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biscuits and crazy
Oct 10, 2012

BadAstronaut posted:

So what level can, say, a Paladin reach for cheesing this method immediately at game start?

From the BG:EE thread, if I had to make a guess, I'd say that completely clearing the area of basilisks and every other hostile would give between 28k-35k exp, putting you well on the way to level 6, assuming you're soloing and depending on the number of greater basilisks. I think there at least 3 of those in the area.

biscuits and crazy fucked around with this message at 18:10 on Nov 20, 2013

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biscuits and crazy
Oct 10, 2012

Insurrectionist posted:

Has anyone tried the Rogue Rebalancing mod? If so, how balanced is it? I don't want to play with a ton of mods my first time through, but I figured pure thieves are so useless, something that makes them less useless would be nice to have (also I want to make Imoen a bard this time through, and they're also kind of poo poo unless they're Blades, at least until HLAs). But I'd rather go with an underpowered party than having Hexxat and Imoen blow up everything.

Also, the new scripts (I assume they're from the game since I only have the tweakpack and item randomizer mods installed) look like they'll be really useful. Finally some that aren't completely useless like the original scripts, or incredibly versatile but requiring ten times as much work and hotkey-pressing as Dragon Age.

I personally really like it, and have used it in every game since about 2007. I can't speak for bards, as I don't think I've ever used one, but my pure thief runs were a lot more managable overall. It's also been recently updated so the BG1 relevant components work with BG1:EE.

biscuits and crazy fucked around with this message at 21:09 on Nov 21, 2013

biscuits and crazy
Oct 10, 2012
All SCS does to Ascension fights is update the AI I think. As far as I'm aware, SCS makes no changes to Ascension enemies, equips etc. I really need to use that mod again, its been years.

Edit.

Looks like the not dying bug in the final battle was fixed a while back, a definite download for me again.

biscuits and crazy
Oct 10, 2012
Tactics also used completely un-interruptable spells, it created potions out of thin air, rather than actually giving them to enemies and had use of Time Stop in Chain Contingencies, amongst other things. The idea of trying to create a mod like that was good. Execution was flawed though. At least with SCS, the potions are actually *there* in the enemies inventory.

The components of Tactics that are used in SCS can be toned down on install (Improved Bodhi is the most obvious example, Improved De'Arnise Keep another) or were ignored completely when SCS was made. (Improved Irenicus was removed recently, and even then it was only the 1st part with no item theft) I think the SCS version of Improved Ilyich just swaps the goblin spawns for small groups of duergar.

The main thing about SCS that makes it a must for me is the vastly improved AI from vanilla. It really makes a massive difference to the game in my opinion. The tactical challenges are nice and all, but the AI is the big thing.

biscuits and crazy fucked around with this message at 00:40 on Nov 22, 2013

biscuits and crazy
Oct 10, 2012

Suspicious posted:

That's weird. Mind flayers are supposed to see through invisibility. Or maybe that was Tactics, not SCS.

It was a Tactics thing, along with 50% resistance to melee and missile damage for some reason. SCS makes both of these optional on install, so you can have one or the other, both or neither. I personally go with see invisibility without the damage resistance.

biscuits and crazy
Oct 10, 2012
Lower resistance should work against golems and mind flayers, but the main weapon is summons for a solo sorcerer against them, particularly mordenkainen's swords. Most golems would beat skeleton warriors, but they should be more than capable of dealing with flayers.

Edit. Forgot about Melf's Meteors. Shows how often I use mages.

biscuits and crazy
Oct 10, 2012

Hughlander posted:

Thinking about playing BG:EE again with an intention to play it through to BG2:EE. Trying to figure out what to play and I'm looking for suggestions.

My requirements:
- I want to do all the new quests so Dorn, Neera, Rasaad are required
- I want CHARNAME to be Overpowered
- Good Synergy in keeping overpoweredness in BG2.

Most fun I've had in the game is a K>M in BG2 but something like that seems really boring in BG1. I was thinking maybe F/T but not sure there either. Maybe Berserker>Cleric? Anyone have some fun and OP combos to play?

Dorn, Neera, Rasaad, Jeihara, Minsc was a party I was thinking of but I keep waffling.

Human Berserker through BG1, dual at level 9 to Cleric early in BG2. Take Dorn, Neera, Rasaad, Jaheira and a Thief to remove traps and locks, since traps are lethal at low levels. I'm partial to Imoen personally, 18 Dex and is available immediately and can dual to mage at level 7 and get her thief levels back under the exp cap if you feel like doing that. Dorn and your Berserker have the front line locked out, so no need for Minsc. Jaheira and Rasaad take the mid row and join in after enemies attack your front line. Imoen and Neera are ranged support in the back. Imoen also has 18 Cha with Algernon's Cloak, so is nice for shopping at high rep for even more discount.

For your stats, max Str, Dex and Con, and take 18 Wis and 10 Int. Cha is a dump stat. He'll be a physical beast and after the tomes will have 19 Str, Dex and Con, 11 Int and 21 Wis. 11 Int is for Mind Flayers in BG2. Take Maces as your proficiency, and get the Stupifier mace from the Burning Wizard in Beregost. It's amazingly good in BG1. Berserk rage also makes you immune to everything like sleep, stun and charm which are death sentences early on.

biscuits and crazy fucked around with this message at 18:21 on Nov 26, 2013

biscuits and crazy
Oct 10, 2012
I like the Ironman idea. I'd be down for doing one, would make a nice challenge.

biscuits and crazy
Oct 10, 2012
She has a Minor Sequencer in SCS, that could do it. Silke is a huge pain in SCS, even bigger if that Sequencer has damage spells in it.

biscuits and crazy
Oct 10, 2012
I think I got a Horrid Wilting scroll in that room once. I was running a solo Berserker/Cleric dual class at the time.

biscuits and crazy
Oct 10, 2012

Stumiester posted:

Is there anyway to teleport to a world map location without going through an edge of map transition? I ask because BG2:EE has failed me at the last gasp - trying to leave Amkethran to Abazigal's Lair or Sendai's Enclave causes an instant crash.

Use the debug mode CLUA console to move to the right area code. I don't actually know how to do this, I've somehow never needed to use the console even after 12+ years of playing the BG series, so I never bothered to look it up.

biscuits and crazy
Oct 10, 2012

Wolfsheim posted:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.

Jaheira starts with a minimum of 3,572 exp in BG1, she gets to level 2 very quickly. Leveling in a party of 6 can take a little while early on because you can't reliably take on the big exp stuff like ankhegs early without dying a lot or getting really lucky.

biscuits and crazy
Oct 10, 2012

Kanos posted:

Absolutely not. His fists never even count as magic weapons in BG1 which prevents him from harming most of the dangerous enemies in the game with melee. Like I said, he's probably the single worst NPC in BG1EE from a usefulness standpoint. At least Garrick can sing.

My suggestion is to do his quest just to see it and then dump him for someone not terrible until BG2 where he's actually a great NPC.

I'm not finding him to be that bad tbh. I used EEkeeper to switch his Katana prof. for 1 in Single Weapon Style, and I've got him mainly in the back row of the 2x3 formation using slings (no prof. but he still hits things well enough), but his movement speed gets him up to melee range quickly using Drizzt's Twinkle scimitar (the one with the AC bonus) to support, or more importantly, if anything gets past my front line of Dorn and Kagain to attack Imoen, Neera or my PC who are all at least partly mages. When he's using that weapon he has -6 AC, the best of the party. He definitely isn't a front line fighter though.

biscuits and crazy fucked around with this message at 00:28 on Dec 30, 2013

biscuits and crazy
Oct 10, 2012
Ascension hasn't been updated since 2009. No way it works with BG2 EE yet. It's apparently getting worked on by some guys at pocketplane.net according to a quick google.

biscuits and crazy
Oct 10, 2012
Tactics hasn't been updated for over 4 years, it's definitely not compatible with BG2 EE. SCS is compatible with BG2 EE and will improve Irenicus' AI in both fights through Smarter Mages and there is a component that will give him HLAs, but it doesn't change the fight in Hell like Tactics does. It used to have the 1st part of that fight (the one with the dragon, beholder etc) as a component, but that was removed in v.22.

biscuits and crazy
Oct 10, 2012
^Is Stalker to Bard a valid Dual? I think Bard is a single class only thing.

verybad posted:

So anyway, I'm about to do something stupid, that is to say, I'm going to try a BGEE run with full SCS installed, perhaps on insanity? How sharp of an increase in challenge, compared to say, a solo no-reload run, should I be expecting? I'm thinking of maybe aiming for no-reload here as well, though that's probably not going to happen. I'll probably downgrade to "if you die, you may reload the game tomorrow" or some other challenge like that, so at least I'll play honest.

edit: ahahaha, oh my god, Carbos gets the assassin kit in SCS! Poisoned weapon? Yup, that was my first death right there. There's actually no way for a first level character to survive from that, as far as I can tell, so you better not get hit at all if you want to live!

I'm in the middle of a solo SCS run now with a Berserker, which is by far the easiest solo in BG1 imo. Immunity to most debuffs is enormous. Not sure what class you want to use, but I've got a few general bits of advice.

1. The Shield amulet is definitely your best friend, immunity to Magic Missile is HUGE in BG1, if there's a mage fight coming up, use it. It lasts 5 minutes real time, more than enough time to kill any mage.

2. Kahrk is an absolute monster with SCS, probably the hardest fight in the game. I'd avoid it in a no-reload personally.

3. Silke is not worth fighting in a solo SCS run imo. 900 exp and the low quality loot is not enough to justify the hassle.

4. An obvious one, but sell everything worth anything that you don't need. Letting Drizz't get killed by the gnolls while you watch, invisible is hugely profitable.

biscuits and crazy fucked around with this message at 19:02 on Jan 8, 2014

biscuits and crazy
Oct 10, 2012
As far as I know, the only mod that allows you to send NPCs to inns compatible with BG1 EE at the moment is SCS. That mod also contains a component that allows NPC pairs to separate. You wouldn't need to install the difficulty increasing components either, just the initialise component (the first thing you're asked to install) and the NPC components. You can skip literally everything else.

biscuits and crazy
Oct 10, 2012

verybad posted:

Oh god the SCS bandit camp is disgusting. My "tank with Xan" tactic did not work as well as intended, as even one attack getting through mirror images had a decent chance of killing him on the spot. I really should've gotten level 5 on him, then I could've used Vampiric Touch to boost his HP and he wouldnt've been affected by sleep, either (I'm beginning to suspect that the elven sleep resistance was never implemented in these games...)

Tanking with a mage?

biscuits and crazy
Oct 10, 2012
Oh OK that makes sense. I'd never play with SCS on Insane, even though I've used the mod for years double damage just isn't my thing. It's probably possible to beat SCS on Insane though, I remember years ago someone soloed Tactics and Ascension with a Cleric of Helm on Insane, got through all of SoA and ToB, but had to revert to Core to beat the final battle. Tactics was less forgiving than SCS is too.

biscuits and crazy fucked around with this message at 15:12 on Jan 17, 2014

biscuits and crazy
Oct 10, 2012
Was it really infinite elementals? I think I read something years back about those 3 portals spawning one elemental for every time you've saved your game or rested, something like that IIRC. Not sure if that's the case, but I've definitely fought 30+ at each portal before. If it was infinite, then yeah, you've got a glitch.

biscuits and crazy
Oct 10, 2012
Low level spells are not necessarily weaker than higher levels, you'll just get the maximum amount of spells (5 per level as a specialist) quicker. Magic Missile for instance is a useful spell throughout the entire game.

biscuits and crazy
Oct 10, 2012
The +3 throwing dagger Firetooth from Ust Natha is also a really good weapon. In my last SCS Berserker solo run it was a lifesaver on multiple occasions. Since it uses Dagger profiency points, Berserkers can take 5 points in it and murder mages and liches (and the fire damage may interrupt their spells) relatively quickly without getting hit by Maze, a game over in a solo run.

biscuits and crazy
Oct 10, 2012
Aside from being available earlier, Rifthome has no advantages over Firetooth vs Mages or Liches. I'd personally take an extra attack per round and a little bit of fire damage (for going through Stoneskin) over early access if I'm soloing, since I'm not going to be taking on Liches or high level Mages before Chapter 6 anyway, its too risky. When I do a solo run, I run through BG1 first, and there is no real reason to take axes as a proficiency in that game, so they're usually an afterthought in BG2 because by the time I get there, I've got my entire equipment setup for SoA and ToB already completely worked out.

If Azuredge's kill undead effect goes through Stoneskin, then that is absolutely the go to choice vs Liches, as well as other undead of course. Firetooth is better vs regular mages though. If I'm playing a full party, I'd probably take both Azuredge and Firetooth. Rifthome is decent, but its just a +3 axe, it has nothing extra to set it apart vs the other two imo.

biscuits and crazy fucked around with this message at 00:26 on Mar 20, 2014

biscuits and crazy
Oct 10, 2012
Staff of the Ram +6 back-stabs are a thing of pure beauty. Fighter/Thief is the way to go.

biscuits and crazy
Oct 10, 2012
Somewhat related, can you still get multiple copies of the Ring of the Ram from Tolgerias in BG2EE? The time between the pickpocket and the kill is a lot greater though. You could even get a third copy if you opened the sphere with Valygar's body in a Bag of Holding, then gave him to Tolgerias in vanilla BG2.

biscuits and crazy
Oct 10, 2012
Your mod looks interesting, where would you recommend putting it in a mod install order? After the Fixpack but before things like tweak packs or Rogue Rebalancing, SCS etc?

Also for what it's worth, if I was offered a choice between losing experience and a stat at Spellhold, I'd take an experience loss 90% of the time. Then again, I play solo runs mostly, so an experience loss isn't a problem, I'd probably still reach 8 million by Ust Natha anyway.

biscuits and crazy
Oct 10, 2012

John McCain posted:

This is a perennial bug that's a holdover from the original ToB release. A BG2:EE compatible Ascension should fix it, since those fuckers over at Beamdog haven't fixed any BG2:EE bugs in like six months (including some really ridiculously annoying ones).

The only time I've ever got that bug was the one time I used Ascension years ago.

biscuits and crazy fucked around with this message at 10:27 on Jun 14, 2014

biscuits and crazy
Oct 10, 2012
The Robe of Vecna (best robe bar none, arguably best armour in the game) and the Shield of Balduran (utterly trivialises Beholders to the point that they become free exp), are the pick of some really good stuff available from 2 merchants in the Adventurer's Mart and the Coronet respectively. They are expensive, but available literally at the start of the game.

biscuits and crazy
Oct 10, 2012
Agreed on those 3 items being broken. I use the relevant components of SCS to move them to ToB, or in the case of the shield, remove it from the game entirely.

biscuits and crazy
Oct 10, 2012

Kubla Khan posted:

It did, supposedly. The description said that it only mitigated 50% of physical damage from undead attackers IIRC. I haven't tested it out, though.

Protection from Magic cheese has also been removed - it's now dispelled by Spell Strike. Not sure if any of BG1 liches have it (I did not play BG1 SCS, I wasn't even aware there were liches in that game) but all of the 'real' BG2 liches do.

There are no liches in BG1. SCS won't add any either, that would be ludicrous.

biscuits and crazy fucked around with this message at 16:50 on Aug 9, 2014

biscuits and crazy
Oct 10, 2012

Sephiroth_IRA posted:

How many layers of magic does dispel take off when it works? Are there some magics/abilities that block dispel magic? I'm using Keldorn and while it works 99% of the time there are some bosses (liches/Irenicus) that seem to be immune to it.

Liches are immune to all spells from levels 1-5, so Dispel Magic won't work on them. Irenicus will be an extremely high level (around level 30) mage, so your % chance of success per cast will likely be low.

biscuits and crazy
Oct 10, 2012
No, the cap is still 161k in BG:EE.

biscuits and crazy
Oct 10, 2012
That SCS wolf component only affects the regular wolf. (The grey 65XP one) The other types will still be aggressive and try to kill you.

biscuits and crazy
Oct 10, 2012
I'm down for another Ironman thread. I need an excuse to play through the series again.

Dyna Soar posted:

I'm def up for ironman... SCS or no? I'm still in Cloakwood with my full party game. A single hamadryad can really gently caress you up, heh.

I'll be using SCS again, both games are much better with it in my opinion. I got most of the way through Durlag's in my full SCS Ironman solo run, beating Sarevok in the Undercity is definitely doable.

biscuits and crazy
Oct 10, 2012
Make Khalid a Fighter/Mage is one of the components of BG2 Tweaks that can affect BG:EE, so it's probably that.

biscuits and crazy
Oct 10, 2012

pun pundit posted:

Is there a way to restore higher-level druid spells to the cleric/ranger multiclass in BG2:EE? I am not seeing Iron Skins where I expect it to pop up in my spells available.

Open your Baldur.ini file, and find this line;

quote:

'Game Options', 'Cleric Ranger Spells', '1',

Change the 1 to a 0 and cleric/rangers should get level 4 and higher druid spells when they next level up.

biscuits and crazy fucked around with this message at 00:42 on Feb 16, 2015

biscuits and crazy
Oct 10, 2012

Hieronymous Alloy posted:

Hrm. Would it be better to go all the way to 12th then as fighter for the extra weapon proficiency?

Not really. A level 9/10 fighter mage dual class takes 500,000 xp, easily reachable in chapter 2 or 3. A level 12/13 one takes 2,125,000 xp, which is chapter 6 territory unless you do the vast majority of the sidequests in chapters 2 or 3.

biscuits and crazy fucked around with this message at 03:21 on Mar 9, 2015

biscuits and crazy
Oct 10, 2012

Hieronymous Alloy posted:

Well, i'm planning on doing EVERYTHING I possibly can -- I haven't played these games in over a decade so they're very fresh to me. Does planning on an ultra completionist runthrough change anything?

Not as far as I know, but my knowledge of BG2 is far from perfect. I do know that every sidequest available in chapters 2 and 3 is also available in chapter 6, so you can safely put off the more difficult sidequests until you've got a more experienced party.

biscuits and crazy fucked around with this message at 05:48 on Mar 9, 2015

biscuits and crazy
Oct 10, 2012
Frostbrand has always given +50% fire resist, EE is just the first time anyone has bothered to tell you its there in the description.

Anyway, Drizzt is a chump, a level 1 Thief straight out of Candlekeep can solo him fairly effortlessly providing you take an Oil of Speed from Imoen or Montaron. Would need lots of save-scumming to get repeated critical backstabs though, so doing it that early in an Ironman is realistically out of the question.

This is true even with full SCS, which aside from giving him some healing potions (which he can't use because he doesn't get enhanced by the smarter general AI component) doesn't touch him at all.

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biscuits and crazy
Oct 10, 2012

Smol posted:

Hardest SCS fight in BG1 is by far that Ogre Mage in Firewine Bridge. That fucker can be really tough if you're trying to fight him before like level 7.

Yeah, Kahrk is an absolute monster in SCS. Level 12 with 4 pips in Katana, 19 strength and a base 3 APR. In EE and EasyTutu, that means he gets at least 1 level 6 spell. If that spell is Improved Haste, you will in all likelyhood die very quickly. (SCS has somewhat randomised spellbooks for enemy mages) On my current install, it's "only" PFMW, so I got lucky in that regard.

Out of curiosity I looked through EE Keeper at some of the highest level BG1 mages, as far as I can tell the only other mages that get level 6 spells in BG1 are Tellan (on the Ice Island), Shaldrissa (from the Undercity party of 6) and Semaj. Those three are level 13 specialists, so they get 3 each.

Edit. Forgot about the Ghost in Durlag's Tower, he gets them too.

Hughlander posted:

If you go in the back door he's easy since you start the fight in melee range.

You can't, SCS locks the door in Jenkal's house. You have to go through the ruins the long way.

biscuits and crazy fucked around with this message at 01:23 on May 4, 2015

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