Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Brackhar
Aug 26, 2006

I'll give you a definite maybe.

RightClickSaveAs posted:

Did this end up being any good? I thought I remembered hearing bad things about it, unless I'm mixing it up with another title.

It's a mixed game. The visual execution ranges from average to poor, but the cartography system is really, really cool and worth playing just to see.

Anyone here play DreadOut? It looks a good bit like Fatal Frame and I heard it actually tried to do the atmospheric horror approach.

Adbot
ADBOT LOVES YOU

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Tracula posted:

All the Dead Space games are the best Resident Evil games since RE4. I have my issues with DS3 but 1 and 2 are fantastic all around if you take them as straight-up action titles. One thing that helps the DS games immensely is to play them on the hardest difficulty right out of the box since that definitely makes them immensely more about survival and resource management.

Dunno if I'd recommend the hardest difficulty out of the gate, but definitely hard for sure.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Tracula posted:

Part of the reason Silent Hill works is because the graphics are crap. Things are so vaguely defined that it makes your brain work overtime to fill in the blanks or imagine things which in turn makes them scarier.


Alien Isolation is up for Pre-order on Steam now if anyone is interested: http://store.steampowered.com/app/214490/

Yeah. Try playing SH1 on HD and a lot of the fear goes away.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

RightClickSaveAs posted:

All the parts of Silent Hill 4 that take place in the apartment are so well done they almost carry the rest of the game. Using a first person perspective for the first time to force you into that space, and then slowly taking away your feelings of safety throughout the game was masterful. I don't remember any other parts of the game though.

Unfortunately I'll always remember running through the game twice, except the second time now with a AI escort whose total health affects what ending you get. :smithicide:

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

PrivRyan posted:

The Forest was a huge letdown. Somewhat atmospheric sure, but open world horror game was a bit of a stretch. After the first hour or so, it kinda gets old.

The Forest is currently in version 0.03 or something and just hit early access a few weeks ago. It's far, far too early to judge it yet. There's only an hour or so of content as it is.

What is there looks quite promising however.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

oriongates posted:

I reeally hated Shattered Memories. After playing through Homecoming and Origins, Shattered Memories is what convinced me to stop buying any more Silent Hill games (at least not until I start hearing some really good reviews or Team Silent gets back together).

Enough people seem to like it thought that I must admit that I may lack objectivity here. I had really high hopes going into Shattered Memories and I was hoping that it would be the game that would revive the series for me. I was really interested to hear about the supposed psychological profiling and the lack of any form of combat. These made the game sound super-appealing and it very quickly became clear that it was nothing at all like what I hoped it would be. Perhaps if it was a standalone horror game or if I had gone into it with a better understanding of what sort of game it actually was I might feel more charitably towards it. As it is the entire experience was just a big, rage-inducing disappointment. The game basically stripped away all the elements that I enjoyed most about Silent Hill and the supposed "this game plays you" aspect was basically non-existent.

I like Shattered Memories, but I do agree that it struggles to maintain the suspension of disbelief for the player. All the profiling stuff was really cool and I liked a lot for subtle touches like the way doors opened and the unreliability of the narrator, but once you process that being threatened in the game is really binary it loses a bunch of its charm.

On another note...



Dino Crisis and Dino Crisis 2 are currently on sale on PSN for $1. Basically they were Capcom's attempt to take the Resident Evil 3 formula and apply them to a game where the environments are full 3D as opposed to painted. They're.. not that good in my opinion, but if you are really jonsing for a RE 1-3 style experience you might find value here.

Brackhar fucked around with this message at 22:17 on Jul 13, 2014

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Hakkesshu posted:


I actually just picked up a copy of King's Field 2 (US 1). I love the Souls games and I've played a bunch of KF4, but I always thought the early KF games looked way too primitive to be effective. I checked out an LP and found that this totally is not the case, so I'm looking forward to playing that.

Where did you find your copy? I was looking online for a good seller just last night.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
Trip report!



I just finished Scratches: The Director's Cut and... I honestly don't get the appeal. The music was pretty nice for setting the mood, but I found the story extremely predictable - so much so I predicted the remaining story beats after 1/3 of the game. The puzzles aren't super well designed either - some of them are intuitive, but others very much fall into the trap of "the designer wants you to solve this puzzle in this explicit way." Worse though, the game does what I generally feel is a big sin in adventure games, where certain interactions will not work simply because it isn't time for them to happen yet. So you'll occasionally find yourself doing exactly the right thing you need to to progress, but when it fails without reinforcement that something *should* happen later you write off the entire interaction.

I like what it's trying to do by using a single consistent setting through the entire game, and maybe that makes it worthwhile for some people, but I can't recommend it as either a horror game or an adventure game.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

al-azad posted:

Really, you predicted the whole thing? That the mask and Robin in the basement are two separate things that aren't connected and the mystery of the house is just a media sensation driven by a mistaken scandal?

I guessed that the baby wasn't actually dead and was trapped somewhere below the house after I discovered the walled off nursery. The mask seemed like somewhat like a weird thing anyway that didn't feel connected to the main plot by that point, and it turns out it wasn't? Part of the problem was that the plot of the game shares a lot of similarities to horror movies I've seen before, so it was easy to guess what was going on. The Orphanage in particular struck me as pretty similar. Maybe I was able to guess the film because I saw that recently?

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
I really liked the story of Machine For Pigs by the end, especially the core conceit. If it was 1899 and you learned about World War 1 from dark magic, what would you do to try and stop it? That being said, it wasn't a great gameplay follow-on to Dark Descent, as they ended up ditching most of the mechanics that made the fear work (inability to stare at monsters, sanity drops in darkness, etc.) While I like the game I think I and most others would have ended up with a much better opinion of the game had it not been in the Amnesia series.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Lets! Get! Weird! posted:

I didn't know anyone hated Xen until I was 27 (Half-Life came out when I was 13).

I didn't know anyone liked Xen until now.

Dreadwroth posted:

Darkwood, it's in Early Access but I haven't been this unsettled in a game since I played the first Silent Hill.
Clicky

I'm really excited by this game, but I want to wait for it to be completed before I pick it up.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Lets! Get! Weird! posted:

Not too surprising coming from a Riot dev to be fair.
I'm not sure I follow.

Nathilus posted:

The people who hated it used to bitch and bitch. Meanwhile the people that thought it was OK don't have much of anything to say by comparison. I happen to be in the latter group.
Yeah, this is kinda the camp I fall in. It was ok, but there were a lot of ear flicks to be had. Jumping puzzles were never HL's strong suit and Xen started by featuring one, and then from there it just kinda meandered around with some muddy texture work and none of the cool character interactions that separated the game for its time. I'd prefer to play through Xen again compared to, say, the level where you get the Gluon gun or the tram level, but they are on the lower tier of levels in the game for me.

Anyone have an opinion on Pineview Drive? I watched the first 20 minutes and it looked somewhat promising, but the steam reviews make me worry a bit that it's a one-note game.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

weekly font posted:

The bummer about horror games is that while atmosphere and setting is great, the games that are going to sell the best are the ones that have the most potential for some rear end in a top hat on Youtube to scream and pretend to poo poo himself over. That usually requires jump scares.
While I agree with the assessment that you may need youtubers making GBS threads themselves these days, I don't think that inherently means you need jump scares. A strong atmosphere can get you a ton of the way. Check out this video from Amnesia: https://www.youtube.com/watch?v=mI3HICrmPkU. That's the type of reaction you want, but he was set off by really small things because the atmosphere was done so well.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

RightClickSaveAs posted:

Does it seem like top-down indie horror games are suddenly starting to pop up on Steam, or am I just now starting to notice them? Darkwood looks like the one that's getting the most attention, but I've seen a few new ones in the past couple months or so, Motte Island and Blackbay Asylum being two examples. I don't know how good they actually are though.

Blackbay Asylum looks transparently terrible from the trailer. I was planning to stay far, far away.

EDIT: No, seriously, look at this. https://www.youtube.com/watch?v=6_b9zOw3wq8

Brackhar fucked around with this message at 17:48 on Aug 5, 2014

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Hakkesshu posted:

Check this out tho, what if we put minimal effort into re-releasing one of our old games instead?

Welcome to a successful Capcom marketing strategy.



(I tried finding a similar image for all the Monster Hunter or Street Fighter 4 versions, but I was too lazy to really search)

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

rudecyrus posted:

Wow, I'm really excited over this. Pathologic seemed really interesting, but I couldn't get past the shoddy translation.

For me it was the control scheme that kept me away.

Excited! I'll be backing the kickstarter when it launches for sure.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Normal Adult Human posted:

Knock-Knock is out.

I wasn't a big fan of Knock-Knock, honestly. I wanted to like it since I enjoy Ice-Pick Lodge games, but it felt like a little bit of a mess on the whole.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
Any thoughts on Anna: Extended Edition? It's on sale on Steam for $2 right now.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Morpheus posted:

Man. I really need to play that demo. My friends play horror games whenever we can, and that's right up our alley.

It's honestly quite, quite good. With the exception of a few interactions being to obtuse (one of which unfortunately being the one you need to complete the demo), I thought it was one of the best horror experience I've had in quite a long time.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Morpheus posted:

Played through the PT demo with a couple friends last night, ended up streaming it because one of our friends (the one playing it) gets terrified when it comes to horror games. It was hilarious. Also pretty scary - I'd say that it's definitely one of the scariest titles I've played that I can think of. The combination of this nightmarish inescapable apartment (which reminded me of The Room), the sound design, and the unknown nature of when things were going to happen really had us going. Final puzzle was bullshit though, and drained all the tension out of the game.

Yeah, the last puzzle was a pretty large mis-step. I'm willing to forgive it given the context however.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

RightClickSaveAs posted:

Did you figure out how to finish the demo? I've heard a lot online about people not being able to get to the end at all, it sounds like the "win" conditions are kinda random.

The most consistent answer I've found is that you need to have a headset plugged in to the game and be making noise. That would explain why streamers are getting the ending but non-streamers are having almost no luck.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Grizzled Patriarch posted:

So regardless of the combat, which I've heard is like the worst in the series, is Downpour actually a scary game? I really liked Silent Hill 1-3, liked the first half or so of 4, and played through Homecoming even though I can't remember a single scary thing happening in that game. I never got around to Downpour, but the news about Del Toro / Kojima teaming up has me really excited, so I thought it might be worth checking out.

I remember Downpour only making me uneasy a few times (the library as I recall), but I did enjoy the game more than Homecoming. I do think it did a better job of being "Silent Hill" than some of the recent entries, especially since it went back to Silent Hill 2 with the town being the main antagonist, not some random cult.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

catlord posted:

Apparently Atari is releasing two games this autumn, a new Haunted House, and Alone in the Dark: Illumination. drat it all, they hurt me so bad with Alone in the Dark 2008, but I'm still excited.

I love me some Alone in the Dark. :sigh:

Edit: Here's a link.

From Atari themselves, and here's the teaser site: aitd.com.

Wasn't one of the iterations of Alone In The Dark actually good? I vaguely remember it being the PS3 version, but I'm not sure...

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Oxxidation posted:

Except that then you get animatronics like Foxy who just make a bum-rush right for your booth, or Freddy himself who apparently tries talking to you on your phone on Day 5 and then gets offstage to deal with you personally. Something ain't right with those hell-puppets.

Also I suspect more and more lately that people don't actually know what a "jump scare" is. It's a scare. It's a thing that scares you. Do not deride it in an attempt to belie your cowardice.

What is the mechanic here? Does staring at the animatronics stop them from moving? Or are you just looking at the cameras to understand when you need to close the doors?

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
I couldn't get into Alan Wake. It's a pretty game, but it's also a game about a writer with particularly bad writing. That was a bit too much for me.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
^^^
SH4 is a mixed bag. On the one hand everything they do regarding the apartment is awesome. On the other hand, the weapon durability system is really annoying, I quite dislike the ghosts, and the second half of the game is very poorly put together. I'd recommend it if you're a Silent Hill fan, but it's both a different experience and of a different caliber than 2 and 3.

cat doter posted:

So I finished Silent Hill 3 yesterday, what does everyone think of this entry in the series generally? I liked it, but I feel the impact of the cult stuff will never amount to what they did with SH2. I've had the PC version of SH3 for like 2 years and never got around to actually finishing it, but for quite a while I was like "this just isn't scary" and action level normal is far too drat easy for a survival horror.

However, as the game was drawing to a close the atmosphere gets EXTREMELY oppressive and I started to feel super stressed out. The final level is really, really fuckin good.

I definitely prefer SH2 to SH3, but SH3 is a very good Silent Hill game in its own right. In general I preferred the tone of SH2 a good bit more (mostly because I love unreliable narrators in my horror), but drat if the set pieces weren't great in SH3. The mirror room in particular probably freaked me out more singularly than anything else in the series, with only the hotel elevator in SH2 coming close.

My qualms are minor, mostly about the experience feeling a little more disjoint and some of the puzzles being too obtuse on hard (seriously gently caress the hospital keypad puzzle). I usually start by recommending people play SH2 if they're new to the series, and then if they like I immediately put SH3 into their hands.

Brackhar fucked around with this message at 23:00 on Aug 25, 2014

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

cat doter posted:

I felt quite proud of myself for solving the keypad puzzle in the hospital on normal in a couple minutes. I didn't have a pen on me so I googled the puzzle just so I could read the text and look at the keypad at the same time, then it took maybe 30 seconds to figure out. It was kinda weird looking at a walkthrough that could've just told me the answer but I knew I'd get it if I could have the text and keypad side by side.

Yeah, there's a big difference between normal and hard on this though. Seriously, try to get a keypad combination out of the following letter, without a hint that the letter related to a keypad code in the first place and isn't just the ravings of a madman:

Silent Hill 3 posted:

Pure eyes, blue like a glassy bead —
You are always looking at me
and I am always looking at you.
Ah, you're too meek —
beautiful, unspoiled:
thus I'm so sad, I suffer —
and so happy, it hurts.
I want to hurt you
and destroy myself
What you would think
if you knew how I felt.
Would you simply smile,
not saying a word?
Even curses from your mouth
would be as beautiful as pearls.
I place my left hand on your
face as though we were to kiss.
Then I suddenly shove my thumb
deep into your eyesocket.
Abruptly, decisively,
like drilling a hole.
And what would it feel like?
Like jelly?
Trembling with ecstasy, I obscenely
mix it around and around: I must
taste the warmth of your blood.
How would you scream?
Would you shriek "It hurts!
It hurts!" as cinnabar-red tears
stream from your crushed eye?
You can't know the maddening
hunger I've felt in the midst of
our kisses, so many of them
I've lost count.
As though drinking in your cries,
I bring my hopes to fruition:
biting your tongue, shredding it,
biting at your lips as if tasting
your lipstick.
Oh, what euphoric heights I would
reach, having my desires fulfilled
like a greedy, gluttonous cur.
I longed, too, for your cherry-tinted
cheeks, tasty enough to bewitch my
tongue.
I would surely be healed,
and would cry like a child.
And how is your tender ear?
It brushes against my cheek;
I want it to creep up to my lips so
I can sink my teeth into its flesh.
Your left ear, always hearing words
whispered sweet as pie —
I want it to hear my true feelings.
I never lied, no...
but I did have my secrets.
Ah, but what must you think of me?
Do you hate me? Are you afraid?
As though inviting you to the agony
at the play's end, if you wish, you
could destroy me — I wouldn't care.
As you wish, you may destroy me
— I wouldn't care.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

King Vidiot posted:

Serious answer, it's related to the keypad in that the keypad itself is a "grid" that corresponds to a human face. You have to press the buttons that correspond to the parts he names in that order. So "left eye" would be the second-from-left button in the center, mouth would be the second-from-bottom center... etc. I can't remember exactly which buttons or what the pad looked like, but that was it. You were supposed to figure that out just from a random note with a creepy rant on it.

The main problem here is that it's a 3x3 grid, so the relationship of the buttons doesn't line up quite as you would expect, even if you do make that connection.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

SolidSnakesBandana posted:

There's a puzzle in the beginning of SH3, possibly the first one, that requires fairly extensive knowledge of Shakespeare in order to complete on Hard. I would like to meet the man who completed Hard mode without a guide.

I actually really loved that puzzle, except for one stanza. The basic issue is that there are some Shakespeare books on the ground and you need to put them back on the shelves in a certain order. Here is the hard puzzle.

Silent Hill 3 posted:

"In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go on only toward death.

The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unhearable words, drawn
to a beloved's grave---and there,
mayhap, true madness at last.

As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.

Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!

Still amidst lies, though the end cometh not,
wherefore yearn for death?
Wilt thou attend to thy beloved?
Truth and lies, life and death:
a game of turning white to black
and black to white.

Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched with blood?

One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.

Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage."

The second to last stanza requires to do some math on the volume numbers to solve the puzzle, and that's as you can see not clear at all. Overall though I thought requiring the player to be able to identify major Shakespeare plays to progress on Hard was super cool.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

cat doter posted:

I'm a relatively smart guy, but it looks like I'm not "Silent Hill Hard puzzle difficulty" smart. :smith:

Those two puzzles were notable spikes in difficulty. Otherwise I loved hard.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Oxxidation posted:

Also this is actually the worst thing you can do in Knock Knock. You're supposed to turn the lights on, wait for the Lodger to "remember" the room's furniture (which makes it harder for Guests/Tears to spawn), and then switch them off again. Guests are almost totally invisible in lit rooms, so if you keep the whole house lit you'll be getting caught constantly.

You're right in that Knock Knock is mostly about trying to learn the rules for a game you don't understand before it takes off the kid gloves and makes you hurt. Very interesting structure, but I wouldn't play it more than once.

I thought tears wouldn't end up spawning in lit rooms though?

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

The Cheshire Cat posted:

Animatronic ghosts (that is to say, ghosts of animatronic characters, not animatronics possessed by ghosts) though, are terrifying.

Something I've been thinking about lately regarding horror games - do you guys think it's possible to give players the ability to fight and kill enemies, without making combat horribly clunky and unfun, and still have them want to take a stealthy approach? The thing that got me thinking about it originally is the main difference between the Penumbra series and Amnesia, where they just removed weapons entirely and made it so you could only hide. The combat in Penumbra was pretty awful anyway, but clearly the developers still felt that allowing players that option wasn't the right choice to make the game scary.

I've been thinking about it a lot in the larger context of stealth games in general. Most of them are really less about avoiding enemies and just about picking them off one at a time until the area is empty and you can just move through unimpeded. Yeah generally there will be some kind of bonus for not killing dudes, but then they go and hamstring that by giving you "non-lethal" options which are functionally the same as just killing them. To me a horror game should be fundamentally stealth-based (if it's going to have enemies at all, anyway - there's lots of ways to be scary without monsters), otherwise you end up with the RE4/Dead Space kind of thing where it's really more of an exceptionally gruesome action game than horror. I just don't feel like taking away the player's ability to defend themselves at ALL is totally incompatible with stealth - I find stealth games a lot more interesting where you can still potentially recover after being discovered, rather than just getting a straight game over.

This is from a few pages back now, but I think Dishonored shows that this can be done. In that game players would still opt for the stealth approach because of a meta motivation, and while the implementation had some flaws I think the psychological components still work just as well if you put them in a different setting.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

woodenchicken posted:

I thought there was a bunch of SCP-based projects. I played a couple of them, one managed to startle me super hard.

Yeah. Most of them are really bad, sadly. I'm hoping that Soma manages to hit some of the same notes for me, personally.

Niggurath posted:

So speaking of Resident Evil 4, has anyone heard anymore about Evil Within? It seems to not be getting much press coverage and I haven't seen any mention of a demo, or much in the way of a playable demo at any conventions. So with it being released in a month, I'm kinda wondering if this is a bad sign at all cause the trailers and some of the talks regarding it initially made it seem interesting as hell and like an actual survival horror game.

About two weeks ago the devs did an hour long live playthrough of a mid-chapter in the game. You can check it out in the link below, but be wary of spoilers. I watched about 10 minutes or so before stopping since I was memorizing enemy placement. Honestly it looks pretty good, though there's much more emphasis on stealth than I had expected. It seems ammo carrying capacity is going to be really really limited.

https://www.youtube.com/watch?v=0asG2RMulHE

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Full Battle Rattle posted:

Didn't one of the early prototypes for RE4 end up becoming Devil May Cry?

Yeah. They wanted to create a more melee focused Resident Evil game, but when a bug resulted in monsters getting lifted into the air by gunfire they decided to switch directions and go more action oriented. Onimusha 1 came from revisiting the original idea after Devil May Cry's release. Speaking of, the first Onimusha is actually a pretty decent horror game for that era, though it's a little light on the horror in general for western audiences since the theming doesn't translate super well.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Scrub Lover posted:

That's exactly why the SH name doesn't need to be slapped onto something just to get attention from "old" nerds like me, especially if its only connection IS the name.

That being said:

"This concept movie was created just for internal purposes (to convince KONAMI that Kojima can do horror, i guess) and was not meant to be shown." [source]

Apparently the Haunted House video isn't Silent Hills, it's just Kojima flexing his horror muscle.

Well, it starts with "P.T. Concept Video" in text. Seems to make sense to me that this in turn led to the P.T. demo.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Lets! Get! Weird! posted:

It still blows my mind that cutscenes are still a thing.

It's weird because The Thing shows you the monster constantly and is gory as hell but no other movie gave me as many sleepless nights as kid.

Not constantly by any means. Off the top of my head I think you only see the monster in 4, maybe 5 scenes depending on how you count? The scenes last over a minute sure, but for the most part the film shows the monster to reinforce that Yeah, the paranoia is well founded, not just for "Blah monster blah!" type effect.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.
Neverending Nightmares sure has a lot of walking.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

ManOfTheYear posted:

Huh, alright.

Are people excited for this game? Apparently it's basically RE4, which isn't necessarily a bad thing.

Aside from some trepidation around a few mechanics and some worry that it'll be gory for gore's sake, I'm looking forward to playing it. I just hope it doesn't end up being another Shadows of the Damned, which I doubt it'll be.

Adbot
ADBOT LOVES YOU

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

ManOfTheYear posted:

What worries you about the mechanics? Are there some glaring issues out of the bat?

Accordion Man posted:

There may be an invincible enemy that can one-shot you, or just bring you to one health, if you take too long throughout the game.

BMAliens posted:

But if they pull it off right it might play out as nice as the Tyrant or Nemesis from the Resident Evil games - to date my favorite recurring enemies in a video game.
Nothing beats being chased through an unknown area by an overwhelming force looking for an advantage to beat the odds.

Exactly this.

Also, as an aside, skip Neverending Nightmares and stay far, far away from it. I've rarely been so bored by a game.

Brackhar fucked around with this message at 22:27 on Sep 28, 2014

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply