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Conspiratiorist posted:Warlock is not better than Rogue. In fact, I'd strongly recommend against Warlock for a newbie, since its core mechanics are hosed.
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# ¿ Feb 27, 2018 23:04 |
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# ¿ May 16, 2024 12:13 |
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Conspiratiorist posted:That's most of it. They're okay if the DM is giving you a short rest every other fight, and you have 6-8 fights per day, but otherwise you're functioning like a subpar martial with extremely limited casting. Short Rests are a hosed mechanic and are needed for Warlocks to function as intended. The alternative is DMs handing out the third pact slot earlier or a Rod of the Pact Keeper. Conspiratiorist posted:1-encounter days are also hilariously unbalanced in favor of full casters. I like the fluff for warlocks (and it's a niche that isn't really filled in Pathfinder unless you roll a dark tapestry oracle or a cleric of some eldritch horror), but I feel like I'd get exceedingly bored in combat, with few out-of-combat tricks that aren't schmoozing people with charisma checks.
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# ¿ Feb 28, 2018 03:03 |
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I was planning on a tiefling, so Devil's Sight isn't as critical (although being able to see through magical darkness is pretty big). I guess I might as well load up on the one-per-day spell effects, so Sculptor of Flesh looks good. I was eyeing sorcerer, but the party already has one. In spite of that, nobody really acts as the face (the ranger does face things because the sorcerer doesn't want to, and rangers are a bad face), so I was leaning towards a non-sorcerer charisma class. I've never really been enthused by bards, but I can look into it. Not as into their whole schtick. e: I have really strong stat rolls and was considering grabbing Actor to get my charisma to 20, then just using my pact tome as a fake spellbook to pretend to be a lovely wizard instead of a warlock. I don't really know what the point of that is, but I can figure it out later if I go that route. Elysiume fucked around with this message at 03:43 on Feb 28, 2018 |
# ¿ Feb 28, 2018 03:35 |
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Philthy posted:They're a fine class. I've got a level 17 pure Warlock. The limited spell slots are not a big deal because you're more of a utility class that helps out in those weird situations that come up. Opening gates and dimension doors, polymorphing people when the healer is wrecked, reading anything and everything at all times, seeing everything, etc. Casting invis at will. Counterspell. Dispell. Feeblemind. Hypnotic pattern, etc. The Eldritch blast is constant damage with +15 to hit and then another 4d12 with Crown of Stars going. You're going to get shown up by cool abilities from other classes, but I've seen entire rounds of people all missing except for myself. You will almost always have slots left to burn at boss encounters, and if it had adds, you can simply banish them with a DC20. A Warlock complaining about short rests hasn't played one enough I'd imagine. I would love a Rod of the Pact Keeper, but not for the extra spell slot. I want the increased DC. True Polymorph is also pretty neat. Ever want to be an adult dragon? Ok. Oh, and Hex is kinda okay too. Extra d6 to all your damage, sureeeee! Grabbing some utility spells (Charm Person, Invisibility, Suggestion, Counterspell, Dispel Magic) and decent utility cantrips (Mage Hand, Prestidigitation, Minor Illusion) in addition to the required Eldritch Blast should provide a decent amount of well-roundedness. I think I'd be the only one in the party who does rituals (I doubt the sorcerer took the rituals feat, but I'll check), which fills a good out-of-combat niche.
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# ¿ Mar 1, 2018 03:14 |
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Philthy posted:It really depends how you're playing. My Warlock is Adventure League, so he plays 4-8 hour long sessions that typically have 3 encounters balanced to "challenge" a party of 7 with one of them being a major encounter. One short rest is generally allowed in the session. I've never used all my slots.
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# ¿ Mar 1, 2018 04:40 |
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Open Marriage Night posted:How am I just now finding out about the Plane Shift MtG supplements? So freaking cool. I wish they'd do these in print.
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# ¿ Mar 1, 2018 20:12 |
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Reik posted:I'm considering adding a house rule to my 5e game for attack rolls: That said, it makes having damage resistance worse, since (as far as I know, not super aware of 5e rules) multiple sources of resistance don't stack, so creatures with physical damage resistance would take half damage on both a direct hit and a glancing blow.
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# ¿ Mar 1, 2018 21:09 |
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Or just roll for stats and get a really good roll.
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# ¿ Mar 1, 2018 21:20 |
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mango sentinel posted:Stat buy with Human, Dragonborn, Halfing, Elf, Half Elf, Aasimar, and maybe some more I can't remember. Elysiume fucked around with this message at 21:42 on Mar 1, 2018 |
# ¿ Mar 1, 2018 21:35 |
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Subjunctive posted:Ah, we do standard array. Hmm. Might still be possible, OK. Elysiume fucked around with this message at 21:42 on Mar 1, 2018 |
# ¿ Mar 1, 2018 21:39 |
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How do people feel about Friends? I need another cantrip for my wizard, and while spammable charm is nice, the downside is incredibly bad. Currently have Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation, and Thaumaturgy as a tiefling illusion wizard. e: 18 int, 16 cha if that would affect suggestions. I'm starting at level 6, so I'll probably have 20 int, 16 cha unless I decide something is more enticing than a casting stat ASI. Elysiume fucked around with this message at 06:10 on Mar 6, 2018 |
# ¿ Mar 6, 2018 06:05 |
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Kruller posted:Can you take Toll the Dead? It's pretty baller for damage.
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# ¿ Mar 6, 2018 06:29 |
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Toplowtech posted:If there are humans or people with no dark vision in your group, you may want to be a good team player and get Light.
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# ¿ Mar 6, 2018 09:02 |
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Kruller posted:I'd take it in addition, just to have some damage type variety, as well as damage you don't have to roll to hit with. Elysiume fucked around with this message at 20:36 on Mar 6, 2018 |
# ¿ Mar 6, 2018 19:36 |
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Arthil posted:Well you get more later, generally.
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# ¿ Mar 6, 2018 22:28 |
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Darkvision going from "only 2 basic races have darkvision" to "all but 2 basic races have darkvision" is an interesting direction.
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# ¿ Mar 6, 2018 23:47 |
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Razorwired posted:Is Starfinder good good or Pathfinder good?
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# ¿ Mar 7, 2018 18:09 |
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Starfinder streamlines Pathfinder in some ways, such as making flat-footed AC just -2, rather than factoring in the various AC elements differently. It doesn't even come close to the streamlining of 5e, and adds some pointless complexity in other ares. Starship combat is cute but gets boring quickly, the weapons aren't balanced well, and skill checks get harder as you level up because they increase at double the rate at which you level up. Weapons are now a laundry list of same-y weapons. There's some cool stuff in there, but it's buried under junk mechanics, and doesn't have the benefit of the breadth of content that Pathfinder has.
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# ¿ Mar 7, 2018 18:45 |
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The spells section of the 5e book is significantly worse than 3.P. Not having a short description in the spell lists or which classes can cast it on the spell block just seems like an oversight to me.
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# ¿ Mar 8, 2018 19:17 |
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mango sentinel posted:Original is poop. Revised is better.
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# ¿ Mar 8, 2018 19:25 |
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Anything that involves having to roll a d4 is inherently bad because d4s are the worst dice.
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# ¿ Mar 9, 2018 00:13 |
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Kaysette posted:“Act independently” is the issue. Summoner classes should use their action to command the mobs to do some strangely spell-like things (not just attack for pissall damage) then can do some cool fluff thing as a bonus action. At X level let them siphon health from their summons or vice versa. Just don’t bloat the action economy any more in the PC’s favor. Turns take too drat long.
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# ¿ Mar 9, 2018 00:53 |
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User0015 posted:The most magical thing we've found so far is a magic item that makes it so we don't spend an hour figuring out how to haul 1300 lbs of water around for two months. quote:Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level which you can prepare and if you can spare the time to decipher and copy it.
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# ¿ Mar 9, 2018 22:12 |
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Jeffrey of YOSPOS posted:Wait why is there advantage cancelling? Wouldn't you rule that you both have disadvantage on ranged attacks?
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# ¿ Mar 10, 2018 02:03 |
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cargohills posted:That leads to an obviously nonsense result, which could be entirely prevented by adding this sentence: "When a blind attacker attempts to hit a blind defender, the attacker takes disadvantage on the hit." It's a perfectly reasonable interpretation of the intention of the rules that fits within the purpose of D&D as a game to facilitate a fiction. You wouldn't start rolling a d100 just because there was a misprint in the weapons table. Why not just apply the same logic here?
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# ¿ Mar 10, 2018 02:15 |
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Jeffrey of YOSPOS posted:Do the rules really say you can keep up with your movement speed when not in the heat of combat? Seems like that should really only be your speed when you're pumped from combat. Elysiume fucked around with this message at 07:22 on Mar 10, 2018 |
# ¿ Mar 10, 2018 07:18 |
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gradenko_2000 posted:But if you're not attacking, then you're converting your Action into more movement, which means you're running
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# ¿ Mar 10, 2018 10:17 |
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Liquid Dinosaur posted:Would lye or bleach kill an ooze?
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# ¿ Mar 15, 2018 01:14 |
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3.P solved it by making it easier to die.
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# ¿ Mar 15, 2018 04:59 |
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Baronjutter posted:D&D is weird in that entire races can have general alignments and tainted blood due to ancient pacts with gods and poo poo. Aren't the drow supposed to be evil?
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# ¿ Mar 15, 2018 22:57 |
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ProfessorCirno posted:Bring back that one loving 3.5 "magic item" that removed your sunlight disadvantage that were literally sunglasses.
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# ¿ Mar 16, 2018 09:25 |
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Panderfringe posted:Like half of all combat heavy sessions involve me making up rolls on the fly. Like surprise and poo poo. I've written down rules to surprise enemies, so that we at least have some consistency, but there's a whole lot that really should have been included in the rules. e: quote:The DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.
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# ¿ Mar 18, 2018 00:55 |
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JBP posted:If I had someone wanted to be a little guy on a dog I'd just use the dog stats for movement and such, but not worry too much about mounted combat rules since they're going to be fighting at eye level with anything man sized anyways.
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# ¿ Mar 20, 2018 01:01 |
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Razorwired posted:Find Steed is a thing Paladin get. Elysiume fucked around with this message at 19:09 on Mar 20, 2018 |
# ¿ Mar 20, 2018 19:00 |
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Toplowtech posted:It's not a ritual so sadly no but you still get more rituals then you ever need.
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# ¿ Mar 20, 2018 19:09 |
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Farg posted:I could also summon a bear by using a magic ring that lets me change one letter of a word to cast Fear as Bear but thats mostly it.
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# ¿ Mar 21, 2018 01:34 |
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Does Gold Person give you the Midas touch, or does it summon a person made out of gold?
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# ¿ Mar 21, 2018 04:29 |
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How big/heavy is the object?
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# ¿ Mar 22, 2018 20:10 |
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Mage Hand would be my first choice, then. With a wizard and a bard, one of them's gotta know Mage Hand. Is the item fragile enough that being dropped into the maelstrom would destroy it? Misty Step into the center and back out also works. How high up is the orb? Stretching a rope taut and having two people hold each end walk past the orb and using the rope to knock the item off should work, again assuming it wouldn't just break. Elysiume fucked around with this message at 20:50 on Mar 22, 2018 |
# ¿ Mar 22, 2018 20:42 |
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# ¿ May 16, 2024 12:13 |
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It's inevitable that someone is really mad about any given system and feels the need to petulantly whine about how bad it lest other people have fun.
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# ¿ Mar 26, 2018 01:35 |