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Rorac
Aug 19, 2011

SaltLick posted:

I take it back carriers are actually fun if you do a cross torpedo run and trap a bb in it. i am somehow topping the charts in score but i imagine a lot of that is just shooting down other planes

I got caught in one of those actually, in a battleship no less. I haven't seen anybody do it to me since so who knows, you might've been the one to do it to me. I can confirm that torpedo crosses work really really well, and there really isn't any solution, outside of 'eat poo poo and die'.




Tell you what, for those wanting to not suck at carriers, have a lovely MSpaint rendition of what happened to me and what you should do more often.




As long as you can time the attacks properly, there is pretty much no way to escape that. Even if you fail to kill the ship outright you'll cripple it for sure and it'll likely get picked off in short order.

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Rorac
Aug 19, 2011

It's a bit more modern of a ship, but you'd be surprised how well ships can actually maneuver, once they get up to speed.



Tugs are only used for extremely low speed maneuvers, since if you're not going at least half speed, you're pretty much not going to turn. It's a bit awkward at first, but ships actually turn much faster at 3/4th to full speed than they do at low speeds, due the rudder mechanics.

Have another angle:

Rorac
Aug 19, 2011

Monowhatever posted:

the game is pretty fun I have to say, but Im reminded how much I hate a lot of world of tanks stupid poo poo. as in the whole "ship is locked in battle thing better wait for it to end so you can use it again"


To be fair, it's a wargaming product, you knew what you were getting into.


So, question. How the gently caress do you actually properly aim at things over 10 seconds away? It seems for me that once it takes longer than that for a shell to arrive, whether or not I hit depends more on luck and how the stars are aligned rather than any actual skill on my part. Is there any big secret I'm missing or is that just something I'll pick up with practice and play-experience?

Rorac
Aug 19, 2011

So, I really don't feel like reading literally 4400 posts. Before I jump back into playing this, has WG disabled that mod that showed you how far to lead the target?

Rorac
Aug 19, 2011

So, a friend I got into the game recently is having problems with the tier 6 American cruiser. It, according to him, hasn't the guns, maneuverability or armor/hit points to fight effectively much of the time. I've recommended the steering gears upgrade to help with the maneuverability issue, but is there anything in particular that he should be doing for the ships going forward? It was kind of an abrupt shift for him.

Rorac
Aug 19, 2011

His biggest issue seems to be the fact that it loses a lot of maneuverability jumping from tier 5 to 6, the rudder shift time becomes longer. It was just jarring, I suppose. I've told him to stick with it, and he seems to be getting a bit better with it.

Rorac
Aug 19, 2011




Do you all see anything wrong with this picture? Anything at all?


We got crammed into a tier VI match as a division of tier III's, and each of us did more than pretty much the rest of the team put together.


Truly, teamwork is OP.

Rorac
Aug 19, 2011

Night10194 posted:

At least the Kawachi could gently caress a dude up if I got in there.


:what:

No seriously, what? The Kawachi is an absolute peice of trash. It gets outranged by literally everything ever, hitting is more a matter of luck than actually aiming, and it feels like it's made out of construction paper reinforced with cardboard. And not that good corrugated cardboard, but cheap lovely cardboard that's been left outside in the rain for a week. Even if it can gently caress up a dude at close range, that only happens if your opponents are idiots because everything short of a carrier is faster than you. It's completely irredeemable. At least the Myogi has something resembling range on the guns.

Rorac
Aug 19, 2011

To be fair, WOWS is a pretty slow game, and having superhigh FPS isn't so important as correctly leading targets and planning out what you're doing well in advance. Even 5-10 FPS is perfectly manageable, if a bit uncomfortable given that actions have to be planned a minute or more in advance.

Rorac
Aug 19, 2011

counterfeitsaint posted:

Dazzle camo is kinda cool for about 3 seconds, and after that you're ready to gouge your eyes our rather than ever see it again, I'm really glad they didn't use it.




I wish they had used it. I'd paint every ship I own in dazzle if I could, even if it was a purely cosmetic option and didn't actually give me any mechanical bonuses.

Rorac
Aug 19, 2011

Hazdoc posted:

Yeah, plunging fire works better than straight on fire, at least, in my experiences with St Louises. It has a pretty difficult citadel to hit, but at least you'll be in range to plug it full of AP when its in range of you. Normal penetrations are 3k damage a pop, not a drop in the bucket by a long shot. You'll just get hosed with HE in the meantime, so its best to have allies around to capitalize on your big alpha strike removing a lot of his health.

Something to note when BB'ing. If you are getting 1k damage hits, YOU ARE OVERPENETRATING. Either you are nicking some side armor, or hitting superstructure. If your shots were dead on and you got hosed with dispersion, ok, nothing to do about that, but if your shots are mostly hitting superstructure for overpens, you might want to aim lower and see if it helps. Some shots may splash in the water, but your shells that do land on the deck are more likely to come in at a good angle to avoid overpenning.

If you're overpenetrating at close range... well, I don't know what to say. You're probably shooting a cruiser, so aim for the citadel and hope the citadel has enough armor to slow your shots down. It should. If you think you're overpenetrating the citadel, too, then you can always try to shoot below the waterline for underwater pens, or aim for whatever angled armor you're shown. Close range fights are black magicks and voodoo sorcery, tough it out.


A question actually. Is there any place that actually shows or talks about the penetration numbers of each gun and the armor of each ship? I've never seen anything for numbers or even anything solid for numerical game mechanics outside of "try not to overpenetrate or bounce shots, and go for the citadel"

Rorac
Aug 19, 2011

I misclicked and accidentally brought a tier 1 into a tier 3-4 game with a friend. Decided to go into the common destroyer lane in the map, Ended up engaging one, and proceeded to completely and thoroughly gently caress his day up. He ended up beaching himself and that gave me the opportunity to pump HE into his side. He tried to fight back, and he would've gotten me if I hadn't visibly seen him firing torpedoes. In the end, he died and I wouldn't be surprised if he ragequit for the day because goddamn, a tier 3 destroyer losing to a starter ship has gotta suck.

Rorac
Aug 19, 2011

Vadoc posted:

People must've been losing their minds on your team as well on seeing a tier 1 ship and thinking that you're a waste of a slot that someone higher tier could've filled.


Yeah, I was expecting that too but nobody commented on it. I mean I'm sure some of them thought that, but they kept it to themselves. I got chased down by a phoenix after killing the destroyer, but at least I set him on fire before going down. :v: All in all, by the end of it I doubt anybody was willing to complain. Personally, I want to see the ribbing the destroyer on the enemy team got. I forget if he was in a division, but if so I don't think he's going to live it down for a while.

Rorac
Aug 19, 2011

Man, I love it when cruisers make dumb mistakes. Some German cruiser ended up going around an island and coming on side on to my Kongo as he passed around it. He KNEW I was there and that I was ~8km away. I do wish I knew what exactly his game plan was, because I can't figure out what he expected to happen.


Oh well. 2 citadels and like 4 other hits and he went away. Kongo is the best battleship.

Rorac
Aug 19, 2011

demonR6 posted:

or use you are a buffer between an enemy ship while firing

Is it ok if you do it on purpose rather than incidentally?


Also, I got hit by a torp by a friendly cruiser, and (after wrecking face in the battleship duel I was in), asked them to check their fire. Not only did they do so, the guy actually said "You're right, I'm sorry"


I feel like I saw a unicorn there.

Rorac
Aug 19, 2011

I got the cyclone event on the North map today, and oh man was that poo poo terrifying, but also absolutely hilarious at points. Ended up getting 8 citadel hits in my Fuso, while bottom tier. I think I understand what KV-2 drivers feel in WoT.





I am never selling this thing. 123k damage and I'm not even mad about the defeat, the battle was way too exciting to be mad about it.

Rorac
Aug 19, 2011

So I just got out of the Karlshruhe and into the Konigsberg, and I'm pretty sure my first game in the latter had me doing more damage than any game I've had in the former. Do the rest of the German cruisers play like the Konigsberg with it's stupid strong AP? I think I'm really feeling the line now that I'm past the 'array of single guns' design. (I do not like ships of that design philosophy)

Rorac
Aug 19, 2011

NTRabbit posted:

Torpedoes aint nothin' but a thing



Holy poo poo. :eyepop:

Torp dodge of the year.

Rorac
Aug 19, 2011

Anybody have any classes you'd like to see in the game? I ended up finding the Alaska class which was actually made in WWII. The problem is after researching the information about it, I am completely at a loss as to where the gently caress it would be on the tech tree, or what class it would be. No seriously, help me out here. It was called a heavy cruiser, and it goes at 33 knots at top speed, but it has something like 220mm of armor at the belt and uses 305mm guns. :psyduck: It's too fast to be a battleship, the guns are way bigger than normal cruiser guns but too small for late-tier battleships, it's armor is a bit too thick for me to call it a cruiser straight up. It seems like it would be a high tier ship of some sort, but what the gently caress do you make of it?

Rorac
Aug 19, 2011

The issue is that battlecruisers as a class don't really exist in world of warships. Unless wargaming wants to make a new branch, or allow side-branches that rejoin back into the main one for ships like that, the Alaska doesn't really fit into the Destroyer/Cruiser/Battleship/Carrier lineup neatly.


I do think it would be an interesting and worthy ship to add in, having more powerful but also awkward guns compared to cruisers, the speed of a cruiser but probably a poor turning radius/response time, and as mentioned, enough armor to resist cruisers while not really doing much against battleships except at extreme angles. I just don't know where they would put it in the tech tree. WG doesn't really sell tier 9 premiums, I think the combination of speed, guns and armor is too good for tier 8, and tier 10 premiums are universally rewards. I dunno. I just really want to see how it would do, regardless of whatever tier it ended up at if it is ever put in.

Rorac fucked around with this message at 16:20 on May 27, 2016

Rorac
Aug 19, 2011

-Troika- posted:

The Alaska probably fits best as a T8 premium or something.


I thought about this, but the issue with that is that if you keep it historically accurate with it's armor layout, gun performance and speed, I feel like it's too good for tier 8. Sure, they can fiddle with soft stats like acceleration and accuracy, but even weakening those, I think it's hard stats make it too good for tier 8, and I think it would fit best at tier 9 or 10. I also think it and other battlecruisers designs would be best in a seperate branch, literally between cruisers and battleships that lets you jump back and forth across the branch.

Rorac
Aug 19, 2011

Phanatic posted:

Yep, the D.C. parties did a heroic job. As did this screwdriver:




I've read up on the Samuel B. Roberts (all 3 of them actually; they're quite the trio of ships and all of them served with distinction in some way or another), but holy poo poo, I have not seen any pictures of the one that struck a mine, and seeing that and the engine room and what they actually had to deal with makes it even more impressive.




I think my favorite of the 3 ships with that name though was the first one, "The destroyer escort that fought like a battleship"

Rorac
Aug 19, 2011

Tokyo Sexwhale posted:

Type 8 mod 2 torps also require your target to be dumb as gently caress because they move at 59kts, giving your target ample time to do literally anything causing a miss.


I assume you've never watched Jingles. Or played WoT for that matter. The average player is borderline pants on head retarded.

Rorac
Aug 19, 2011

It's just not loving enough sometimes.


Rorac
Aug 19, 2011

I can only carry so hard. What more do you want from me? :negative:





This game was such a loving shitshow for all the wrong reasons. I got one of my turrets completely blown up early on, and then midway through the battle, my connection dropped. I came back with 3 fires going, most of my HP taken away (I was pretty healthy just before), my speed dropped to zero with an enemy Fuso, 2 cruisers and a destroyer shooting me, and a spread of torpedoes coming my way. Had I rejoined any later, I would've eaten the spread, but I got away and splattered one of the cruisers.

The enemy Fuso and I got into a duel, and I managed to trade away almost the entirety of the last 13k or so of my HP to deal some 52k damage to the Fuso, and somebody else finished him off when I dropped him down to 600 HP. I survived on 2300, taking nearly 79k damage in total. And It's just not. loving. Enough.

Rorac
Aug 19, 2011

I don't have anything above tier 7 and I don't have any American destroyers, but looking at the stats and thinking about it, it seems to me that tier for tier, the Fletcher seems like a better ship than the Gearing. The Fletcher gives up some HP, one gun, slight maneuverability and torpedoes (lol American torps though) but seems like a superior gunship, pound for pound. With the right skills you should be able to fire out to about 15.5km, and cut your detection rating. down to about 6.45km or so. With the Fletcher, can't you hover around 13km or so and just hose shells onto targets without getting spotted, even with the increased detection range from shooting? The Gearing doesn't seem like it would be able to do that with it's reduced range, or at least if it can the range seems a hell of a lot narrower.

Am I right on this? If I were to go up the American destroyer line, I think I'd just stop at the Fletcher unless there's something amazing the Gearing has that I'm missing.


VVV I play Japanese battleships, I'm not terrible at getting slow shells to hit things at long range. Besides with that rate of fire you can just saturate the area; some of it's bound to hit.

Rorac fucked around with this message at 21:21 on Jun 7, 2016

Rorac
Aug 19, 2011

-Troika- posted:

I got the ARP Kirishima :toot: Also the Fuso, which I will use to grind the other one.

I got the Haruna, working on the Kirishima. Not really an anime fan, but I sure as gently caress am a Kongo fan, so having 3 of them in my port is totally ok with me.

Rorac
Aug 19, 2011

Raw_Beef posted:

I dont understand this "girls are boats" thing at all. The bombs really messed Japan up.


I actually decided to give the anime a look over. It wasn't terrible, somewhat fan-servicy though.

The whole thing is that they're more like sentient AI's with a humanoid nanomachine body. The fact that they're female is because ships are referred to with feminine pronouns pretty much the world over. That's literally the answer they gave in-universe, and it wasn't really discussed past that. :shrug:

Rorac
Aug 19, 2011

-Troika- posted:

I have been doing more damage with torps in my Furutaka than I do in a destroyer :psyduck:

It seems like about 50% of the time battleships just don't notice the heavy cruiser running up to them and farting out a spread of torps.


It seems a lot of people just forget that cruisers use torpedoes. It's a bit of a holdover I think when there were only two lines, and the American cruisers past tier 4 just don't get them as an option at all (I think the tier 5 can use it as one of the hull options, but gets removed with a later option). Nowadays it feels like the American cruisers are the weird ones that don't get it. You'd think that they'd learn that Japanese ones get them by now though, particularly since they're so obviously telegraphed.

Rorac
Aug 19, 2011

Vengarr posted:

50 dollars for a loving atago or tirpitz just makes me laugh and laugh. You could buy an actual good game for that money.

Never underestimate the ability or willingness for terrible players to buy a slightly better thing in a game, only to throw away even that tiny advantage by being bad.

Rorac
Aug 19, 2011

Vengarr posted:

Another case of hiding valuable info from the player. Why the gently caress do you have to memorize the AA value and ability/no ability of every ship in the game? Maybe you could communicate that to the player in-game instead? How about a voice clip that plays, like "We're getting shot to poo poo!" when my planes enter an AA Death Forcefield?

Why do you have to install a mod to see where smoke screens are laid? Why do you need a mod to tell you whether the opposing ship has hit the brakes, or is going backward?


These all seem like things you just pick up by playing. :shrug: You do know you can watch the smoke trails to see which way a ship is moving, and given enough time and practice, you can hit targets pretty far out once you get a feel for just how fast they tend to move. Hell, sometimes I even manage to land a shell at 20km, or at least splash all around whatever I was aiming at.



DiHK posted:

So who has the best cruisers between Germany and Russia?


I can't speak for Russian cruisers, but the tier 5 German cruiser is AMAZING. You just have to accept the whole "no armor' thing and stop giving fucks.


Seriously, give no fucks. Just accept the fact that you're gonna die and focus on dealing as much damage as possible within the time God has given you, and it can accomplish some amazing things.

Rorac
Aug 19, 2011

JuffoWup posted:

Welp, this puts it to rest. The arizona is poo poo and is just a money grab for people without much sense.

https://www.youtube.com/watch?v=5GS0ClyAx1c

TLDR: It has weaker stats in pretty much everything including shell flight time. This gives the lovely bonus that the arizona's ap shells also have less penetration compared to the new mex. Flamu comments that he had the joy in one game of shooting a yorck that was broadside to him and it actually bounced shells.



In that video, are those blue tracers some mod or some special snowflake Arizona thing?

Rorac
Aug 19, 2011

Borachon posted:

Thanks for the info. I'm basically planning to pick a few T5/T6 ships to focus on, and the Königsberg sounds like exactly the ship for the way I like to play games like this.


One thing I've found playing the Konigsberg is that to get the most out of it, you have to understand when to play careful and when to go balls to the wall and charge down that loving battleship and make him learn fear and humility. I can't really tell you when you need to switch from careful play to stupid aggressive play, but if you can get it down you can accomplish beautiful things in that ship.

Rorac
Aug 19, 2011

Lord Koth posted:

Something I've been noticing recently with them letting you see what your shots are doing (pen, overpen, bounce, etc).

What the hell is with penetrations that do no damage? I'm referring to the ones that don't even give an indicator that you've knocked out a module. I don't care where I hit a cruiser with a 16" shell, if it penetrates into the main portion of the ship it's going to cause decent damage, so this is pretty bullshit.


Two possibilities. The first is, although unlikely, if the ship is really beat up in one section and you hit that section, it may be saturated. Each section of a ship can only take so much damage (I think it's like 80% of the total ship's HP), and once you hit that section's damage cap, you physically cannot do any more damage to it. This saved my rear end (literally) recently because I got saturated on the aft of a battleship and was running away on low health, and taking no damage despite being hit there over and over again.

The other possibility is that a shell actually hits the top armor at such an oblique angle that it bounces, or if from far enough away, plunges down at a steep enough angle that it hits the side armor and bounces.

Rorac
Aug 19, 2011

Latin Pheonix posted:

I thought smoke screens always blocked LoS if they were between an enemy ship and yourself?

I just unlocked the Fuso and coming off the Kongo has been really painful. I really don't think 4 additional peashooters make up for for losing the Kongo's fantastic speed and manoeuvrability, not to mention that with the stock hull you're basically a WW1 dreadnought with a 13km range going up against tier 8 battleships :smithicide:.

Any suggestions as to what I can do? So far in 3 games i've been at the bottom tier and get killed before get within firing range (or even before I can reach the cover of an island).


The Kongo and Fuso are both ships that are honestly kind of painful to grind out (IMO the Kongo less so because you're more likely to fight things with similar max ranges while stock), but get absolutely loving amazing once you get the 2nd hull, as that solves like 95% of the problem right there. Sadly, until you get that hull, it's pretty impotent outside of about 10km. I do find it a bit strange that you get killed before you can fire a shot or get into cover, as even when stock it's still fairly tough. What sort of things are killing you that fast?

Rorac
Aug 19, 2011

Latin Pheonix posted:

I don't have enough free xp :-/. I knew that the A hull Fuso was bad but I didn't think it was THAT bad.


I think I might just bite the bullet, buy some doubloons and free-xp my way out of Hull A (or the Fuso entirely if I can afford it).

The A hull is bad, but I remember grinding through it on the beta server and main server. It can be done, although granted I did so back when fewer people had a handle on the game, and mistakes were made way more often (not that people don't gently caress up regularly still though). Free-XP past the A hull if you must, but I wouldn't pass the entire Fuso up; it is honestly a joy to play once you have it's 20+km range. It's one of my keeper ships actually.

Rorac
Aug 19, 2011

Latin Pheonix posted:

Update: Holy poo poo, HOLY poo poo. :stare:



I take it back, I totally take it back, I get it now.

I still slightly prefer the Kongo though.


Told you it was a good ship :smug:


Seriously though, good game there. For me, I was sold on the Fuso back in closed beta when I broadsided another Fuso for 40k damage after popping out around an island. (as a bonus, a friend who prefers cruisers was trying to figure out AP shells. He understood after seeing that. :v:)

IMO, the Fuso is to me like the T32, and the Kongo is like the T29 on WoT. The T29/Kongo is IMO the best in it's class and tier, and while the Fuso and T32 are better in absolute terms, they're not quite as good in their class/tier as the previous one (but still pretty loving good)

Rorac
Aug 19, 2011

Lord Koth posted:

Welcome to air-dropped torpedoes. US ones only go 34 kts (aside from Langley, which has 35 kt ones), and IJN ones go a blistering 35 kts so yes, it's perfectly possible to outrun them in certain ships. There's a reason basically every CV captain ever takes Torpedo Acceleration, to boost the speed up to something vaguely reasonable.


The counterpoint to that is if you're divisioned with a carrier player that's hot-poo poo and can work out the timings well, you can lock down a ship into going one direction for a while as they strattle the torpedoes. Then they have to decide between eating torps or eating citadels, hilarious amounts of HE, or bogging down for a while and generally sitting with their dick in their hands trying to get the engines going at a good speed.



Granted, this rarely actually happens around me, but it has a handful of times, and it's hilarious when it works.

Rorac
Aug 19, 2011

ghetto wormhole posted:

Just got the Fuso and What The gently caress man



Can we put this and the answer to this in the OP?

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Rorac
Aug 19, 2011

My experience thus far:

Black Swan: Who gives a poo poo. (actually it's pretty alright all considered)

Weymouth: Pretty good, even though I normally loathe WWI ships like the St. Louis (Look, I don't like having a bunch of singles stuffed everywhere. It feels akward to me). Noticed that Caladons folded like a bitch to me, was worried about using one.

Caladon: Holy poo poo this is fast and.. damage REPAIR party? What the gently caress am I even driving :psyduck: Also pretty good experience, then got loving nuked by a battleship. 5/5 Would play again.

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