Ashenai posted:I'm still bitter about the one time I got awesome limbs and then Ischaldirh showed up on level 2 of the dungeon.
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# ¿ Aug 8, 2013 02:52 |
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# ¿ May 12, 2024 14:58 |
Commercial roguelike? Why would I want to-Alehkhs posted:Kornel Kisielewicz (DoomRL, DiabloRL, AliensRL):
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# ¿ Oct 13, 2013 02:34 |
I like the one "Lilli the neutral giant mushroom" in there.
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# ¿ Oct 27, 2013 03:17 |
SquadronROE posted:So I like RogueLikes but I hate fantasy and slashy magicky things. I love DoomRL and AliensRL and Trascendance, but is there anything else out there that I would enjoy?
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# ¿ Oct 28, 2013 02:21 |
They get better stats and gear, so they're stronger if you're not using mutations much, I guess?
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# ¿ Nov 3, 2013 07:45 |
Vincent Valentine posted:DOTE is super empty at the moment but it has everything there already to magive it a great deal of potential. The only thing that really bugs me about it is the fact that it's only planned to have 12 levels, which seems..short for "endless" Which seems to refer to the vanished precursor race named the "Endless" instead of any actual feature of the Space in question, if my memory isn't lying to me again.
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# ¿ Jan 11, 2014 03:37 |
oiseaux morts 1994 posted:These are not good tiles. I hope there's a grid overlay, because I have no idea what squares are being occupied by what in this screenshot. You know something you'd want to know EXACTLY how far away from you are.
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# ¿ Jan 12, 2014 13:25 |
Nephilm posted:One Way Heroics is out on steam, for anyone who hadn't heard of it.
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# ¿ Feb 28, 2014 22:53 |
dis astranagant posted:IVAN doesn't really count. You're not being screwed by the RNG, you're being screwed by the game being designed to screw you at every turn.
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# ¿ Apr 10, 2014 20:18 |
How well does the autoexplore do things efficiently since ADOM has a hunger system? Or do things like open doors diagonally because of the trap which hits directly in front of the door?
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# ¿ Jun 10, 2014 02:14 |
The golem in TOME is mostly good for being a "meat"shield to hide behind while you chuck alchemical bombs at everything in sight, though. You'll also either need to cheat a little or play something else to unlock the classes that aren't Alchemist, since TOME has an unlock system going on.
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# ¿ Aug 1, 2014 08:43 |
Glidergun posted:Moving over to the link that describes Extended's new roles, there's a lot of typical "lol pop culter!" characters (Jedi, Pokemon, Death Eaters), and then there's...
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# ¿ Aug 1, 2014 23:52 |
Glidergun posted:Yeah, Nethack always had a "lol pup culter!" element, it's just one of the things nerds do. I was mostly trying to distinguish "hey guys, let's be a Navi" from "hey guys, this dude has to wear high heels lol" Also "model class that has to wear high heels" poo poo.
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# ¿ Aug 2, 2014 02:08 |
TooMuchAbstraction posted:I like the idea of a game that has lots of hidden nooks and crannies. It'd keep the players guessing and help make the world feel bigger than it actually is. But I'd personally have trouble justifying expending the energy on them as opposed to the more readily-accessible content. Plus most players would probably just end up reading spoilers anyway.
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# ¿ Sep 10, 2014 23:48 |
The Ultra endings specifically would involve enormous amounts of trial and error and trying random poo poo to figure out purely from in-game stuff. I think it requires you to do some incredibly unintuitive stuff to get all the bits you need, and what few hints there are about how to use them properly are cryptic as gently caress.
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# ¿ Sep 11, 2014 06:03 |
I'm pretty sure that involved a lot of collaborating and creaking open the game code to look at text strings and such, though.
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# ¿ Sep 11, 2014 23:57 |
Fat Samurai posted:I have absolutely nothing to do this coming weekend, and I figured it would be a good time to try TOME. What's the easiest class to start with that isn't a run-of-the-mill warrior? Monsters are gooey and I don't want to facehug them constantly. Alchemist is unlocked from the start, right? Those are ranged and pretty powerful.
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# ¿ Sep 12, 2014 13:26 |
Doesn't the overworld not corrupt you until time gets really far in? It still advances the clock quite a bit without seven league boots so when you do go somewhere corruptive it hits you harder, of course.
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# ¿ Sep 13, 2014 09:39 |
TooMuchAbstraction posted:Haven't tried a Bard yet, but given how rare recruitable NPCs are,
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# ¿ Sep 22, 2014 01:12 |
alansmithee posted:Also, does anyone remember an old roguelike named "Ragnarok"? I believe it only had a tile system, and took a bunch of stuff from Norse myths. Was the first I played before I knew what they really were. I'd love an updated version just because there was all sorts of cool stuff in there. Or genociding all the undead you can except wraiths before setting foot in the undead-filled zone. Because for some reason eating them increased your toughness. Or was it level? One of the two.
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# ¿ Oct 8, 2014 05:04 |
Some of the undead enemies were really annoying, though, so why not just write yourself up a pile of genocide scrolls and erase them all?
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# ¿ Oct 8, 2014 05:54 |
I was talking about the crypt specifically there. But yeah, Archmages are something you need to get rid of. It would be nice if there was something to do other than "hand over artifacts, sit down and twiddle your thumbs until everything resolves" for the final battle.
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# ¿ Oct 8, 2014 19:07 |
RickVoid posted:So, Ragnarok. Decided to try the whole alchemist mixing potions thing.
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# ¿ Oct 12, 2014 05:18 |
Oh. Oh, yeah, if it's literally the first thing you do, nothing lost. And "left"? You can get more of each in various ways. (Handy if you want to wear more rings, for one thing.)
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# ¿ Oct 12, 2014 06:47 |
Edwhirl posted:A blessed potion of curing will regrow lost legs.
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# ¿ Oct 12, 2014 22:44 |
Kavros posted:My favorite roguelike is Dungeon Crawl and the only thing I don't like about it is the handling of hunger levels (so much so that I usually play mummy now just to be done with eating). TOME. Less because it's like Dreadmor (although there is an option to just grab whatever skill trees you want from any class once you've beaten the game once) and more because it doesn't have a hunger system.
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# ¿ Oct 28, 2014 14:55 |
I'm not familiar with DoomRL's level messages these days, but that doesn't sound good. What's that all mean?
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# ¿ Nov 12, 2014 10:59 |
TooMuchAbstraction posted:(Re: autoexplore, it would be utterly lethal in Angband, which requires you to take active, not-realistically-automatable steps to ensure you aren't walking into an ambush)
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# ¿ Nov 24, 2014 05:48 |
How many roguelikes do in fact have the "never go back" thing? I don't think most of the old descendants of Rogue actually have the "always down until it's time to escape with the quest item". In Nethack, you can always retrace your steps back to the entrance (barring monsters in the way or obstacles you can't pass that appeared somehow after you traversed the area the first time) and just walk out or whatever. ADOM has a couple of timers ticking, but barring the same issues you can still go back to the entrance to the Draklor Chain any time you want (if you have enough food). That criteria eliminates an enormous amount of roguelikes, really.
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# ¿ Dec 5, 2014 05:32 |
dis astranagant posted:A 32bit Windows running in a virtual machine is the only way as far as I know. In theory Windows 3.1 can run in DosBox but I can't comment on how well.
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# ¿ Dec 5, 2014 21:00 |
Poison Mushroom posted:It sounds like I'm doing something at least somewhat unique then.
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# ¿ Dec 26, 2014 17:17 |
And ADOM has a spell which you can easily cast out of a book so you never run out that massively increases your weight capacity to the point you can basically carry everything you care about even the slightest forever.
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# ¿ Jan 2, 2015 12:46 |
hand of luke posted:Yeah, I thought about splitting it into something like "Time clones" and "Alternate dimension clones," but that seemed less cool. EDIT: And possibly other means if you introduce them.
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# ¿ Jan 27, 2015 05:31 |
Goodchild posted:I've gotten my first ToME character to the end game but something is throwing a spanner into my progress. My Heal Mod is dropping lower and lower for seemingly no reason. I've already gotten rid of the Unearthly black stone, I thought that'd be the end of it. It fixed it for a couple dungeons but now its plummetted to 61% and I can strip naked and tell it's not any of my worn gear. Can anyone shed light on this?
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# ¿ Feb 25, 2015 07:25 |
Edwhirl posted:Subverting the game and not playing by its rules was a giant part of it. Also I will have to remember that the next time I feel like playing the game, I could never figure out how to reliably beat him.
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# ¿ Apr 8, 2015 08:39 |
dis astranagant posted:I'm pretty sure One Way Heroics has been cheaper and the summer sale isn't far off. But it's not like cheaper than a buck 18 is going to affect your wallet much. Zereth fucked around with this message at 06:21 on Apr 24, 2015 |
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# ¿ Apr 24, 2015 06:17 |
PantsBandit posted:It's really a shame that screenshots of the game make it look like some crappy rpg maker bullshit. Which apparently is much better at making unusual gameplay so I kinda wish it was available in english.
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# ¿ Apr 29, 2015 17:20 |
Tuxedo Catfish posted:i liked diablo 2
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# ¿ May 2, 2015 02:05 |
victrix posted:This is one reason I'm a fan of horizontal power over vertical - more choices, more abilities, vs 'bigger numbers lol'. Them being unreadably big was also a concern but it was also a technical issue.
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# ¿ May 3, 2015 01:29 |
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# ¿ May 12, 2024 14:58 |
TooMuchAbstraction posted:Wow, really? I wonder if they also imported the big boss-ending bugs in the old Final Fantasies that pulled this trick when bosses couldn't have more than 65535 health, viz. being able to bring them to near-death by overhealing them, or having script glitches that allowed you to skip the healing trigger and thus beat the boss in half the time. A bit over four billion hitpoints.
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# ¿ May 3, 2015 08:11 |