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Paper Jam Dipper posted:Are third parties skipping the Wii U due to attachment rate? No. I hear this brought up all of the time but any time a new console comes out, third party publishers do whatever they can to design games so people buy the console. They want consoles to have high attachment rates and the only way to have that happen is if your games are coming out for it. I doubt Enix expected to make money on Actraiser at launch. It was all about getting people to play it so once ActRaiser 2 came out, it was a recognizable game. The concept of skipping a new console because the numbers are low is just crazy based on history. Sorry but this is just hilariously wrong, right now there have been several developers, some even in the last week, who have literally come out and said developing for the WiiU would be a waste of time and money because of low attach rates. Also right now Three out of Three of the major middleware engines are skipping the WiiU entirely, and one of them (Frostbite) will have a version for every single home gaming system the WiiU, including Android and iOS. If that's not damning as hell I don't know what is.
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# ¿ May 17, 2013 00:12 |
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# ¿ May 15, 2024 21:49 |
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Paper Jam Dipper posted:Every new console has an attach rate lower than the consoles that have been out for several years. The attach rate is so low it's being outsold by the "abject failure" Vita. stuff like this: quote:Just Cause 2 developer's Wii U dev kits are 'collecting dust' Both of those things are huge, huge problems.
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# ¿ May 17, 2013 00:20 |
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Smaller developers license and use middleware so they don't have to spend tens to hundreds of millions creating their own engines. This is why Frostbite/UE4/Crytek not being on the WiiU is such a big deal.
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# ¿ May 17, 2013 01:58 |
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Bobnumerotres posted:They're plenty doable on the console. There's just no reason to invest into the WiiU at the moment. Its sales are abysmal. UE3 barely runs acceptably on the WiiU. UE4 won't run on it, Crytek "will" run on it (poorly) but they're not bothering, and Frostbite would run like garbage on it so they're not bothering. The WiiU is at a point where they are expecting people to build their own engines specifically for a single underperforming platform who's predecessors haven't really sold 3rd party software well.
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# ¿ May 17, 2013 02:04 |
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Paper Jam Dipper posted:E3 is watched by the average gamer? E3 gets a 2-3 minute rundown on the national news even here in New Zealand. It's kind of a big deal.
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# ¿ May 17, 2013 02:10 |
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Toady posted:As for EA, I don't know how much money they're investing in their games, though it doesn't seem like much given their quality lately. SWTOR cost them aprox. 180-200 million to make, and they spent 250 million or so marketing it. They'd rather up-sell a lovely product than make a good one.
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# ¿ May 17, 2013 02:16 |
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Crowbear posted:I know they're saving releases and advertising budget for the holidays Why would they be loving stupid enough to do that? "Ah, yes, let's let our poorly selling home console with no games languish until it's almost time for both Microsoft and Sony to launch their brand new consoles. This is thing that we should do."
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# ¿ May 17, 2013 02:48 |
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Jetamo posted:I seriously doubt any new hardware release is actually going to go smoothly due to the sheer increase in complexity of games nowadays. The increase in complexity... to the level of PC hardware a year ago? That increase?
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# ¿ May 17, 2013 03:59 |
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Fulchrum posted:Because there is no middle ground between a guy who is willing to spend $1500 a year on a gaming PC, and people who only play smartphone games. None at all. No one spends $1500 a year on a gaming PC, but good work trotting out an argument against it from the late '90s, it's always enjoyable when that one is used unironically.
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# ¿ May 17, 2013 04:24 |
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Crowbear posted:A sizable LCD touchscreen Please note that it's a single touch resistive touchscreen running at 854×480.
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# ¿ May 17, 2013 06:01 |
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Britva Cutter posted:Resistive? I had just assumed it was capacitive. You'd think that, considering almost every touch screen device in the last 5 years has been, but nope. Resistive.
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# ¿ May 17, 2013 06:10 |
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^^^ Bah, quick draw posting! Remember they just released Metal Gear Rising: Revengeance a few months ago, which sold more copies than any of their other games. Having almost all the game paid for by Nintendo means they really don't have any skin in the game other than their personal brand.
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# ¿ May 17, 2013 08:53 |
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PonchAxis posted:You know I feel like Nintendo would have been better off releasing the Wii U this fall instead of last year. Up against the PS4 and Xbox Doritos? At that point they may as well have just burned all of their money instead.
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# ¿ May 17, 2013 09:39 |
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Iacen posted:Bob Summerwill, who's apparently "Senior SE and Architect, EA Sports", isn't all that fond of Nintendo. No one is going to get fired for calling a system they aren't working on lovely.
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# ¿ May 17, 2013 21:25 |
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fivegears4reverse posted:
What, you mean people aren't rushing out to the stores to spend $350 to play Wii Sports for 4 months before leaving it to collect dust under the TV?
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# ¿ May 18, 2013 21:16 |
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A cool drat horse posted:The thing is, I don't really think most folks share your experience. "Most folks" who bought a Wii don't know what a marios or a zeldon is, nor do they care.
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# ¿ May 18, 2013 21:50 |
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fivegears4reverse posted:Lets not be totally unreasonable. Lego City is a whole lot of fun, and Monster Hunter has been pretty much the only thing other than Super Metroid I've played on my system for the last two months. When did those games come out Vs when NSMBU came out?
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# ¿ May 18, 2013 22:20 |
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Louisgod posted:Yup, the RAM is the main one for me too. Yes, while 2 GB may kiiiiiinda seem good, when you consider the sluggish OS hogs 1 GB at all times, you're pretty limited in what you can do and now you've included an unnecessary hurdle for developers with the intent of saving money. Horribly shortsighted and I feel it's already coming back to bite them in the rear end. The ram is also amazingly slow compared to the PS3/360. Like, half as fast.
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# ¿ May 18, 2013 22:23 |
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OneEightHundred posted:RAM's not as important as it used to be, modern games almost all do resource stream-ins and if the game can drop and reload assets effectively, then a large working set is a lot less useful. I have no idea what the gently caress they're doing with that OS if they reserved 1GB for it though. The ram is also shared video memory, so unless Nintendo has managed to make magic textures that are stored in the aether, large amounts of fast ram Still Matter. Also for AI, etc.
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# ¿ May 18, 2013 23:13 |
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Rocketlex posted:Also our cartoon mascot characters don't have large enough eyebrows. So what you're saying is, Dungeons of Dreadmor (jp) will be a huge hit?
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# ¿ May 19, 2013 02:07 |
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MinibarMatchman posted:Yeah, this. Wii-U isn't a Dreamcast because the Dreamcast had more games at launch, so that comparison doesn't even hold water. PS3 came back after a little while when it actually had more games. Fairly sure the PS3 had more games a year in than the WiiU does a year in. Like a lot more.
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# ¿ May 19, 2013 02:21 |
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Harry posted:Good thing the world isn't ending tomorrow. The world was going to end tomorrow but Nintendo pushed it back until November. https://www.youtube.com/watch?v=TW1CoCPX-jc
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# ¿ May 19, 2013 02:27 |
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Jefferoo posted:Emphasis on imagine. It's all guesswork and hyperbole and super vague assumptions that are supposed to make Nintendo out to be some sort of bad guy. Nintendo isn't obligated, or hell, even "bad" or "out of touch" for not wanting unrelated individuals to profit off of their creative works by putting the entirety of them up on Youtube in Let's Play form. The last thing Nintendo wants to be doing is alienating people who actually buy their console/games. You don't seem to understand how far good will goes towards keeping a rabid, consuming fanbase.
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# ¿ May 19, 2013 05:39 |
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Fallom posted:Sony got it with the PS3 and Vita. Whatever is going on at Nintendo is their own brand of bullshit and nothing to do with Japan. Actually that's because the European and American divisions started having more of a say in how Sony operated their Ask Samurai Sanders, Japan's bizzare blindspot when it comes to the Internet being A Thing is fairly real. Moongrave fucked around with this message at 07:59 on May 19, 2013 |
# ¿ May 19, 2013 07:57 |
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Saoshyant posted:Floppy disks, I'm fairly certain these existed before Nintendo did anything with them, dude. (In fact the 3 1/4 inch floppy we all know and love was based off a Sony design)
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# ¿ May 19, 2013 21:27 |
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I think the literal best thing on the WiiU right now is the Nintendoland music.
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# ¿ May 19, 2013 21:48 |
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Guys, get ready to tongue punch your fart boxes, as all those people who said they were going to buy the WiiU once there was a "real" Mario game and Smash Bros. all rush out and save the platform*!quote:#IwataSays We will discuss new Smash Bros., 3D Mario game, Mario Kart and other Wii U titles in our #NintendoDirectNA before the start of E3 * This isn't going to save poo poo if no one else is making games for it.
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# ¿ May 19, 2013 23:28 |
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Remember when EA said they were fully backing the WiiU and were firm friends, then farted out Madden and Mass Effect 3, threw up their hands and left? Yeah.
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# ¿ May 20, 2013 22:24 |
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Supercar Gautier posted:Probably the only way to get strong and consistent third-party support is for Nintendo to sit down with developers in advance and go "Okay, what do you want in a console?" the way Sony seems to have done with the PS4. That would involve a bunch of Japanese business men sitting down in a room and having a conversation about them having done something wrong. The likelyhood of that happening is slim to nil. (All the legwork for Sony courting devs for the mid-game PS3/PS4 was done by SCEA and SCEE)
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# ¿ May 20, 2013 22:35 |
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Trevorrrrrrrrrrrrr posted:Why do sales stats never count digital sales? Are they that small of a portion of sales? Steam doesn't give out numbers to anyone but the company who made the game, and most of the time they don't bother getting them/publishing them.
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# ¿ May 21, 2013 00:55 |
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OneEightHundred posted:The vast majority of games out right now could have been done 10 years ago with worse graphics. While higher performance can enable new gameplay, it been deep into diminishing returns for a long time. There's a reason that the PS4 presentation focused a lot on things that weren't just processor power boosts. Like RAM, which you can't do loving anything without.
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# ¿ May 21, 2013 06:14 |
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For anyone saying "Graphics Don't Sell Consoles" The Playstation.
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# ¿ May 21, 2013 07:44 |
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Pyroxene Stigma posted:Could you have picked a worse example? The Playstation was a graphical leap, but nothing anyone was ready for. It was 3D adolescence, awkward and ugly. It was also a god drat revolution in home gaming and drove sales. Looking back on it now it is loving awful, yes, but in 1994 it was mind blowing. Tobal No.1 was a 3d charactered fighting game running at a locked 60fps, for example.
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# ¿ May 21, 2013 07:57 |
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treeboy posted:Pretty sure I understand them quite well actually. Did you know that a Windows 7 PC running full bore max settings on Crysis (released 2007) barely uses 1gb of memory? And that it looks stunningly better than any game we've seen in the last decade from consoles (hell even on low it looks better). Did you know that games use ram for more than graphics? Things like AI, physics and storing worldstates to reduce draw-in? Things that have been horrifically neglected due to the overall lack of memory on current systems.
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# ¿ May 22, 2013 05:12 |
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treeboy posted:I'm well aware of data/art bloat, i deal with it daily. You're also completely missing my point that contemporary PC games which don't have any of the restrictive memory requirements of current gen consoles still don't use 5-7 gigs of system memory. You know why that is, right? You're not actually that stupid, are you? It couldn't be that most games are made for hamstrung consoles and therefore HAVE to be limited down to that amount, or are built assuming they might put it on the consoles so cut back on those thing "just in case", rather than the devs "not being able to find a way to use it".
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# ¿ May 22, 2013 05:25 |
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Black Baby Goku posted:What about PC only developers? You mean like the scenario that I already posted? Which PC only devs are these by the way? Valve's got Portal/TF2 etc on the consoles, Blizzard is currently porting Diablo III to the PS3/4
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# ¿ May 22, 2013 05:27 |
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treeboy posted:World of Warcraft, arguably one of the more system intensive games in recent history in terms of data usage/communication, and sheer volume of loaded entities/textures/effects/animation, under heavy load uses about 2gb of system memory. You're also failing to remember that all these systems barring the WiiU are full HD systems running CPU and GPU memory in a single chunk. Throwing the HD texture packs into Skyrim or Sleeping Dogs will give you 1-1.5gb of GPU ram usage along side 1-2gb of system memory use. There's 3.5GB of the Xbone's 5GB locked down already for a current gen game.
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# ¿ May 22, 2013 05:38 |
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Zomodok posted:You mean that I get to work with proper memory allocation and don't have to use the shortcuts and maybe focus on more complex systems like path finding, artificial intelligence, and the other hundreds of different things that could be expanded on Did you hear the new Call of Duty has a Dog in it?
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# ¿ May 22, 2013 06:11 |
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El_Matarife posted:Uh you guys realize that processes on 32 bit Windows can only use 2GB of RAM right? And since hitting the limit causes a hard crash, it's best to target slightly less than 2GB? (32 bit processes on a 64 bit system or with the /PAE flag on boot can use 3Gb but it isn't something you should depend on) The difference is you can have more ram and you can release things like optional free HD texture packs for your games for those people. Like Skyrim and Sleeping Dogs did.
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# ¿ May 22, 2013 06:50 |
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# ¿ May 15, 2024 21:49 |
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LDometriax posted:The Wii U is about to have it's Christmas in 5 months The system was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and on December 8, 2012 in Japan. Christmas is an annual commemoration of the birth of Jesus Christ and a widely observed holiday, celebrated generally on December 25.
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# ¿ Jun 4, 2013 11:45 |