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Yeah, that's also true. Herbert's empire is based heavily on the Golden Age of Islam, which is the source of a lot of his faux-Arabic terms. Also, while we're talking sources, that men gold/iron/stone stuff references Hesiod's ages of men.
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# ¿ May 11, 2015 17:51 |
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# ¿ May 14, 2024 18:47 |
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Remember how we were just talking about 40K being one big Dune ripoff?
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# ¿ May 12, 2015 20:05 |
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JerryLee posted:Where do the 1 or 3 wound results come from, then? Remember, mutation is very common in the 41st Millenium.
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# ¿ May 14, 2015 00:20 |
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I say the more liberal interpretation is correct because dying in his name pleases Khorne in the fluff.
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# ¿ May 14, 2015 04:40 |
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MasterSlowPoke posted:To keep SKUs down, the Autocannons use the same arms as bolter arms, so the guns have that awkward mount. Which has the bonus effect of them working with plastic kits, so you can use them to gear up AC Havocs.
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# ¿ May 15, 2015 01:52 |
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krushgroove posted:So glad Forge World announced HH5 is out tomorrow, that'll be the first thing I pick up. What is the role of a Princeps in a battle? Wondering if I should get one for 30K. A princeps is the leader of a titan's crew, so that model is really just a fluff piece or objective marker. I do like how his entire right side seems to have been really hosed up by some explosion or something. It's the price you pay for driving around in a walking doomsday weapon.
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# ¿ May 15, 2015 16:20 |
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ghetto wormhole posted:It's really good. It takes some time to get rolling, but the climactic chase/battle is everything you ever wanted from Mad Max distilled into 30 minutes of pure spectacle. And gently caress any dude whose masculinity is threatened by Charlize Theron with a bad rear end robot arm.
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# ¿ May 16, 2015 04:35 |
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Mange Mite posted:Yeah the other one is good too but it looks too much like a Knight to me, I like the blockier look of the other design because it's pretty distinctive I prefer the Mars version because I think the Lucius looks too much like something from Btech. Mars pattern has the distinct 40K titan aesthetic, and it's the original titan design.
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# ¿ May 17, 2015 01:57 |
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ineptmule posted:This guy is so awesome. Yeah, he is one of the downright coolest models they have made in years.
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# ¿ May 20, 2015 23:05 |
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Gapey Joe Stalin posted:I think there's a very real risk of mass-burnout at the rate they're going. At least based on the people I know who have been into this stuff for decades. Yeah, I think this is the real problem. It's not like they ruined the game's balance. That was always bad. Giving the D to non-superheavy or gargantuan units was a terrible move, but the end result is just yet another dominant Eldar codex. And that's basically a GW tradition at this point. But when they're pumping out so much stuff that even die hards like me stop keeping track, they're probably overdoing it. The only reason to bring out a new Marine book right now is to have it match the new codex layout, and that's not a good enough reason.
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# ¿ May 21, 2015 17:01 |
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Sulecrist posted:I just plain cannot afford to update my Marines right now. If Space Marines were the only faction I played and 40k were the only game I played, I could swallow it, but it isn't, so I can't. Maybe in another six months I'll get the book on sale or something. Yeah, man. I feel that. I still haven't bought the new Eldar codex. I'll get around to it, but gently caress, Harlies just came out a few months ago. krushgroove posted:Crossposting from the painting thread, Finally got around to editing these, so now I get to post all these pics Man, I really dig the hell out of this color scheme. It's very alien world.
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# ¿ May 21, 2015 23:12 |
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That derail is the purview of the other thread.
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# ¿ May 22, 2015 19:52 |
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TheChirurgeon posted:To be fair, GW deserves that attitude. Yeah, while I think they are an aesthetic improvement, they cause a lot of modeling issues that I'm glad I have yet to have to deal with. It makes me wary about expanding my CSM more. Good thing GW has been pumping out all sorts of Eldar poo poo to keep me occupied.
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# ¿ May 30, 2015 17:43 |
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drgnvale posted:Tac squads are 5-10, you get one special weapon at 5 men, and a heavy at 10. You can take a special or heavy with 5 marines in the newer books, so basically you can take a regular tac squad and field it as two troops.
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# ¿ May 31, 2015 05:57 |
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Black_Nexus posted:I am just getting back to 40k, do all models need to be on 32mm bases now? Nah, they're slowly moving bigger infantry models over to 32mm, but you can keep those CSM on 25s if you want. Weedier stuff like Eldar and IG will probably stay 25mm.
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# ¿ May 31, 2015 17:20 |
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Ghost Hand posted:For those running Chaos Demons - when you run a Herald of Tzeentch are you using the official (Finecast) model? Is he removable from the disc? (I assume so). Or did you kit bash something together? If so - what/how? I figured now that the flamer chariot thing is decent, people are just using the herald that comes with that kit.
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# ¿ May 31, 2015 17:36 |
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Sulecrist posted:I really like the idea of tanks being able to smash through walls, and I have a Mortis dreadnought that likes to chill out with his sniper bros on the third or fourth story of a ruined building. The problem is that ruins are basically just more area terrain if their walls don't at least stop vehicle movement.
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# ¿ Jun 3, 2015 04:11 |
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Hixson posted:Sure, but they also block LoS a lot of the time Yeah, but not as much as you might think. The GW ruins have a lot of windows and TLoS means you only need one. Beyond that, though, letting vehicles drive all over difficult terrain further reduces the importance of tactical movement and positioning and makes skimmers less distinct. Who cares if skimmers can hop terrain when everything else can just drive through it with only a 1/36 chance of being immobilized (because everyone takes dozer blades and the like just because of that)?
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# ¿ Jun 3, 2015 04:28 |
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Ignite Memories posted:edit: is somebody seriously complaining that skimmers aren't awesome enough Hah, no. I realize you can read it that way if you want, but I'm complaining that ruins aren't awesome enough. Hixson posted:Yeah that's true, although it usually provides a pretty huge cover save (4+ for touching the terrain, up to 2+ for being 25% obscured) How are you getting such good saves? Ruins give a 4+ if you're shooting through them. IIRC you count any base they are on as 5+ area terrain.
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# ¿ Jun 3, 2015 16:41 |
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Hixson posted:Shooting through ruins (4+) and being 25% obscured ( +2 to cover save) = a 2+ cover save no? Nah, your vehicle needs to be at least 25% obscured to get the 4+ save. They don't stack. And I don't disagree, but I think they should have more of a point by blocking vehicle movement, which is why my group (and yours too, I take) houserules them to do so.
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# ¿ Jun 3, 2015 17:00 |
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Ignite Memories posted:That really kicks mech armies in the dick, though. We have it hard enough already. Good one. Master Twig posted:The opposite is actually true for Ruins in 7th edition. In 6th edition it was exactly as you stated, but if you read the entry in the rulebook under ruins (page 108 of the mini rulebook) Oops. Thanks for the correction. I think terrain rules are one of the few places where 6E is better than 7E.
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# ¿ Jun 3, 2015 18:50 |
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Ignite Memories posted:You play eldar. I do not trust your opinion on what is strong and what isn't. I have a big Eldar army, but I don't actually play with it that much. It was already overpowered with the 6E codex, and while I don't use any D spam wraith guard, I still think it's too much. I have a CSM army that I bring out every so often, but mainly these days I just play Dark Eldar and Harlies. PeterWeller fucked around with this message at 19:29 on Jun 3, 2015 |
# ¿ Jun 3, 2015 19:23 |
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Ignite Memories posted:And yet, skimmers just aren't ~*special enough*~ so we have to nerf all other vehicles Oh dear. Relax. You can park your vehicles in terrain all you want. In my group, we house rule it so that you can't just drive through a wall. This is a house rule that my group uses because we think it makes sense and makes ruins more significant. It does not appear to adversely effect my CSM or my buddies' Orks, IG and Marines. Vehicles still cross all sorts of difficult terrain with no trouble because dozer blades and rams are cheap no-brainer upgrades.
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# ¿ Jun 3, 2015 19:40 |
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Haha, right?!? I almost miss the lovely 4E codex. At least then when I won, I felt like it was the dice handing me victory and not my rulebook. Ignite Memories posted:Driving through walls is my core strategy. This is the only fun orky thing I still get to do. Right on. Sorry for being a dick there. If we were to play, I wouldn't stop you. I appreciate the image of Ork buggies smashing through a wall to skorch some cowering Eldar. I was just explaining our reasoning for our house rule. I wish the ruins rules were more interactive, where you could smash holes in the walls and knock them down. GW really half asses their tools for forging narratives there. PeterWeller fucked around with this message at 19:59 on Jun 3, 2015 |
# ¿ Jun 3, 2015 19:56 |
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# ¿ May 14, 2024 18:47 |
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Sulecrist posted:Even with the ability to move through them, and even with lots of windows, ruin walls are still meaningful if you play that you need enough movement to get the whole way through (which you should). My group also generally doesn't take dozer blades (simply because we don't have them on our models) so terrain is still a big risk. In my group, if it can take a dozer blade, it's gonna have a dozer blade. And after one weekend of just driving willy-nilly through walls and cutting corners, leaving vehicles perched at silly angles, we decided together that we were getting out of hand, and we needed to do something about it.
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# ¿ Jun 3, 2015 20:18 |