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RightClickSaveAs posted:Did this end up being any good? I thought I remembered hearing bad things about it, unless I'm mixing it up with another title. It's a mixed game. The visual execution ranges from average to poor, but the cartography system is really, really cool and worth playing just to see. Anyone here play DreadOut? It looks a good bit like Fatal Frame and I heard it actually tried to do the atmospheric horror approach.
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# ¿ Jul 9, 2014 03:58 |
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# ¿ Apr 27, 2024 06:56 |
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Tracula posted:All the Dead Space games are the best Resident Evil games since RE4. I have my issues with DS3 but 1 and 2 are fantastic all around if you take them as straight-up action titles. One thing that helps the DS games immensely is to play them on the hardest difficulty right out of the box since that definitely makes them immensely more about survival and resource management. Dunno if I'd recommend the hardest difficulty out of the gate, but definitely hard for sure.
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# ¿ Jul 9, 2014 06:59 |
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# ¿ Jul 9, 2014 18:01 |
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Tracula posted:Part of the reason Silent Hill works is because the graphics are crap. Things are so vaguely defined that it makes your brain work overtime to fill in the blanks or imagine things which in turn makes them scarier. Yeah. Try playing SH1 on HD and a lot of the fear goes away.
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# ¿ Jul 10, 2014 19:39 |
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RightClickSaveAs posted:All the parts of Silent Hill 4 that take place in the apartment are so well done they almost carry the rest of the game. Using a first person perspective for the first time to force you into that space, and then slowly taking away your feelings of safety throughout the game was masterful. I don't remember any other parts of the game though. Unfortunately I'll always remember running through the game twice, except the second time now with a AI escort whose total health affects what ending you get.
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# ¿ Jul 11, 2014 04:27 |
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PrivRyan posted:The Forest was a huge letdown. Somewhat atmospheric sure, but open world horror game was a bit of a stretch. After the first hour or so, it kinda gets old. The Forest is currently in version 0.03 or something and just hit early access a few weeks ago. It's far, far too early to judge it yet. There's only an hour or so of content as it is. What is there looks quite promising however.
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# ¿ Jul 11, 2014 23:37 |
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oriongates posted:I reeally hated Shattered Memories. After playing through Homecoming and Origins, Shattered Memories is what convinced me to stop buying any more Silent Hill games (at least not until I start hearing some really good reviews or Team Silent gets back together). I like Shattered Memories, but I do agree that it struggles to maintain the suspension of disbelief for the player. All the profiling stuff was really cool and I liked a lot for subtle touches like the way doors opened and the unreliability of the narrator, but once you process that being threatened in the game is really binary it loses a bunch of its charm. On another note... Dino Crisis and Dino Crisis 2 are currently on sale on PSN for $1. Basically they were Capcom's attempt to take the Resident Evil 3 formula and apply them to a game where the environments are full 3D as opposed to painted. They're.. not that good in my opinion, but if you are really jonsing for a RE 1-3 style experience you might find value here. Brackhar fucked around with this message at 22:17 on Jul 13, 2014 |
# ¿ Jul 13, 2014 22:14 |
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Hakkesshu posted:
Where did you find your copy? I was looking online for a good seller just last night.
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# ¿ Jul 14, 2014 18:44 |
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Trip report! I just finished Scratches: The Director's Cut and... I honestly don't get the appeal. The music was pretty nice for setting the mood, but I found the story extremely predictable - so much so I predicted the remaining story beats after 1/3 of the game. The puzzles aren't super well designed either - some of them are intuitive, but others very much fall into the trap of "the designer wants you to solve this puzzle in this explicit way." Worse though, the game does what I generally feel is a big sin in adventure games, where certain interactions will not work simply because it isn't time for them to happen yet. So you'll occasionally find yourself doing exactly the right thing you need to to progress, but when it fails without reinforcement that something *should* happen later you write off the entire interaction. I like what it's trying to do by using a single consistent setting through the entire game, and maybe that makes it worthwhile for some people, but I can't recommend it as either a horror game or an adventure game.
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# ¿ Jul 16, 2014 08:24 |
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al-azad posted:Really, you predicted the whole thing? That the mask and Robin in the basement are two separate things that aren't connected and the mystery of the house is just a media sensation driven by a mistaken scandal? I guessed that the baby wasn't actually dead and was trapped somewhere below the house after I discovered the walled off nursery. The mask seemed like somewhat like a weird thing anyway that didn't feel connected to the main plot by that point, and it turns out it wasn't? Part of the problem was that the plot of the game shares a lot of similarities to horror movies I've seen before, so it was easy to guess what was going on. The Orphanage in particular struck me as pretty similar. Maybe I was able to guess the film because I saw that recently?
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# ¿ Jul 16, 2014 18:58 |
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I really liked the story of Machine For Pigs by the end, especially the core conceit. If it was 1899 and you learned about World War 1 from dark magic, what would you do to try and stop it? That being said, it wasn't a great gameplay follow-on to Dark Descent, as they ended up ditching most of the mechanics that made the fear work (inability to stare at monsters, sanity drops in darkness, etc.) While I like the game I think I and most others would have ended up with a much better opinion of the game had it not been in the Amnesia series.
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# ¿ Jul 21, 2014 18:28 |
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Lets! Get! Weird! posted:I didn't know anyone hated Xen until I was 27 (Half-Life came out when I was 13). I didn't know anyone liked Xen until now. Dreadwroth posted:Darkwood, it's in Early Access but I haven't been this unsettled in a game since I played the first Silent Hill. I'm really excited by this game, but I want to wait for it to be completed before I pick it up.
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# ¿ Aug 3, 2014 20:54 |
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Lets! Get! Weird! posted:Not too surprising coming from a Riot dev to be fair. Nathilus posted:The people who hated it used to bitch and bitch. Meanwhile the people that thought it was OK don't have much of anything to say by comparison. I happen to be in the latter group. Anyone have an opinion on Pineview Drive? I watched the first 20 minutes and it looked somewhat promising, but the steam reviews make me worry a bit that it's a one-note game.
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# ¿ Aug 4, 2014 21:13 |
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weekly font posted:The bummer about horror games is that while atmosphere and setting is great, the games that are going to sell the best are the ones that have the most potential for some rear end in a top hat on Youtube to scream and pretend to poo poo himself over. That usually requires jump scares.
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# ¿ Aug 4, 2014 22:52 |
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RightClickSaveAs posted:Does it seem like top-down indie horror games are suddenly starting to pop up on Steam, or am I just now starting to notice them? Darkwood looks like the one that's getting the most attention, but I've seen a few new ones in the past couple months or so, Motte Island and Blackbay Asylum being two examples. I don't know how good they actually are though. Blackbay Asylum looks transparently terrible from the trailer. I was planning to stay far, far away. EDIT: No, seriously, look at this. https://www.youtube.com/watch?v=6_b9zOw3wq8 Brackhar fucked around with this message at 17:48 on Aug 5, 2014 |
# ¿ Aug 5, 2014 17:26 |
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Hakkesshu posted:Check this out tho, what if we put minimal effort into re-releasing one of our old games instead? Welcome to a successful Capcom marketing strategy. (I tried finding a similar image for all the Monster Hunter or Street Fighter 4 versions, but I was too lazy to really search)
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# ¿ Aug 6, 2014 23:29 |
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rudecyrus posted:Wow, I'm really excited over this. Pathologic seemed really interesting, but I couldn't get past the shoddy translation. For me it was the control scheme that kept me away. Excited! I'll be backing the kickstarter when it launches for sure.
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# ¿ Aug 8, 2014 18:35 |
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Normal Adult Human posted:Knock-Knock is out. I wasn't a big fan of Knock-Knock, honestly. I wanted to like it since I enjoy Ice-Pick Lodge games, but it felt like a little bit of a mess on the whole.
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# ¿ Aug 11, 2014 20:13 |
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Any thoughts on Anna: Extended Edition? It's on sale on Steam for $2 right now.
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# ¿ Aug 14, 2014 23:34 |
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Morpheus posted:Man. I really need to play that demo. My friends play horror games whenever we can, and that's right up our alley. It's honestly quite, quite good. With the exception of a few interactions being to obtuse (one of which unfortunately being the one you need to complete the demo), I thought it was one of the best horror experience I've had in quite a long time.
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# ¿ Aug 15, 2014 18:47 |
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Morpheus posted:Played through the PT demo with a couple friends last night, ended up streaming it because one of our friends (the one playing it) gets terrified when it comes to horror games. It was hilarious. Also pretty scary - I'd say that it's definitely one of the scariest titles I've played that I can think of. The combination of this nightmarish inescapable apartment (which reminded me of The Room), the sound design, and the unknown nature of when things were going to happen really had us going. Final puzzle was bullshit though, and drained all the tension out of the game. Yeah, the last puzzle was a pretty large mis-step. I'm willing to forgive it given the context however.
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# ¿ Aug 18, 2014 18:14 |
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RightClickSaveAs posted:Did you figure out how to finish the demo? I've heard a lot online about people not being able to get to the end at all, it sounds like the "win" conditions are kinda random. The most consistent answer I've found is that you need to have a headset plugged in to the game and be making noise. That would explain why streamers are getting the ending but non-streamers are having almost no luck.
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# ¿ Aug 19, 2014 00:23 |
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Grizzled Patriarch posted:So regardless of the combat, which I've heard is like the worst in the series, is Downpour actually a scary game? I really liked Silent Hill 1-3, liked the first half or so of 4, and played through Homecoming even though I can't remember a single scary thing happening in that game. I never got around to Downpour, but the news about Del Toro / Kojima teaming up has me really excited, so I thought it might be worth checking out. I remember Downpour only making me uneasy a few times (the library as I recall), but I did enjoy the game more than Homecoming. I do think it did a better job of being "Silent Hill" than some of the recent entries, especially since it went back to Silent Hill 2 with the town being the main antagonist, not some random cult.
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# ¿ Aug 20, 2014 01:02 |
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catlord posted:Apparently Atari is releasing two games this autumn, a new Haunted House, and Alone in the Dark: Illumination. drat it all, they hurt me so bad with Alone in the Dark 2008, but I'm still excited. Wasn't one of the iterations of Alone In The Dark actually good? I vaguely remember it being the PS3 version, but I'm not sure...
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# ¿ Aug 20, 2014 18:49 |
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Oxxidation posted:Except that then you get animatronics like Foxy who just make a bum-rush right for your booth, or Freddy himself who apparently tries talking to you on your phone on Day 5 and then gets offstage to deal with you personally. Something ain't right with those hell-puppets. What is the mechanic here? Does staring at the animatronics stop them from moving? Or are you just looking at the cameras to understand when you need to close the doors?
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# ¿ Aug 20, 2014 19:01 |
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I couldn't get into Alan Wake. It's a pretty game, but it's also a game about a writer with particularly bad writing. That was a bit too much for me.
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# ¿ Aug 21, 2014 23:09 |
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^^^ SH4 is a mixed bag. On the one hand everything they do regarding the apartment is awesome. On the other hand, the weapon durability system is really annoying, I quite dislike the ghosts, and the second half of the game is very poorly put together. I'd recommend it if you're a Silent Hill fan, but it's both a different experience and of a different caliber than 2 and 3. cat doter posted:So I finished Silent Hill 3 yesterday, what does everyone think of this entry in the series generally? I liked it, but I feel the impact of the cult stuff will never amount to what they did with SH2. I've had the PC version of SH3 for like 2 years and never got around to actually finishing it, but for quite a while I was like "this just isn't scary" and action level normal is far too drat easy for a survival horror. I definitely prefer SH2 to SH3, but SH3 is a very good Silent Hill game in its own right. In general I preferred the tone of SH2 a good bit more (mostly because I love unreliable narrators in my horror), but drat if the set pieces weren't great in SH3. The mirror room in particular probably freaked me out more singularly than anything else in the series, with only the hotel elevator in SH2 coming close. My qualms are minor, mostly about the experience feeling a little more disjoint and some of the puzzles being too obtuse on hard (seriously gently caress the hospital keypad puzzle). I usually start by recommending people play SH2 if they're new to the series, and then if they like I immediately put SH3 into their hands. Brackhar fucked around with this message at 23:00 on Aug 25, 2014 |
# ¿ Aug 25, 2014 22:57 |
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cat doter posted:I felt quite proud of myself for solving the keypad puzzle in the hospital on normal in a couple minutes. I didn't have a pen on me so I googled the puzzle just so I could read the text and look at the keypad at the same time, then it took maybe 30 seconds to figure out. It was kinda weird looking at a walkthrough that could've just told me the answer but I knew I'd get it if I could have the text and keypad side by side. Yeah, there's a big difference between normal and hard on this though. Seriously, try to get a keypad combination out of the following letter, without a hint that the letter related to a keypad code in the first place and isn't just the ravings of a madman: Silent Hill 3 posted:Pure eyes, blue like a glassy bead —
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# ¿ Aug 25, 2014 23:42 |
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King Vidiot posted:Serious answer, it's related to the keypad in that the keypad itself is a "grid" that corresponds to a human face. You have to press the buttons that correspond to the parts he names in that order. So "left eye" would be the second-from-left button in the center, mouth would be the second-from-bottom center... etc. I can't remember exactly which buttons or what the pad looked like, but that was it. You were supposed to figure that out just from a random note with a creepy rant on it. The main problem here is that it's a 3x3 grid, so the relationship of the buttons doesn't line up quite as you would expect, even if you do make that connection.
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# ¿ Aug 26, 2014 00:14 |
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SolidSnakesBandana posted:There's a puzzle in the beginning of SH3, possibly the first one, that requires fairly extensive knowledge of Shakespeare in order to complete on Hard. I would like to meet the man who completed Hard mode without a guide. I actually really loved that puzzle, except for one stanza. The basic issue is that there are some Shakespeare books on the ground and you need to put them back on the shelves in a certain order. Here is the hard puzzle. Silent Hill 3 posted:"In here is a tragedy--- The second to last stanza requires to do some math on the volume numbers to solve the puzzle, and that's as you can see not clear at all. Overall though I thought requiring the player to be able to identify major Shakespeare plays to progress on Hard was super cool.
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# ¿ Aug 26, 2014 00:24 |
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cat doter posted:I'm a relatively smart guy, but it looks like I'm not "Silent Hill Hard puzzle difficulty" smart. Those two puzzles were notable spikes in difficulty. Otherwise I loved hard.
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# ¿ Aug 26, 2014 00:46 |
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Oxxidation posted:Also this is actually the worst thing you can do in Knock Knock. You're supposed to turn the lights on, wait for the Lodger to "remember" the room's furniture (which makes it harder for Guests/Tears to spawn), and then switch them off again. Guests are almost totally invisible in lit rooms, so if you keep the whole house lit you'll be getting caught constantly. I thought tears wouldn't end up spawning in lit rooms though?
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# ¿ Aug 26, 2014 01:09 |
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The Cheshire Cat posted:Animatronic ghosts (that is to say, ghosts of animatronic characters, not animatronics possessed by ghosts) though, are terrifying. This is from a few pages back now, but I think Dishonored shows that this can be done. In that game players would still opt for the stealth approach because of a meta motivation, and while the implementation had some flaws I think the psychological components still work just as well if you put them in a different setting.
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# ¿ Sep 5, 2014 19:16 |
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woodenchicken posted:I thought there was a bunch of SCP-based projects. I played a couple of them, one managed to startle me super hard. Yeah. Most of them are really bad, sadly. I'm hoping that Soma manages to hit some of the same notes for me, personally. Niggurath posted:So speaking of Resident Evil 4, has anyone heard anymore about Evil Within? It seems to not be getting much press coverage and I haven't seen any mention of a demo, or much in the way of a playable demo at any conventions. So with it being released in a month, I'm kinda wondering if this is a bad sign at all cause the trailers and some of the talks regarding it initially made it seem interesting as hell and like an actual survival horror game. About two weeks ago the devs did an hour long live playthrough of a mid-chapter in the game. You can check it out in the link below, but be wary of spoilers. I watched about 10 minutes or so before stopping since I was memorizing enemy placement. Honestly it looks pretty good, though there's much more emphasis on stealth than I had expected. It seems ammo carrying capacity is going to be really really limited. https://www.youtube.com/watch?v=0asG2RMulHE
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# ¿ Sep 15, 2014 08:48 |
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Full Battle Rattle posted:Didn't one of the early prototypes for RE4 end up becoming Devil May Cry? Yeah. They wanted to create a more melee focused Resident Evil game, but when a bug resulted in monsters getting lifted into the air by gunfire they decided to switch directions and go more action oriented. Onimusha 1 came from revisiting the original idea after Devil May Cry's release. Speaking of, the first Onimusha is actually a pretty decent horror game for that era, though it's a little light on the horror in general for western audiences since the theming doesn't translate super well.
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# ¿ Sep 16, 2014 02:29 |
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Scrub Lover posted:That's exactly why the SH name doesn't need to be slapped onto something just to get attention from "old" nerds like me, especially if its only connection IS the name. Well, it starts with "P.T. Concept Video" in text. Seems to make sense to me that this in turn led to the P.T. demo.
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# ¿ Sep 19, 2014 02:42 |
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Lets! Get! Weird! posted:It still blows my mind that cutscenes are still a thing. Not constantly by any means. Off the top of my head I think you only see the monster in 4, maybe 5 scenes depending on how you count? The scenes last over a minute sure, but for the most part the film shows the monster to reinforce that Yeah, the paranoia is well founded, not just for "Blah monster blah!" type effect.
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# ¿ Sep 20, 2014 19:09 |
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Neverending Nightmares sure has a lot of walking.
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# ¿ Sep 28, 2014 20:36 |
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ManOfTheYear posted:Huh, alright. Aside from some trepidation around a few mechanics and some worry that it'll be gory for gore's sake, I'm looking forward to playing it. I just hope it doesn't end up being another Shadows of the Damned, which I doubt it'll be.
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# ¿ Sep 28, 2014 20:54 |
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# ¿ Apr 27, 2024 06:56 |
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ManOfTheYear posted:What worries you about the mechanics? Are there some glaring issues out of the bat? Accordion Man posted:There may be an invincible enemy that can one-shot you, or just bring you to one health, if you take too long throughout the game. BMAliens posted:But if they pull it off right it might play out as nice as the Tyrant or Nemesis from the Resident Evil games - to date my favorite recurring enemies in a video game. Exactly this. Also, as an aside, skip Neverending Nightmares and stay far, far away from it. I've rarely been so bored by a game. Brackhar fucked around with this message at 22:27 on Sep 28, 2014 |
# ¿ Sep 28, 2014 22:16 |