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LordHippoman posted:Steam is cool and you can buy emoticons of weed to show off to your gamer pals. Isn't the weed emote going for like $50 or something ridiculous? Good OP, Delusi, thank you.
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# ¿ Jul 18, 2014 15:33 |
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# ¿ May 2, 2024 23:42 |
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Technically the sticky thread is a Steam thread thread, not a Steam thread.
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# ¿ Jul 18, 2014 15:46 |
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Lock posted:I said come in what is your steam profile. I do not play IBD but I sent you a request anyway. Steam friends are cool.
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# ¿ Jul 18, 2014 15:56 |
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Palpek posted:Good, I'm now waiting for other official Steam threads that challenge the legitimacy of this one. Is there a Highlander fighting game? We could designate representatives for each thread and have a tournament.
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# ¿ Jul 18, 2014 16:25 |
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The Joe Man posted:I somehow grabbed Cortex Command just now. Like, an hour later. Thanks! It's been my white whale. Have we reached the point where people don't click on things because they're assumed to be lurked, leaving them untaken?
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# ¿ Jul 18, 2014 20:32 |
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Quest For Glory II posted:I guess it really comes down to the fact that a few goons bookmarked the old Steam thread and constantly checked it for keys. That's pretty funny. It won't last though, eventually they'll all bookmark this one. Maybe it's an argument for making new Steam threads every month or season though. They do that in DnD with politics threads. Maybe it is a good idea.
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# ¿ Jul 18, 2014 20:34 |
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Anyone got an opinion on Habitat?
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# ¿ Jul 18, 2014 21:58 |
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Quest For Glory II posted:No game did the "moral choice" worse than Bioshock. You can save the little sisters and still become a demigod, or you can OBLITERATE THEM YAAAARRRRRGGGHHHHHHHHHHHHHH *SCREAAAM* They were going for long-term rewards versus short-term power but yeah that falls flat on its face when the long-term rewards are hugely superior to the short-term while also requiring only a minimal short-term sacrifice.
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# ¿ Jul 20, 2014 08:32 |
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lordfrikk posted:Nobody mentioned the recent South Park: The Stick of Truth game by Obsidian during the bug discussion! Not sure what the general response was but I'm happy to report no bugs were encountered when playing this disgusting game! I think it was fairly well received. All the YouTube LPers I can stand to watch have some videos of it, but of course that could easily mean gently caress-all.
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# ¿ Jul 20, 2014 09:06 |
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Kewpuh posted:you had a good run temporary steam thread I'm sorry, Hat Thoughts
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# ¿ Jul 20, 2014 09:32 |
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King Vidiot posted:Also there was that mod I discovered recently where you can save and import characters as NPCs across save files, which gave me incentive to create new characters so that I can have a dream team of overpowered Murdahkiin. Fair warning: imported characters don't keep modded spells. Most of them are designed to be used by the player and only the player, and keeping them on the PC when converted to an NPC caused lots of problems, so the mod maker disabled it. You could add the spells with the console, I guess, if you're not worried about breaking stuff.
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# ¿ Jul 20, 2014 15:24 |
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Phenotype posted:Why on earth isn't Mass Effect 3 on Steam? I actually thought it hadn't been ported to PC at all until just now. Because EA are dickbags who insist on Origin
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# ¿ Jul 20, 2014 16:14 |
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Spiderdrake posted:To be fair Sonic's head is so filled with eyeballs they overlap in the middle of his face, so anime eyes are probably a step back. razorrozar fucked around with this message at 16:26 on Jul 21, 2014 |
# ¿ Jul 21, 2014 14:04 |
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Apropos of nothing: is there an in-universe reason the water monsters from Amnesia can't leave the water? This is bugging me today for some reason.
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# ¿ Jul 21, 2014 14:12 |
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John Murdoch posted:guff to sink time into If you remove all the window dressing (some of which is admittedly amazing), isn't this every video game?
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# ¿ Jul 22, 2014 17:22 |
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Trustworthy posted:New The Forest patch out. A bit disappointed I still can't catch rabbits for my rabbit cages, but clearly the dev's priorities are in exactly the right place: I was going to try to justify this and then my sunk-cost self check went off. The Forest is quite fun and I already feel it was worth the money.
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# ¿ Jul 25, 2014 07:06 |
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PantsBandit posted:Putt Putt Goes to the Moon was pretty fun, used to play it a lot at my local library. I played a few of these games and others by the same guys. They were pretty fun... when I was a kid. If you have children, consider grabbing a few of those for them.
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# ¿ Jul 29, 2014 15:33 |
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She Bangs the Drums posted:http://www.bundlestars.com/all-bundles/big-sims-bundle/ S'actually not a bad deal if you consider how expensive each game is. Whether any of them are worth playing is another question entirely.
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# ¿ Jul 30, 2014 16:47 |
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Grawl posted:Is there a tool or website that goes through your inventory and points out duplicate cards? I thought cards from the same game were automatically grouped? Every time I've had a dupe they've been adjacent.
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# ¿ Jul 30, 2014 17:18 |
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Quest For Glory II posted:Story About My Uncle - $2.59 How is this? I saw an early video on it a year-ish ago and it looked pretty neat.
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# ¿ Apr 20, 2015 19:11 |
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Orv posted:Re; GTA V, I think the story is your typical Rockstar tripe, but the online is super fun. The main game is mostly pretty fun, I think. Basing it around heists was a pretty good decision. However, opinions, assholes, etc.
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# ¿ Apr 21, 2015 11:50 |
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Vidya Games: Srs Business
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# ¿ Apr 21, 2015 16:40 |
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HardDisk posted:Life is Strange is pretty cool, y'all. Is the lipsync in Ep2 as bad as it was in Ep1? Still a great game but goddamn it was like watching an old Godzilla movie.
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# ¿ Apr 23, 2015 10:26 |
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Palpek posted:
Would you consider Terraria and its ilk metroidvanias or RPG-platformer hybrids? (Or is that the definition of a metroidvania in which case I'm dumb)
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# ¿ Apr 23, 2015 10:49 |
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Palpek posted:I was thinking more about games like Guacamelee, I wouldn't really throw Terraria into the platforming genre. You don't think so? The way worldgen works it seems like platforming is pretty major, plus there are a bunch of accessories that let you do it better. (However as aforementioned I might be dumb)
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# ¿ Apr 23, 2015 11:17 |
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Ragingsheep posted:https://www.reddit.com/r/Games/comments/33o886/within_hours_of_launch_the_first_forprofit_skyrim/cqmtniw The hastily constructed edifice swiftly begins to topple.
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# ¿ Apr 24, 2015 06:25 |
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The issue is NOT " I dun wanna pay for mods". None of us would have a problem paying for mods if they were worth it. The issue is: a) Valve and Bethesda take a 75% cut b) the modder gets nothing until they earn $100 c) if the mod earns less than $400 the modder therefore gets precisely jack poo poo d) the 24-hour refund period isn't long enough to thoroughly test a mod to make sure it works and is good e) refunds are only to your Steam wallet even if you didn't pay from there f) there are so many mod codependencies that the legal issues are myriad, labyrinthine, and probably beyond fixing g) Valve gives a poo poo about none of the above. The whole thing is sketchy and poorly thought out and pretends to be paying modders when the vast majority won't see a single red cent from the Workshop.
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# ¿ Apr 24, 2015 12:56 |
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Lucid Dream posted:The share the modder gets is (as far as I understand) defined by the publisher, not Valve. Valve gets their cut regardless of course, but it isn't the fault of the system that the modders get 25%. 25% is still better than 0% from the mod creator's standpoint. The modder is getting 0%. With the near-universal backlash, the age of the game, and the $400 provision I'm willing to bet not a single modder will get anything out of this.
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# ¿ Apr 24, 2015 13:06 |
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Lucid Dream posted:I disagree, but its kinda moot because this isn't a system put in place entirely for Skyrim, this is a feature that any game on Steam can take advantage of. The Nexus has a donate button on mod pages. 100% of donations go to the modder. You want your modders to get paid? That's how it should be done. Not this plastic-carrot bullshit.
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# ¿ Apr 24, 2015 13:19 |
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Lucid Dream posted:This is entirely anecdotal, but in my experience virtually nobody actually uses those donation buttons. I ran a reasonably popular Minecraft server with significant custom server mods for a few years, and at first I had a donation button and I never got a single donation. As soon as I put in a subscriber feature that offered fair benefits (larger bank storage, priority server access, etc) I made enough to pay for the costs associated with running the server as well as a little extra. I think you are overestimating the amount of people that are willing to completely selflessly donate on the internet. I... honestly can't argue with that. Unfortunately there's no middle ground akin to what you're talking about for modding and Valve's system is very probably not going to work. I'm not sure what the right answer is, but I AM sure this isn't it.
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# ¿ Apr 24, 2015 13:33 |
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Kyrosiris posted:Sure there is: established, good modders that make the sort of "grand scale" mods that everyone loves to wring their hands about set up patreons like every other content creator has managed to do. Thank you for being smarter than me.
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# ¿ Apr 24, 2015 13:37 |
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Justin_Brett posted:You thought it was a couple hours later, but it was actually three am. And then you take one last turn and suddenly it's time to get ready for work.
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# ¿ Apr 29, 2015 19:00 |
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Suspicious Dish posted:when gfwl was still around, the most challenging and frustrating part of dark souls was the menus Bioshock 2 had the same problem.
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# ¿ Apr 29, 2015 19:13 |
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Jim Barris posted:Could you go into more detail about this? That's pretty clever, really. John Carpenter did it first in The Thing. If you understand Norwegian (or whichever Scandinavian language it was) those explorers at the beginning give the whole thing away. Unrelated: gently caress enemies with paralysis attacks in roguelikes.
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# ¿ May 5, 2015 14:37 |
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How is Subnautica? I'm concerned about "yet another early access open world survival game" syndrome, but I dig the concept and it looks really loving cool on YouTube.
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# ¿ May 7, 2015 00:10 |
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# ¿ May 2, 2024 23:42 |
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FirstAidKite posted:Some people like doing new game +. Chrono Trigger did it well, so do the souls games. FF4DS' new game plus, I forget what all transferred over but I know that the augments did which meant you could give augments to different characters during the ng+ cycle that you didn't give said augments to during first cycle. I'm guessing the reason for only 3 cycles is that by that point you'd end up (if you played with the augments correctly) a bunch of people on your team with overpowered skills. Also I think maybe the game got harder on new cycles?? I dunno about that for sure, tho I do know there was an optional boss that could only be fought on ng+ cycles and was the hardest boss in the game I think Borderlands does it pretty well. Also for all the flaws Golden Sun had, the second game let you do a NG+ that was either easier or harder depending on what you wanted which I thought was p cool.
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# ¿ May 16, 2015 01:39 |