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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
How'd round 3 go?

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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Modding tiny arms coming out of the chest of your favorite PanO tag gets my vote.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Not a viking posted:

You need to do more edge highlighting than on that model at least. I think it looks really flat. Thats kind of an issue with the sculpts though. They demand a certain painting style imo.

As someone whose Infinity minis look kinda underwhelming, I'd like to know which painting style you're talking about.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
A friend and I are planning on dipping our toes into ITS Monday. Are any of the missions better to start with? We'll be playing 200 points and would like objectives beyond killing each other for 3 rounds. Other guy is relatively new, we've done operation Ice Storm plus some 200 point matches while adding additional rules (suppressive fire, guts, command tokens, koalas and mines, martial arts, but no hacking yet).

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

grassy gnoll posted:

If you're running a rules-lighter game and using small points values, you might try Recon instead of true-blue ITS. I've found I either need 300 points to make the regular 4x4 board worth the time to set it all up, or that it's easier just to roll with 150 points on the little foldout maps.

For ITS scenarios, I'd suggest:

Highly Classified - requires a lot of specialists, but it's a great way to learn the classified deck
Quadrant Control - territory over button pushing
Antenna Field - button pushing over territory control
Decapitation - killing the other dude for three rounds, but with a purpose
and Tic-tac-toe, 'cause it's really silly and fun.

We'll go with Recon this week, thanks for the heads up!

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Most of them seem like they'd fit in with a specific faction well enough. I think doing that would dilute faction identity a lot less than making them mercs for everyone.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Played four Recon matches this week, with the following list:

Corregidor RECON
──────────────────────────────────────────────────

8
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

3 SWC | 149 Points

Open in Infinity Army

My opponent was playing Neoterra, two different lists.

Smoke + MSV2 was a cool trick, I guess, but it took way too many orders to get the intruder into position considering how unreliable Damage 13 can be. I can see why the extra burst and damage on the HMG is so popular. Jaguars and the Moran did most of the work, with the Wildcat link being really underwhelming outside the first match where I rambo'd down the field and killed half their force with the boarding shotgun. My opponent got a lot better at deployment after that. The rocket launcher worked fairly well as a psychological piece, closing down a lane uncontested in one match, but the two times she attacked during my turn went catastrophically wrong. Once against a flanked Deva without cover with the assault pistol in the +3 range band, 5 dice vs 1, opponent got a crit. Another time in a ftf with a sniper, which, after running the numbers later, was too risky to waste an order on.

Jaguars ended up doing a little bit of everything: protecting the midfield, laying smoke so I could push buttons, stabbing people to death, and even killing a spitfire bulleteer. I think they are my new favorite unit.

I really like crazykoalas and an infiltrating specialist is nice to have, but the moran always felt really vulnerable up field alone (luckily my opponent didn't capitalize on this, but I'm pretty sure being reduced to a single specialist early could have decided most of the matches).

I'm working on a list for next week, 200 points and I keep eyeing the Senor Massacre and Jaguars fireteam. I was using my Jaguars really aggressively, spending quite a few coordinated orders getting them upfield, and the order efficiency + eclipse grenades + even better melee seems like a steal. Does anyone have any experience with this link?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Is the lack of khd plus tons of remotes an issue for Onyx? How is their infowar?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I find list building in infinity really challenging. I've not had this problem in any of the other tabletop games I've played, but I'm unhappy with every list I make for this game. There is always some sort of glaring problem, be it too few/many orders, not having enough specialists, having an obvious lieutenant, not enough mid-board control, or just feeling lovely about not using most of my SWC.

How do people make lists that don't suck? Is this a side effect of playing a sectorial?

Here is the list I made after way too many iterations:

ITS Antenna
──────────────────────────────────────────────────

9 1
SEŅOR MASSACRE (Fireteam: Haris) Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)

2 SWC | 200 Points

Open in Infinity Army

Maximum of 10 orders. Mission is Antenna Field. I wanted a Jaguar Fireteam (the third Jaguar will likely hang out with the Intruder or guard against flanking).

Will things get easier at 300 points?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Flipswitch posted:

Things definitely get easier but I'm a bit confused by the list. If you're running a Haris for Jags, ditch the third one as he's just extra, maybe change the Wildcats into an Alguacil core team?

That was one of the variants I tried to play around with, but the scenario is Limited Insertion; another wrinkle to make my brain hurt.

I could switch the 3rd Jaguar over to an Alguacil cheerleader/faux lieutenant/suppressive fire monkey. I was originally planning on having the 3rd Jaguar protect my intruder and enable smoke shenanigans, but shell games and fewer eggs in the smoke/chaingun basked could be better.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Genghis Cohen posted:

Here is the version of that list I came up with:

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

9 1
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)

4 SWC | 200 Points

Open in Infinity Army

Probably not the best for complex missions - you have only 2 specialists. But I think you'd find it a bit easier to use aggressively. The Wildcat 5-link is a power piece, and the TR bot is another budget long range firepower option. Bandit can be a great killer if you don't overextend him (of course, be much more conservative with him if he's needed to score objectives.

I'll give this a try, reactive turn capabilities are way better than the things I came up with. It'll also be good to see how many specialists I actually need. Thank you!

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chill la Chill posted:

I decided to start painting my samurai dude because a friend and I have been wanting to get our samurai minis done for our historical samurai games. Been a while since I've painted yellow skirts, but does this look about right? I probably got the white placement wrong and will need to correct it.



That looks beautiful and I'm insanely jealous.

That said, the model's left leg might be slightly too bright behind the knee. That location probably wouldn't get a lot of light.

But drat. I love that yellow.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Not a viking posted:

List building is less restricted than in a lot of other games. You can still make bad lists, but a great list won't win any games for you ("Its not your list, its you", is a common proverb in the community).

I think a really huge part of "Its not your list" comes from the way orders work. In other games if your opponent skews really heavily (all Camo, all Armor, whatever) a significant portion of your list just won't work.

In infinity you just funnel all of your orders into whichever units can deal with your opponent's skew, making it significantly less of a problem.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Since we are apparently getting a Bolt paramedic, which I've read on the official forums is the worst specialist in the game, what do people think of Bolts?

I've read a lot of negative views, but I keep thinking that a 5-man link team throwing down 2 drop bears with each order used to move up field, E/M grenades, and weapons that cover every range band can't be that bad.

The models are pretty cool, too.

I guess having them be a bit cheaper and losing one of their situational abilities would be nice, but PanO doesn't have anyone else that can poo poo out quite as many drop bears with so few orders. Maybe the Locust, since it can start further upfield, but Bolts are still going to be better at protecting your backline.

Are people just upset about combi+lsg being 4 points more expensive than rifle+lsg with no appreciable benefit?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Flipswitch posted:

(Squalo is the biggest contender here until the AG/SG get some good Lt options).

I think that might be the first bit of analysis I've seen on Bolts where the sky isn't falling. Thank you.

About that last part specifically, how likely is it that new books will shake up Lt options by adding profiles? I started playing after HSN3 came out, so I'm not aware of how comprehensive changes can really be.

And if changes are comprehensive, is the issue with Bolts usually being suboptimal likely to be fixed?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Sir Teabag posted:

You can tell when I've set a ta le up because there is terrain in the DZ. Not super common on tables set up by others in my meta. And I always have something breaking up every single table edge.

No terrain in the DZ sounds horrible, unplayable even.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I was really hoping the CSU would be in Icestorm.

I hate all the limited run minis. Wouldn’t mind so much if they actually released an alternative.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Cat Face Joe posted:

yeah ur dumb as hell but its understandable





we're all dumb as hell

I'm trying to justify getting Red Veil + Expansion right now.

I've been introducing a lot of friends to infinity lately, could probably run a mini tournament in my home where each player gets one of the factions.

So dumb.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I really like sectorials because their playstyles have a lot less overlap and even if I completely lose my mind I'm not buying an entire faction.

That said, it looks like most of the Haq and YuJing in Red Veil are for upcoming unreleased sectorials, is that right?

And if so, are they likely to play substantially different from NeoTerra and Corregidor?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Woah, PanO's first smg!

Edit: lol at 4-2 LI

I expect some changes before release

KPC_Mammon fucked around with this message at 16:19 on Jul 19, 2017

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Genghis Cohen posted:

I get your point with the Wildcat comparison, but obviously 4-4 is a big difference, and Mimetism is huge as well. Based on those, I think (as a Corregidor player) I'd rather have the Kamau profile swapped with Wildcats. Kamau SWC options look pretty sweet too - 1SWC HMG? MSV2 sniper? Pretty drat good once they're linkable in a sectorial.

I'm pretty sure that the wildcat comparison was supposed to show how bad wildcats look in comparison, not the other way around.

Getting msv2 into a link without paying for it with all of your models? Fantastic.

Faster speed and mimetism for just a couple of points? Fantastic.

Three different specialists with good in faction WP? Fantastic.

Rocket Launcher for less SWC with an SMG? Is this even PanO anymore?

Flamethrowers are cool and explosives might help you complete and objective, but Kamau seem way better than Wildcats. That is kinda PanO's thing though. Better, cheaper, no smoke / WB, fewer tricks.

Edit: I think they are cool and good, enough so that I apparently misread the direction people were complaining.

KPC_Mammon fucked around with this message at 18:51 on Jul 19, 2017

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Flipswitch posted:

it's ok my friend u will be rewarded with speculo killers with khds

Speculo Killers in Onyx please.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
What is the best terrain for the money, both in looks and playability?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Pierzak posted:

Announced releases:

repacks: Corregidor Army Pack

Is this a 300 point box with the existing starter or something else entirely?

Edit: About time for a new Joan.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Under 15 posted:

I wonder how that happened. In my meta, MO is like the weakest, most miserable thing. Usually the knights don't even manage to do anything, let alone have any orders left over to score objectives.

Order Sergeants and Joan are the real reason to play MO from what I can tell.

Edit: Was this the tournament that determines who gets ALIVE? I was really hoping they'd get sepsidored by CA, but I suppose PanO could use a decent hacker.

KPC_Mammon fucked around with this message at 19:19 on Jul 30, 2017

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Flipswitch posted:

The winner gets to choose.

He should go for the gentlemans option, CA, so nobody gets them.

MO probably makes the best use of a cheap irregular hacker, so good for them actually having a chance to get it.

Could you imagine the tears if the winner didn't pick PanO/MO?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Sepsidored KHD in CA. The finest insult.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I keep wondering if ALIVE's primary purpose was to get as many people using the hacking and holoprojector rules as possible to find out where those rules breakdown and fail prior to the next book where they can be revamped if necessary.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

w00tmonger posted:

What's A good 150 point aleph list for recon. I have the starter box, support box, teucer, and an ekdromos

I find making recon lists really difficult because you never have enough points to make a well rounded force. Last night I played two matches of Recon's Frontline with Onyx (first time playing them) and took the following:

Onyx RECON! (No Hacking)
──────────────────────────────────────────────────

6
RODOK Lieutenant Combi Rifle, 2 Light Shotguns / Pistol, Knife. (1 | 26)
RODOK Combi Rifle, 2 Light Shotguns / Pistol, Knife. (0 | 26)
RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21)
XEODRON Red Fury, Blitzen / Heavy Pistol. (1 | 59)
STALDRON Flash Pulse / Knife. (0 | 0)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

2 SWC | 150 Points

Open in Infinity Army

I did really well, going 10-0 against Neoterra and 4-1 against Corregidor, but I didn't feel like I had any good answers to a Gecko parked halfway up the field in suppressive fire.

Going second really hurt because I lacked any decent passive AROs, which wouldn't have been as much of an issue if I had the tools to dislodge the aforementioned Gecko.

Mines are amazing in Recon due to the size of the map. It is nearly impossible for your opponent to avoid them. I'd consider a minelayer Naga depending on the mission.

What mission are you playing, by the way? You don't need any specialists for a number of them, so that is a huge consideration for list building.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
The "but how would line infantry deal with TAGs without crits?" argument always struck me as bullshit. You're already including ways to deal with camo and smoke, bringing an AP or DA weapon isn't going to break the bank.

And without crits you are a lot less likely to randomly lose your answer to heavy armor to a lucky crit, its a win/win.

Edit: Burst 1 AP/DA and AP/EXP weapons make a lot more sense without crits.

KPC_Mammon fucked around with this message at 01:40 on Aug 8, 2017

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I introduced a new player to the game today. She got 3 crits in a row in her first match.

Two of them were on a single opposed roll.

They were 12s with Fusiliers. She went on to crit another three times over the next two Icestorm missions.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Xaerael posted:

New Hassassin box has a Muyib in.

Which means they're probably updating Muyibs.

Which means the 5 Muyibs I literally just finished painting, and the extra 5 I have coming in the post for conversions and a Asawira Harris are probably going to be outdated soon.

:negative:

Didn't we find out about the new Muyibs weeks ago at Interplanetary?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Han Feizi posted:

I've finally taken the plunge into Infinity, and our Warcor is hosting an escalation league in 2 weeks. 120 points, no LT, no advanced rules. That's pretty much just hacking and terrain rules, right? I have one intro game under my belt, so my expectations are nil, but its a pretty good motivator to paint and get into the game. Here's my feeble attempt at list building:

Nomads
──────────────────────────────────────────────────

5 1
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
BOUNTY HUNTER Sniper Rifle / 2 Breaker Pistols, Knife. (0.5 | 19)

2 SWC | 120 Points

Open in Infinity Army

Any thoughts or criticism is greatly appreciated.

Games that small are frequently on smaller than standard maps and I'm not sure I like sniper rifles if that is the case. Maybe look into a boarding shotgun for shorter range bands?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Han Feizi posted:

Thanks for the advice, I will definitely look for shorter bands and higher bursts! I was just trying to use the models I have on hand.

The Spektr is my favorite unit in the Nomad starter, I'd highly recommend it over the Grenzer.

If people are OK with proxies you can also use it as a Zero minelayer for fewer points and more mind games. No one should be confused due to the different camo token. Their models look nearly the same unpainted.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Spend SWC on the mine layer variation. Starting the game with a mine already deployed is worth it. Your opponent won't know which one is a zero and which one will blow up in their face.

I'm not sure you need MSV on your boarding shotgun. The +6 range mod is probably enough against camo. I'd like to take it on mimetism or camo since it is more generally useful. Mobile Brigada's flamethrower and the mined are also a good backup against mimetism or camo.

Something like this, maybe:

Nomads
──────────────────────────────────────────────────

6
MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)

0.5 SWC | 120 Points

Open in Infinity Army



Moira might be better than the healer, depends on if you prefer getting people back up or slightly better shooting modifiers.

KPC_Mammon fucked around with this message at 01:22 on Sep 3, 2017

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Sephyr posted:

Besides, it makes sense that a giant bot would have heavier-duty versions of infantry weapons instead of exact copies.

Gecko's giant Combis are so much less silly.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Is it possible for an Umbra Legate to hang out in a Rodok fireteam while an impersonation marker? I'm not seeing a specific rule that disallows it but that doesn't mean much in Infinity.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Cat Face Joe posted:

No, it'll kick the Umbra out and break the link.

Yeah, just found the provision on marker states and fire teams. Thanks!

I feel like Onyx mostly just hits things like a hammer and isn't very tricky, especially compared to Nomads. It seems kinda one-dimensional as well. Anything super obvious I'm missing?

Going second with the Unidron fireteam seems fairly painful since your supportware won't be up. How do people mitigate this? I love the models but I've had much better luck with Rodoks.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Cat Face Joe posted:

Yeah, Onyx has few tricks and slamming your opponent with the various fireteams is your best option. I'll eventually make the move from PanO to Onyx as there will be little culture shock but I'll get some new opportunities.

Regarding Unidrons, you can spend a command token with an EVO Hacker to start the game with one Gadget Supportware up.

It is Gadget-EVO only right? It seems like the Unidron's biggest advantage compared to a Fusilier link is Assisted Fire, which I don't think you can start the game with.

Having your long range ARO pieces working at half effectiveness on turn one (at least with the numbers I've run on http://inf-dice.ghostlords.com/n3/) seems bad.

Edit: Not to say Unidrons are garbage or anything, it just seems like the difference between going first and second is huge.

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KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
So with the new ITS can everyone take fat Yuan Yuans if they spend 1SWC?

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