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Lemon-Lime
Aug 6, 2009
The pre-release build is phenomenal. :)

The only thing I'm really not a fan of is the decision to show no info whatsoever on vehicles/weapons/etc. before they're purchased, which makes it impossible to spend money intelligently without consulting an external resource, which there will invariably be one of two days after release.

It would make much more sense to show weapon mounts for vehicles, stat blocks for weapons and stats+portraits for pilots, with the bio/description/etc. being locked behind purchase, that way people can get the info in-game instead of having to go read a third party wiki. :v:

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Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



gauss posted:

Maybe I'm wrong early impression is that I think people would be interested in a Mongoose (and other very small units)-only campaign map set :)

I'm not going to ask if DLC will be paid or free, but I got to know: What's the first DLC pack going to be called?

Psykmoe
Oct 28, 2008

gauss posted:

Maybe I'm wrong early impression is that I think people would be interested in a Mongoose (and other very small units)-only campaign map set :)

I would love this.

Also, I found an oddity. The Pinch is labeled as a 13mm Gyrojet HE weapon, but it has 5 points in shield damage, fires very slowly and has a very large aoe, plus an EMP stun effect that lasts quite a while. Now maybe once the flavor text is added to the weapon it'll make more sense, but until I tried it myself I kind of assumed a 13mm Gyrojet HE weapon would fire faster but with less of a boom. Wrong descriptor?

I was playing freelance and going "Well I want that sweet EMP cannon the Shortbus had paired with the Kraken in the campaign missions" so I'm looking at the names and going "uh Lockdown? That has EMP in the description, but it's a machinegun with shield damage but no stun" so I went back to the campaign and checked the name and found out it was the Pinch. In the campaign loadout description it's called a rocket launcher.

As a weapon though, the Pinch is pretty loving amazing, since it stops targets and strips shields, so they're open for a nice sweep with the Otomo or some other AOE weapon. Or just agrav stomps.

I love the unit design for Corvid tanks and agravs, by the way. They look real cool.

Psykmoe fucked around with this message at 18:22 on Jun 1, 2016

gauss
Feb 9, 2001

by Reene

Skyscraper posted:

I'm not going to ask if DLC will be paid or free, but I got to know: What's the first DLC pack going to be called?

The DLCs will be free. I mean it might be OK to charge for them, but I don't think we're actually that well set up to handle splitting the player base between haves and have nots.

As for the name, kinda depends what direction we go with it. we've already got gravtanks close to ready to go for a DLC, which are really like playing the best of tanks and agravs, but require even more skill (ideal for DLC). But I also like the idea of doing a short campaign all based around the lil'est units, Mongooses and the like, because people really seem to like the Mongoose.

gauss
Feb 9, 2001

by Reene

Psykmoe posted:

I would love this.

Also, I found an oddity. The Pinch is labeled as a 13mm Gyrojet HE weapon, but it has 5 points in shield damage, fires very slowly and has a very large aoe, plus an EMP stun effect that lasts quite a while. Now maybe once the flavor text is added to the weapon it'll make more sense, but until I tried it myself I kind of assumed a 13mm Gyrojet HE weapon would fire faster but with less of a boom. Wrong descriptor?

I was playing freelance and going "Well I want that sweet EMP cannon the Shortbus had paired with the Kraken in the campaign missions" so I'm looking at the names and going "uh Lockdown? That has EMP in the description, but it's a machinegun with shield damage but no stun" so I went back to the campaign and checked the name and found out it was the Pinch. In the campaign loadout description it's called a rocket launcher.

As a weapon though, the Pinch is pretty loving amazing, since it stops targets and strips shields, so they're open for a nice sweep with the Otomo or some other AOE weapon. Or just agrav stomps.

I love the unit design for Corvid tanks and agravs, by the way. They look real cool.

Thank you for pointing out the discrepancies, that's the kind of stuff we'll get ironed out shortly.

gauss
Feb 9, 2001

by Reene

Lemon-Lime posted:

The pre-release build is phenomenal. :)

The only thing I'm really not a fan of is the decision to show no info whatsoever on vehicles/weapons/etc. before they're purchased, which makes it impossible to spend money intelligently without consulting an external resource, which there will invariably be one of two days after release.

It would make much more sense to show weapon mounts for vehicles, stat blocks for weapons and stats+portraits for pilots, with the bio/description/etc. being locked behind purchase, that way people can get the info in-game instead of having to go read a third party wiki. :v:

Yeah, I agree. At bare minimum showing weapon slots and health for a locked unit, absolutely.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



gauss posted:

The DLCs will be free. I mean it might be OK to charge for them, but I don't think we're actually that well set up to handle splitting the player base between haves and have nots.

As for the name, kinda depends what direction we go with it. we've already got gravtanks close to ready to go for a DLC, which are really like playing the best of tanks and agravs, but require even more skill (ideal for DLC). But I also like the idea of doing a short campaign all based around the lil'est units, Mongooses and the like, because people really seem to like the Mongoose.

Wow, holy poo poo awesome!
Do you know what the gravtank DLC name is? I ask only because I expect the answer will be ridiculous.

StringOfLetters
Apr 2, 2007
What?
The thread title should be changed. I almost didn't click on it because I assumed it's a weird racing game. If there are mechs, and the thread title doesn't mention mechs, that's like...

it's like Brigador is an open bar at a friend's wedding, and they're just handing the good top-shelf poo poo out, but the invitation (thread title) only says "BYOB!" and while that's technically accurate, because if you want to bring your own drinks that's fine, it really undersells what's going on.

Mechs in the title, animated gifs in the OP, please.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Brigador: Cloaked Tank Drive-By Crushings Are Just The Start

Segmentation Fault
Jun 7, 2012

StringOfLetters posted:

The thread title should be changed. I almost didn't click on it because I assumed it's a weird racing game. If there are mechs, and the thread title doesn't mention mechs, that's like...

it's like Brigador is an open bar at a friend's wedding, and they're just handing the good top-shelf poo poo out, but the invitation (thread title) only says "BYOB!" and while that's technically accurate, because if you want to bring your own drinks that's fine, it really undersells what's going on.

Mechs in the title, animated gifs in the OP, please.

Brigador: Mechs in the title, animated gifs in the OP

dyzzy
Dec 22, 2009

argh
I dunno if GR is still around... but I could make a new thread if not.

anthony patch
Mar 20, 2008

nope

Lemon-Lime posted:

The pre-release build is phenomenal. :)

The only thing I'm really not a fan of is the decision to show no info whatsoever on vehicles/weapons/etc. before they're purchased, which makes it impossible to spend money intelligently without consulting an external resource, which there will invariably be one of two days after release.

It would make much more sense to show weapon mounts for vehicles, stat blocks for weapons and stats+portraits for pilots, with the bio/description/etc. being locked behind purchase, that way people can get the info in-game instead of having to go read a third party wiki. :v:

This is an excellent idea and will be addressed posthaste.

Galaga Galaxian posted:

Waaaaait a second, doesn't this mean they can just not pay me and my only recourse* is to say "Hey pay me", and they can be just all "nope" and I'm poo poo out of luck? :raise:


* Besides just, ya know, killing them like everyone else in my way

[edit] Not only is this contract a screw job, I'm paying them to read it. :v:

Orv posted:

The writing in this is some really good sci-fi corporate nonsense, yeah.


E: Reminding you to pay your taxes to the government you're overthrowing and Great Leader having an asterisk (admittedly not for the reason I thought but still great) are probably my favorite bits.

I actually wrote that drat thing two years ago over a case of beer with the help of my old college roommates (now lawyers). We had a blast writing it, but I was afraid after we spent a couple days getting the language just right that either no one would read it at all or if they did that they wouldn't get the humor. So it's tremendously gratifying that you guys are enjoying that, and I'll pass it along to my old buddies who helped right it.

dhamster posted:

I guess the real question is: are the Pantry Boy and Dave going to be in the release build? Only had a few minutes with the prerelease patch so I didn't look at the full vehicle roster
Pantry Boy is in the game, just not as a playable vehicle right now. It'll be part of the first expanded set of playable vehicles post release, call it the "Dave and all his friends" pack.

Psykmoe posted:

I would love this.

Also, I found an oddity. The Pinch is labeled as a 13mm Gyrojet HE weapon, but it has 5 points in shield damage, fires very slowly and has a very large aoe, plus an EMP stun effect that lasts quite a while. Now maybe once the flavor text is added to the weapon it'll make more sense, but until I tried it myself I kind of assumed a 13mm Gyrojet HE weapon would fire faster but with less of a boom. Wrong descriptor?

I was playing freelance and going "Well I want that sweet EMP cannon the Shortbus had paired with the Kraken in the campaign missions" so I'm looking at the names and going "uh Lockdown? That has EMP in the description, but it's a machinegun with shield damage but no stun" so I went back to the campaign and checked the name and found out it was the Pinch. In the campaign loadout description it's called a rocket launcher.

As a weapon though, the Pinch is pretty loving amazing, since it stops targets and strips shields, so they're open for a nice sweep with the Otomo or some other AOE weapon. Or just agrav stomps.

I love the unit design for Corvid tanks and agravs, by the way. They look real cool.

Both the Lockdown and the Pinch were originally very, very different weapons. In the mad dash getting this game ready for ship some of that stuff got lost in the shuffle, but things are finally settling down enough that I have time to address the smaller stuff like this.

StringOfLetters posted:

The thread title should be changed. I almost didn't click on it because I assumed it's a weird racing game. If there are mechs, and the thread title doesn't mention mechs, that's like...

it's like Brigador is an open bar at a friend's wedding, and they're just handing the good top-shelf poo poo out, but the invitation (thread title) only says "BYOB!" and while that's technically accurate, because if you want to bring your own drinks that's fine, it really undersells what's going on.

Mechs in the title, animated gifs in the OP, please.

Kind words. We didn't actually author the original post, Gooble did. So poke him until he updates it :D

anthony patch
Mar 20, 2008

nope
Also kudos to dyzzy for posting the first gif of the game here, and also being the pioneer of high speed tiananmen style violence:

dyzzy posted:

Double posting to show off some "stealth" gameplay:


dyzzy
Dec 22, 2009

argh
Ah, the good old days...

... would it make you mad if I said that I kinda miss the old aim assist gfx?

anthony patch
Mar 20, 2008

nope

dyzzy posted:

Ah, the good old days...

... would it make you mad if I said that I kinda miss the old aim assist gfx?

I quite liked the original designs but apparently they gave people cancer so we changed them.

dyzzy
Dec 22, 2009

argh

anthony patch posted:

I quite liked the original designs but apparently they gave people cancer so we changed them.

:ninja:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Skyscraper posted:

Brigador: Cloaked Tank Drive-By Crushings Are Just The Start

My incredibly biased mindset likes how you think. :haw: Very cathartic even when you are doing poorly.

dyzzy
Dec 22, 2009

argh
Draft OP follows. Suggestions welcome. If you don't like the images make your own, thanks :argh:

Still open to thread title suggestions, though Skyscraper's is pretty good

dyzzy
Dec 22, 2009

argh


https://www.youtube.com/watch?v=MPnjH8a-W1U
Brigador - Early Access Launch Trailer

Watch the above if you just want to see what's up.



Steam posted:

Great Leader is dead. Solo Nobre must fall.

Brigador is an isometric mech action game full of intense, tactical combat. Fight your way through the streets of Solo Nobre in a 21 mission story campaign as well as a free play mode with endless variety.

The game is the forbidden love child of brothers Hugh and Jack Monahan, plus programmers Dale Kim and Harry Hsiao. Hugh made a game dev outfit called Stellar Jockeys based in Champaign, IL. You may also know Gausswerks' Jack as gauss. The game has just launched out of early access on Steam, and can be purchased for 29.99, which includes the full game plus the soundtrack composed by Makeup and Vanity Set and a friggin' audiobook of an official novelization written by Brad Buckmaster and voiced by Ryan Cooper! Wowza!




The game and the extras are also being sold individually via itch.io, if that's not really your speed. It's basically the same thing, except the guys who run itch.io are super cool and you should support them.



https://www.youtube.com/watch?v=BDdwoUzNPGg
Giant Bomb Unfinished

Brigador's gameplay inherits from titles like Desert Strike, Future Cop: LAPD, and Mechwarrior 3050.



If that means nothing to you, the game is an isometric vehicle combat game where you take control of one of 46 playable vehicles, choose from a set of 40 weapons based on your equipment slots and rampage across 40+ maps including a campaign and fully customizable freelance contracts. Solo Novo is a gritty dystopian colony planet that has up until now been ruled by the charismatic Great Leader with an iron fist. The Solo Nobre Concern, its former masters and a long standing galaxy-spanning mega corporation, wants their planet back and anybody who can sign the contract can cash in.



Standing in your way are three unique factions of enemies with unique enemy types, bosses, and weapon styles who are all very happy to punch a hole through your cockpit and leave only your blood smeared across the pavement. Vehicles you pilot have varying characteristics and unique abilities, ranging from bipedal mechs who can deliver powerful stomps to unfortunate passersby, to bulldozing tanks and nimble anti-gravs that can fly over short obstacles and pancake enemies underneath them. Weapons come in many distinct and wonderful flavors: shred foes with more conventional munitions such as cannons, mortars, rockets, and machine guns, or channel your sci-fi magic and field railguns and lasers.



When you're done liberating the planet in the campaign, the Freelance mode of the game allows you to completely customize your loadout and how many districts you assault. The SNC pays good cash for any and all targets of opportunity, which you can use to unlock new pilots, weapons, vehicles, and missions to play with in future sessions... provided you can escape the planet with your ill-gotten gains. The game is a pseudo-roguelike-like-ish in that death in a run is final and will only earn you a pittance compared to what successfully completing a contract will reward. Considering the huge range in pilots (who act as global difficulty settings) and vehicles (some of which are easy to master, others less so) and playlists, there is a mix of risk vs. reward for every skill level.







Every map is lovingly hand-crafted by artisan cartographers who only use organic pixels. There's 21 unique freelance maps alone, each packing an absurd amount of detail and made gorgeous by the game's fully in-house engine with pseudo-3D lighting effects. Plus, bonus forums in-jokes.



Oh, and the game fully supports making custom maps using Tiled, a free map making program. The plan is to finalize the learning resources and make things pretty in the near future so that anyone can make their own socialist utopia.





https://www.youtube.com/watch?v=1ajbfIRZApI

https://www.youtube.com/watch?v=x-gec527sk8

https://www.youtube.com/watch?v=1qmmnHoBAlk

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
Its out tomorrow, right?

dyzzy
Dec 22, 2009

argh
:hellyeah:

Orv
May 4, 2011
Is goot OP, post it, Gooble hasn't posted on SA in months.

Psykmoe
Oct 28, 2008
Found Ghost mission with the Party Van :shepicide:

Took quite a few tries. With the other 3 vehicles you can just :killdozer: the mission (or at least use camo smartly) but man the Van with acoustic-kinetic pulse ain't made for it and the terrain ain't made for the van.

Psykmoe fucked around with this message at 02:54 on Jun 2, 2016

dyzzy
Dec 22, 2009

argh
New OP!

http://forums.somethingawful.com/showthread.php?threadid=3778563

Send it your energy! Also :justpost:

StringOfLetters
Apr 2, 2007
What?
It's good, but it needs an animated gif of things getting shot at the top.

edit: actually very good.

anthony patch
Mar 20, 2008

nope
check it out mofos: http://makeupandvanityset.bandcamp.com/album/brigador-vol-i

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


The update/release will be at the Steam-usual time of 10am PST, right? I hope so, wanna snag the soundtrack dlc from the install folder before work.

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