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Yup, GMG code got in about twenty minutes ago here too. Just about to complete the download. Definitely worth saving $7.
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# ¿ Jul 9, 2013 10:23 |
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# ¿ May 15, 2024 21:55 |
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Someone in the G&K thread proposed uploading our turn zero saves and letting everyone play it out to see how our styles differ and I wanna upload mine. What's the save path for Civ?
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# ¿ Jul 10, 2013 06:28 |
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Tao Jones posted:C:\Users\[user name]\Documents\My Games\Sid Meier's Civilization 5\Saves\single Thanks, anyone interested can find the initial autosave at http://www.2shared.com/file/KCWusRZZ/AutoSave_Initial_0000_BC-4000.html It's a Pocatello Fractal map on King. Fur20 fucked around with this message at 08:38 on Jul 10, 2013 |
# ¿ Jul 10, 2013 08:36 |
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Lugaloco posted:I'm having a really hard time getting past the first 100-150 or so turns in any game. Everything seems a lot slower and feels like I'm making no real progress whatsoever. This is on King by the way. I've bumped down to Prince but it still feels the same, I'm thinking I should just push through one game to see how it goes. Yeah, my science income seems really bad for some reason. Aside from the %increase from having more cities, did they change some other part of the formula?
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# ¿ Jul 12, 2013 20:55 |
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Fojar38 posted:If Nobunaga is on the map I always make it my mission to absolutely obliterate him as soon as possible. Him and Attila are the only civ's I know of where the "build walls, keep composite bowmen in cities" strategy to fending off invasions doesn't work. Brannock posted:I guess Chateaus are better than Moai, at least, and Musketeers don't go obsolete as quickly as Maori Warriors? There's that?
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# ¿ Jul 13, 2013 01:59 |
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After having played to a Culture victory, I love the new late-game mechanics. My favorite will always be just fuckin' with people stealing their artifacts, followed closely by buying up the CSes and enacting policies that piss everyone off but me. Poland is pretty strong with their free policies. By the time I got my victory in the late 1800s, I'd maxed Liberty, Exploration (out of curiosity, never again), Aesthetics (okay, probably never again), and Rationalism by the end of the game, plus I adopted Patronage for Forbidden Palace and had two Lv3 capstones. Just crazy.
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# ¿ Jul 13, 2013 22:43 |
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victrix posted:Naval routes are always worth more by default I believe, though I think the Caravansary brings them closer. Until you build a Harbor, at least
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# ¿ Jul 13, 2013 23:02 |
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Alkydere posted:I am way too amused by the ability to rename the World Congress. Wait, how do you rename it? Do you have to be leader? Where's the rename option? I saw someone who renamed it, but I thought that they got to name the World's Fair or the International Games or something.
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# ¿ Jul 14, 2013 02:38 |
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Kyrosiris posted:I dunno, the +1 from a garrison one is pretty handy.
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# ¿ Jul 14, 2013 06:23 |
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Alkydere posted:I know the game makes up about half of the events/ruins out of whole cloth, but I love how absurd they can get.
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# ¿ Jul 14, 2013 07:29 |
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Cathulhu posted:I loaded up my Ashurbanipalocalypse game and was greeted by this: I dunno, the math looks right to me. Burn New York
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# ¿ Jul 14, 2013 09:37 |
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Alkydere posted:Nope, expand away. There are only a handful of policies that could be considered "critical" but none are necessary and all are mid-late to late game. The big ones are the Asthetics finisher for double theme bonus, Exploration finisher for the hidden ruins for easier access to more artifacts, and each Ideology has a few killer tourism ones (Like Order which has +34% tourism to nations with less happiness and +34% tourism to nations with the same ideology). On the opposite side, it seems like science victories favor tall empires. 3% of 100 beakers isn't really noticeable. 15% of 24,000 beakers is massive. I've found myself annexing cities I've captured, that 25% science penalty to puppets feels so gigantic.
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# ¿ Jul 14, 2013 22:18 |
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Verviticus posted:What the gently caress? Mine were 6 until I won the game in a diplo victory. I was almost all the way through information era. Are you doing international trade routes or are you just making GBS threads around with CSes? City States have consistently provided me with okay rates of trade, but it's nothing compared to dealing with actual enemy nations. To be entirely honest, it seems kind of arbitrary how much you'll get from a route, but damned if I wasn't getting +41gpt from a route with China. Trading with their last city on the corner of a continent that was half mountain tiles and half ocean. It was averagely close to me compared to my other trading partners, too, so distance obviously wasn't a factor. Someone really should look into what determines yields, because it sure as poo poo ain't target city size or prosperity.
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# ¿ Jul 15, 2013 04:41 |
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parthenocarpy posted:Another fact about the Arsenal of Democracy Tenet: you can buy a rifleman for 320 gold and then gift it to a city state for 25 influence, or give 500 directly for 30 influence. If a city can produce a military unit in two turns, it can produce 12.5 city state influence per turn with the Freedom ideology. Build like seventy Scouts right after you get Industrialism
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# ¿ Jul 16, 2013 01:12 |
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Kyrosiris posted:Caesar just came and complained to me about "petty politics" after a UN proposal. Ervin K posted:Why is there such a massive difference between the strength of the different civilizations? Is it just an alternative difficulty setting? I mean what's the point of picking the Celts unless you just want an interesting game? and because his name was alex
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# ¿ Jul 18, 2013 04:09 |
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David Corbett posted:That, and their UUs are not the best. Oh, boy, cheaper pikemen and a slightly faster tank. Maybe I'm not playing on the right difficulty level, but I've never been involved in a war that would have been won if I could have afforded an extra pikeman or moved my tank an extra space. My pace is set by my siege weaponry, and I only need enough pikemen to screen my ranged attackers and trebuchets. Further to the player's detriment, recruiting Barbarians is hell on your normal, un-cheated economy, especially after the changes made to rivers and coasts in BNW. Germany's a fun gimmick "duel pangaea deity victory in 30 turns or less" civ, but gently caress playing as 'em for real.
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# ¿ Jul 18, 2013 07:18 |
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I'd actually advise him against it and to stick with where he is. All those non-Fish coastal tiles? They're completely worthless.
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# ¿ Jul 19, 2013 04:05 |
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Varjon posted:Warmongers: how rapidly do you conquer? quote:Should I just raze any city that's not in an amazing spot? ufarn posted:Is there a bonus for getting all the ideological tenets? Fur20 fucked around with this message at 19:36 on Jul 19, 2013 |
# ¿ Jul 19, 2013 19:34 |
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sicarius posted:Any suggestions on how you start with this. What do you research and what do you skip? What buildings do you focus on? Do you settle a second city at all, or just throttle out military units? This will of course only work with the AI, but the basic idea is to gently caress with its targeting by pulling aggro to a melee unit. Fight some barbarians and heal him until he's between 90 and 99 HP, then move him in to tank for your ranged units (my promotion path is Rough +20% -> Cover I -> Cover II -> Medic I -> Medic II -> w/e). You'll mostly have this guy Fortify unless he would heal to 100 by doing so, in which case you'll move him. Your loadout and the strength of your force is gonna depend on your target. For cities with no Archer yet, two Archers and one Warrior will suffice (a weapons-upgrade Spearman is optimal), but 3-4 Archers is obviously better if your economy can support it. No Archer + Hill, same story. You might need three to effectively overcome its regen per turn (you will with two Archers, but you'll be doing like 3-5 damage per turn after healing). For a city with an Archer stationed (no hill), you'll need at least four Archers. For a city on a hill with an Archer in it, you'll definitely need five Archers because of its crazy defense. A Spearman isn't completely necessary if you have enough archers, but it's optimal because you'll barely take any damage with Cover II whereas a Cover II Warrior can only tank an Archer/Hill City for about four rounds. Once Composite Bowmen come into play, this won't work any more because the AI knows it can kill your Archers in one turn and will prioritize units it can one-shot over the injured melee unit. You'll need to upgrade to Composites before you can do this any more, and Catapults are right out. I used to be a big fan, but their window of effectiveness is so small that I just refuse to now. Ever since BNW, early warmongering has taken a hit in effectiveness thanks to the percent increase per city for your science prices. I've since started outright annexing cities so I don't feel the tech hit nearly as much since puppets still count towards this increase but only produce 75% of the science a non-puppet city does. Plus you can manually focus growth. Fur20 fucked around with this message at 20:27 on Jul 19, 2013 |
# ¿ Jul 19, 2013 20:19 |
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Fojar38 posted:Civilization takes place in the future. Those ruins are our ruins. Nah, it's just the ruins of <4000BC civilizations. But Vanilla Civ 5 totally was. How else are you supposed to find Future Tech in ruins
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# ¿ Jul 19, 2013 22:51 |
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RagnarokAngel posted:Yes, faiths do not grant it "protected status" considering you can easily wipe out religions.
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# ¿ Jul 21, 2013 08:04 |
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Dr. Video Games 0031 posted:Correct me if I'm wrong, but aren't missionaries and inquisitors always of their home city's religion no matter what? If there are no cities of a religion at all left and the holy city's internal pressure is being out-pressured, there is absolutely nothing that can be done to save it, I thought. Maybe Spain had a random city of that religion on some rear end end of the world somewhere. If you want a religion gone, you have to completely eradicate it, not just make it irrelevant. This game, I made absolutely sure to completely wipe out China's Taoism and once it was gone, she didn't even bother making relevant units any more. The AI refuses to spread your religion for you, go figure.
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# ¿ Jul 22, 2013 07:56 |
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beanbrew posted:Sometimes, it's immensely satisfying to kill off everyone else on your continent before the other continent's civilizations even know you exist.
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# ¿ Jul 22, 2013 07:58 |
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Dr. Video Games 0031 posted:The warmonger penalty does go away eventually, but it takes a veeery long time. But if you're just taking one city, it's not going to be a big deal at all and most civs won't give a gently caress. If you're worried about a particular civ caring, try to bribe them into war first. It seems that the backstab penalty also decays over time. Austria and Poland got along fine a few hundred turns after the former DoW'ed the latter for settling on their continent even though they still had a DoF. Maybe Poland is just very forgiving, though. Oh, and with these diplo changes, for the record? BNW has usurped BTS in my book, Civ 5 is the best Civ. Fur20 fucked around with this message at 03:12 on Jul 23, 2013 |
# ¿ Jul 23, 2013 03:09 |
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SirKibbles posted:Beeline Pikemen eat nearest Civ Five Archers and two Spearmen are enough to take a mature Classical-era capital. Pikemen come so late that your warmongering will only hinder you at that point with the science price increase and your new, lovely half-sized city that probably won't cover your deficit for half an era. Fur20 fucked around with this message at 09:06 on Jul 24, 2013 |
# ¿ Jul 24, 2013 09:03 |
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Unlucky7 posted:Dumb beginners question here: should I develop my first city until it reaches a certain population before making a second settler, or should I start my second settler ASAP?
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# ¿ Jul 24, 2013 09:09 |
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Tulip posted:What? The biggest problem with Quick is that units obsolete super fast - war is generally less powerful and less viable with lowtech units because the ratio of combatturns:builderturns favors the builders more. White Dragon was using Quick as a high benchmark - if archerrushing is viable on Quick, it's even more viable in every other gamespeed (meaning that Impi are less likely to be relevant on non-Quick speeds than on Quick). I play Marathon on my own, though, and Archer Rushing is unbelievably powerful then. I regularly conquer my entire landmass on Large Continents before 1000 BC (the idea in Marathon being hitting the window where you can wipe out two or three civs before they get Archery/are able to produce an Archer, at which point you'll either have Construction or you'll be able to grind your Archers to Range on one of your opponents' new, weak, undefended cities). I guess I should play as Alexander and get his achievement one of these days. Fur20 fucked around with this message at 19:04 on Jul 24, 2013 |
# ¿ Jul 24, 2013 19:02 |
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BadLlama posted:Nice, thanks. I wonder if Songhai and the war canoe promotion could actually be useful for naval combat in a twisted kind of way.
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# ¿ Jul 24, 2013 21:29 |
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BadLlama posted:I like Germany. Just roll around slaughtering barbarians while you get a huge army that costed you nothing and can be used to trash an AI expansion city and not care if you lose some units. Pvt.Scott posted:E: I will concede that cavalry in Civ V is 99% of the time a gigantic waste of resources that could be used elsewhere. A boy can dream though. Fur20 fucked around with this message at 06:06 on Jul 26, 2013 |
# ¿ Jul 26, 2013 06:02 |
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SirKibbles posted:It really should say something different if you're Order or Autocracy though it only really fits for Freedom.
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# ¿ Jul 26, 2013 06:54 |
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SirKibbles posted:But blue jeans and pop music aren't really associated with anything but what Freedom is a stand in for, basically this: I guess I'm happier with what it is than I would've been if they were flavored by your leaderhead civ. "Our people are buying your little novelty tiki heads and listening to your ukulele music" would be kinda
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# ¿ Jul 26, 2013 07:15 |
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Dr. Video Games 0031 posted:Yeah, then I dunno. If I want to do GE spam then I'll go Tradition and save the Reformation belief for something that can't be obtained in other ways.
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# ¿ Jul 26, 2013 20:54 |
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thehumandignity posted:e: Holy poo poo the AI suddenly grew a brain and attacked my trebuchet instead of my 45% health swordsman.
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# ¿ Jul 28, 2013 19:29 |
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Bros: Casimir Ashur Cathy Harald Caesar Dido Bismarck Napoleon Hos: Wu Nobunaga Ramses Shaka Hiawatha Washington Gandhi Maria Theresa Alex Ramkhamhaeng Anyone on my starting continent
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# ¿ Jul 28, 2013 23:31 |
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TalonDemonKing posted:Bismarck? Really? Every game I've had him in he ends up swallowing his contenient or picking fights with me. He really likes to settle ontop of me with those lovely 1 pop cities on a continent I pretty much already own. Napoleon is surprisingly loyal, too, but he's much more opportunistic than Bismarck and will snap up your Recalled-to-Life RA bitches.
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# ¿ Jul 28, 2013 23:40 |
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^ I don't like Nobunaga because he's such a warmonger that he'll either eat your Recalled to Life allies or he'll piss off the rest of the world so much that he'll eventually be destroyed by a coalition of everyone but him and you, so he's a very "A or B" kind of ally.Dr. Video Games 0031 posted:Hiawatha has always been super friendly to me and doesn't seem like much of a back stabber. He's one of the few who will keep staying my friend even if he goes a different ideology.
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# ¿ Jul 29, 2013 00:07 |
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Pvt.Scott posted:Since oceans confuse the AI, making archipelago apps and the like easier, is the inverse true for Pangea maps? Is having little/no ocean on the map like bumping the difficulty up? If you consider conquering everyone by 1000 BC instead of just half of them to be bumping the difficulty up
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# ¿ Jul 29, 2013 00:55 |
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Pvt.Scott posted:I assume this is why continents is the default map type and it tends to be a two landmass split then. The ocean acts as a wet speed bump for the PC. I guess that's why I like Polynesia so much, because it lets me play any kind of victory I like on any map type.
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# ¿ Jul 29, 2013 01:37 |
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KKKlean Energy posted:Can I deploy a concert tour in anyone's territory or do I have to have a certain relationship with them first (eg not at war, open borders etc)?
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# ¿ Jul 30, 2013 09:25 |
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# ¿ May 15, 2024 21:55 |
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Matrim posted:Sit at -10 unhappiness with a missionary in all of your cities, and watch the free units flow and your science and gold/turn drop.
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# ¿ Jul 30, 2013 09:34 |