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Carriers are pretty fun, it takes some time to get used to them, though.
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# ¿ Mar 13, 2015 02:33 |
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# ¿ Apr 27, 2024 22:18 |
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Prav posted:Now to be fair that's as fast as the Langley can go. One you get the hang of it, langleys are not hard to kill with torp bombers. The independence is a lot harder though when they know you're coming.
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# ¿ Mar 14, 2015 13:28 |
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NTRabbit posted:The Tatsuta cruiser is so much better than the Wakatake destroyer at every single thing it's not even funny, all it lacks is a smokescreen. Had a 3k XP game in a wakatake. Suck it down.
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# ¿ Mar 14, 2015 20:40 |
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NerdyMcNerdNerd posted:The only upgrades I bother with are the ones that prevent my magazine from exploding 1/5th of the time. The other ones, I don't really care about because I'm a filthy casual. If you're in a ship with guns and you're going to get pounded, you might as well make yourself more durable. Unlike other ships, better fighters on a better carrier will just annihilate langley fighters. The real problem with the langley is its really bad slowness which means it can't dodge torps.
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# ¿ Mar 15, 2015 04:24 |
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Japanese Destroyers are the way to go against battleships. Their torps are a lot better and the guns are worthless so just be bold and be patient. I've had no problem sinking battleships and getting 2.5kxp games with my isokaze.
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# ¿ Mar 15, 2015 13:12 |
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NTRabbit posted:It was a destroyer that close, not a cruiser, presumably with short range torpedoes. American destroyers can still be slightly out of range of most BB secondaries to fire their torps.
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# ¿ Mar 15, 2015 13:46 |
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BadLlama posted:The biggest thing against Destroyers in my opinion is they really are not that much faster than the majority of other ships. I think it'd be cool if DDs had a 30s cool down nitro boost or something, so they can actually dodge shots.
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# ¿ Mar 15, 2015 21:37 |
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AfroSquirrel posted:Limit BB gun depression so that a destroyer can just come up alongside a BB and plink at it until they brush up against each other and suddenly explode Secondaries exist though.
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# ¿ Mar 15, 2015 21:40 |
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Gamesguy posted:Yeah this doesn't work at all at the higher tiers. A few games ago I took on four cruisers at medium-long range in my Amagi and won. The only time I ever survived against a battleship in my Cleveland is when they're using the Nagato which has serious accuracy deficiencies. I can put DPS out there but a battleship will still kill me waaay before I do much to him if he's aiming. Destroyers have a better chance but their smoke isn't really good unless a battleship closes and it doesn't take much to kill one.
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# ¿ Mar 16, 2015 03:02 |
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JuffoWup posted:Not exactly the same, but they do top out at 203mm. The best part is you start this experience at tier 6. The cleveland still hangs out with 152s. Not only that, but the aoba also has a quad tube on each side fitted with 10km range torps. Yeah all the heavy cruisers in this game pack 8" guns though the Mogami has an option for 5x3 6" guns too.
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# ¿ Mar 20, 2015 20:37 |
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Fart Car '97 posted:Yeah the cleveland only has 152s. The Cleveland's firepower is really good though the 8" guns become more necessary if you want to dent BBs.
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# ¿ Mar 20, 2015 22:11 |
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SuperSix posted:The only thing you're doing wrong is taking on battleships with a cruiser. Honestly the Japanese cruiser torps aren't very good against battleships unless you're at a huge advantage somehow. The japanese heavy cruisers kinda suck.
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# ¿ Mar 21, 2015 01:22 |
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NerdyMcNerdNerd posted:It's really easy to play the handful of matches required to get up the early tiers. I can't imagine it'll be harder than the couple of hours it takes to do it in World of Tanks. The best gameplay in World of Tanks is tier 2.
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# ¿ Mar 21, 2015 12:52 |
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Also, the problem i've experienced with 8" guns is that they still have a really wide spread of damage and the lows are a lot rougher because you don't have the Cleveland's quick fire to even things out.
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# ¿ Mar 21, 2015 13:11 |
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James Garfield posted:Because of the way torpedo detection works, longer range is normally a disadvantage. Torpedoes show up far enough away that you'll never hit anyone competent at range. Otherwise, the only thing range does is make your torpedoes proportionally easier to spot. If you launch torpedoes from 5 km, torpedoes with a 20 km range will be spotted the instant they leave your ship, but 5 km torpedoes will only show up when they're more than halfway through. None of the torpedoes in game are fast enough to make up for that disadvantage. Also the problem with 20km range torpedoes is that the spread is wider and at that range there will inevitably be a course/speed change that makes you miss. Destroyers aren't really good at the high tiers for this reason. It's all about the battleships and the occasional cruiser.
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# ¿ Mar 22, 2015 00:00 |
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Cardiac posted:This thread is kinda interesting since I see people both from WoT and WG. Torpedoes are a lot weaker in the higher tiers. They, like destroyers, peak at T4-5 then they decline quickly. The Clemson is easily the best DD in the game simply because of its tier placement.
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# ¿ Mar 22, 2015 17:38 |
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Vengarr posted:Right now battleships are just way too strong. It's not that the DDs or cruisers are bad, its just that both of them pale to battleships. They have no real weaknesses. They're agile enough to dodge torpedoes at long and medium range, can one-shot DDs and Cruisers at medium-short range, can open fire well before anyone else, and have enough AA guns to make carrier runs treacherous. That's if you're all by yourself. If you have a cruiser with you? Haha, you're invincible to air strikes because cruisers tier 6 and up have a special ability that utterly fucks up bombers. They shotgun their bombs and torpedoes all over the place while it's active, they can't hit anything. All this while simultaneously picking off any DDs making a suicide run at you. Yeah, the problem with Tier 6+ is that while some of the cruisers are pretty good, the optimal team layout is probably 12 battleships.
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# ¿ Mar 23, 2015 00:10 |
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xthetenth posted:Yeah, it's not going to win a DPM race against a light cruiser but it's got good guns for laying down hurt at longer range. Also you can point your hull directly at the enemy to shield your vitals with your nose and then turn to expose your turrets when it's firing time, which is nice. I do agree but I kinda think the 8" guns should have a bit more DPM parity to the 6" guns, mostly to help the hapless Aoba and the heavy cruisers because the Cleveland is really really good.
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# ¿ Mar 24, 2015 04:14 |
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Perestroika posted:I wouldn't say they're outright inferior, but they do have a different focus. Unlike most US cruisers, almost all japanese cruisers have a healthy complement of torpedoes, but in return they have somewhat less powerful main guns and AA capabilities. So basically the US cruisers are more rounded, but the japanese ones have some extra bite against battleships and inattentive cruisers. Yes to the AA capabilities but no to the extra guns. US Cruisers generally have better firepower and better protection than Japanese cruisers. The Japanese cruisers are almost all citadel.
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# ¿ Apr 1, 2015 23:23 |
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Zotix posted:Do you think a game like war thunder that should have realistic modeling for the ship's as opposed to a hp model like warships will have more interesting gameplay? Not really. To me it'd just end up being more arbitrary and random.
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# ¿ Apr 5, 2015 02:28 |
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Ghost of Mussolini posted:I have yet to play in a carrier, but I think that the issue is that carriers are just attacking piecemeal and not communicating with anyone. Again bringing up NF, when you would get a group of friends going or if you took part in a coordinated team/clan fight, you could agree with other carriers to all attack the same part of the enemy battle line together. If you managed to keep the enemy airstrike away, and yours went in, you'd have their battle line sailing all over the place to dodge your sides strike, while your BBs are all still sailing in line delivering their blockshots. Even if you got one enemy BB to pull out of the line, you've managed a large advantage for the time that it takes that ship to circle around and catch up to the line. The problem with NF's crew system is that you quite literally had to pre-plan your crew from day 1 to have a decent one ready for when you get out of the cruisers.
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# ¿ Apr 5, 2015 11:04 |
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There's really no way to aim at anything in particular on a ship other than center mass outside secondary range, and making cruiser guns worthless against armored ships would basically make cruisers super-boring and make World of Battleships at the higher tiers even worse. Destroyer torp range scaling isn't that useful because 10km+ shots are such a crapshoot with torps and will almost never hit. Most people's suggestions seem to be geared toward making the game more World of Battleships than it already is. I do agree that the game doesn't have quite enough to it but I don't know if people really think through what their suggestions mean. A cruiser in a 'support' role literally does nothing but sit right beside a battleship to jack up the AA quotient and one-shot approaching DDs, not that battleships don't also one-shot DDs. The only good thing DDs do in high tiers is pop smoke.
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# ¿ Apr 7, 2015 04:18 |
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General Battuta posted:I got my first night in with battleships. Battleships seem satisfying but pretty dull because their position game is so limited. It really doesn't. Honestly the game is probably best balanced at tier 4-5 and then it goes to hell because the gunnery gand AA get so much better overall. It's kind of like how WoT becomes a super alpha strike game at the high tiers.
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# ¿ Apr 7, 2015 04:28 |
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Prav posted:DDs are so samey that after some upgrades your ship doesn't even look any different. The thing about DDs is that they peak at t4-5 because the cruisers and battleships aren't quite so good. BBs are still the best ships in the game but not the most fun.
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# ¿ Apr 8, 2015 12:52 |
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The Langley fighters are awful, but the Langley is in a tier where ship AA is awful so you can take your time setting up your runs.
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# ¿ Apr 22, 2015 16:45 |
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drat, coming from steel ocean these ships feel sluggish as gently caress.
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# ¿ Jul 28, 2016 01:17 |
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# ¿ Apr 27, 2024 22:18 |
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Latin Pheonix posted:Yeah, that said though, the Pacific theatre may have proved the idea of suppressing a navy by air power. On the other hand, maybe the idea was unworkable with North Atlantic weather, or maybe the Luftwaffe didn't have the training/technology/resources to combat the Royal Navy. we'll never know, however, because that plan went out of the window once the Luftwaffe's objective shifted from destroying RAF bases to psychological warfare (which had the opposite effect). Neither navy was 'suppressed by air power' in the Pacific War in any meaningful sense. Both were able to operate under opposing air umbrellas without catastrophic losses from said aircraft.
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# ¿ Jul 31, 2016 01:14 |