|
I really don't know if this project fills me with fear or hope. It's second only to PE in dear-God-please-don't-gently caress-this-up right now.
|
# ¿ Feb 23, 2013 01:04 |
|
|
# ¿ May 17, 2024 01:42 |
|
Brother None posted:That's the plan! We've got way more run-up time to this than Wasteland 2 or Eternity had, and plan to use it. Expect a more informative, detailed pitch.
|
# ¿ Feb 26, 2013 02:18 |
|
As someone who didn't get in on the Wasteland 2 Kickstarter, that $45 price-point is loving gold. Y'all know that, right? Of course y'all know that. Gold, Brother None.
|
# ¿ Mar 6, 2013 19:23 |
|
Iacen posted:So... If I wanted the 45 dollars reward, but also the soundtrack and digital manual, I'm SOL? Isn't that a tad... weird? Would it be possible to "add" such things, perhaps for a few dollars more?
|
# ¿ Mar 6, 2013 20:41 |
|
Man. I was so worried that this game would be hurt by Kickstarter fatigue or general wariness or... something, anything. Shine on, inXile.NihilCredo posted:With Annah, or with Ravel shapeshifted as Annah? I remember the latter but not the former.
|
# ¿ Mar 7, 2013 05:22 |
|
Sackmo posted:Of course one goal I would liked to have seen would be an orchestral soundtrack. Boy howdy do I love instrumentation in my video games. $2 million, man: quote:At this Stretch Goal, Mark Morgan will write more music for Torment to complement the additional game areas and content we will be adding. Furthermore, he will incorporate a live orchestra into his work. Of course, all of this new music will be automatically including in the soundtrack (digital or CD) for backers who are receiving that reward. We will also provide the soundtrack reward in the lossless FLAC format for those who desire it. EDIT: I suck.
|
# ¿ Mar 7, 2013 06:15 |
|
bef posted:Just hit 1.5 EDIT: I should just stop posting in this thread. Jesus. The Crotch fucked around with this message at 06:37 on Mar 7, 2013 |
# ¿ Mar 7, 2013 06:32 |
|
I thought George Ziets would be the best bit, but this part is just amazing:quote:Last, but most certainly not least: Upon reaching $2.5m, we will send out a special video from Colin. Those of you familiar with Colin’s very early work may recall that he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us. (This is a slight overstatement. We could just pretend the book never existed, after all. That’s what I did…) Fortunately, Colin wrote that over 20 years ago and he’s learned much since then. =) Plus he’s the creative guy on Torment and Adam and I aren’t going to let him get too close to the gameplay systems. Just kidding. (Mostly. ) Now apologize for Toughness, Monte!
|
# ¿ Mar 8, 2013 00:02 |
|
... and with that, we're half-way to PE's total. Good luck on the next two million, Brother None.
|
# ¿ Mar 8, 2013 05:34 |
|
Obsidian's. Since they're trying to maintain a good working relationship with publishers, we'll probably never know who.
|
# ¿ Mar 9, 2013 23:29 |
|
To further clarify, just in case: the "creature toughness" thing mentioned on that Numenera page is not what anyone is talking about, but rather, the D&D feat "Toughness" designed by Cook. Colin McComb joked about a Toughness apology on Twitter, so they're at least aware of it.
|
# ¿ Mar 11, 2013 17:31 |
|
I liked it. The time-lapse bit of him reading and the shot of him drinking should have been combined, though, with ever-more empty bottles appearing behind him as he read.
|
# ¿ Mar 12, 2013 20:45 |
|
Fenarisk posted:Yeah, sorry, terrible game design with a smarmy non-apology just made me cancel my pledge.
|
# ¿ Mar 13, 2013 04:03 |
|
Well, the highest stretch goal yet revealed only puts us at the same number of companions as the original...
|
# ¿ Mar 13, 2013 23:01 |
|
rope kid posted:New Vegas was absolutely not written by one person. John Gonzalez wrote the main plot and many of the most central characters (Benny, Caesar, Mr. House, etc.), but the majority of characters were written by designers other than him. Of the major characters, he didn't write any of the companions and he didn't write most of the faction leaders like McNamara, Hardin, Pearl, Loyal, Marjorie, Papa Khan, Hsu, The King, etc.
|
# ¿ Mar 22, 2013 06:36 |
|
No, though it had "I can't answer that," "I don't know," and "Nothing." And, uh... Ravel. Ravel.
|
# ¿ Mar 23, 2013 08:52 |
|
Pyradox posted:I thought the fact that your character projects their pain onto their companions was an pretty interesting mechanic to go with. I can see that making a pacifistic playthrough very appealing for people who get invested in them.
|
# ¿ Mar 26, 2013 23:25 |
|
Wonder how much getting a few soundbites out of Homer and Fry costs these days?
|
# ¿ Mar 27, 2013 20:59 |
|
Hakkesshu posted:They can't. I'm skeptical about this hitting 4 million. You know Project Eternity brought in almost $900,000 in its last two days, right? These things are super front- and back-loaded. The fact that per-backer contributions are so high already might mean a smaller final rush, but I can't see Torment not tying PE at the very least.
|
# ¿ Mar 29, 2013 21:26 |
|
CottonWolf posted:I don't even have analogies for these anymore. The bottom-most root-tentacle-squid has the best face. I really hope we get a high-resolution version of that image after the Kickstarter ends.
|
# ¿ Apr 1, 2013 00:25 |
|
Why hello again, Colin. Such a nice face you have. Would be a shame if something were to happen to it... https://www.youtube.com/watch?v=yoi1tvqzMaI
|
# ¿ Apr 2, 2013 20:47 |
|
Man. I remember when the Torment PR was starting to ramp up and everyone knew that the Kickstarter was coming, I was so worried about Kickstarter fatigue and general wariness due to Wasteland 2 not being out and... Well. Good work, InXile.Fintilgin posted:What they OUGHT to do is let you customize your characters appearance (skin/hair color etc) and then base the appearance of the immortal god off what you picked.
|
# ¿ Apr 5, 2013 21:24 |
|
John McCain posted:It's possible, especially if there are a limited number of outfits to play pretty-doll dressup with. For example, in Alpha Protocol, people will occasionally react to what you're wearing, especially if it's dramatically out-of-place for the setting (meet a Triad boss in a restaurant wearing stealth combat armor and he'll say something about it; wear tourist clothes and he'll say something else).
|
# ¿ Apr 5, 2013 21:57 |
|
Aside from casting Friends on yourself, there's also a wizard in the private sensoriums that sells magical mints that give you the Friends effect, and Fell has a Friends-casting tattoo if you do a certain sidequest in the Wards. Also, I always like to give my Nameless One a nice, beefy bit of constitution off the start. I know it's not optimal; I just like to get his regen going as fast as possible.
|
# ¿ Apr 6, 2013 20:19 |
|
Roobanguy posted:I heard that it wasn't because they were worse, but just harder to use. That's also pretty . The NWN2 companions didn't exactly have great AI, but you can't even really compare them to the original's henchmen, which you couldn't even manually control. EDIT: Whelp, I just combined two similar but yet obviously distinct conversations into one somehow. Ignore me, everyone! The Crotch fucked around with this message at 20:42 on Apr 7, 2013 |
# ¿ Apr 7, 2013 20:31 |
|
GetWellGamers posted:Even in some of my favorite TB games (FF Tactics, Fallout, etc.) there always comes a point where I know I'm going to win the fight and the rest is just cleanup, and I wish I could just click a button and have all my guys go "CHAERG " and mop the rest up quickly. That's what RTwP does for me, is after I've turn-based my way over the hill I just hit the "kill everything between you and here" button and get on with the game.
|
# ¿ Nov 22, 2013 13:50 |
|
Yeah, I'm kinda in the "this vote was probably a bad idea" camp. Just riling people up at this point.
|
# ¿ Nov 22, 2013 22:08 |
|
That, the trouble they had with getting around other characters during a fight, and Grace's insistence on wasting all of her heals unless I babysat her or turned the AI off entirely.
|
# ¿ Dec 11, 2013 07:53 |
|
Kurtofan posted:I wonder if you can feed one of your companion to the Maw (or even yourself).
|
# ¿ Sep 18, 2014 13:58 |
|
Oasx posted:I will never understand the people who say that PS:T has bad combat, sure the game is about the story, and there aren't as many options available, but the combat is still really fun, and while somewhat simpler is still as good. PST didn't have good combat, but I think most of the problems with it are overstated. That said, a bit of time in the Modron cube could make anyone hate the combat.
|
# ¿ Sep 20, 2014 06:58 |
|
|
# ¿ May 17, 2024 01:42 |
|
Trust me, I appreciated not doing the rote casting of "remove protection from being punched in the face" any time I fought something that matte- no, God dammit Grace, stop casting your heal spells on the guy with regenerating health!
|
# ¿ Sep 20, 2014 08:15 |