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exquisite tea posted:BRD was a nightmare at release because there were like 27 quests in that zone and everybody was always on a different one from you, ensuring a five-hour clear for every group. The level range was also crazy so depending on where you were the fights could be doable to borderline impossible with an underleved group. It's cool that early WoW instances attempted to be entire zones unto themselves but there's a reason why multi-part dungeons were quickly divvied up into wings following that. Olaf The Stout posted:I love BRD, it's like an entire dungeons and dragons campaign in there. Slave pens and soldier barracks, domiciles and bars, forges and banks, gladiator arenas, mines, smiths, engineering sectors, culminating in the grand throneroom, BRD is it's own entire self-supported city unto itself.
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# ¿ Nov 23, 2019 11:23 |
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# ¿ May 12, 2024 12:34 |
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BioEnchanted posted:BTW something cute in the original Gears of War that's pertinent to the sewer level discussion: There is a gag in the Mine level where the party splits up, you always take the upper path, and they get stuck whining about being in a sewer level that you never have to play. I thought that was pretty funny. This is technically for the annoyance thread, but far too many games pull the "haha isn't feature/level X lovely am I right?" card while making you suffer through X. It never get's better, funny or even immune to criticism just because you point it out, if you already figured out it sucks, don't make me play bad sewer levels or missions for assholes without being paid until the game is almost over (GTA5).
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# ¿ Jan 9, 2020 09:12 |
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Cleretic posted:The GTA ripoffs of that era were almost always terrible, but the sequels of those games were all probably more worth picking up than any GTA games contemporary to them. Just Cause, Sleeping Dogs, plus Saints Row and Crackdown if we expand the window a little bit. Meanwhile Rockstar just moved 3D GTA to other cities and then to the HD age. Gameplay is not important anyway, please play our interactive gangster movie.
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# ¿ Jan 20, 2020 13:30 |
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Evie was cool and I did 99% of the open world stuff with her. I always disliked having to play her brother for story purposes.
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# ¿ Mar 14, 2020 13:10 |
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Inspector Gesicht posted:Original Sin 2 is x100 times better with the mod that removes the exponential power scaling. Now your equipment lasts longer, you don't have to outfit every time you level up, the stat numbers are no longer silly, and fighting a foe that's a higher level is no longer suicide.
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# ¿ Mar 25, 2020 11:36 |
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Inspector Gesicht posted:Reduced Number Bloat (DE) by Baardvark. You'll also need the mod that enables achievements on modded games.
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# ¿ Mar 25, 2020 12:00 |
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You can't, they ran out of ideas after one game and blew up the universe/franchise after three games
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# ¿ Mar 29, 2020 22:58 |
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U.T. Raptor posted:That's every elf after they remodeled them for DA2, though.
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# ¿ Mar 30, 2020 09:43 |
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I think how much you like Syndicate also depends on how much you managed to burn out on the formula up to that point. It's a greatly refined/improved version of Unity IMO but if you didn't get over having to pick up every doodad that's trackable on your map yet, it will still be exhausting and it's not that big of a shakeup vs. the previous game (unlike Origins).
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# ¿ May 2, 2020 15:27 |
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Nuebot posted:The lesson a lot of AAA games, like Destiny 2, took from this was "people really want to look cool so that means we can charge them out the rear end for it!" rather than "People have been asking us for a transmog system for literal years, maybe we should work on that".
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# ¿ May 7, 2020 12:33 |
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Kitfox88 posted:Do you no longer get banned for cheating online cash because of so I’d play it again Don't mess with their revenue streams. But if you just want to make everyone in your session explode, you might get away with it for ages
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# ¿ May 16, 2020 12:46 |
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SubNat posted:Engines can be pretty flexible, and adapted to a lot of things.
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# ¿ Jun 6, 2020 16:45 |
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Something like Unreal started out as a rendering engine for first person shooters too, the difference to using Frostbite for Bioware RPGs was that Unreal has been used for a large variety of different games and genres for years, and provided suitable tools for stuff the original shooters didn't have yet, or studios which used it in the past had tools for the engine as well. With Frostbite it sounds more like EA went "we don't wanna pay Unreal etc. license fees anymore, use this neat looking engine from our Swedish team and make your own drat tools and extensions, BTW your game needs to come out next year". Maybe it wasn't a year, but it was clearly not enough time for the options Frostbite had for non-shooter games at the time.
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# ¿ Jun 6, 2020 18:49 |
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I liked messing around with Bayek so every few days/weeks I returned to the game for a few hours and just spent some time helping his people and clearing locations, after a few weeks I was down to a manageable amount of remaining locations so I decided to finish them off and got the last trophies - at that level you'll clear out the forts etc. super fast, the biggest thing is travel time. Focusing on clearing the map from the beginning would be madness, though. And in Odyssey I didn't even bother anymore. Clear whatever is in my way or what the quest wants me to clear, move on to the next island/quest because I already did it in one game, that's enough.
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# ¿ Jun 18, 2020 11:48 |
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No that's specifically the purpose of that armor. It increases the radius at which you clear the fog of war, vibrates if you get near collectible artifacts, and comes with the wind guidance feature for collectible items. You get the armor really early, and the upgrades increase the vibration range and the radius of how much fog of war you clear. The wind guidance to collectibles is always built in, but you have to select it so if you set your own pins to map locations or if you track quests it doesn't show up. Guiding wind towards "map completion" locations (like hot springs or bamboo stands) has to be bought with technique points and isn't tied to the armor.
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# ¿ Aug 3, 2020 15:33 |
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You don't have to view it as a honor thing, the storm is helping you stealth kill some bad dudes. And afterwards you can pull out your flute and make it rain (or foggy etc.)
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# ¿ Aug 5, 2020 20:25 |
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Captain Hygiene posted:That's fair, I looked up the article that I'd read, and it was more the writer editorializing on that part than the designer's quotes, as I'd incorrectly remembered.
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# ¿ Aug 5, 2020 21:02 |
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The only problem is that Michael and Trevor don't have it and the game occasionally makes you play them and then you crash into all sorts of things because you realize that too late
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# ¿ Oct 26, 2020 09:17 |
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Mokinokaro posted:Trevor's huge damage reduction during his is handy but it really needed to last longer.
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# ¿ Oct 26, 2020 11:43 |
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These "intentionally grindy but you get the privilege to pay to remove the grind" complaints keep popping up with games that offer XP boosts for single player and usually only apply to a specific way of playing the games, ie. like a reviewer trying to rush through the story ASAP in order to complete the game and move on. I originally played the game on PS4 (without CheatEngine and certainly without any boosts), and it was fine - it's trivial to stick to areas your level or lower for the quoted example of stealth assassinations, and to explore the map and earn XP without having to fight an entire fort without four melee attacks unlocked. There are few hard level gates in the story and every time I was well past them when they popped up. I'm aware "grindy" is a completely subjective issue and yes I'm also tired of levels/XP on everything in every game, the AC:Os would be better with less of it but they never felt "intentionally grindy" as an incentive to buy the boosts. They're just very large games that have less than ideal level systems (so you might hit situations where more levels would have helped). But so far in all the Ubisoft "open world numbers go up" games you earned more than enough XP and other stuff by just playing. Blaming the 60 hour+ game for offering a paid option to make your numbers go up faster because you want it to be a 30 hour game is kinda barking up the wrong tree
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# ¿ Jan 15, 2021 12:00 |
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Len posted:It goes on pretty deep discount regularly at least
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# ¿ Jan 15, 2021 12:14 |
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The other day I realized the different equippable weaver tools (handlooms) in FF14 have different and sometimes very cute pictures on them, like a chibi succubus, various forms of moogles or just neat coats of arms. I've been playing that game on and off since 2013... And yeah Origins is fun (in some ways I prefer it to Odyssey) and maybe Aya was meant to be the main character, but I really liked playing as Bayek because he's cool and fun and his interactions with children are always rydiafan posted:Were you all about the "pride and accomplishment" you felt unlocking Vader in Battlefront 2? Obviously the situation is different in MMO / MP / live service games where devs try to excuse their lootbox etc. sales with "oh but you can totally earn it in game [by grinding for dozens/hundreds of hours]". Also if a game has to be rebalanced after the removal of RMT options, like Shadow of War or Ghost Recon Breakpoint (I don't actually remember any other single player games like that right now), then yeah that's a strong hint the game tried to push booster sales, which should be critizied. That's not what happens in the Ubisoft open world level up games I played in the last years, though, and definitely not in AC:Odyssey. Basically this: Elvis_Maximus posted:Fwiw I never felt limited in aco, and unlocked abilities at a quick enough clip that I got to learn how to fully utilize one before I got the next. I never felt like I'd need to spend money to have fun, because I felt like the base tools were already pretty fun. Heck, I'm still unlocking new tools to mess around with which is always fun, not to mention gear sets that give me even more options
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# ¿ Jan 15, 2021 20:34 |
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The Batmobile's bad reputation is deserved. It controls alright and it's fun as a novelty, but in the end it's shoved into a lot of (mandatory) story missions and a huge percentage of optional side content/challenges so people disliking the car for having to use it more often than they want to is absolutely valid.
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# ¿ Feb 4, 2021 12:51 |
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Alhazred posted:I'm not a huge fan of jokes like "haha, these kinda puzzles are totally stupid, right? But we're gonna force you to do them anyway."
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# ¿ Apr 7, 2021 19:21 |
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hazardousmouse posted:GTA V had puzzles in it? "Ha ha we're making the characters in game constantly point out how much it sucks to be sent on errands by assholes for no reward, isn't that funny? Because we give you, the player, the runaround and don't reward you. Get it? We're so clever "
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# ¿ Apr 8, 2021 02:12 |
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GTA V had a pity skip option if you failed a mission often enough, so during repeat playthroughs I used that to skip all the lovely missions like the entire FIB arc.
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# ¿ Apr 8, 2021 15:23 |
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It's extremely obvious the Housers wanted to be Hollywood directors and really like the movie Heat. Acknowledging this doesn't make GTA V better as a video game, though.
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# ¿ Apr 8, 2021 19:14 |
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Can you still hide in a bush, prepare a fire arrow, then set the bush and yourself on fire? Because that was funny.
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# ¿ May 16, 2021 15:46 |
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Vandar posted:The Legends trilogy is really loving good and I do wish the series had continued on from there instead of going down the reboot route. It's too bad there's Xbox 360-exclusive content for Underworld which I'll never be able to play
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# ¿ Sep 2, 2021 11:18 |
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I remember Relic turning into a casual games developer after the intro "episode". Big boobs lady was the evil antagonist from the first game, not sure where they were planning to go with her.
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# ¿ Dec 23, 2021 13:59 |
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Hel posted:My only memories on Sin: Episodes is the fact that they messed up the adaptive difficulty so that it never went down. It might also have been the game where headshots made it go up super fast, which lead to headshot being the only viable option, which just made it even harder etc. etc.
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# ¿ Dec 23, 2021 14:32 |
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Pretty sure that's also the reason why it got pulled from digital distribution
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# ¿ Feb 9, 2022 23:28 |
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I loathe and will never touch escalation type content and this ET Arcade poo poo put me off from buying H3 completely, but it's cool to find the one in a hundred players who actually like this
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# ¿ Feb 10, 2022 11:28 |
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Frosty Mossman posted:That is one of the most unhinged things I've read today. Granted, the bar wasn't very high, but also haha what?? They made a mode I'm not interested in, someone call the police! But I'm glad it still managed to be enjoyable to some people so the dev effort wasn't wasted. Hope that helps.
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# ¿ Feb 10, 2022 12:28 |
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The biggest strength of the Hitman games is them being murder playgrounds: You try different approaches and explore the locations to experiment with your tools and disguises in order to take your targets out, none of which works if you have one shot to take out an elusive target. I dislike escalations as a format because they're limiting how a target has to be approached - "kill this guy, now do it again but only use this thing, now do it again but also never change disguises" is lovely and some of the restrictions are really bad (like having to constantly hold a weapon). There's also no saving so if you gently caress up 30 seconds before reaching the exit in a "don't be seen" escalation you do everything again from scratch. Criticism of escalations has been around since Hitman 1 (centered on their tedium of redoing almost the same thing 3-5 times, having really unfun restrictions, without being able to save). I would be fine with the ET arcade just being a set of ETs you have to do in order, and if you fail you wait a few hours. But also having escalation mechanics like "must kill the target with only one disguise" or "no bodies must be found" makes the problem of following the one route that works even worse, since it rules out a lot of options in a mode that already limits how you can approach them. The fact that I can retry them in a day or w/e the lockout is doesn't change that. E: Yeah Elusive Targets got started as part of the "live service" in the originally episodic Hitman 2016. orcane has a new favorite as of 13:35 on Feb 10, 2022 |
# ¿ Feb 10, 2022 13:26 |
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Kitfox88 posted:no they carry featurephones, totally different
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# ¿ Apr 17, 2022 20:21 |
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Well that and the "haha isn't America stupid" attempts at humor that are often based on an over the top GW Bush version of the US, but before Tangerine Man. Haha torture and waterboarding. Politicians suggesting arming everyone at schools. PMC and military hardware shooting up civilians inside the country. Wouldn't that be absurd or hilarious? orcane has a new favorite as of 20:36 on Apr 17, 2022 |
# ¿ Apr 17, 2022 20:32 |
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Kitfox88 posted:ghosting in AP is so loving difficult though god drat. G22 was fun tho
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# ¿ Apr 29, 2022 19:50 |
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The latest Tomb Raiders' hints didn't work for me either so I turned them off whenever possible (I think only the latest one lets you customize them). Either it's terribly useless: "Gotta get up there somehow", "gotta find a way to move this" - gee thanks, my problem is finding the gimmick to do that or actually making it across some dumb jumps and traps, not realizing what the challenge is in the first place. Repeating the hint every time I hit Batman vision to find a collectible isn't helping. In other places it spoils the puzzle the moment you walk into the dedicated tomb raiding room.
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# ¿ Jun 14, 2022 10:09 |
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# ¿ May 12, 2024 12:34 |
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Aphrodite posted:DOA6 has like 7 season passes.
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# ¿ Jul 14, 2022 20:08 |