both Ubik and that poster have a T-Mobile phone" or "Both drive Mazdas". Sure it kinda narrows it down but even if it's an ISP that only serves clients in Lisbon, that still doesn't really mean it has to be Ubik, and if it's not unique to Lisbon, then it basically means nothing. Same IP address, not ISP. IP addresses aren't a guaranteed match, but since they tend to release/renew fairly infrequently, it's pretty suspicious.
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# ¿ Apr 16, 2013 22:31 |
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Fintilgin posted:The quote from Castelleon specifically says 'use the same ISP'. Oh, I thought James The 1st said IP.
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# ¿ Apr 17, 2013 00:19 |
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Tulip posted:EU's biggest ahistoricity is that it makes Europe way, way stronger than it was historically. Note that Native Americans barely register as speedbumps in EU's colonization game, compared to their historical often rather successful resistance into the 19th Century, including the Arauco War which lasted, mind-bendingly, over 300 years and included the natives being on the winning side of the Chilean War of Independence (and then finally getting murdered to hell by the Chileans). EU's confusion is that it backports the Europe of Victoria to EU. EU is actually a time period when Asia is dominant; Victoria is one when Euroamerica is dominant.
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# ¿ May 31, 2013 18:57 |
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Tulip posted:EU basically timewarps Europe about 200 years into the future in a lot of ways - like holy hell manufactories are basically just industrial factories, and free trade doctrines are way more effective in the game than they were historically.
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# ¿ May 31, 2013 20:38 |
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Fintilgin posted:Huh. No coring overseas? I like that change, if true.
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# ¿ Jul 18, 2013 20:38 |
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pdxjohan posted:Here's an exclusive EU4 screenshot for you guys.. Well, that just swayed me into pre-ordering.
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# ¿ Jul 19, 2013 15:56 |
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A Buttery Pastry posted:Still doesn't make sense, because the Swedish nobility would probably be more French than Swedish. Put them in Paris, and they would be 100% French within the year. It's definitely more feasible to burn Paris to the ground and resettle it than to do the same to Beijing, and it nonetheless took the Manchus several generations to assimilate!
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# ¿ Jul 19, 2013 23:30 |
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Beamed posted:Please, go on about misunderstanding actual Chinese history.
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# ¿ Jul 19, 2013 23:39 |
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Mister Adequate posted:I suppose the germane question for EUIV is: Could a different path in the decades before European contact have any realistic chance of leading to a different fate for Native American states? I know we can game it and conquer the world with Iroqious and so forth, and I'd certainly love to see a much more fleshed out New World, but I'm not sure decisions made in 1453 would be enough to make a lot of changes, so I can forgive Paradox on this front. That said the rest of the non-European Old World will hopefully get much more attention this time around because there's no excuse for anything in Afro-Eurasia being treated in such a manner.
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# ¿ Jul 20, 2013 20:06 |
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Sampatrick posted:In North and Central American societies I can agree with this, but I don't necessarily think this is accurate for South American societies like the Inca, which were affected much less by the Little Ice Age than more northern societies. I feel like the Inca Empire could have survived European contact if it wasn't for Atahualpa meeting the Spanish with only a small retinue of body guards; it certainly is possible that if he had taken a larger body guard then the Inca Empire could have survived contact. Yeah. The Incan empire is the greatest exception to this rule. The Spanish showed up during a time when the empire was under a great deal of internal distress, but it's easy to imagine that that might play out differently. It's harder to imagine that the little ice age wouldn't happen. Also, they had potatoes. When will EU4 model potatoes? They're amazing.
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# ¿ Jul 20, 2013 20:17 |
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Eh, no tags. Why not a re-imagined shogunate system, but for the tributary empire of the Aztecs? European provinces can become part of it but Europeans are limited to only having as many soldiers there as their new world provinces support. They can then ally with internal states only within the scope of the tributary empire, i.e. if you ally with the tlaxcalans against the aztecs they won't join you against the french. In fact, make it one of the core mechanics of that system for people to form coalitions against the aztecs and for the aztecs to smack them down if they're too weak; make the eventual collapse and either colonization or reform of the aztec empire inevitable.
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# ¿ Jul 21, 2013 21:12 |
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Fister Roboto posted:Making the map a sphere would be completely pointless anyway, because of the way the map actually works. Army positions aren't stored in map coordinates (although the position of the figures on the display is). Instead there's a database of province adjacencies that says "Toulouse is adjacent to Carcassonne, and there's a distance of X units between them." Changing the map to a globe would be purely cosmetic. That said, it would be possible* to apply some distance scaling based on latitude to make larger provinces in the northern and southern extremities functionally smaller**, and that might actually be an interesting idea.*** * This would fall apart for provinces that had substantial north-south geography. ** This might need to be tweaked a bit to make the east-west scaling more aggressive than the north-south scaling based on province dimensions. *** This would probably be confusing.
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# ¿ Jul 22, 2013 15:33 |
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RabidWeasel posted:The handsoff game is great, the AI still spectacularly fails in some cases (Poland and Lithuania being utterly incapable of beating rebels still, OPM Novgorod and Byzantium for 200 years, France looking like the HRE and France itself having like 3 provinces) but hey the OE does great in Asia, Muscovy goes eastward a long way, no British Finland or Spanish Anatolia, and almost no snaking. Wiz mentioned on the official forums that he's still working on the AI for now and he specifically pointed out OPM Novgorod as something that he really wants to 'fix' so the AI will likely see even greater improvements.
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# ¿ Jul 24, 2013 15:47 |
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Wiz posted:You really should not look at one game and assume that is the only way things can happen, nor do we want every game to develop the same way no matter how historical it is.
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# ¿ Jul 24, 2013 18:51 |
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A Buttery Pastry posted:Burgundy wasn't even a monarchy though, it was the personal possessions of the ruler of the Duchy of Burgundy, but the dukes was still subordinate to France. (Not to mention a junior branch of the French royal family.) The king of France was the rightful heir to the French territories at least, it had nothing to do with the Burgundian realm being "low coherence" or anything. Even if Charles the Bold had somehow managed to be recognized as king, had he died before managing to create a male heir, the King of France would just become the King of France & Burgundy. Though of course pressing that claim would probably see an intervention, which might end up with the dissolution of the kingdom and a partition pretty similar to the one in history. (Assuming the Habsburgs still marry Mary.) Well yeah, but I wanted to dodge out on modeling dynastic stuff for the EU series.
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# ¿ Jul 24, 2013 19:34 |
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gradenko_2000 posted:In terms of IRL history, how close was "Germany" to forming prior to the 19th Century? Is the ability to unite Germany in EU3 as much of a pipe-dream as the ability to reconstitute Byzantium in Victoria 2?
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# ¿ Jul 24, 2013 20:50 |
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Fister Roboto posted:This is 100% WAD. Welcome to playing as a "primitive" nation! Best way to deal with that is to leave a single regiment in each province as you chase them so that they eventually have no place to run.
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# ¿ Jul 24, 2013 22:21 |
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Beamed posted:I just noticed - the Manchu own China?
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# ¿ Jul 26, 2013 17:16 |
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Beamed posted:It was a mod(Maybe EU3+, or WAMMO) that did a system I quite liked: Until you claim Beijing, you're just another Turkic/Mongolian tribal nation, but once you've captured it, you can reform into a Despotic Empire or whatever as the Qing(with the option of the Jin, but that's just a pipe dream..for now). The other country either splinters or just gets huge rebellions from losing the Mandate of Heaven, and now all countries within China or bordering it (with some exceptions, this would need tweaking) getting the "Mandate of Heaven" Casus Belli on other countries. Once enough 'key' regions were controlled, like Beijing, X'ian, and Nanjing, something similar to that, then all other countries would lose the CB besides you, and you'd gain the flag "Mandate of Heaven". It would honestly not be terrible for there to be an event chain where occupying Beijing in a war gives you a choice where you can either declare yourself to be a new dynasty or not. Then, you get cores on China proper + your existing cores. Of course, the existing dynasty can still protest, but this should also cause them some kind of crisis event that makes them weaker. I'm pretty sure that EU3+ or something did do something like that with just about all of China's neighbours. On a semi-related note, is there really a hands-off mode in EU4? That will make it way easier to see if some of the events I put together actually accomplish what I hope.
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# ¿ Jul 26, 2013 18:25 |
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Beamed posted:Yeah, just make a quick check to ensure they're an actual neighbor of China and not, say Japan/European/etc., and that'd work kind of well.
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# ¿ Jul 26, 2013 21:49 |
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The Nozzle posted:It might also encourage Spain and Portugal to actually colonize South America and not Canada.
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# ¿ Jul 27, 2013 05:56 |
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# ¿ May 15, 2024 01:31 |
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Beamed posted:It wouldn't be because of Japan that it wouldn't be a legitimate target, it would be because of China.
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# ¿ Jul 27, 2013 21:30 |