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And turn the music off, since there's an annoying orchestral sting whenever an enemy shows up. It improves the game tremendously when you're having to survive by less obvious sound cues.
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# ¿ Jul 9, 2014 06:58 |
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# ¿ Apr 27, 2024 21:29 |
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I played SH2 long after the game had been discussed to death, so I don't really have the same love for it as others. On the other hand, I played SH3 not long after release, and it's somehow become my favourite of the series. I don't know how true that is for everyone, but I can imagine it being the case for a lot of people who have come to the game late. 2 has the best overall soundtrack of the series though, no question.
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# ¿ Jul 12, 2014 21:45 |
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Volt Catfish posted:Probably the original. There was a Silent Hill HD collection thing but everything I've heard about it said it was a buggy, cash in piece of garbage which is really loving sad It has its problems, but, unsurprisingly, everyone blew them out of proportion. I think people were more sore about the VAs being changed (despite the fact that the new guys are perfectly fine and you can use the original voices with SH2 if it really disturbs you that much) than anything, but for what it's worth, I've played both games - original and HD - and never found much to complain about.
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# ¿ Jul 13, 2014 16:28 |
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You can tell who liked the first game, because all you need to do is say the word 'ladder' and they instinctively wince and call you a motherfucker. The third game... honestly, I'm not sure about it. I mean, the environments are arguably a step up from the other games, and co-op adds an interesting dynamic, but I have a hard time remembering anything about it. I can remember bits and pieces, like at the start when you kick open a door and can slow-mo headshot five guys in a row (and get an achievement for it) and I can tell you one or two things that happen, but I'll be damned if I can tell you what they actually look like. It's like the game automatically erased itself from my brain after I finished it. I assume I had fun, since I played it to the end, but other than that, I don't remember a thing.
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# ¿ Jul 28, 2014 07:03 |
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Jimbo Jaggins posted:
Why do you hate fun?
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# ¿ Aug 26, 2014 15:25 |
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I just remembered a horror game I saw the trailer for a while back, probably about this time last year. It in first-person and was set in a space station where all the displays and so on were very lo-fi. Kinda reminded me of Soma. Does this sound familiar to anyone?Heavy Lobster posted:What's the general consensus on Silent Hill 0/rigins? I played the PS2 port and thought it was actually pretty good, definitely not particularly subtle and the Pyramid Head fanfic dude was a bit on-the-nose, but I thought the post-asylum parts of the game were really neat (the theatre was a great setpiece and the apartment complex really hosed with you if you followed all the little plot points). Obviously not the best in the series, but definitely not as terrible as some of the other non-numbered ones. Honestly, I absolutely hated it. The Room was boring, outside of the Room itself, and Homecoming was a glitchy mess, but I cannot think of a single redeeming thing about Origins. Jimbo Jaggins posted:Shattered Memories is an exploration game with nothing worth exploring. The majority of the game is just wandering around locations that could be stock locations from another game in that'll you're not going to find anything relevant to the plot or themes to look at. There were bits worth exploring. Unfortunately, they were the bits you were getting chased through, so you didn't have a chance to stop and look at all the cool things going on.
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# ¿ Aug 27, 2014 11:13 |
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That's the fellow. Guess we're still not seeing it any time soon though. Thanks folks.
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# ¿ Aug 27, 2014 12:13 |
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Jimbo Jaggins posted:Whats everyone's thoughts on the Fatal Frame games? Should I play them? First one's kinda creaky gameplay-wise, third one feels more like Siren with the weird storyline and the second is considered, at the very least, one of the finest horror games on the PS2. Even now, you usually see it bothering the tops of 'Best Horror Games of All Time' lists. The whole trilogy is gold though, and if you like one, you'll like them all.
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# ¿ Aug 30, 2014 20:15 |
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Untrustable posted:I was watching some gameplay from The Evil Within and saw a situation where the player had a room with like 5 enemies and was sneaking around them. Near the end of the room he turned and there was another enemy in his chosen route to safety so he used what looked like a one use knife to stab him in the throat. Doing that while avoiding the group of enemies seemed like a good mix between horror and stealth. You use the one use knife on an enemy you absolutely have to kill to avoid using a gun you might not have ammo for that might also draw the attention of more enemies. That sounds a lot like The Last of Us, more than anything. dichloroisocyanuric posted:Something Siren did really well was be intense as hell. No other game has given me such a masterful sense of dread before I take any action. Surprisingly, Manhunt gave me much the same feeling. The game itself was kinda mediocre, but once you got into it, it was surprisingly gripping. Accordion Man posted:The first also had Sierra adventure game levels of obtuse as hell ways to progress. I had a friend try it out this week. He played it for a couple of hours before giving up, mainly due to the interface. The second is definitely the better/fairer game, I feel. At least I was able to get through a lot of that without obsessively checking a guide to see if there was any unintuitive puzzles in the area.
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# ¿ Aug 31, 2014 10:43 |
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Jimbo Jaggins posted:Gotta say I'm liking the dog mechanic, especially since it works across more than one room and especially since there's more locked doors than a Silent Hill game IIRC, you should always keep one spare healing item, since you can use your dogfriend to hunt down more healing items for you, something you'll absolutely want when the boss encounters come along.
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# ¿ Sep 4, 2014 12:57 |
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Heroic Yoshimitsu posted:How do you mean? That's what it says in the game. That's not an addition for the Western version, by the way. The original version is a lot tamer, unsurprisingly, but she asks for butt cream in both versions, and she's called utterly shameless in both versions. All in all, it's actually a very faithful translation, far more than people expect.
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# ¿ Sep 5, 2014 15:40 |
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cat doter posted:You must be thinking of Dead Space 3? There's no cover mechanic in Dead Space. Its thin plot isn't really relevant. Most Dead Space fans will tell you the series went steadily downhill after the first. Really? I thought 2 was the best in the series. I've played through that at least a good 5-6 times. The third had good DLC, but it really was too little too late.
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# ¿ Sep 7, 2014 13:37 |
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Is it weird that, after that demo vid, I'm actually kinda disappointed by The Evil Within? I think, going by the promo art, I'd imagined it to be some kind of Hellraiser-esque game, what with the barbed wire and mutilation everywhere. Having seen it in action, it's really more The Last of Us with a coat of Resident Evil-style paint. I'll no doubt pick it up at some point, but probably not for a good while.
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# ¿ Sep 16, 2014 10:56 |
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The Cheshire Cat posted:If it's a timer mechanic I guess it's basically like the Spelunky ghost, where it shows up if you're taking too long but moves at a speed that makes it possible to avoid it so long as you keep moving. That's a really bad idea in an adventure game where you're constantly checking every nook and cranny to make sure you didn't miss any supplies: dallied too long in one room? Spent too long admiring the scenery? Waiting for nearby enemies to fall in position? DEATHGHOST FOR YOU! Butt Ghost posted:poo poo, Evil Within is just going to be The Last of Us? Goddammit.
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# ¿ Sep 17, 2014 01:18 |
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woodenchicken posted:Does Evil Within have that mechanic from Saw The Videogame and Fallout: Dead Money where if you get close to some sensors you explode? Kinda, they're apparently sensor mines of some variety. You're supposed to be able to dismantle them to make crossbow bolts. I think you can draw enemies near them as well, but the guy playing was just terrible.
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# ¿ Sep 17, 2014 07:24 |
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Accordion Man posted:It worked well in 2 and would have worked well in Homecoming if they made Alex gay, but yeah I agree its mostly lazy as poo poo callbacks to 2. i remember there was an oddly enduring fan theory that stated that Alex was transgender because. It kept cropping up in the weirdest places. Apparently it either came out of, or gained popularity on TVTropes, so that may go some way to explaining it.
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# ¿ Sep 19, 2014 02:07 |
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SH3's my favourite of the series, and I know several people who cite The Room as the one they like best. In other news, opinions aren't absolutes
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# ¿ Sep 19, 2014 10:15 |
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I've seen the Bellmer stuff a fair few times over the years. The monster designer for SH2 claimed it was a coincidence though, since he was actually ripping from Japanese folklore, thank you very much. You can also argue a heavy Bacon influence, intentional or not, on much of the work as well.
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# ¿ Sep 20, 2014 14:11 |
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LaughMyselfTo posted:more like a full Chuck E. Cheese, complete with a ball pit and a tube maze and so on As if FNAF wasn't popular enough on Tumblr.
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# ¿ Sep 21, 2014 09:10 |
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sicDaniel posted:Deadly Premonition is part of the latest HumbleBundle. I know, only from reading the first post of the very popular LP on these forums, that it's very popular in a b-movie-esque way. Is it worth 6$? The other games in this bundle don't interest me at all. Absolutely, especially if you're a fan of stuff like Twin Peaks. The gameplay itself can be a bit ropey at times, but the game's so drat charming and weird, it keeps you playing in spite of yourself.
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# ¿ Sep 21, 2014 09:48 |
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HJE-Cobra posted:The first Silent Hill movie did a lot of things wrong, but it did a lot of things pretty right, in my opinion. They definitely nailed the look of the games, at least. Obviously they did a bunch of weird stuff with plot and secondary characters, and the bloodbath and stuff near the end was a bit ugh. But I still think that the Silent Hill movie is a better videogame movie than a lot. Like, compare it to Street Fighter or Super Mario Bros, and Silent Hill clearly is better. They obviously can't transition a videogame directly to a movie, so I was okay with them having to make some changes. The nods to the videogame were pretty nice though. I appreciated that she had to stop and check the map at bus stops a few times while running through the empty and foggy town. Seriously, I actually like the first SH movie, if only because, visually, it's pretty drat great. I watched it again recently and, yeah, it's still an enjoyable movie. I wish they'd kept Harry Mason as the protagonist, but, y'know, executives.
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# ¿ Oct 7, 2014 17:33 |
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Jmcrofts posted:Which one is best of the 3 Fatal Frames? Should I just start at 1? Second is undoubtedly the best, but you should at least play the first one to get a feel for it. Going back to any of the others after that only feels like a backstep.
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# ¿ Oct 8, 2014 22:11 |
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Anyone know if the PC version is better with KB&M or pad? Haven't heard too much about that.
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# ¿ Oct 14, 2014 02:34 |
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Cardiovorax posted:It's probably better for it. Given the themes, involving women would only have moved it past scary to genuinely disturbing. IIRC the game explains it by you landing in the male wing of the building, and the female wing being on the other side. All the routes there are blocked off and you never have any reason to go there, hence why there's no women in the game. The only real problem I have with the game is the 'mental illness = violence' theme the game suggests and reinforces, but that's a discussion for another thread.
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# ¿ Oct 19, 2014 09:06 |
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al-azad posted:I've heard stories about Terminal Reality that amount to them having created loads of lore and notes for projects that never saw the light of day. They tried really hard to turn Bloodrayne into a big franchise but that kind of fell flat on its face. Oh well, RIP to a halfway decent company. Terminal Velocity/Fury3 was my poo poo. I heard most of the planned Bloodrayne backstory stuff ended up being folded into the comics (yes, there was a Bloodrayne comics series and it was surprisingly okay, if very average). I still want my Bloodrayne 3 though. The setup they had at the end (humanity knows monsters are real and is now under siege, Rayne has split from the Brimstone Foundation, who have now taken to fighting back en masse with power armour and huge guns and something very nasty is on the rise) is just too good not to see through.
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# ¿ Oct 21, 2014 07:47 |
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It goes without saying, but the original Alien Breed from the early '90s is a far better game than any of the remakes, since it's basically Aliens from an age where you could do blatant rip-offs like that and not get your face sued off. Also surprisingly tense, even in this day and age.
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# ¿ Oct 21, 2014 22:02 |
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I remember when the first game came out, people were complaining frequently that they couldn't look at the FNAF tag on Tumblr because 90% of it was furry porn. Made it horrifying for a multitude of people in an entirely unexpected way.
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# ¿ Oct 23, 2014 15:42 |
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Niggurath posted:I don't know; to me it was a super dull romp through generic scares and forced game play (hooray for stealth!) in a walking simulator type game. I'm sure the guy meant for it to be some introspective passion project and maybe works better for people with the same disorders/depression the creator has, but for me it was just very rudimentary jump scares and boring repetitive rooms. Same, I can appreciate the artwork and design, but it would've made a much better point and click adventure game. Some of the chapter transitions are well worth watching though.
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# ¿ Oct 31, 2014 19:23 |
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Yodzilla posted:I completely forgot about Defiance. To be fair, the story may have been different, had the Wachowskis not been screwed out of their original vision for the trilogy. Considering how badly Dyack mismanaged Silicon Knights, especially after Too Human and X-Men: Destiny (the latter having aspects of outright fraud in its production), I'll be amazed if he can find anyone to give him money without demanding extreme oversight on every last detail.
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# ¿ Nov 1, 2014 04:35 |
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Morpheus posted:I seem to remember them introducing an enemy something like 4/5ths of the way through the game, too, which was bizarre. Stuff like that, or the invisible enemies, of which there are only like four or five in the entire game (and not boss fights or anything), or the swimming that is used only at very specific points make me think that the development of this game was a disjointed and/or rushed affair. Also, the crazy story that doesn't go anywhere or explain anything beyond the base premise of the game: you're in this guy's mind, in a machine. Why? No idea. Why are they worried about him escaping? No idea. Why is Leslie the most important one? No idea. Why is the doctor in there with you? No idea. Who's the man in the cell? Etc. Hell, the final boss fight is a crazy mishmash of game mechanics - at one point utilizing stealth for the first time in like four or five hours. Except not really stealth, just some silly avoid-the-spotlight gameplay. Oddly, it reminded me a lot of Devil May Cry (which, as we all know, was a Resident Evil offshoot). The castle areas display some of the same feel, there's a swimming/flying section for no real reason, the plot's bonkers as poo poo... In some ways, it almost feels like a continuation of the ideas Mikami had back then. Niggurath posted:I mean there was definitely some rough spots and some groan worthy set pieces, like the Kitchen of Doom or the Blood Arena. But overall it was an enjoyable horror game when the market has become flooded with Slender or Amnesia clones. God yes. For the longest time, I feel like the only one who couldn't stand all these games where you were alone and unarmed in a castle or forest or whatever. And FNAF is a logical extension of that, where they remove the wandering and have you bolted to a chair while screamer gifs hurl themselves at you. The Evil Within is frustrating and has some questionable design choices, but at least it's not dull.
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# ¿ Jan 14, 2015 06:11 |
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Hadooooken posted:Lightning, The new Fatal Frame lead, and now Jill are really bad at finding their bras apparently. To quote one of the Resident Evil novels, 'Vanity, thy name is underwire'.
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# ¿ Jan 21, 2015 06:41 |
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A. Beaverhausen posted:Was it Caliban Cove? Please tell me it was Caliban Cove RE2 or 3 I think. I only had the ones based on the games. There's a scene near the start where Jill, Barry and Chris have to sneak into their respective houses to get supplies and necessities . For some reason, they spend an awful long time discussing Jill's choice of underwear, leading to that line.
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# ¿ Jan 21, 2015 07:25 |
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I liked that Condemned 2 went batshit, because, for a large part of the game, I was convinced my character was too. Only thing I didn't like was at the end, when it turned into Dragonball Z and I screamed at a man until he fell off a hobo tower.
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# ¿ Jan 22, 2015 10:00 |
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Also Daryl from The Walking Dead will be in it.
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# ¿ Jan 22, 2015 12:55 |
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Maybe the goal this time is to keep Bonnie from escaping the building using yourself as bait. That'd be an interesting twist on things, since you'd have to deliberately put yourself in danger to keep from losing. I know it'll be the same 'one room, X cameras' setup, but I can dream.
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# ¿ Jan 27, 2015 10:38 |
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I think it was funded entirely on its artstyle and promise of the macabre. And while the first couple of areas did deliver on that promise, it outstayed its welcome and dragged like nothing else. I feel it would've been more at home as a point-and-click than what we ended up with. At least they could've given us more background objects to interact with, rather than the occasional painting and... well, not much else really.
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# ¿ Jan 29, 2015 19:39 |
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I've said for a while, a Silent Hill that looks like it's building up to a twist, then subverting it, would probably be more of a shocker at this point.
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# ¿ Jan 31, 2015 21:05 |
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It's impressive how many people playing seem to have no idea what to do. Then again, I've watched a couple of vids so far and I'm kinda lost myself. Is the audio alert supposed to lure Spring Trap elsewhere? The previous games felt like an exercise in plate-spinning, but this one looks like a complete trial-and-error sim.
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# ¿ Mar 3, 2015 04:40 |
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Crabtree posted:There also seems to be multiple endings? I really hope Scott ends it here as this is probably as far as you can go now unless he makes another prequel.The entire game just seems to be busy work until you don't get the jump scares even more than the first two. I would honestly laugh if the Bad End is the only end in the game. It would be fitting, not just for the series, but also for the fans, tearing their hair out over something that doesn't actually exist.
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# ¿ Mar 3, 2015 04:45 |
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# ¿ Apr 27, 2024 21:29 |
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FNAF always seemed like it was going the same route as Silent Hill - you've got your main storyline, which has its fair share of creepiness, but then you read into it and look at the big picture and suddenly there's dead children everywhere. I do think it worked better when all this stuff was in the background though. It's arguably become the main attraction of the game.Leper Residue posted:So I"m hankering for some more old school/traditional type horror and was eyeing up Siren Blood Curse. It's supposed to be good right? I figured that or Fatal Frame 3, but I've never been able to bring myself to finish the first 2. Remember when there was that fad for US remakes of Japanese horror movies? That, but as a game. It's decent by itself, but there's some very annoying things about it, like the split-screen effect when you're being chased, or the fact that the main character looks like Frankie Muniz from Malcolm In The Middle.
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# ¿ Mar 5, 2015 09:56 |