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I can confirm that Morocco with Petra is amazing.
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# ¿ Jul 9, 2013 19:46 |
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# ¿ May 14, 2024 04:57 |
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Gort posted:Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money. The problem with this would be locking away each trade route used like that since you don't want Venice to starve after growing so much.
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# ¿ Jul 10, 2013 15:49 |
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Having a trading route with another civ gives you a 25% bonus to tourism rate.
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# ¿ Jul 10, 2013 15:53 |
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Skyl3lazer posted:You can swap them with people, look under the greats works section and there's a way to trade them with other civs. No they said swap out different kinds of works. Gabriel Pope posted:Jesuit Education: May build Universities, Public Schools, and Research Labs with Faith. These are disgustingly cheap by the way.
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# ¿ Jul 10, 2013 17:27 |
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Prism posted:But does the price go up as you buy more of them, like it does for Faith-bought Great People? No. I think it's something between 160 and 220 for a University. I can't remember exactly. I was getting something around 50 faith a turn at that point.
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# ¿ Jul 10, 2013 17:38 |
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Fryhtaning posted:There have been like 3 explanation in the last couple of pages - just read back and all shall be answered. Starting with this one. Well that's a link to the quote you responded to. E: here's a good explanation Triskelli posted:Looks like Bazookas still have a 1-tile ranged attack like gatling guns and machine guns. Was kinda hoping they would be bumped back up to two tiles in the face of how fast units are moving at the end of the game. But also just hover your mouse over the [+0] thing and it will tell you what to do to get the theme bonus.
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# ¿ Jul 10, 2013 21:25 |
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God drat. This game is more intense and I was a bit thrown as to how to approach it but I was definitely hosed by my starting location. Within the bounds of my empire and the two nearest city states to me there is one source of horses, but 0 iron and 0 coal. Denmark was just to the south of me and was plotting against me the whole game but didn't declare until I was just about to hit Modern Era. I had a tiny military and had left much of the bottom tech tree to the wayside in favour of gunning the top so he invaded me with ski infantry and cannons vs pikemen and crossbows with a few Gatling guns. He also had far more units in total. I don't know if I'll be able to win the game but I'll be pleased if I can at least lose with dignity, with Alexander being elected leader of the world or something. I've got 10 turns left until I can get the freedom benefit that gives 6 free foreign legions. If I get that I'm probably good. E: also on the other continent Attila wiped out Pachacuti and Washington before I met them, I rarely see that happen. Jump King fucked around with this message at 02:15 on Jul 11, 2013 |
# ¿ Jul 11, 2013 02:12 |
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Poizen Jam posted:Just so no-one thinks I'm nuts- this is kind of annoying as all hell. Send this as part of a bug report or something.
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# ¿ Jul 11, 2013 17:41 |
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You have to have 3 factories.
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# ¿ Jul 14, 2013 01:44 |
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Dong Island Yes you do lose the Great Work Jump King fucked around with this message at 17:38 on Jul 16, 2013 |
# ¿ Jul 16, 2013 17:22 |
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Another good use for religion in multiplayer is making fun jokes with your friends by naming your religion silly things. If you don't get the first religion, name your religion something similar to theirs but better. [Eg. If they name their religion "A big dick", name yours "A bigger dick"] You can also irritate your opponents by spreading your stupid "Loud Farts" religion to all their cities
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# ¿ Dec 1, 2015 01:55 |
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JVNO posted:-Vanilla lancers? As opposed to a unique lancer...? militaristic city states all have a unique unit from a civ not in the game that they'll give to you if you ally with them. If you hover over militaristic you'll see "Luxemburg has unlocked the secrets of the Samurai" or something like that, meaning that it will give you Samurai when you Ally with it. I haven't played with the mod pack yet but it sounds like the issue is something along the lines of "Luxemburg has unlocked the secrets of the Lancer" which would be less useful
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# ¿ Jan 17, 2016 18:32 |
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That's an ok time to do a quick 50 coin pop for a resource imo.
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# ¿ Jan 29, 2016 22:58 |
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RyokoTK posted:I'm relatively new to Civ 5, but I love this game. It's a lot of fun! RyokoTK posted:These are pretty bad games, aren't they.
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# ¿ Feb 18, 2016 21:29 |
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RyokoTK posted:In fairness, I've been playing Civ games for about 20 years (I skipped 4, though), so I already knew they were bad, they're just also fun despite being bad. I would agree
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# ¿ Feb 19, 2016 01:57 |
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I prefer tall play. I don't usually feel super expansionist. Maybe I'll go back and try out cIV sometime and see if that changes but I just like getting my 4 cities being happy.
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# ¿ Feb 26, 2016 06:07 |
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In your opinion, what is the best tile for a city? Relevant information: I am playing as the Incas on a small continents map. My analysis: I feel like the best spot is the plains hill to the northwest of the wheats but I don't know if that's worth the city not being coastal. E: here's where i plan on putting my other two cities, just to the north Jump King fucked around with this message at 05:53 on Mar 14, 2016 |
# ¿ Mar 14, 2016 05:43 |
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The White Dragon posted:It's hardly a great city, but I'm assuming that's your best option since you aren't really showing us anywhere else. Eh? I was pretty excited about this, I figured wheat floodplains, deer and fish give me a lot of food and a good number of hills for production. What's it lacking? The White Dragon posted:I would move your right-side plan to be adjacent to Mt. Fuji. Oh, yeah, not sure why I didn't already put the dot there.
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# ¿ Mar 14, 2016 06:01 |
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The White Dragon posted:Luxury resources imo. Which ones are in your capital? It's really close and there's a ton of it nearby so I'm just kinda assuming that one of your spawns was Gold. Yeah, nothing but gold and whales (and that one buffalo) on this island. 7 gold in total actually, so looks like the plan will be to trade my way through. I find city placement discussions pretty interesting, I'm happy enough with my own city placing abilities but it's nifty to see what different people take into account when placing cities. As a broader question, not focused on my particular map, how much do you value settling on a coast? Also, how often do you settle on resources?
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# ¿ Mar 14, 2016 06:27 |
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Here's how that city ended up: It was pretty good imo. If I were to do this over again (And I just might as an experiment) I'd put it on the tile northeast of that. The main reason I didn't do that was to give myself a little room to squeeze another city in, which I didn't end up having. IDK if it's always been at least 4 tiles between cities and I just forgot because I've been playing more Civ IV lately or if that's a CBP change. This was my first game with the CBP as well. I didn't notice a huge difference to the point that I was worried I didn't install it properly before I remembered the UI is very different. from what I understand it's somewhat modular and I may need to do some stuff to activate most of it? I normally go with emperor so I played on Prince because CBP is supposed to be much tougher, but I think I undershot it by about two levels because it wasn't a challenge.
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# ¿ Mar 20, 2016 22:50 |
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Big cities generate a lot of beakers and Pachacuti generally gets a lot of production from his hills so science and military are strong routes as well.
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# ¿ Mar 24, 2016 03:14 |
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IMO go desert faith+holy warriors and then crank out that poo poo. A fun deviation from the standard stuff.
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# ¿ Mar 28, 2016 04:06 |
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I used to do no settler runs as the huns and one time I had an lp all ready to go but then BNW came out and screwed up my saves and strategies. I should look into doing that again.
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# ¿ Apr 9, 2016 19:26 |
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What happens when barbarians capture a capital city?
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# ¿ Apr 18, 2016 16:25 |
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I can't not be excited for a civ game. The new design choice is interesting, guess they're leaning into stylized art and hard lines than the realism and smooth borders the last game was going for? Combined arms sounds like a good development on 1UPT, I feel like 1UPT was a positive change over deathstacks but there were still flaws to work around. Active research sounds like a cool way to make science victories less boring. The expansive cities thing sounds interesting, I wonder if that works like Endless Legend? Jump King fucked around with this message at 16:34 on May 11, 2016 |
# ¿ May 11, 2016 16:31 |
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Echo Chamber posted:This is good news but not surprising because he designed the two expansions for Civ5. In keeping with tradition he's most likely to gently caress this one up and then they'll bring some other developer to fix it across 2 expansions
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# ¿ May 11, 2016 16:49 |
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I like the art, but it definitely does have a bit of mobile game feeling.Rakthar posted:For those that are digging it, what about it appeals? I like when games lean into style over realism myself. I think it's easier to get things to look good stylistically than realistically but that's just my opinion. I'm not sure if it works for this game based on three sceenshots, but I'm optimistic.
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# ¿ May 11, 2016 16:58 |
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StashAugustine posted:Did Soren Johnson not do the Civ 4 xpacs? I know Jon Shafer was at least highly involved in their development, and then went on to make Civ V. IDK if he was the head designer for them or just a designer.
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# ¿ May 11, 2016 17:01 |
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TooMuchAbstraction posted:I have to say that my initial reaction to that art style was negative. It's much more cartoony, which isn't inherently a bad thing but majorly informs the tone of the game, and I'm not sure I want a cartoony Civ game. The Human Crouton posted:Art style turns me off immediately. In a small part because I don't like it, but mostly because I fear they will make my favorite game cutesy, simple game. These are fair concerns but so far everything I've read seems to be saying the right stuff to indicate that it won't happen? I do like when the games diverge a little bit though, if it's different enough from Civ V they won't be directly competing with a game that has been developed longer. That turned a lot of people off of Civ V early on, since they could just play Civ IV.
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# ¿ May 11, 2016 17:09 |
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I mean, every civ game has lofty promises with diplomacy so I'll wait on the specifics of that but hoo boy I'm an optimist
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# ¿ May 11, 2016 17:26 |
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Gabriel Pope posted:What I'm hoping: active research will help with the "science wins everything" by keeping civs that are less than 100% science competitive in their own domains, so science civs can't just out-culture culture civs and out-military military civs by getting to all the good techs first.
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# ¿ May 11, 2016 17:27 |
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I thought the wonder screens from civ v were good. What they need to bring back are these guys: https://www.youtube.com/watch?v=XqPC08cPGJw
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# ¿ May 11, 2016 17:34 |
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DOOMocrat posted:Can't wait for somebody to pull a Diablo 3 by loading this thing into paint.net and turning the brightness down, with posts of "THERE, FIXED!" Found it:
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# ¿ May 11, 2016 17:48 |
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DOOMocrat posted:Bright does not equal low poly or badly lit. I spent entirely too much on a nice IPS monitor, bring on the technicolor triremes. I'm really surprised people are calling them low poly given how detailed they are.
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# ¿ May 11, 2016 19:23 |
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Skyl3lazer posted:Has anyone complaining this looks like Clash of Clans actually ever seen what Clash of Clans looks like? They're not even close to similar. Bright colours = Farmville and Clash of Clans. I get the comparison on some level though, the palette is a bit reminiscent of that, not any real knock on the art style, just an unfortunate connection a lot of people make. The exciting thing about the art is that you should be able to tell what's going on without switching into strategic view. IDK if this is a joke or not but I'd legitimately be happy with that. (Not that I often play with animations on)
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# ¿ May 11, 2016 19:28 |
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I really like Civ V but didn't like EL that much. Some people love it though.
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# ¿ May 11, 2016 20:07 |
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The description of the AIs and diplo stuff makes it sound like they're going to go into the simulation AI theory rather than the play like players playing to win AI theory Whether that's good enough or bad is up to you.
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# ¿ May 11, 2016 23:34 |
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TooMuchAbstraction posted:It is good. With a game like Civ, making a competent plays-to-win AI is the kind of thing that would require multiple people with Ph.Ds in expert systems and so on to implement. There's no way that Firaxis is going to devote that kind of effort; they'd get much better returns by just making the PvP systems more robust (which they probably won't do either, of course). Simulationist AIs are hard enough as it is, but they're still much, much easier than "fellow board game player" AIs. I agree, when they try to implement the latter system it just results in frustrating stuff like somebody you've been buds with since the dawn of time getting angry at you because you're building the space shuttle
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# ¿ May 11, 2016 23:50 |
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they always gotta start with the most zoomed in shots so as to be a massive tease
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# ¿ May 12, 2016 01:14 |
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# ¿ May 14, 2024 04:57 |
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Civilization VI: Clash of Khans
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# ¿ May 12, 2016 17:45 |