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I don't even see it as a matter of efficiency, I just enjoy it more. Each floor takes on a distinct purpose or character that just makes more sense to me. The fact that it's more efficient wasn't something I considered until much later.
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# ¿ Jan 2, 2016 03:36 |
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# ¿ May 12, 2024 02:12 |
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Did Maia ever stop being poo poo?
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# ¿ Jan 5, 2016 03:42 |
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Do dwarves just love their entire family by default? C'mon, Toady, where's the domestic disputes?
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# ¿ Jan 8, 2016 21:46 |
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Mr. Powers posted:I haven't been able to find this, but is there a way to place furniture of a specific quality? I just had a mason create a masterwork coffer and I wanted to put it in his bedroom because I am benevolent and want to encourage more masterworks. I can't figure out a way nor can I find a way on the internets. Since haulers automatically pick the nearest item to the destination, you could create a stockpile directly next to where you want the coffer that only accepts masterwork coffers, forbid masterwork quality from your other furniture stockpiles, and it'll end up there. Then when you ask someone to bring a coffer, they'll pick that one. You could also do something like forbid the rest of your coffers when you give the setup command, but it could be hard to find them all.
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# ¿ Jan 9, 2016 03:37 |
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PublicOpinion posted:When building things you can hit 'x' to view the list of individual items and pick your masterwork ones from there.
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# ¿ Jan 9, 2016 03:50 |
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Is now the time to re-download this and give it another swing after a couple years of hiatus? or are there plans to eliminate any military-crippling, dwarf-murdering bugs in the next couple months?
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# ¿ Jan 18, 2016 19:11 |
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packetmantis posted:It would be great if people would actually skim the thread or, heaven forbid, read it, so we don't get five "shud i download lol" posts per page. I read & in fact post in this thread, chief. I'm asking how likely it is that Toady will be releasing new versions with significant fixes soon. God forbid somebody ask a question about DF in the DF thread! reignofevil posted:We are still firmly in the "Bug-Fix" portion of the cycle. Thanks.
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# ¿ Jan 18, 2016 21:01 |
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Met posted:Aquifers should just be removed. We have underground tunnels now which provide water and the same tunnels make a Z-level roadblock that's much more fun to work around. I mean, they'd be perfectly workable and kinda atmospheric if Toady just slowed down the drip rate to a fraction of a percent of the current output. Is that moddable? Would it be possible to make an aquifer wall generate one unit of water every hundred ticks or something instead of whatever outrageous number it is now?
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# ¿ Jan 19, 2016 15:51 |
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If you really really want to reclaim your flooded hospital, you can build a number of wind-powered pumps upstream and temporarily drain the river to the point that you can plug the channel and try again. Just make sure those pumps have somewhere to drain to so they don't flood something else.
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# ¿ Jan 20, 2016 16:58 |
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If we've got people developing custom ASIC hardware to mine Bitcoin, how is it possible that nobody has developed the world's most powerful single-core processor to run DF?
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# ¿ Jan 26, 2016 00:29 |
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SynthOrange posted:If a military mom swings her baby and the blow kills whatever she was attacking... does the baby get a kill history? Or for that matter, if one combatant is knocked into another by a strong blow and the impact kills one of them, who gets credit for that kill?
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# ¿ Jan 27, 2016 06:12 |
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I've always enjoyed the rickety, often unwieldy interface. It's kind of like writing by hand instead of on a computer—it would be annoying if I had to do everything that way, but it's nice in certain contexts because it slows you down and gives you a little more time to think about things. Besides, once you memorize the commands, it's not really any harder to control than something like end-game WoW.
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# ¿ Jan 28, 2016 06:49 |
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Also note that depending on your level of ~immersion~ for this gimmick fort, you can just make any type of stone flux stone with minimal effort and make whatever metals you want spawn in all types of stone layers with a little more. Trees are always available via the caverns, so if you make these mods and embark on a terrifying mountain volcano, all you'll be missing is sand (which you might also be able to make any layer count as, I'm not sure).
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# ¿ Jan 28, 2016 23:42 |
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Kitfox88 posted:I regularly generate max size worlds with max embark sites and whatnot. Although I have yet to do it beyond SHORT time length. You can burrow down immediately and just plug up the hole. Underground mushrooms don't need a connection to the caverns, just for the caverns to have been discovered.
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# ¿ Jan 31, 2016 09:37 |
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Tars Tarkas posted:Hey, I started playing this game recently because I've always liked the stories and decided I might as well get started. I am still on my first fort, which at one point had 80+ dwarfs, until a werejackal attacked and soon I had multiple dwarfs turning into werejackals and I had to look up in the wiki how to lock doors. Eventually I put all the werejackals into a squad and sent them to fight everything on the map, which killed all but one of them and he's currently locked in the hospital and is on constant "rest" despite being healed, he even refused to get up when Goblins sieged the castle and killed like 20 dwarfs, so hopefully he starves or dehydrates soon, I had to build a second hospital in the middle of what was supposed to be a farm plot. At this point I have like 10 adult dwarfs and 15 kids or babies left (this includes 4 adults from the latest migrant wave) so hopefully I can build up the population again before some other werething wipes me out. Thanks for the guide on the first page, between that and the dwarf fortress wiki I had enough info to get started and then look up what I needed. I took too long to figure out metal making (by then everyone was too dead to do anything with it, but maybe I'll have enough dwarfs to get that going again if I don't die) and I have a hallway with 100 coffins in it. Brewing: maybe you were out of barrels? Traders: now is the time to learn how to pump magma up from the magma sea to solve this problem. Tilesets: I would recommend getting a square version of the default ASCII, because despite what haters might say, DF is supposed to look like this, but not at the weird stretched aspect ratio the non-square tiles give it.
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# ¿ Feb 9, 2016 04:33 |
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OK it's time. IT'S TIME.
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# ¿ Feb 11, 2016 02:24 |
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Sounds like you could start treating Adventure Mode like a first-person version of Fortress Mode, which might make me finally want to play it!
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# ¿ Feb 22, 2016 16:37 |
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Man, I thought that was just for artifacts. Yikes!
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# ¿ Feb 26, 2016 14:24 |
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Disappointed that the three four-pointed stars are not screaming.
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# ¿ Mar 1, 2016 23:04 |
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ToxicSlurpee posted:I won't be satisfied until the screaming is also screaming. This would require Toady to implement scream elements, which would require atmospheric vibration, which would require aerodynamics...
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# ¿ Mar 3, 2016 17:05 |
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Gibbo posted:That would result in a pressure rework, so I could finally make my water elevators. God I've been wanting this since the first time I tried to build a pump stack. Why have 300 pumps when you could just have one pump with 400 power spouting a magma geyser up into the overworld?
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# ¿ Mar 4, 2016 14:23 |
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hello thread! i played this game a LOT like, 7 years ago or something, back when being in the army made your dwarfs just refuse to do anything at all. i've been thinking about diving back in, but kinda wanted to wait for the steam release. is now as good a time as any? any tips on how to catch up on how the world works now?
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# ¿ Jan 29, 2021 03:03 |
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Tuxedo Catfish posted:this is actually a really exciting set of patch notes for me great to hear, and yeah that sounds like about my speed. less of the magma-powered turing machine, and more of getting my boys and girls drunk in a hut sounds like a more reasonable experience for the time being. first challenge: see if i can remember how to disable aquifers
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# ¿ Jan 29, 2021 14:47 |
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I haven't played this game in years and years, but I still have the key sequences for common stuff like wall building seared into my brain
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# ¿ Nov 7, 2021 12:34 |
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Losing [your job / months of progress] is fun!
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# ¿ Dec 12, 2021 14:12 |
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tak posted:How much art had to be thrown away after meph left? Not necessarily any. You do work, you leave, the people you worked for still own the work.
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# ¿ Dec 18, 2021 05:05 |
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Honestly any Toady post including a phrase like "we don't have time" that indicates some sense of a deadline is absolutely mind-blowing.
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# ¿ Jun 1, 2022 00:54 |
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Wolfechu posted:Another Toady Devlog. These aren't usually this frequent, which is encouraging. I think Threetoe has posted more in the last month than he ever has total, because he's doing the bulk of playtesting right now. I gotta say, it kinda DOES make sense for a game subtitled "God of Blood" to canonically end with the world being overrun by necromancers. Feature, not bug?
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# ¿ Jun 14, 2022 12:42 |
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I've still got the key sequences for building walls and doors seared in and I haven't touched this for at least 3 years.
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# ¿ Jul 5, 2022 01:05 |
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Spanish Matlock posted:It's hard to justify an iron dwarf mode because of how easy dwarf fortress is on its face. Even without traps or drawbridges or moats or whatever my fortress has beaten three forgotten beasts and a hill giant with minimal military investment, just a ragtag single squad of random weapon users. This definitely is not the case for non-veterans--there's a reason the tagline is "losing is fun." And there are plenty of states other than "game over" that might make you want to restart. The first few times you face a siege or megabeast or cavern breach, or try messing with moving water or magma, or even just keeping your basic agriculture balanced with big migrant waves, can lead to major death spirals, since it can be hard to even tell that a problem is happening until it's too late to fix, assuming you even know the solution.
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# ¿ Jul 6, 2022 19:29 |
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The Velvet Witch posted:
yo this is sick
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# ¿ Dec 30, 2022 03:47 |
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# ¿ May 12, 2024 02:12 |
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Broken Cog posted:Man, I can't wait for them to implement magics other than necromancy It's hard to predict anything more than a few years in advance, so there's no telling what will be in the next update.
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# ¿ Jan 4, 2023 02:54 |