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TheDemon posted:So the Kitakami is in in its 40-torpedo broadside configuration. As a premium. When can I pay them money for this? From my experience, it explodes if anyone looks at it, and is constantly on fire. But making GBS threads out a wall of torps is always fun.
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# ¿ Mar 13, 2015 06:35 |
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# ¿ May 10, 2024 10:07 |
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NTRabbit posted:Shooting down other planes is often pretty important - carriers have limited supply and once they're gone, that's all, which is why your chosen plane load out and tactics are a lot more important than just loading torp bombers, putting them in the air and firing and forgetting at a random ship over there. I wish I had recorded it, but I was in the cleveland, up close to both enemy carriers while dueling a battleship. There were so many tracers going off, the game dropped a good 15 FPS. Pubbie carriers managed to TK their BB while trying to drop torps on me, mopped up the carriers, and shot down 45 planes.
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# ¿ Mar 13, 2015 08:33 |
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srb posted:The tier 9 Ibuki is the first Japanese cruiser with respectable AA, really, and it's the same as the tier 6 Cleveland and worse than US tier 9 Baltimore. AA balancing will probably be weird if they expect cruisers to escort battleships. I think the AA stats are bugged or something. During Alpha, my Mogami seemed to shoot down planes just as good as Clevelands, and Fuso's seem to shoot down way more planes than they should.
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# ¿ Mar 13, 2015 10:24 |
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Insert name here posted:This poo poo is pretty hilarious to do, especially when you've got another carrier doing it at the same time with you: The worst is when you and another carrier try this, and you both miss the manual drop Also the Nicholas is hilarious. The torps have 13km range, so I just fire them down the spaces between islands, usually manage to rack up a couple hits, or the occasional DD kill.
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# ¿ Mar 13, 2015 12:29 |
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KaiserSchnitzel posted:tank talk here Some tanks are even amphibious!
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# ¿ Mar 17, 2015 18:50 |
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Pimpmust posted:Probably will have to wait for at least the remaining BBs and CVs to be put in, I believe that's when it will go at least open beta - followed by the Russian tree, then the German tree and finally the British tree. Wait, they changed up the order again? I thought Brits were coming after Russians.
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# ¿ Mar 17, 2015 19:57 |
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Fart Car '97 posted:I think a good way to ID a bad battleship driver is one who immediately launches their scout plane the moment the round starts. The scouts last a lot longer than they did in Alpha, so it's at least not a complete waste like it used to be.
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# ¿ Mar 17, 2015 22:12 |
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Jaroslav posted:Is there any way to "lock" your guns towards a position, or target? Would like to be able to look around without my guns moving out of position. Shift x and control x. One locks your guns to an angle, one locks them to a map square Artless Meat fucked around with this message at 02:00 on Mar 21, 2015 |
# ¿ Mar 21, 2015 01:55 |
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Fart Car '97 posted:The tactic of 'fire one turret at a time until my lead is locked in' is great in the Cleveland because you just walk little bursts in and the pubby gets lulled into a false sense of security and over commits and then suddenly you're zoned in and In the Atlanta, you can fire a non stop stream of shells by doing this.
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# ¿ Mar 23, 2015 03:52 |
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-Troika- posted:How are you jerks getting gold in the first place? Alpha testers got some gold.
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# ¿ Mar 24, 2015 23:29 |
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Fart Car '97 posted:The Pensacola is just so boring after the Cleveland That's why they should split CAs and CLs (even if the Cleveland is only a CL by gun size)
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# ¿ Mar 26, 2015 19:09 |
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Argas posted:What if the open-ocean map is completely blanketed by fog which behaves like persistent destroyer smoke? Ah, the War Thunder approach. I never knew that 90% of WWII battles had clouds below 5k feet. Also any word on when US BBs are coming? I've put the game on hold for a bit to try not to burn out.
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# ¿ Apr 7, 2015 06:13 |
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Hencoe posted:So what exactly IS a citadel that you hit and do a ton of damage to.
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# ¿ Apr 18, 2015 03:56 |
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BOATC
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# ¿ Apr 21, 2015 02:50 |
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Michaellaneous posted:Also I am not sure what makes the bomber-hitcircle so huge, seemingly at random. The pilots freak out when they start getting shot at by fighters/AAA.
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# ¿ May 5, 2015 03:17 |
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Warbadger posted:Kinda odd that the Japanese carriers are going to specialize on blowing up ships and the US carriers focus on defense given the historical situation of the US carriers sinking the poo poo out of the Japanese navy for basically the entire post-Pearl Harbor part of the conflict. But I guess it will add a bit of variation between them at least. Maybe the Japanese CVs will have their historical damage control. "Welp, we took a bomb, time to explode"
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# ¿ May 8, 2015 22:54 |
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xthetenth posted:I click in front of red boats . same but sometimes the boats are blue
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# ¿ May 12, 2015 08:48 |
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Vengarr posted:SKY CANCER How'd they nerf manual drops? I just came back this patch after a couple months and it seems the same with the IJN carriers. Do they freak out more from the AAA?
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# ¿ May 17, 2015 03:07 |
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It doesn't help that up until the New Mexico your guns are basically just a shotgun too. Nothing like getting the range and lead perfectly, just to watch your shells splash everywhere around the other boat.
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# ¿ May 24, 2015 17:49 |
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Dalael posted:Any word from wargaming regarding this? I completely stopped playing carrier since the patch because its just not worth it now, so I'm hoping they will realize the way they have carrier atm is just awful. Based on arty in WoT, playing a carrier can only continue to go downhill.
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# ¿ May 24, 2015 19:36 |
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I'm not sure what it is, but the New Orleans feels so much better than the Pensacola. I got my first hackusation in it too. First game out with it. E: Is there a cap on the number of skill points your captain can get? Artless Meat fucked around with this message at 01:37 on May 26, 2015 |
# ¿ May 26, 2015 00:42 |
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Is everyone getting their Arkansas now or is it a slow rollout thing?
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# ¿ Jun 21, 2015 12:40 |
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James Garfield posted:I don't think it was a problem, you can elite tier 1-2 tanks in one game without premium. Progress was much faster in closed beta at the higher tiers, but I don't think it was totally excessive. Matches take at least twice as long as tanks after all. But when you consider XP cost per ton, we're way ahead!
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# ¿ Jun 26, 2015 01:17 |
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Is the Ishizuchi any good? It says it's a proto-Kongo, so that sounds like it should be good.
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# ¿ Jun 27, 2015 23:13 |
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jownzy posted:5 losses in a row with the Tenryu, this is so opposite of my experience playing the game the first time through. I'm pretty sure Tenryu is Japanese for Citadel, because almost every shell from my St Louis pens them.
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# ¿ Jul 1, 2015 05:51 |
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My favorite is when you fire a broadside in an American BB and your shots both under and overshoot the target.
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# ¿ Jul 2, 2015 00:22 |
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RennZero posted:Botes should just stop when they touch the edge of the map. You aren't supposed to hit the border of the map anyway, so that would be a good deterrent/punishment. Make it like hitting another boat. You stop, and your HP starts draining until you get off it.
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# ¿ Jul 3, 2015 08:59 |
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Night10194 posted:I think I'm going to like the Tenryu. It can kill Destroyers real dead with HE and the guns aren't terrible, while it's almost as fast as a destroyer and can still play a convincing game of Torpedo rear end in a top hat. But then you face St. Louis' who wind up getting 3 citadels per broadside and welp.
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# ¿ Jul 8, 2015 10:15 |
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bobthethurd posted:That Myogi was art. Beached himself avoiding one set of torpedoes, reversed out of the way of another. The Mutsuki that was loving with him had to be pissed. I think it got killed by japanese torpedo bombers, too. I did something similar during the CBT. Beached myself, moved forward, dodged one spread, hit a rock, reversed, dodged another, then torped the 2 DDs that kept missing.
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# ¿ Jul 9, 2015 11:32 |
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So what are they going to do for Russian and German Carrier lines? All paper lineups, or just skip them entirely?
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# ¿ Jul 10, 2015 12:05 |
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CitizenKain posted:So on Fault Line enemy ignores Destroyer Thunderdome except a poor Tenryu and a handful of ships head for their cap. Ships get in the cap and just stop. Full stop right in the open, not even near the goddamn island for cover. A Wyoming does the same goddamn thing. WHY. I took the beta Arkansas out for the first time today, and had a Tenryu just randomly stop in the middle of the map. Despite shotgunning all around him, I managed 2 citadels and nearly got him.
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# ¿ Jul 15, 2015 05:29 |
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Ihmemies posted:Wow how Cleveland can be such a piece of poo poo? It's slower to turn, slower than Omaha. The guns are TERRIBLE and HE does no damage. AP does not pen cruisers due to the lovely angle the shells arrive atl. The shell flight time is abysmal. The only thing this is good at is shooting down planes. Would sell immediately to the scrap yard. Source your quotes
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# ¿ Jul 15, 2015 13:56 |
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Arrgytehpirate posted:I got my first carrier kill this morning. 2 Langleys. gently caress. Yes. DDs own. Managed to sneak past the entire enemy team and get 2 langleys in my Isokaze. There were a couple BBs near me, but apparently they were too tunnel visioned to notice me when the planes spotted me going back to the carriers. Both carriers were stationary perpendicular to each other behind an island, so one torp wave got them both.
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# ¿ Jul 16, 2015 16:06 |
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UV_Catastrophe posted:So, what constitutes decent damage/exp in a tier 5 DD? I'm averaging 1778XP, a 69% Winrate and 59k damage in my Minekaze. I'm not sure how often the profile webpage updates though, because it says I've only played 16 games in it, and I've definitely played more than that. E: It also says I've never capped a base, so not sure how accurate it is.
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# ¿ Aug 18, 2015 05:31 |
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The Minekaze is fun and good
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# ¿ Aug 18, 2015 20:07 |
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Had an amazing game in my Phoenix. There was a pubby squad of a St Louis, a Phoenix, and an Erie who were constantly talking poo poo when the match started. Turns out they went to the same side as me. Their Phoenix immediately turns broadside to me, and after 4 citadels, he's done. The St Louis decides to stop 2.5km from me, and eats a load of torps. The Erie fails to do anything, and promptly gets sunk. I taunted them after, but I guess they just went to port. Was hoping I'd at least get an angry whisper.
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# ¿ Aug 20, 2015 08:35 |
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Just had a game where I shot boats a lot, drove like an idiot, then shot a boat so hard the game ended well before we had enough points. https://www.youtube.com/watch?v=vfOAfEFspZU
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# ¿ Aug 23, 2015 07:27 |
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SquadronROE posted:Are there any other games out there like World of Warships, which let you drive WW2 ships? I love WoWS but want to vary it up a bit. There's Battlestations Midway/Pacific. Pretty sure the online playerbase is long dead, but there's campaigns and a skirmish mode
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# ¿ Aug 29, 2015 11:25 |
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Oh god, I'm going to be a massive target. E: If I torpedo myself, does that count?
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# ¿ Aug 29, 2015 13:44 |
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# ¿ May 10, 2024 10:07 |
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Foxtrot_13 posted:So toprs on the Minekaze, are the faster 7km the better tool or are the 10k slower ones better? I use the fast 7km ones. The 10km ones are going away next patch too.
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# ¿ Aug 29, 2015 19:41 |