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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Could someone toss me a trial code? Just noticed there's another sale, but I'd like to try before I buy.

Yes, I know, I can be absurdly cheap some days.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Thanks!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I'm rank 3, I think nearing the end of the Kingsmouth content, and I definitely need some help. I'm at the point where I'm poking around Priest Island and the airstrip, and the bigger mobs there are conning a friendly skull.

More importantly, I have only a faint idea of what I'm doing with the mechanics. Right now I'm solo (I know) pistols with an undoubtedly lovely build, and mostly I've been getting by on mission rewards and the blue guns I bought from the Venetians. I've barely touched the crafting-- few things at this level seem to have slots, and I wasn't sure if it was worth the hassle to deal with low-level gear and materials.

If anyone could give me suggestions on a build to drag my sorry butt toward, and the same for gear and such, I'd appreciate it. I'm just looking to level and solo, so I've been picking up DPS-looking stuff.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Patience posted:

The airstrip has a number of differently ranked mobs clustered in a small area. Most are around 2-3, but there are some rank ten (SE corner, in a sort of paddock area) & Nightmare level mobs if you push out further.

I enjoyed crafting my way up, but you can always buy weapons and talismans from the Auction house or find blues in a level appropriate dungeon if you prefer. You end up progressing through talismans & weapons pretty quickly simply by leveling. Not sure what you mean by slots, glyphs?

You should probably pick up a second weapon at some point. If you do it early it adds to weapon synergy, and you can build some pretty interesting (and perhaps even useful) builds. Pistols are pretty good DPS on their own, but don't overlook some of the tree's survivability in the form of drone abilities. They can keep you healed up, which is pretty important when you solo. Mostly, find a build that works for you. You will end up buying many abilities that you may never use; possibly because it is as a means to progress or because you have the AP to burn towards that deck outfit.

Maybe look into Blade for survivability or Elementalism for DPS.

Thanks for this. The 'con' system kept throwing me for a loop, since other games often use a skull shape beside a critter's name to signal 'not a chance' and TSW uses it as part of an in-level ranking system. I made it through the rest of the solo Kingsmouth content, I think, and now I'm muddling around near the beginning of the Savage Coast.

A build guide on the official forums pointed me toward blades, and that's really working out well for me. It's a lot quieter than Pistols, and having both a PBAOE builder and consumer early on is a huge benefit when dealing with those annoying swarms of zombies. Splash of pistols still helps too.

And sorry, nomenclature goof on my end. By 'slots' I meant 'glyphs'. Hadn't found a lot of stuff with space for glyphs, so I haven't really poked at the crafting system much.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
That makes sense. Drops have been middling, which is par for me, but the quest rewards are keeping me going. Thanks!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Really dumb question, here. I'm blundering around Blue Mountain, a couple of steps short of finishing the Solomon Island story. While I've been experimenting with a couple of different builds from the official forums, and pure DPS gear versus pure HP equipment, I'm really not seeing a lot of difference between them. I fight an even con critter, I end up with roughly a third of my health left, regardless of whether my max is 2500 or 4000. It's beginning to feel like a rather pointless distinction.

Question is, are these typical experiences? I get through boss fights by the skin of my teeth, sometimes only with the help of one of the rare heal pots that drops, and if I manage to get more than one even-con mob on my butt it's back to the anima well.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Cheston posted:

On Solomon Island, the stat differences aren't very significant. You should notice more of a difference by the time you get to Egypt. Oh, and Blue Mountain tends to suck for new players. What weapons/builds are you using?

Okay, cool, that's something of a relief. I'm mostly kitted in QL6 and 7 greens that I got off the AH.

I'm using blades/pistols. The build I was working on turns out to have been recommended for dungeon DPS, and since my survivability was a bit dicey I decided to try something else.

That first build is:
Passives: Elemental Force; Twist the Knife; Brawler; Sharp Blades; Dark Potency, Mad Skills, and Fluid Defence
(This one's aiming to replace DP with Iron Maiden, and Fluid Defence with Seal the Deal; the final one replaces Sharp Blades and Mad Skills with Lethality and Closer. I'm thinking of replacing one of those with Bloodsport, because my current builder and blades consumer have effects that key off Afflicted status.)
Actives: Grass Cutter; Blade Torrent; Clearing the Path; Shootout; Master's House, Deadly Aim; Martial Discipline
(Following the original build, moving toward replacing Blade Torrent and Martial Discipline with Sling Blade and Steel Echo. Not really sure about that first one, I like having an AoE builder I can spam when there's a swarm underfoot.)

Basically building Elemental Force counters until it procs, then unloading a Shootout's worth of crits. Plus buffs.

The one I've muddled around with today is blade/pistol still, a cheapass set intended to be usable in Blue Mountain, with recommendations for building toward endgame. My tray's a right mess right now because I've got parts of it.

Passives: Elemental Force; Perfect Storm; Brawler; Sharp Blades; Dark Potency; Regeneration; Fluid Defence
(The build recommendation suggests Breakdown and 12 Gouge later, and replacing Perfect Storm with Bloodsport.)
Actives: The Business; Blade Torrent; Dancing Blade; Clearing the Path; Stunning Swirl; Balanced Blade; Martial Discipline
(This one's just a mess. The build recommends adding Bond, Strong Bond, probably replacing Balanced Blade, switching Blade Torrent out for Forking Paths once Bloodsport's available, and eventually finding room for Art of War.)

I generally prefer the feel of the first one. There's quiet single and PBAoE builders, an AoE blade consumer and a pistol consumer, and a few buffs that may or may not be placebos.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Thanks for the advice, I'll start working on that the next time I'm in game.

I have to say, I really like that most quests are repeatable. It makes it a lot easier to recover from not-great skill picks. Slows things down a bit, but that's survivable.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Jesus, some of the quest design in the Valley is just loving awful. An under-valued side mission that should have been an investigation with all of the extracurricular bullshit involved. At least two missions with waves spaced to leave no time for healing. Oh, and one of those missions that throws the game's interface standards out the window and requires you to guess or google an emote.

The story's better than what I expected from the premise. I like the concept behind the ability wheel, though there's an enormous amount of cruft on it. The sabotage missions are a neat touch: I didn't expect anyone to actually implement something like a sneaker in an MMO. I can take or leave the investigation missions, but frankly, if I'm leaving the game to search for something, I'm going straight for a guide; I'm already wasting enough time in the game as it is.

I think I'm going to pack it in, maybe read the rest of the plot on the wiki. I'm tired of running back and forth from one completed mission to get the next, and completely exhausted with spending half a fight mashing the builder button. MMO combat rotations usually aren't rocket science to begin with, but there's something to be said for a bit of variety. Regardless, I think I got more than my money's worth stumbling around Solomon Island. Thanks again for all the help.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

prefect posted:

Once you get to the second zone, there's a private school you spend some quality time at, and the headmaster is also pretty great.

I loved how they made the celebrity voiced characters look like their VAs.

And since I first saw that fellow in Re-Animator, I giggled like an, ah, schoolgirl when I saw him in TSW.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Man. Just the other day, I was reminiscing about Sleeper's Tomb...

But seriously, I really wonder what their procedures are supposed to look like. If one GM is giving one answer, and another is offering something completely different, then either they don't know (and god knows what their internal knowledgebase looks like) or they don't really give a poo poo and just want to close the ticket.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Pilchenstein posted:

It's bioware though, so odds are good that it'll have the same plot as literally everything they've ever done (ancient evil returns to destroy us all) and cack combat but people will flip their poo poo because romances!

If this is the one they hired Failbetter for, the writing could be a lot better than the usual Biowank. It could also be an entirely new flavour of intolerable.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

tuluk posted:

I don't trust bioware's writing anymore.
And I really doubt if they learned anything from swotor crashing and bombing and then becoming undead and crashing a 2nd time.

This could be the one they hired Failbetter for. Though frankly, while their style works for Fallen London, it absolutely hasn't for any of their other projects.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I don't have the client installed right now, so I have to ask a stupid question: does having the run boost toggle you get for leveling affect jump distance? Because I completely forgot that was a thing the last time I played (the Hallowe'en content last year) and I hit a brick wall trying to open the City of the Sun God because I'd consistently miss jumps by a hair during an earlier quest.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Warmachine posted:

This is why I err on the side of "Ehhhhhhhh" when it comes to platforming in MMOs. It doesn't help that I'm not a fan of platformers.

For me it came down to looking for help on the official boards (oh, god) and finding a related thread where the best suggestions were to go in and screw with your basic networking settings, connect the modem directly to your computer, and sacrifice a goat to the latency gods.

I've got a vacation coming up and probably some bandwidth to spare. I think I'll reinstall and see if remembering the runspeed buff helps.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Helmholz posted:

As far as I can tell, it does.

Confirmed, the sprint toggle affects jump length. I just reinstalled and found myself at the jumps that were giving me fits. Got into position, flicked the toggle on, and sailed across with a foot to spare. Blar!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I don't think I've taken my sun cult burqa off since I got it. If there's anything that'd set people off in Egypt, I figure that would have been it.

Maybe I just give friendlies a pleasant buzz.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I loved that bridge. First time I laid eyes on it I thought, "Okay. I've already seen more zombies than I ever care to again. There's no way you expect me to believe those fuckers lying on the bridge aren't going to get up just as I'm wandering across."

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Sociopastry posted:

Anyone know of any good RP groups in TSW? I've played tabletop NWoD, and I'm jonesin' for an RP fix, but there's no groups in my area. How's the RP climate?

Just to build on what the others have said, you might like to check our own Trad Games subforum if you haven't already. Most of the actual play's play-by-post, but there's a fairly active population of people organizing live play through Skype, IRC, Roll20 and the like.

I don't care for MMO RP either, mostly because they really aren't designed to accommodate it, at least not by default. Lot of people get annoyed when you scroll the chat window with a paragraph of chatter and purple posing.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Whee! Got the big bundle today, discovered that I still had the game installed... and realized that I haven't played in over a year and stalled out a little short of the City of the Sun God.

I think I may need to make an alt to refamiliarize myself with things. I'm sitting on a big assorted stack of character points though. I've got some sort of blades/dual pistols build, and vaguely recall some kind of elemental crit boost buff I'd build to use on the pistol spender.

Time to go through the last few pages worth of advice, I think. :)

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I'm using an nvidia 960 with everything turned up to max, and while things generally run very smoothly I get occasional, severe performance drops. I think it's a draw distance issue, but one of the places it consistently strikes is the tunnel out of Kingsmouth up by the Morninglight camp. Anyone have suggestions as to what I should turn off in order to deal with this?

Unrelated, I think my build and gear needs an overhaul. The Scorching Desert missions that I'm on seem to be Easy to Very Easy, and while the blades/pistol combo I'm using does well against groups, it feels kind of anemic facing single targets. I'm trundling around with about 4000 HP, which seems adequate unless I'm jumped by more than a couple of non-swarm mobs, but I can't remember what kind of stats I should be buying and enchanting for. I've got a fair ton of AP, SP and cash socked away, so I'm fine starting over with a new set of weapons and gear.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Thanks, I'll fiddle with those bits to start with.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Good god, I forgot just how wretched jumping in this game can be. I'm trying to get the lore stub at the top of the casino, and I've either come up short or slid off the roof without actually jumping, a dozen times now.

Edit: Fourteenth try, got it.

Bieeanshee fucked around with this message at 04:25 on Jan 18, 2016

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

A. Beaverhausen posted:

They didn't skimp on the quality of the voice acting, which makes a huge impact I think.

It amuses the Hell out of me that at least some of the characters actually look like their VAs.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Biowarfare posted:

did i gently caress up severely or something by not repeatedly grinding side missions and just finishing straight through the main missions by bruteforcing it?
the library book pudge dude is almost impossible to kill and i get two shot

If this is where I think it is, in Kingsmouth or the Savage Coast, he walks a circuit of the area and has a serious case of tunnel vision. Try hiding somewhere until he wanders past your target, and interacting once he's blundered off behind a corner.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Berke Negri posted:

please

its going to be two mmos developed concurrently

The Longest Treadmill

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
It's been a while, but one of the mission debriefs mentions that something like 99.xx% of the surviving Solomon Island population is already showing signs of low-level Filth contamination, and that the rest are simply meat for the grinder when their neighbors and co-workers turn and the mists roll in.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

orcane posted:

How much these bother you depends on what game you come from or what you expect from TSW:

This has basically been my experience. It's atmospheric as Hell, the cinematic mission introductions and dialogues are really effective, but as an MMO it stumbles like one of the countless Solomon Island zombies. And that's deeply frustrating, because someone really went all-out in cooking up TSW's unique lore and tying in real-world mythology and Fortean goofiness.

I don't recommend visiting the official forums, especially not if you're looking for advice or to vent your frustrations. The unexamined smug in there is dense enough to qualify as a solid.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Mr Hootington posted:

I've also heard they are relaunching the game at the end of March with a totally reworked skill and combat system. That sounds interesting.

I hope they completely gut the ability wheel. Not just because it'll make all the 'hardcore' players shriek and clutch their panoptic cores, but because I might be able to stick around longer than two days before I remember that my build is poo poo, that I've blown a ton of AP on other, forgotten attempts to make a better one, and that rerunning missions wears out quickly. :(

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Variable Haircut posted:

I hope it's a point and click adventure.

With an enormous pop-up verb wheel.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Rolled a new char on Arcadia, because I wanted to reserve a name and see Kingsmouth again.

There were people there! And jesus, starting rifle/blood is so much better than the muddle I had there the first time.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Ooh, noted, thanks!

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I don't remember hating ak'ab quite this much.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Oh, I hated them before, but this was something altogether new. I didn't remember them aggroing from a few dozen yards away when I'm trying to pick one off.

It didn't seem to happen just now, going in with blood magic instead of rifle. Can those buggers hear gunshots, or was that just luck?

Edit: The theme park is still a horrible, buggy pile of poo poo. Not sure I'll have the patience to reach Blue Mountain before the re-release.

Bieeanshee fucked around with this message at 03:45 on Apr 14, 2017

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
This is the kind of poo poo I remember seeing in the SWTOR beta forums. These people don't give a poo poo about design, or bugs, they just want to play now.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Between this news and getting bored midway through Transylvania, I don't think I'll be coming back. Which is a bummer, but there's no way these mechanics are going to enthuse me any more than unlocking aux weapons did.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Time gating only works wten you have something to occupy the players for that long. TSW zones just aren't that big or interesting.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Problem is, even with the cutscenes and chats with NPCs and investigation missions, there really isn't an enormous amount of story. For an MMO, sure, but certainly not enough to keep players occupied for more than a couple of months without some kind of gatekeeping, distraction, or constant drip of new narrative.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
There's a decent single player RPG's worth of lore and infodumps there, maybe a few extra days of leisurely farting around, hunting lore drops or watching the honestly good infodump cutscenes. I won't deny that it can be interesting the first time around, and a lot for an MMO, but when you're running the same instances again and again, or repeating missions for XP analogues, that story quickly loses its impact and urgency.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
It's an old game. Too much excitement all at once isn't healthy for it.

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