|
My Lovely Horse posted:There's an e-mail you can read where somebody says something like "I've never even seen Eliza in person" and I pretty much could guess what was up then. Even though she projects holograms and can appear to people in person all day long if she wants I guess?
|
# ¿ Jun 12, 2014 12:03 |
|
|
# ¿ Apr 30, 2024 00:27 |
|
Breetai posted:Read the apartment building receptionist's computer during the riots: The warehouse has had the mirror for months and are practically begging her to take it off their hands.
|
# ¿ Jun 13, 2014 16:33 |
|
Len posted:I guess I got lucky because through the dozen or so GFWL games I've played I never had a single issue making it work so I've never understood all the rage people have for it. quote:I've got half an hour, I guess I'll play a little bit of this game I bought. Steam's downloaded it and it's up to date and ready to play.
|
# ¿ Jun 27, 2014 10:13 |
|
Mierenneuker posted:A quick YouTube search nets several <2 minutes speed-runs! Bad Munki posted:It's all relative. Quick compared to thirteen-year-old me figuring it out the first time. Like, you could comfortably play through the game in an afternoon if you know the answers or at least vaguely remember them. Tiggum has a new favorite as of 18:33 on Jul 25, 2014 |
# ¿ Jul 25, 2014 18:06 |
|
Whitz posted:Myst has been on my list of games to play for a while now, I'm guessing realMyst: Masterpiece Edition is the way to go?
|
# ¿ Jul 26, 2014 12:58 |
|
Chard posted:This was such a cruel puzzle. gently caress you game, I already know I'm tone-deaf and terrible at all things music, why you gotta rub it in?!
|
# ¿ Jul 27, 2014 10:39 |
|
mind the walrus posted:It's been said but I love that in Human Revolution your character is told to get a move on and get a hostage rescue mission started, and while you're free to explore the big Sarif HQ building if you take too long you get told you hosed up by taking too long and the hostages are dead. I don't think the game had too many moments like that but it was a very nice "we're treating you, the player, as an adult with agency and consequences" moment that really made it stand out from other AAA titles. I think the only other point where anything similar happens is when Malik is under attack and if you don't kill all the bad guys quick enough then she dies. Otherwise you're free to dick around and do whatever you want, no matter how urgent they say it is.
|
# ¿ Jul 28, 2014 04:28 |
|
muscles like this? posted:SR4 did some weird stuff, like making it super easy to drive any car you wanted since you could pull any car you've driven into the world at any time. Except after about an hour of story you get super powers that make it so you never want to get in a car again. Unless you like fun. I continued to use vehicles through the whole game (not exclusively, of course, super powers are fun too) because driving cars is fun, and doing stuff like Hot Spots, Flashpoints and Virus Injections in a VTOL is fun too.
|
# ¿ Aug 1, 2014 04:32 |
|
Morpheus posted:I asked the....head guy...producer? Eh. Anyway, I asked him about where the series could possibly go from this point, and he said that he's pretty certain that the Saint's Row 'saga' is done - if they made any more, it'd likely be starting from scratch. Apparently they are making another one. And the voice actor who played Dane Vogel, the main antagonist of Saints Row 2, is in it. I'm hoping for a reboot that basically combines the fist two games.
|
# ¿ Aug 1, 2014 15:56 |
|
donkey salami posted:This isn't specific to one game though I think I noticed it first in borderlands 2. The best version of this is in Saints Row 2. There are some standard ones, like leaning against a nearby wall to smoke a cigarette or have a drink, but there are a whole lot of locations around the city where the idle activity changes to something related to where you are, like joining in with people engaging in some activity in that area or using some object or equipment in the environment.
|
# ¿ Aug 4, 2014 07:50 |
|
I've been playing The Sims 3 and have a Sim who hates being around people, hates going outside, and just wants to play video games all day. My other Sim threw a party. The first Sim didn't talk to anyone, just sat down in the middle of the room and read a book until they went away. I also like how the "evil" character trait modifies a whole bunch of options, like letting you take an evil bath or or wash your hands with evil soap.
|
# ¿ Aug 19, 2014 14:59 |
|
mng posted:I can't remember any recent game that had reflective mirrors since Prey came out. I'm just going to guess that it's a big performance hit for not much gain. Mierenneuker posted:I like this callback to the original Deus Ex in Human Revolution.
|
# ¿ Aug 25, 2014 07:04 |
|
Captain Lavender posted:I have to believe that they're making fun of Bioware. When you press the button to "Romance" someone, your character says, "Hey, wanna gently caress?", and the answer is "you betcha". And then that happens That's specifically Kinzie's "romance" scene. You rescue more people as the game goes on and they all have different ones.
|
# ¿ Dec 11, 2014 08:00 |
|
Bhodi posted:Kairo: You're alone in a multi-universe / alien spaceship / alien landscape trying to jumpstart a city-sized machine while discovering what happened to the previous soul occupant Is that what that game's about? I tried playing it briefly and couldn't tell what was happening or why, or what I was supposed to be achieving.
|
# ¿ Jan 4, 2015 07:16 |
|
Inzombiac posted:Does Volition still own GeoMod or was it sold to the new owners of Saints Row?
|
# ¿ Jan 15, 2015 10:57 |
|
My Lovely Horse posted:The only thing that would have improved them a bit is if the songs hadn't been on the radio before their missions. The impact of that last one is slightly lessened if you've heard it a hundred times throughout the game and put it on your mixtape. The radio is a bit of a problem in SR4 in more ways than that. There just aren't enough songs. It's fine in the earlier games because you only hear the radio when you're driving (or briefly in your crib where it always seemed to be playing Karma Chameleon for some reason), but when you can have the radio on all the time it ends up repeating too much. And as bad as it is with the music, it's even worse with the DJs. Zinyak and Jane reading Shakespeare is funny the first time, but it gets old.
|
# ¿ Jan 16, 2015 08:33 |
|
m2pt5 posted:All Source engine games have a quick quit console command as well ("quit prompt") which was once, for some reason, mapped to F10 by default in Team Fortress 2. F10 used to be a pretty common shrotcut key for quit.
|
# ¿ Jan 22, 2015 12:00 |
|
Sleeveless posted:I'm really enjoying playing as Kinzie too. I wasn't crazy about her in previous games (in 3 she seemed like pandering nerd bait what with being an oversexed hacker grrrl and in 4 every exchange with her was just a line of followed by her explaining it to the Boss when they don't understand) but it's fun to have her giggling and yelling when you hit a speed boost while flying after a while of stomping around as Johnny Gat. I agree with you on SR3, but I liked her in SR4, the way she and the boss were just deliberately annoying each other. And my favourite bit in GOoH (so far) is the dialogue you get playing as Kinzie when you recruit the DeWynters.
|
# ¿ Jan 23, 2015 08:50 |
|
Neddy Seagoon posted:Uh... they're voiced by Sasha Grey. In SR3, Viola is Sasha Grey and Kiki is Megan Hollingshead. In GOoh Kiki is Ashly Burch but Viola is still Sasha Grey. Here's the full cast (includes character spoilers, obviously).
|
# ¿ Jan 24, 2015 03:33 |
|
Captain Lavender posted:I want GOoH so bad, but all I keep hearing is how short it is. Some reviews are like, "It's an expansion, what do you expect?!", but I don't actually remember the last time I spent more than $20 on any complete game in the last few years.
|
# ¿ Jan 24, 2015 13:23 |
|
My Lovely Horse posted:And SR4 started its life an an expansion to SR3. That's not really true. They were working on SR4 and an expansion at the same time, then changed their plans and combined them.
|
# ¿ Jan 25, 2015 02:43 |
|
Mokinokaro posted:There were also some big cuts due to money/dev time (such as Kiki and Viola originally going to be leaders of their own gang outside of Morningstar and an ending stinger that would have Shaundi or Gat turning on the Saints.)
|
# ¿ Jan 25, 2015 09:57 |
|
CJacobs posted:Shaundi's personality change pissed me off to no end because it basically does a direct 180 and torpedoes her character for basically no reason justifiable other than "I liked Gat and now I guess he's dead", but what made up for it in my eyes is that she immediately joined the team of characters that poo poo all over Pierce in Johnny's absence. Mierenneuker posted:If you have The Saints Save Christmas DLC for SR4 you can have Shaundi, Fun/Old Shaundi and Future Shaundi as your homies at the same time. I don't remember if the latter has interactions with the former two though.
|
# ¿ Jan 25, 2015 10:54 |
|
Kalos posted:I don't know if SR2 did the same thing, but I think one of the worst aspects of storytelling in the third game is that you can complete a character's entire story without ever talking to them, since most of them are activities that you can just complete in the overworld whenever. In my first playthrough of SR3, my only interactions with Angel were recruiting him and then walking into his home several hours later to yell "A loving TIGER!?" without context and then walk out. My Lovely Horse posted:You'd get unique little cutscenes with random citizens of Stilwater (apparently all SR1 characters?).
|
# ¿ Jan 25, 2015 13:16 |
|
Lotish posted:Saints Row 2 is still my favorite Saints game over all because I really liked the side content and preferred the progression system they had over the straight level up mechanics of the Third, but I haven't finished IV or touched Gat out of Hell. IV is pretty funny up front, though. gamingCaffeinator posted:Yeah, I just finished SRTT again since I just updated my graphics card (drat, it looks pretty now) and i didn't see Angel much except for the scripted sequences. gamingCaffeinator posted:Also Rob Van Dam is the voice of Bobby, the deeper-voiced Murderbrawl/Professor Genki announcer. I don't know if that carries over to SRIV, but those guys were so fun to listen to.
|
# ¿ Jan 25, 2015 19:50 |
|
I don't know how anyone could think Sarif was a bad guy. He's kind of an arsehole who only looks at the big picture and doesn't really care about people as individuals, but his motives and goals are all good. And the whole deal with him giving Adam extra super powers without asking is just bullshit. Adam would be dead without augs, so why not get all this cool poo poo? I can see a case for "perfectly healthy people shouldn't have to get augmented to keep their jobs", that's a reasonable point, but Adam's choices were between getting augmented and dying. At that point what's the argument for not getting as much cool poo poo as possible?
|
# ¿ Feb 2, 2015 03:44 |
|
Calaveron posted:I understand having your hosed up limb replaced, but ask me if I want to replace my perfectly functional human arm with highly experimental prototypical technology made only for killing I'd rather just keep ol' lefty. I don't think it was an experimental prototype, tons of people in the game have them, and it's not made only for killing. It's much stronger than a normal human arm and has the built-in blades, and that certainly is an advantage for killing, but it's not the only thing you can do. It also makes tons of other stuff easier. I can't imagine why you would not want a super awesome robot arm.
|
# ¿ Feb 2, 2015 03:53 |
|
Calaveron posted:Going by Deus Ex HR rules, because unless you're the one guy with magical genes, you're gonna be depending on drugs for the rest of your life lest you go crazy. Polaron posted:I dunno, man, I think anyone someone hugs or touches or has sex with is going to want to feel warm actual flesh over hard, cold metal and plastic.
|
# ¿ Feb 2, 2015 05:26 |
|
Race Driver: Grid allows me to use my favourite car racing tactic, sliding sideways into the car ahead of me in order to take a corner way too fast.
|
# ¿ Feb 13, 2015 09:27 |
|
flatluigi posted:You probably shouldn't post like you're morally against anything like that being in games then He didn't though?
|
# ¿ Mar 1, 2015 14:38 |
|
flatluigi posted:If you take out the thirty times he said he was gay it's a lot of "games never do this right and should never do it because it's always awful and nobody cares if it's in a game and it's always for brownie points" etc etc etc. Flipping out about it existing is a good way for people to mistake you for someone who flips out about it existing, shockingly I read it as "When a character is made explicitly gay for no reason other than to show how progressive the writer is and it's not actually relevant to the plot or character development, it comes across as pandering, and I hate that." And I agree entirely with that. If you're writing a story and decide that it's dumb to pretend gay people don't exist so you make some of the characters gay, that's fine, commendable even. If you then have those characters go "HEY LOOK EVERYONE, I'M GAY AND THAT'S TOTALLY FINE!" then you're being obnoxious and should cut it out.
|
# ¿ Mar 1, 2015 14:55 |
|
poptart_fairy posted:She was a prostitute in one of the taverns Did the prostitutes in DA:O have any gameplay effect? I couldn't figure out what, if anything, they were supposed to do, or why they were even in the game.
|
# ¿ Mar 2, 2015 05:25 |
|
ImpAtom posted:It's not really a case of swapping back so much as both sides have dicks. Because it would have been too expensive to animate female character models.
|
# ¿ Mar 10, 2015 06:19 |
|
Exit Strategy posted:My favorite "overly concerned with the damage you're dealing" script, though, remains the punch tutorial from Gunpoint. It proceeds from telling you that one punch is OK and enough to knock someone out up through giving you an achievement if you'll please just stop punching that guy.
|
# ¿ Jun 8, 2015 17:17 |
|
princecoo posted:I'm amused by the possibility of exploding baddies via car crash into unconciousness, the previous games were pretty good at believably keepng enemies from being killed (irreparably maimed maybe, but not dead). Beaten unconscious and left in the snow with no help on the way is dead. Even if Batman did call an ambulance, they're probably still dead. Even if every one of them made it to a hospital, there's no way the hospitals are going to be able to handle that many seriously injured people coming in in such a short amount of time. Batman is a serial mass murderer.
|
# ¿ Jun 24, 2015 07:09 |
|
Kaubocks posted:however because of you spoiling me on what I feel is likely a critical plot point I have to change the way I play to experience the story as quickly as possible to avoid being spoiled on more things. Or you could stop reading the thread where every second person is posting about that specific game.
|
# ¿ Sep 20, 2015 03:24 |
|
In Skyrim I never paid attention to what ingredients made what or were worth collecting, so whenever I walked anywhere I'd grab all the flowers. When walking down the street in real life I found myself thinking that I should be picking the flowers I saw.
|
# ¿ Sep 25, 2015 06:25 |
|
pulp rag posted:It doesn't help that Valve has no internal power structure, meaning people can work on literally whatever the gently caress they want, with zero people to tell them they gotta work on a certain thing. I know that's supposedly how their programmers work, but that can't apply across the board. They must have dedicated customer support people, right? Also, I assume that they don't have accountants and cleaners who just do whatever they feel like. "Oh, sorry about the toilets, I decided I'd just do break rooms and vacuuming from now on."
|
# ¿ Oct 2, 2015 07:33 |
|
Nuebot posted:I am okay with this. My sources from what were a few crappy indie developers throwing fits about the refund service. I like that it makes them mad. I think they were just pissed off because convenient refunds mean that people won't be so willing to go "Well, it was poo poo, but I'm not going to make a fuss over $5."
|
# ¿ Oct 3, 2015 02:58 |
|
|
# ¿ Apr 30, 2024 00:27 |
|
Nuebot posted:Games that do flamethrowers good make me happy. I hate when you get a weapon that always sounds awesome, but then they try to balance it by making it either have no range or do no damage. Sometimes both. The main thing I find with flamethrowers is that they work so much better on player characters than they do on NPCs. You'll fight dudes with flamethrowers and they're really annoying, then you finally get your hands on a flamethrower and it's pretty much your worst weapon.
|
# ¿ Oct 4, 2015 06:38 |