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Prism posted:So, new Roguelike question: Cogmind. I bought it, it seems very feature-complete with the main thing missing right now being certain side-branches to the ascent that aren't in yet. The UI is probably the most polished I've seen in a non-graphical roguelike. It's a lot of fun. It's REALLY hard, maybe a little unfairly so at time right now, but it's still in balancing and the side branches should help a little with the difficulty scaling, from what I understand. With that said, $30 is a lot for a roguelike and if you do buy into it, it's certainly with the thought that you're funding development. It's clearly a passion project for this guy and he put a lot of work into it and it shows. There's a pretty decent Youtube LP of it here if you want to see a bit about it: https://www.youtube.com/watch?v=eMhPC_hVxk4
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# ¿ Jul 6, 2015 23:28 |
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# ¿ May 9, 2024 23:38 |
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Kyzrati posted:"This guy" here. Thanks and yes about this: Oh I didn't know you posted here! Very cool game and it's quickly rising among my favorite roguelikes. And yes, the more I play of it the better I get, although I haven't won one yet. The attachment mechanic certainly leads to some fun stories. Like jettisoning nearly everything during a firefight that I was going to lose and zipping away as nearly core-only at double fast speed -- I was laughing at the thought of this massive combat bot suddenly crumbling to pieces and its brain flying away. Or the opposite: I managed to kill a pretty hefty mid-game jerk with me down to nothing but a chainsword. Rolling out the door after that armed with double Penetrators and high-end attachments from my enemies' scrap was a cool "WHATS UP NOW" moment. I do need to get better at stealth running. I probably need to use fabricators a little more to be sure I have that gear in place before I get too high. But yeah, I'd agree with the contention that going heavy should be viable, even if it is hard mode - but as you say, I understand that branching should help. A question (and feel free to answer this as specifically or as vaguely as you like, since I understand you may want to preserve some mystery on this mechanic): what raises alert level? I assume it's killing stuff, failing hacks, and wanton destruction, but I never feel quite clear on whether I'm making a big dumb mistake that is screwing me. For example, is blowing away a few green guys here and there for parts/matter okay, or am I doing the equivalent of murdering civilians and bringing the world down on me?
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# ¿ Jul 7, 2015 18:06 |
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Does terminal familiarity increase just by accessing them, or do you need a successful command sent? And if the latter, does each success increase it more?
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# ¿ Jul 8, 2015 19:45 |
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RoboCicero posted:I played like four or five games of Cogmind, but definitely got pasted around the third floor each time. If I don't die to those drat Pests I die to letting a scout / engineer get away and alert half the level to my position. I believe you can dig through a wall with the mining laser. I haven't figured out if there's a special use for the welder.
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# ¿ Jul 9, 2015 03:48 |
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Errybody getting their minds cogged Cogmind has become my go-to loving around at work option. Plays great off a USB stick and looks just UI fancy and tech enough that I COULD have been doing something productive during the brief glimpse a co-worker gets before I switch to a real work window. And if I have to put it down for awhile, I can generally tell what I was up to just by looking at my current gear layout.
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# ¿ Jul 10, 2015 03:55 |
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dis astranagant posted:That's why you shoot the scavenger. Assuming it's not yet another round where you got forced into rocket last stand that you barely limped out of and need to leg it before a goddamn ARC drops. That's how every run ends for me. I build myself to go fast and then 4 or 5 floors down either I round the corner into a commando team or I stop to swat some pests which apparently raised the alert enough to drop a loving ARC around the next corner. Since ARC apparently stands for rear end Rape Clowncar the run either ends there or fizzles out after they shoot half my parts off. rear end Rape Clowncar is the best description of those boxes of hell. Shooting at the scavengers works but there's been plenty of times when it manages to swoop in and get the one thing I care about while my line of sight at it is blocked by some other rear end in a top hat and then he's Zoidberging around the corner and down the hall before I can kill him. I think the scavengers are a fun addition to the game and thematically appropriate but man they can make you tear your hair out sometimes. StarkRavingMad fucked around with this message at 18:53 on Jul 10, 2015 |
# ¿ Jul 10, 2015 18:49 |
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Kyzrati posted:The forums are the preferred place--the Ideas board naturally being one of the most popular over there... did you ever know that you're my herooooooooooooooo
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# ¿ Jul 14, 2015 03:43 |
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Can the Caves of Qud Steam version be purchased elsewhere (Humble Bundle, GoG), or if I buy it through Steam can I play it without running Steam? I don't have anything against Steam, I use it at home, but I play most of my roguelikes during downtime at work and I can't install Steam there.
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# ¿ Jul 15, 2015 15:41 |
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Unormal posted:Steam version works without running steam, you can just copy them to a USB stick or whatever and run them there. I'll have humble links up today at some point as well, but honestly even if you buy through humble I'd suggest just getting Steam keys from them, since I don't plan on locking it down via DRM and it's the easiest to keep updated, humble builds always lag way behind. Perfect! Gonna buy it off Steam and toss it on a USB to check out the new version at work. Thanks for the responses.
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# ¿ Jul 15, 2015 15:55 |
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If you bought into the Cogmind early access, make sure you grab the new version. Lots of great usability changes, like comparing equipment and not accidentally ramming into poo poo.
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# ¿ Jul 21, 2015 01:00 |
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RoboCicero posted:Just completed my first ascension of Cogmind How much exploration were you doing versus just blasting for the stairs as quickly as possible?
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# ¿ Jul 22, 2015 18:07 |
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Happylisk posted:I seem to recall the dev saying that the perk wheels have over legs or flight units is abundance. They're just easier to find generally. I got to -4 today going mostly heavy blasting but a squad of those nasty late game soldier types with penetrators herded me screaming off of -5 with literally all my gear destroyed. Couldn't recoup enough before I got trapped between a group of Viruses and a Beast.
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# ¿ Jul 22, 2015 22:08 |
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Kyzrati posted:This is why going gung-ho is the equivalent of hard mode--it's intentionally more challenging. You're further handicapping yourself though because treads are not nearly as good as legs for fighting, which is why I think they need a boost of some kind. I've really had trouble trying to rely on ballistic weapons to any large extent. The return of matter versus use might need a little tweaking. It's real easy to drain yourself (even carrying around matter storage units) and you're in super desperate times once you do, very much more so than running low on energy. Any successful combat run I've had has been heavily beam centric with a lot of cooling. Although like I said earlier, my best heavy run has only been to -4.
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# ¿ Jul 23, 2015 18:07 |
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everything is a roguelike if you just wish hard enough
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# ¿ Oct 9, 2020 23:13 |
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BurningBeard posted:Based on a very limited time just watching someone else play it, I was put off by how fiddly the cards appeared to be. STS is quite simple, really. Where this, to me, looked a lot like complexity for complexity’s sake. I have about 12 hours into it (enough to unlock all the classes) and I've been enjoying it so far. There's nine classes but it's basically three major classes with subvariants: kind of a warrior class that uses block and direct attacks, a summoner class, and an archer type that relies on barrier for defense and drawing a bunch of zero cost arrow cards. I haven't found it fiddly at all, definitely not more so than STS. There are some card combos, but you kind of need that in a game like this. The max fiddliness seems to be on the level of, like, most Silent decks I ran in STS. The necromancer here is probably the most complex thing, but it's one of the last classes you unlock and builds on the mechanics of the basic summoner. To give an example of the variants, the three warrior decks are: Wyrdhunter: starting class (kind of sucks). Has block cards to negate damage, direct attacks, and charges up an ultimate that does a big hit. Pathfinder: Relies more on block cards and has additional stance cards to create more block. Has a passive that makes him do more damage for every round he is entirely unhurt in combat. So you're really trying to turtle with him and keep that damage multiplier up. Berserker: As you'd expect, kind of the opposite of the Pathfinder. Gets more energy (and so more attacks) when under 50% health. Charges up an ultimate based on getting hit, and the ultimate gives him lifesteal for a turn. So relies on keeping health low for higher damage until the ultimate is charged up and then healing via attacks. I like the overworld stuff quite a bit, especially that there are quests that you can complete over the course of several runs that give additional NPCs in the town or other bonuses. You start in the town and return to it in between the bosses, and you can buy upgrades and stuff like more candles or health potions. Kchama posted:From my impression, there's really no point in empowering monoliths since that only clears the area around it and candles are more useful. Of course, you can just go without candles since the penalties aren't that big a deal and you get currency for fighting in the Wyrdness. If I'm flush on candles (which isn't too tough post getting the Candlemaker in town) and the map is mostly unexplored, I'll empower the monolith. Having a bigger visual range can help a lot in spotting whether something is just a monster encounter or if it has a NPC or other reward behind it, especially if it's something on a path behind something else. The monolith range is pretty big. Some of the candle penalty cards do really suck, so I try to keep it lit. I think the candle mechanic is mostly just there to put a soft timer on the level so at some point it's like "I have one candle left, better go after the boss" rather than feeling the need to hit every encounter on every path. And to thematically match the board game. I don't know, I've been enjoying it. It's not some change the genre game, but I think it's fun if you like deckbuilders and unlocking stuff. Of course, my opinion may be helped since I got it for free after backing the board game, but to me it seems reasonably priced at $20 (and it was $18 on sale and I imagine it will be again)
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# ¿ Jun 3, 2021 19:20 |
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A Strange Aeon posted:Yeah, the theme and setting of Approaching Infinity really appeals to me but I got turned off by a review in this thread a while ago, so I'd love to hear more advocates for it if it's a lot better now. Yeah, I've had this thing on my wishlist since last year sometime and the variance I see in reviews on it is wild. It's like people are playing two totally different games.
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# ¿ Jun 7, 2021 17:05 |
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Any thoughts on/experience with Tangledeep (currently on a pretty good Steam sale price)?
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# ¿ Jun 25, 2021 05:05 |
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Thanks! I'll definitely pick it up then, seems like a steal at this price.
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# ¿ Jun 25, 2021 05:44 |
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Type o to autocomplain
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# ¿ Jul 5, 2021 18:48 |
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SKULL.GIF posted:Yes? Don't ever move your mouse with your wrist, that's a rapidfire way to generate carpal tunnel. Manipulate fine movements with fingers, use elbow/shoulder for broad movements, same as you do when you're drawing. Keep your wrist as immobile as possible. boy is this ever exactly how I don't use a mouse, I am all wrist all the time reminds me of: https://www.youtube.com/watch?v=KeTLWEOW7_Q
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# ¿ Jul 28, 2021 17:27 |
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Jack Trades posted:Fair enough. I might throw in Tales of Maj'Eyal, too. It has a lot of variety in the character classes and stuff but I always found the mechanics and UI pretty easy to navigate.
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# ¿ Sep 27, 2021 16:43 |
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Turin Turambar posted:*cough* (if you want a small class guide) One thing I really liked about Streets of Rogue was being able to build my own class. I made a shapeshifter that didn't have the "everyone hates you" downside so I could basically walk right up to anyone and possess them as long as no one else saw me do it. I think I also made him Law aligned for the later levels. I had to take like every other negative perk to do it, but who cares if you're half sized or can't use a gun if you're never using your own body anyway? I should go back to that game someday.
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# ¿ Oct 18, 2021 05:44 |
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FishMcCool posted:Hadn't played ToME in ages, like, since when ME stood for Middle Earth. Picked up ToME 4 in the sale (along with Rift Wizard and 868-Hack), and lol, there's some straight up noob-trap bullshit out the gates. My Bulwark dwarf was ez-moding the noob dungeon, then the lumberjack village with the cursed dude, and got handed over a quest in the first town to the graveyard 2 squares away on the map. Thought it was more beginner stuff, got one-shot by Celia the undead witch thingie, with something like 200 darkness damage. Was in default limited rez mode, but that didn't help: each rez had me one-shotted one turn later. Yeah, Celia's one of those bosses that you learn not to attempt until you're pretty far along, despite getting the quest early.
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# ¿ Oct 18, 2021 23:03 |
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juggalo baby coffin posted:does undermine have any type of cosmetic items or do you have to be bobs burgers for the entire game? There's a mirror in the room to the left, and you can stand in front of it and re-randomize your appearance as many time as you like, so you can always be the lady or whatever. Aside from that there's not many cosmetics, there's a few things that will stick to you and there's crowns if you do the challenge mode runs.
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# ¿ Oct 21, 2021 05:38 |
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Can be argued, but here's a guide: https://te4.org/wiki/Recommended_Zone_Order_Progression
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# ¿ Oct 22, 2021 01:10 |
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Samopsa posted:https://www.youtube.com/watch?v=sJ6Gdd-pSPA poo poo, I have to finish like three games before October 26 when this hits EA and consumes my life again
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# ¿ Oct 22, 2021 21:53 |
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Samopsa posted:https://twitter.com/DarkestDungeon/status/1453029406528577538?s=20 Thanks for the heads up on the newsletter coupon! I was going to pick it up regardless, so I will definitely take ten bucks off.
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# ¿ Oct 26, 2021 18:14 |
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Your Gay Uncle posted:How are the wagon controls? Really don't want to hook up a controller , but I loved the forst Darkest Dungeon, even if I never beat it. The wagon controls are just WASD, you don't need a controller. It steers terribly, like a boat, but I think it's supposed to so that you miss some of the road debris you could be picking up.
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# ¿ Oct 30, 2021 22:14 |
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juggalo baby coffin posted:Urtuk: The Desolation - i think this one might already be kind of a hit in the thread but I wanted to write about it in case people don't know. I wasn't aware of this one and it sounds like extremely my poo poo, so thanks for the review!
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# ¿ Nov 23, 2021 06:00 |
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goferchan posted:Rogue Legacy 2 is getting like 9s and 10s from big press outlets. Wonder if this is just a case of a disconnect between more mainstream tastes and the enthusiasts in this thread, or if it really is a massive improvement on the original formula. Nobody's impressions they've posted here so far sound totally glowing, even if they aren't bad It's overall Very Positive reviews on Steam with recent reviews being Overwhelmingly Positive, so the general public who are playing it seem to like it. I didn't get very far in the first one because I kind of suck at platform combat but I'll probably grab it whenever it goes on sale. StarkRavingMad fucked around with this message at 20:10 on Apr 28, 2022 |
# ¿ Apr 28, 2022 20:08 |
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Kawabata posted:I can't quite grasp how impossibly loving stupid True Enoch is in Rogue Legacy 2. I had a lot more trouble with his first phase than with True Enoch. Like the main issue for me was getting there with at least some health left cause I know I'm not going to dodge every explosion. The big thing to figure out for me was riding on top of him with dashes and downstrikes when he does the big run back and forth move. The part where he's just jumping back and forth over the player opens him up to take a lot of damage.
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# ¿ May 4, 2022 20:45 |
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Jack Trades posted:I played the demo for Noita lets you make absolutely sick filthy combo wands once you get a handle on the wandmaking stuff
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# ¿ May 15, 2022 06:36 |
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precision posted:yeah and also i think the main thing to realize is that, if you can quickly clear zone 1 for example, then the rewards for doing so as opposed to just starting on zone 2 are legitimately minimal Yeah I beat the game and NG+1 and pretty much all I ever did was fight my way in whatever current zone I was in to the throne (if I didn't die to something dumb on the way), and then if I needed healing or wanted to grab a relic, I'd warp back to the first area, grab one of the guaranteed relic rooms there, kill stuff until I got enough wall chicken to be mostly healed, and then go fight the boss. And if I felt I really didn't need to grind anymore and just wanted to learn boss patterns, lock it and just keep teleporting to the boss until I got a handle on it. I sure as hell wasn't clearing the first area every time, that seems like an enormous waste of time to me, no matter how many extra fruit rooms you happen to find. I dunno, maybe on like NG+8 or something you need to squeak out every scrap of advantage you can find, but I'm not going that high.
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# ¿ May 17, 2022 08:32 |
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IronicDongz posted:They would have the exact same value that they currently do, which is "you get X more relic spawns to try and put together your build". Here's the problem in my eyes: The game is currently not balanced for you to have every bonus from the previous zones. Most people beating it are not doing what you are doing (at least judging from my own play and people I see streaming online). If they do what you suggest -- which is effectively just giving you a permanent bonus -- then they'd likely have made the later zones/bosses harder to compensate. And so they might as well not give you the bonus at all, keep the current difficulty level, and just lock out a zone once you beat it to eliminate the temptation to go back and collect earlier heirlooms. But that seems even less fun. What you've got right now is player choice. If you want to be overpowered, yes, you can go back and clear the earlier zones during a run. If you want to save your time and think you are good enough at the game, you don't have to do that. This kind of seems like a you problem in that you feel compelled to do it, where most people can either take it or leave it depending on how hard they are finding the subsequent zones. I like the ability to do it if I want, but I never felt like I had to.
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# ¿ May 17, 2022 19:08 |
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Kaddish posted:Ok, so I am genuinely curious here. How many people in this thread feel compelled to go back and get all the previous fruits/whatever from previous levels for each run? It never even occurred to me to try and do this. I think I said it earlier, but my method was to run whatever current zone I was in up to the boss, and then if I needed to heal or hadn't found any relics at all, I'd might pop back to the early areas to heal up and maybe pick up a relic from the one room I know would always be there in zone 1. Going fruit collecting was never even a strat I thought of. If I was too weak for a boss, I might do some gold farming runs, but I'd never go back to the first area for that because the gold there is a pittance.
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# ¿ May 18, 2022 02:27 |
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Interested in thoughts if anyone tries out My Master's a Moron.
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# ¿ Jun 3, 2022 00:27 |
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IronicDongz posted:I haven't really heard anyone say that RL2 is bad There's a couple of obsessed people who keep screaming "ITS BAD AND YOU HAVE TO BE A MASOCHIST TO LIKE IT" in the Steam thread, but aside from that it's been pretty well received. I liked it a lot although I haven't really felt the need to try and go past NG+2
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# ¿ Jun 3, 2022 07:27 |
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ExiledTinkerer posted:https://ithiro.itch.io/devil-spire/devlog/396163/the-immersive-update Devil Spire surging back in a first of apparently Some Updates yet to come for hopefully greater impact, also on Steam as it buckles under Sales Weight. Have you tried this and is it any good? Kinda looks like something that would be up my alley.
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# ¿ Jun 23, 2022 22:57 |
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icantfindaname posted:Just beat Nethack for the first time, *checks alt.org logs* 14 years after playing an online game first. Well, I didn’t play at all for 10 of those years, but dang First ascension as a tourist, that's good stuff. I think my first was a Valk. I need to pick up Nethack again, I still think it's one of my favorites and I haven't tried a run in a long time. I know people complain about Nethack since you pretty much need a few spoilers in order to figure out how to win, but there's something I find rewarding in the basic structure of it and how you know certain unique things are going to come up at certain times in your run that you need to be prepared for in one way or another. StarkRavingMad fucked around with this message at 21:27 on Jul 7, 2022 |
# ¿ Jul 7, 2022 21:25 |
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# ¿ May 9, 2024 23:38 |
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verbal enema posted:play more Caves of Qud it's very good
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# ¿ Jul 30, 2022 03:49 |