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ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
I really like the aesthetics of the game. I loved the black and white monitor in the cockpit of the fighter.

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ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

NoneSuch posted:

I really don't mind the graphics, it look nicer if the background wasn't poo brown but I assume down the road that will be something randomly generated. A big part of randomly generated content for me is exploring so I hope it doesn't just dump you into combat every time and sometimes you'll have to search through an asteroid field or something.

On the Homeworld theme that brings to mind missions like the super nova station and derelict ship levels from the original or the mission where you had to escort the crippled carrier in Cataclysm. This game couldn't directly copy them but it could take inspiration from it.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
Each update I see for this game makes me more excited.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Bolow posted:

New stuff got posted



Hopefully it comes out this year

drat, it is just so pretty.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Just Offscreen posted:

I do hope you get some missions to do raids on enemy transports- maybe just blowing up some transports, or disabling them to lure in enemy ships from entrenched positions.

It would work best if it mimicked WW1/2 style commerce raiding, you have a few fast, relatively well armed vessels that can quickly destroy merchant vessels and light convoy guards but you only have limited time to do damage and get away before slower but much more heavily armed vessels arrive so the mission has a clock on it though there wouldn't necessarily need to be an explicit countdown.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Kibayasu posted:

I eventually started salvaging the Ion Arrays (not the first time though) on future playthroughs when I realized they didn't have self-repair (as slow as that is in HW1) and travelled slower than even the slowest regular frigate. Multi-bream frigates though :getin:

It does appear from some of the latest info that ships will hang around. Someone mentioned starting work at Bungie and that reminds me, the way the ships are named in Halo are a perfect fit for a harbinger doom fleet.

Sure you realised that Ion Arrays were slower than everything else. So you waited for them.

I believe I read somewhere that Halo's ship names were inspired by ship naming conventions from Iain M Banks' novels. Even if they weren't Bank's ship names were awesome: http://en.wikipedia.org/wiki/List_of_spacecraft_in_the_Culture_series

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

hopterque posted:

Also none of the halo stuff is really at all like the Culture books or background or anything sooooo I'm not really sure what whoever mentioned that was on about.

Consider Phelbas contains enemies very similar to the Covenant, a Halo style ring, which I believe Banks invented for Consider Phelbas, a journey deep into a dead world to find an advanced artifact and the offbeat ship naming conventions invoke Culture ship names. It is highly unlikely Consider Phelbas wasn't a strong inspiration for the first Halo.

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ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
That is one heck of a trailer. My goodness.

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