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uPen
Jan 25, 2010

Zu Rodina!
Here's something I've never seen before, my culture naturally grabbing a 4th circle luxury over 3rd ring food sources, weird.

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uPen
Jan 25, 2010

Zu Rodina!

isndl posted:

I'm betting it's because of the forest, natural expansion greatly favors flat land before forests or hills.

It also passed up 4 fish hexes for that elephant. I have sailing and no trapping.

uPen
Jan 25, 2010

Zu Rodina!

Pancakes by Mail posted:

It's been that way since I ordered it about three days ago, but I'm really not that concerned. The amount of people using them makes me feel pretty okay that they're not some fly-by-night company who's going to take my money and act like they never got my order or something.

GMG owns but it's a complete crapshoot if they'll do the midnight release, you'll get your key sometime on the 9th.

uPen
Jan 25, 2010

Zu Rodina!


That's not how Venice Works Lizzy...

uPen
Jan 25, 2010

Zu Rodina!
Hmm Civ5 just crashed just as I was starting to throw out battleships as a Venice diplo victory. Probably going to do a culture or domination victory now.

Venice thoughts:
  • Trade routes are great, there's a ton of stuff that boosts them too, I had about 14 trade route slots and I got ~20-30 gold for each one and was pulling in ~500 GPT by turn 200 or so.
  • New culture trees are neat, exploration has a +4 gold per trade route on it but I don't think exploration is worth it unless you're really interested in digging up archaeology stuff.
  • City spread mechanics were definitely changed, I frequently noticed my cities grabbing 4th ring luxuries before 3rd ring food and sometimes before 2nd ring rough hexes.
  • Not being able to trade gold with the AI anytime is a huge bummer, I think it might bump me down a difficulty until I figure out how to expand again.
  • The World Congress is really neat. Only downside is it's basically impossible to get anything done until the industrial/modern era where 1 civ can get all the votes by bribing city states.

Also counterintuitively for a nation that eats city states, I think diplomacy or domination are their easiest victories. OCC culture is weird now so I dunno how to pull it off but Venice makes so much money I was keeping control of all the city states even with Lizzy in the game stealing them with spies constantly. The other option is to just buy a huge army and go crush people.

uPen fucked around with this message at 08:31 on Jul 9, 2013

uPen
Jan 25, 2010

Zu Rodina!

Alkydere posted:

Not so much "nerfed" as "redesigned". It no longer gives gold but it does give a trade route which is a far more powerful tool.

Yup, before you'd get maybe 8 gold from a huge petra city multiplied by buildings. Now you can just get a trade route that gives way more than that.

uPen
Jan 25, 2010

Zu Rodina!

Prism posted:

Which map templates make interesting maps? I used Continents Plus for a while; I like having more than one continent, but it seemed to put out an awful lot of tiny island strings with city-states on them. I also heard some of the map templates were adjusted for BNW though I haven't exactly done any tests yet (I am only just getting ready to play).

You might like small continents, it generates lots of smaller continents with room for 3-4 cities each and every civ gets their own.

uPen
Jan 25, 2010

Zu Rodina!

Speedball posted:

Looks like Exploration unlocking will be pretty important for a cultural victory, even though it's entirely sea-based. Because it unlocks the the Louvre wonder, and that has many slots for sticking stuff into.

Exploration is also the only way to find hidden archaeology sites which seem to be about ~25% of the available sites.

uPen
Jan 25, 2010

Zu Rodina!

Pobama posted:

Alright so I restarted my computer and Steam.

I started a new game and when I founded my first city the game crashed to desktop, which now has my usual background removed and it's just displaying grey.

Civ 5 has always worked like a charm on my PC. It's a little older, and still runs Windows XP, but my graphics card has always been fine for Civ5, and I don't see why Civ 5 would work beautifully before and break now.

Please give me some tips, I'm really bummed out, I love this game, I even took a half-day off at work so i could come home early and start playing and I haven't got to do much of anything yet. :smith:

Update your graphics drivers, verify your game cache and clean out your computer if those don't help.

uPen
Jan 25, 2010

Zu Rodina!

Pobama posted:

My graphics card is an ATI Radeon HD 5700 series my catalyst control center lists this as "Driver Packaging Version - 8.741-100527a-100944C-ATI" How do I know if it needs an update?

Also how do I verify my game cache?


I don't know if that's the newest version, ATI/AMD's website is garbage and I hate navigating it. To verify the game files right click on civ5 in steam ->properties->local files->verify integrity.


As for actual Civ5 talk Shoshone are completely nuts, I just founded a religion in 34 turns on Emperor and I'm absolutely positive I could have gotten it up ~5-8 turns earlier.

uPen
Jan 25, 2010

Zu Rodina!

Skyl3lazer posted:

Man this expansion is just, a ton more difficult than G&K. I'm getting my poo poo pushed in constantly by stuff like the new Terracotta Army, or Zulus.

Shaka does not gently caress around, he is goddamn terrifying.

uPen
Jan 25, 2010

Zu Rodina!

Tulip posted:

Are they more or less annoying than Austria?

More, Austria has to outbid you and become their ally so you just need to keep your CS relations very high and you're safe. Venice doesn't give a poo poo, if they can get a great merchant into the city state's borders it's theirs regardless of ally/friend status.

uPen
Jan 25, 2010

Zu Rodina!

dangerous.hotdog posted:

You probably already know but IP was nerfed to 25%/50%.

e: I think... Checking into it now.

gently caress nevermind. I'm getting IP/Religious Texts mixed up. Did either of those change in BNW?

I don't think either of them were changed at all.

uPen
Jan 25, 2010

Zu Rodina!

Muscle Tracer posted:

You're right, I forgot that Civ is a D&D game, and is full of elemental sorcery.

Most of the wonder abilities don't make any sense, Civ has never been about realism in any way.

uPen
Jan 25, 2010

Zu Rodina!

Tatum Girlparts posted:

Hey is it possible to run an Aztec game for a culture win while also being super aggressive, or does the culture per kill ratio never really have a big effect longterm? I never played them but they could be fun now that culture isn't the boring rear end in a top hat path.

Probably. Aztecs are really good at everything since their UB is so good.

uPen
Jan 25, 2010

Zu Rodina!

Monohydrate posted:

Awful AI and the inevitable expansion issues.

The AI got a lot better in G&K and they've been nerfing the poo poo out of ICS for ages.

uPen
Jan 25, 2010

Zu Rodina!

Monohydrate posted:

I can live with a backstabbing AI. It was the more hilariously broken things like being unable to assail your cities that made the game horribly boring.

ICS made the game a slog, too. If it's been nerfed, I may just dive right back in.

ICS now is building lots of decent cities as opposed to launch when you built a grid of cities exactly 2 tiles apart because a tile with a city on it was better than one without.

uPen
Jan 25, 2010

Zu Rodina!

DrManiac posted:

So apparently you can get a goddamn great prophet from ruins. Shoshone is the best.

That option is 'just' 60 faith but yeah, Shoshone are nuts.

uPen
Jan 25, 2010

Zu Rodina!

Tulip posted:

Upgrades?

Technically yes but in practice having 2 comp bowmen before turn 50 is pretty nuts.

uPen
Jan 25, 2010

Zu Rodina!

Tatum Girlparts posted:

Question for my inevitable Venice run, when you buy a city-state you lose that city-state's vote in The World Congress don't you?

Yup! It's a huge trade-off, be careful who you annex.

uPen
Jan 25, 2010

Zu Rodina!

Caros posted:

I started super far away from everyone (this seems to happen a lot with Venice).

Venice tends to start at the best possible coastal start available on the map which on some map scripts (continents) is very often not actually on a continent.

uPen
Jan 25, 2010

Zu Rodina!

Bloodly posted:

Because I don't know the game: Can Barbarians not hold cities?

They can but it's extremely rare in Civ5 because they don't get siege equipment. In Civ4 you saw it all the time since barbs founded cities and you could capture a city by just walking into it.

uPen
Jan 25, 2010

Zu Rodina!

Sojenus posted:

I thought iron was supposed to be revealed at bronze working and be cheaper, but I just noticed it's the same in my game as it was in prior versions. What's up with that? I tried reinstalling it but nothing changed; I'm on the mac version on Steam if that matters.

Do you have factories on your main menu screen, are you loading an older save, are you playing a scenario?

uPen
Jan 25, 2010

Zu Rodina!

Baron Porkface posted:

I got the warmonger status for taking a city in a Defensive war WTF.

You would have gotten 2 if you were a warmonger who declared a war.

uPen
Jan 25, 2010

Zu Rodina!

Fojar38 posted:

Anyone else a bit irked that all the great works only really fit for the Renaissance era? In the modern era we should see great artists producing films and great musicians producing rock.

Yeah, I'm sure everyone is REAL interested in that painting that my civ created in 2013 :jerkbag:

I imagine it's much easier to continue doing paintings than to get the rights to use the movies and modern music in the game.

uPen
Jan 25, 2010

Zu Rodina!

ImmovableSquid posted:

Anyone have a good idea what the deal with all the DLC is? I have G&K and Brave New World as well as the Mongols civ and map pack as well as the explorer's map pack. With this steam sale going on I'd like to snap up all the est of the DLC (after waiting to see if there's a daily deal) but I'm confused if there is any overlap in the DLC. There's...well there's a ton of DLC and they all tend to say they are pack =. Should I just grab the gold edition upgrade?

Probably, but wait for it to go on daily/flash sale.

uPen
Jan 25, 2010

Zu Rodina!

isndl posted:

I feel like the basic strategy to Diplomatic victory is still the same: get a lot of cash flow and buy out city-states. Mid-game when city-states aren't worth a lot of delegates there's some degree of finesse, but by the time the World Leader vote comes up you're practically guaranteed the win. Cultural victories are better, but still feels somewhat passive given that you're waiting on GA/GW/GMs to pop and tourism to stack up for most of it. There's most certainly a lot more complexity added, but I'm not so sure there's a lot more depth.

After a premature end to my Venice game (crashed), I've decided that trade routes, while a good idea in theory, are poorly executed. This is primarily the fault of the UI, where every potential route is in a giant list without good sorting options (along with the majority of Civ5's UIs, this is a persistent problem). Finding current routes is more involved than it should be, seeing route paths is a pain, and it only gets worse over time as the number of routes available increases and your reach grows. Scrolling the route list to look for variations in the numbers gets tiresome quickly.

Maybe I should just play on smaller maps so the UI isn't as frustrating.

I just sort the list by highest gold or highest gross and move on.

uPen
Jan 25, 2010

Zu Rodina!

Matrim posted:

If at any point during anyone's turn a mision is adjacent to any number of barbarian units, they are instantly converted to your civ and have no moves remaining.

Does this work on rebels? :psyduck:

uPen
Jan 25, 2010

Zu Rodina!

FateoMcSkippy posted:

Hey all you people that like Civ enough to preorder the expansion, have the last version of the game that you most surely have had for years :smith:



You can never have enough civ :colbert:

e: The free gift doesn't even have the expansions, what a joke.

uPen
Jan 25, 2010

Zu Rodina!

A Tartan Tory posted:

For those wondering, this is pretty much the perfect Morocco start you could ever possibly get and definitely qualifies as 'the right conditions'. :stare:



12 desert hills in vision jesus christ.

uPen
Jan 25, 2010

Zu Rodina!

Dr. Video Games 0031 posted:

That is a decent combination but you're going to have to lean on caravan trade routes to make the city grow in the mid to late game, eating into trade route income. There doesn't seem to be enough 3+ food tiles.

To be honest, as Morocco, I'd rather have a decent coastal start than that start. It doesn't strike me as particularly good because growth will be slow and you won't be able to leverage a lot of your trade benefits.

Gimmie that start as the Dutch. :allears:

uPen
Jan 25, 2010

Zu Rodina!

victrix posted:

Does the AI never buy city state favor?

In four games in a row on progressively higher difficulty levels, I've had the majority or all of the city states allied by mid/late game. Even in a game where one AI had a bigger bank account than every other player in the game combined :psyduck:

This is kind of completely breaking the world congress, not to mention enabling an easier diplo victory than culture or science every time.

Lizzy is really aggressive about stealing CS with spies but I don't think I've seen her mass-buying them like a player will.

uPen
Jan 25, 2010

Zu Rodina!

Dragongem posted:

I wish there was an option to tell the computer "HEY STOP SENDING MISSIONARIES YOU JERK"

If you pepper a few missionaries with arrows that tends to deter them.

uPen
Jan 25, 2010

Zu Rodina!

Davincie posted:

What new promotions do they have?

A handful, the only one I remember is +carrying capacity which is awesome.

uPen
Jan 25, 2010

Zu Rodina!

thehumandignity posted:

I'm playing as Morocco and I just spent ten seconds clicking on an Aztec unit trying to figure out why I couldn't select it.

I'm playing as Brazil and I have to zoom in on the map every few turns to figure out whether a random forest/jungle inside my borders or not.

uPen
Jan 25, 2010

Zu Rodina!

Pvt.Scott posted:

I remember I Civ IV you could add map annotations so you could do dumb role play poo poo like name rivers or useful things like tag future city sites. Is that option still available somewhere in Civ V?

Not as far as I'm aware which is really annoying.

uPen
Jan 25, 2010

Zu Rodina!

FrancoFish posted:

Has anybody else been experiencing massive increases in barbarian aggression and organization? Ever since BNW came out, I spend at least the first 100 turns of the game fighting off massive, constant barbarian invasions. I can't keep trade routes up, workers are in constant danger. I'm just being overwhelemed. I've even lost my capital too them in TWO games. I regularly have 4-5 barbs in my city's vision.

and no, raging barbarians is not turned on.

You need to be more aggressive about clearing camps near you. If a camp is going to attack your civ send an archer out to clear it, a single archer or an archer+ a scout can easily clear a barb camp before it becomes a problem.

uPen
Jan 25, 2010

Zu Rodina!

RagnarokAngel posted:

Losing your cities seems like an awful big loss for just a Great Scientist.

Yeah, since you spend the last few turns of a science victory building spaceship parts in half a dozen cities anyways trimming yourself down doesn't really accomplish anything. Might be a neat way to win a diplo victory really fast though, selling your cities for gold so the AI's can't bribe you can guarantee a win and let you beaker to globalization faster.

uPen
Jan 25, 2010

Zu Rodina!

Sankis posted:

Why are my citizens discontent with my Ideology? Is there any way to reverse it? It's -11 happiness which is kinda high for me since I'm bad at videogames.

Someone with a different ideology than you has a shitload of tourism and is pissing off all your citizens. Your options are:
  • Switch Ideologies.
  • Get more culture to stave off their tourism.
  • Murder them.

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uPen
Jan 25, 2010

Zu Rodina!

Gothy McAngstydie posted:

How many cities do ya'll tend to buy as Venice? I just got out of one where I narrowly defeated Rome (through diplomacy, I was going for culture but he was such a dick the whole game I couldn't convert/open borders/anything to improve my influence multiplier on him before he'd have blasted off into space or killed me) where I only actually had 3 cities in my entire empire. Every city-state near me was in desert, and only Venice itself can build wonders, so automatically no Petra so I didn't bother with them and just went outwards. It takes such a long time to get more than a couple Merchants it seems silly to add things to your empire so late. I am terrible and bad though so.

Great merchants are really hard to generate because you only get 1 merchant specialist slot from banking and one from currency and don't get your last 2 until the modern era while Engineers get all 4 by early industrial and Scientists get 3 by the renaissance.

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