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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



spit on my clit posted:

I thought the point was more that if you became the guy Joseph kept saying you were, then he would end up being right about the apocalypse, but if you proved him wrong, right at the end, then maybe the apocalypse would never have happened.

Haha that summary sounds way more rad than the lazy mess I vaguely remember skipping through in favor of gameplay, to the point where I can't even remember whether or not I even bothered to finish it.

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Glukeose posted:

The bosses were all really messy design-wise and the game gives you zero reasons to give a poo poo about fighting them. They had no personality and were basically all interchangeable.

Kinda my problem with the dungeons in general, everything feels like they're just testing out ideas for one basic concept that, in a traditional entry would've been whittled down to one solid dungeon and boss.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Riatsala posted:

Also, I see some potential in Hyrule Castle style dungeons that are connected to the open world and have multiple points of entry based on your skill or items you've obtained. It feels much more organic to tackle than any of the divine beasts.

Oh, is there much worthwhile puzzley stuff in Hyrule Castle? I just stopped playing after the four beasts because I have zero interest in the final boss fight and thought the Castle was just a straight shot into that fight.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Cool, thanks. Guess I need to drag that game out one last time. also after looking for an appropriate emoticon, why on earth do we even have :comfyzelda: here :|

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



^^ should've known

Len posted:

Don't assume the final boss is anything too special though. It's basically the same mechanic as every other fight.

reflect a thing at the boss. hit with sword. repeat until dead

Haha I'm only interested in interesting pre-boss stuff, I don't even know if I'll try fighting him. I peeked at it on youtube after the first time I quit the game and it looked very much like what I didn't enjoy about the dungeon bosses along the way :effort:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Overwatch Porn posted:

it's zelda comfy and napping. it's not exactly difficult to figure out based on the name. there's nothing "porn" about it :confused:

I mean I know what it is, it's just one of those oddball ones that just seems too random to get widespread use. "Because speedrun thread" made sense, I just kinda skipped over the "porn" part and assumed it was the metaphorical sense.

Edit: hell yeah :comfyzelda: :69snypa:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Well, I stormed Hyrule Castle, and unfortunately I'm back to just kinda not being on board with the game overall. Basically I just managed to blunder into the most direct (and probably least interesting) path to Ganon, just running around dodging multiple guardians all the way along the path in until I got to Calamity Ganon. And that's one thing that just doesn't work for me, I chose what looked like the right way in based on the map, but it turned to be kinda aggravating, and now I don't much feel like loading up an earlier save to look around for something more interesting on the way in.

Something about the openness of this game just doesn't grab me, maybe it's just in the context of a Zelda game since I've liked some other open world games. I guess the world itself is fine, I still just want a more tuned experience going through dungeons and getting to the final boss, even if takes a big chunk of the game and makes it a lot more linear.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

A cool thing* is that if you run into the lynel and escape because fighting them is a resource drain you don't want to deal with. It will just keep dropping lightning on you non stop because hey gently caress you.

*Not actually cool at all

lol I bumbled so hard I didn't even see a peep of a Lynel, just lasers all the way down.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I'm finally getting around to Resident Evil 6 as (I think) the only major one I haven't played after 4. I know there's many bigger things I could complain about but I'm irrationally bothered that they moved all the options settings to the opening screens, with a tiny "PAUSED" being literally the only thing on the pause screen in-game. Figure out you need to change your brightness or you picked an unfun control setting? Too bad, enjoy this long-rear end level before you can change anything!
I have no idea how I'll feel about the game overall, but at least this is outweighed by Leon's campaign sorta feeling like a loose RE2 reimagining but with the action craziness and number of zombies ramped up to 11. This is the absurd melee system I've wanted forever, where it's viable just to dash like crazy through most of the levels, body checking zombies then transitioning seamlessly into tearing them to shreds with your new kung fu/stompy powers
:gibs: :dogcited: :zombie:

Captain Hygiene has a new favorite as of 03:54 on Feb 26, 2019

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Dewgy posted:

You can bring up settings through the in-game menus for some dumb reason I think?

If you’re enjoying the melee though you’re off to the best possible start you can hope for. Only major warning is the game is waaaaay too long.

Thanks, the settings could very well be in there somewhere but I sure can't find them, and google's not much of a help.

But yeah, I mainly started it to finally tick it off the list and was expecting generally bad things, so if it being too long is the worst offense I'm in good shape. If nothing else, some solid laughs running around spin-kicking zambies is more than I was counting on.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Captain Hygiene posted:

Thanks, the settings could very well be in there somewhere but I sure can't find them, and google's not much of a help.
Finally found it! Turns out it's accessible via the controller touchpad, the underused input I generally forget even exists :shrug:


Inco posted:

I did very much enjoy the game leading up to this point. The writing was good, and it feels a lot like a Zucker/Abrahams/Zucker film at points. The gameplay isn't the most original, but it's decent. This part is just AWFUL. It's completely killed any enthusiasm I had for the game.

edit: To continue the ZAZ comparison, it's like if the scene in Airplane! where Robert Stack is walking through the airport and getting accosted by religious solicitors, except after the first two evangelists the scene proceeds for another hour of Stack just walking without interruption.

I can believe it, I played Kingdom of Loathing for quite a while and pretty much [i]loved[i] the humor but was eventually turned off grindiness of the gameplay at some particular points. I heard about this game when it came out and was still kinda angry at the original so I never checked it out.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

And it has one of those condescending load screen tips "try not to get stuck in your own trap"

LOL, Sticker Star was the worst at this kind of thing, not only did it have unhelpful tips, there was a whole series of patronizing messages for when you won but you didn't win good enough. "Wow, you somehow managed to win but you sure did waste some time and stickers doing so" Like sure, game, try not tanking your franchise into a boring slog and maybe I'll actually put in some effort.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Inspector Gesicht posted:

Sticker Star, that game gets a lot of poo poo. It's an RPG where there's no reward for fighting monsters? It's an RPG with no original characters, and it's set in a bog-standard series of Mario worlds? The must have been intentionally trolling.

You really have to wonder. It's maybe the most aggravating game I've played in its own way because the writing and production is actually pretty great, but the gulf between that and the actual gameplay is just astounding. I'm still angry years later at my realization that, for big chunks of the game, the battles (i.e. the foundation of the game) are literally a net resource drain and a waste of time. Between that and the obtuse ways in how it handles sticker mechanics for area puzzles and bosses, it really does feel like a troll by unhappy developers.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Samuringa posted:

The absolutely most devastating put down any game has ever done is Rhythm Heaven where you bust your hands off trying to get the drat thing to work and if you succeed it still tells you "That was...Just Ok."

:respek::(

Also a Resident Evil 6 update, I know it's off-topic for this thread but a zambie that sprouts to life from multiple body parts of a butchered hog and which reassembles itself every time you shoot it apart, and which you ultimately dispatch by forcing it into a meat grinder, is most emphatically not a little thing dragging this game down.

Edit: and now I'm fighting Roombas. Man, I don't even know any more :psypop:

Captain Hygiene has a new favorite as of 05:50 on Feb 28, 2019

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



spit on my clit posted:

I understand that it's supposed to be a genuine concern, asking the player if they need anything to get past a rough part, but its so easy to take it as "Gonna cry? Piss your pants maybe? Or maybe poo poo and cum?"

Or embrace it like me. You're right, RE2 remake, my pride led me to think I could succeed on normal difficulty in this, the opening room, and I beg for your forgiveness. I will accept baby mode as my penance.


vvv Boy, I dunno. I kinda decently like Super Paper Mario after a second try to change my expectations, but nothing I read about Color Splash really made me want to dive in. My Wii U is defunct, maybe if it shows up again in a re-release.

Captain Hygiene has a new favorite as of 05:59 on Feb 28, 2019

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Inspector Gesicht posted:

Baby mode is best for the multi-cheevo runs, like no healing and item-boxes in under 14000 steps.
Or y'know, me, who sucks at most games and would rather just crank down the difficulty and power through as the approximate in-world equivalent of Captain America. I could probably go back and start over at a higher level once I get the hang of it, but at that point I'd usually just rather keep on powering through.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

This is true. But I recorded the thing after being assured the horses never have trouble following the road.

They don't. except when they do
Man, horses suck in just about every game I've played. Both times I've tried out BotW I've given up and opened up the map pretty much entirely on foot.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



As much as I love Zero Dawn, fall damage was one of the big things that stuck out for me - I'm lame so as usual I play it at baby difficulty, and it's always kinda jarring to run through the world at Captain America levels of superstrength, only to insta-die when you slide 20 feet down an incline that's steep enough for the game to judge you as "falling" :/

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



RareAcumen posted:

That an every jump is like a prebaked animation or something too so if you've got a two foot wide gap it still treats it like you're leaping across a river or something.

This I just rationalize as Aloy being like me, innately self-conscious and getting way too far into her own head when trying to do stuff. Like a constant internal monologue of oh god oh god what if I don't jump far enough and somebody sees me trip and fall *goes all in on mighty leap over six-inch crack*

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...




no

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



RyokoTK posted:

I kinda wish a more modern take of Zelda 2 was attempted, because the ideas are generally good but holy poo poo they couldn’t execute on it at all.

Yeah...I'm all on board with changing the style up, but in execution? A big NOPE :majorminor:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Lead Psychiatry posted:

I've apparently played the Dead Space series to the point where replaiyng Resident Evil 4 for the first time since it's 2005 release is just painful.

It took a few hours to force my mind into the older controls when I replayed it this year, but it eventually gets good again. It really needs a remake to bring the controls up to date though.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Lil Swamp Booger Baby posted:

EDIT: I honestly think it could have been a good game if they ditched the XP and just made Link more mobile and gave his sword longer reach.

I feel like it could've been a great SNES experiment, a lot like LttP has the same basic mechanics as Zelda 1 but feels so much more refined in terms of playability.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I've been playing PS4 Spider-Man again (now with DLC!), and man, that game is
so good.

So good that the forced stealth missions suck even harder on a second playthrough. I was looking around online and found a defense of them by the creative director I hadn't seen before, that somehow makes me even angrier. Like, I can see some reasoning behind his points, but none of them lead to fun gameplay. I get giving MJ something to do besides getting rescued, but I wind up hating her by the end of each segment, I'd so much rather just show up to find her getting the best of the thugs, than getting captured over and over until I get it right, and still having Spider-Man swing in to help out.

Also, for the latter two points, I bought the game to play as Spider-Man. That's what I want to do. If it gets too intense I'll switch to something else for a while. Giving me five or ten minutes of slow insta-fail stealth isn't going to give me any insight into how a regular person feels in a superpowered world other than "UGH NORMAL PEOPLE SUCK WHY CAN'T I JUST BE A SUPERHERO AGAIN".

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Necrothatcher posted:

I liked the stealth sections in Spider-Man. It reminded me how much freedom and power you have when you're playing as Spidey by contrasting how a normal person has to deal with these situations. Made me appreciate the other 95% of the game that much more. Plus they are insultingly easy.

I know the designer mentioned that first part, and it makes sense in an abstract way, but in gameplay it just doesn't translate to anything other than aggravation for me. I'm already having about the most fun ever as Spider-Man, interrupting me with five or ten minutes of beating my head against the well out of boredom and frustration. I appreciate Spider-Man more, but not in a good way, just in an "ugh, at least that's over for now :rolleyes:" one.

And yeah, they're mostly straightforward, but the later ones all seem to have one spot that just catches me up repeatedly. But then that gets me into an escalating cycle of reloading and loving up worse as I get more fed up with standing around waiting for the right time in the badguys' predefined cycle to align with what I'm intended to do.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Morpheus posted:

Not really - I mean, what was stopping Spider-Man from doing it all himself? He can distract them, he is the one to take them out, she adds nothing in this situation. What she excels at is information gathering and dissection, building a network of (non-super) contacts, and helping him out from a place of relative safety. She gets in the way.

Yeah, I just did that one yesterday and that drags it down, it seems like they finally have a neat twist but quickly just feels forced when you realize that he does missions like that or tougher on his own multiple times in the game. It's a step up from the other stealth missions, but still in the same ballpark as far as my enjoyment goes.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



PubicMice posted:

Re:Spider-Man, if I wanted to be a weak useless schlub to help me appreciate how cool Spider-Man is, I could always just go outside.

*struggles to lean forward enough out of couch's body impression to reach keyboard* This guy gets it

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



BioEnchanted posted:

Does your username become increasingly ironic as the day goes by?

No, it's always been about judgily policing other people without concern for myself :viggo:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



BioEnchanted posted:

Can I be your sidekick, Lieutenant Lethargy?

Hell yeah, now I only need to do half the bare minimum on hygiene patrol
:eng101::hf::effort:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Maxwell Lord posted:

Yeah Okami does a weird thing that some games do where the dialogue captions are written out at a rate that's just a bit slower than I'd like- I guess so you can't accidentally skip something, but it's kind of an annoying way to do it.

This legitimately makes me miss important stuff because without fail I'll look away once I get sick of watching the words slowly spell out, then either get distracted or have my concentration broken. Looks like my attention deficit has outmaneuvered you once again, gamedevs :smug:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



RareAcumen posted:

Horizon Zero Dawn I might've just assumed there'd be more designs because of the way it was framed but the final boss just being a corrupted Deathbringer is pretty boring. And I never really knew how to fight them to begin with either so that wasn't great. I was also expecting the revived old robots to be something new rather than a bunch more Deathbringers even if they were just in cutscenes and you don't get to fight them.

Maybe controversial take, but I generally love that game, in large part because of the setting and environmental design. But I've played through it twice and I literally can't even remember the final boss :sweatdrop:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



LIVE AMMO ROLEPLAY posted:

Tom Clancy's Assassin's Creed (2020 probably.)

I mean, I'd buy it (at a discount)

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Finally beat PS4 Spider-Man on my second playthrough (I gave up in the first section of the final boss fight last time around), and forget about the stupid forced stealth missions, the true thing dragging this game down is being forcibly switched away from the cel-shaded Toon Spidey costume for the fight and ending cutscenes. When will game developers realize that the joy I get from wildly incongruous character models far outweighs the impact of any big emotions they want me to feel?! Also looking at you, Shadow of the Tomb Raider :arghfist::ninja:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Next up, I just picked up Infamous: Second Son (now on sale in the PS4 store!) - I've heard good things but it's rubbing me the wrong way in little areas. It starts off having you rotate and shake the controller to prep a spray paint can, then motion control it a couple times. Also, a bunch of normal moves (opening doors, refilling power bars) are mapped to swipe functions on the touchpad, all with rampant use of the controller's speaker. I feel like these are the things nobody really likes with enhanced controllers, they just get in the way for me like the worst of first-gen Wii control design.

Also, some of the early semi-tutorial missions just feel wonky so far, like there's not much direction and you get almost instant transitions from a "Hey, don't go outside this area" message to "YOU STEPPED OUTSIDE THE AREA, MISSION FAILED!!!". It reloads quickly so it's not the worst, it just feels weirdly unpolished for what I thought was a pretty big-name game. The core of the game feels pretty good, so hopefully things work out as I go along.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

It only came out a few months after the ps4 released which probably explains the use of the swipe and speaker.

Oh drat, I didn't know it had been out that long. I can give it a little leeway I guess (although some of that stuff should've never made it to that generation).

Len posted:

I like the touchpad :shrug:

I've been okay with it as just another button to tap for a map or something, but I hate gesture controls - tapping it imprecisely is easy, but doing a motion on it makes me adjust my grip/finger position enough to aggravate me. It just bugs me when it's something that feels like it could just as easily be a context prompt for the square button or something. Edit: ^^^^ yeah, exactly :arghfist:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...





Morpheus posted:

Psychonauts

I only tried this game once way back in the day, and mainly remember burning out on it, thinking the exact same story and characters should've been in a post-LucasArts adventure game, and never looking back.
Thinking maybe it's time to give it another go with all the discussion I've seen lately, especially at the ultra-bargain price point.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Cythereal posted:

Mortal Kombat X, however, had Cassie's x-ray move where she punches male characters in the groin so hard you see their testicles explode.

It returns as one of her regular moves in x-ray form in 11. Now in higher definition so you can see the separate testicles squish in succession.

Bear in mind she can do this to her father.

I remember looking up a video of this the last time I heard it mentioned, the constant stream of *slow motion groin punch with pause before testicles explode [testicles invisible but with same sound effect for female characters]*/*pistol smash to side of head, breaking skull*/*close range gunshots to face as finisher*/*character jumps back up into fighting stance* was both weirdly entertaining and a real "so this is gaming now" moment :stonklol:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Phlegmish posted:

I'm not familiar with the lore but I think the competitors in Mortal Kombat need to chill out and show a little more sportsmanship. Say there was a cricket match on real-life Earth and people were pulling out their opponents' spines and things like that, not only would that probably be illegal, but you would be all: is this really necessary? It's bad form to rub it in when you've just won a match.

Counterpoint: it would both be more entertaining than Old Cricket and would solve many global medical problems by harnessing players as an infinite, instantly renewable source of internal organs.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Finally picked up No Man's Sky for pretty cheap after hearing it's probably going to jump back up in price with a re-release before long. Generally having a fun time, it feels a lot like Stardew Valley In Space so it's mostly a good, chill time relaxing while watching or listening to something on the side.

I feel like the tuning's a bit off, though, like I have resource gathering and building in mind for regular stuff too often - especially for ship travel. It's getting better, but I feel like I'm having to stop and build up resources for launching my ship and using the warp drive slightly too often.

Also, for a game entirely built around resource gathering and exploration, I feel like it's a little too fast to get in your way on both fronts - you run out of item slots pretty quickly and it's weirdly slow/opaque to get more, so you spend a lot of time shuttling around to sell off stuff you've gathered to make room. It's way too fast to throw enemies at you for my taste, too, like all I want to do is land on this fresh new planet and run around for a while, but two seconds after I hop out of my ship there's a drone army hunting me down.

Still a lot of fun for now, I usually play these resource-focused games incessantly for a while then suddenly burn out on them so we'll see how it lasts.

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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



LIVE AMMO ROLEPLAY posted:

It's pretty easy to get rich and buy both resources and inventory space.

I'm getting there on the rich part, I just feel like the game is pretty tightlipped about buying more space. Like, I only randomly found how to buy inventory space for my suit, and I still have no idea how to upgrade my ship storage space after a few days in the game.

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