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davejk posted:Russian cruisers have a somewhat nasty combination of bad concealment, poor armour, and guns that can't easily shoot over cover. Yeah, it’s a rough grind to Moskva that I wouldn’t recommend for new players. The Moskva itself has some the best cruiser guns in the game, but is a huge soft target that maneuvers like a pregnant cow.
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# ¿ Oct 15, 2019 11:42 |
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# ¿ May 2, 2024 18:35 |
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Somehow with all of the changes and power creep through the years, Zao (my first tier 10) still really works for me, even in ranked. I can consistently get 150k+ damage without really trying, and I’m at best a pretty average player in most other ships. There really isn’t anything I can point to on paper that makes it that special anymore, but some combo of concealment, handling, HE railguns and troll armor still makes it work for me. It’s even better with the 12km torps and the re-worked turret traverse mod. Burning angled BBs to the ground as I bounce their AP shells and they curse me out in the chat never gets old. But I also gets tons of DD and CL kills because I can hit them at angles and ranges they never expect, or shotgun a spread of nuclear torps into their smoke. I’ve been grinding a lot of other lines after not having played the game much for over a year, but I still always come back to Zao. colonelwest fucked around with this message at 15:48 on Sep 22, 2020 |
# ¿ Sep 22, 2020 15:41 |
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NTRabbit posted:Russian heavy cruisers and battleships are the true problem classes in this game Kremlins are breaking CA vs BB play.
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# ¿ Sep 27, 2020 02:47 |
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I don’t see any scenario where WG could make CVs balanced. They’ll never fit into the gameplay mechanics between the different classes of surface combatants. The only choices seem to be just let them dish out damage from afar with no counter, or nerf them to the point that no one plays them anymore. The other night I was playing ranked in my Zao and a below average carrier player decided to focus me. His attacks (though poorly executed) chipped away at my health and left me spotted the entire game, unable to do anything useful. Finally at 3/4 health, I just got sick of it, and turned into his torps and died. Quitting the game was the only counter play. I can’t imagine any tweaks to AA or plane stats that will magically make playing against CVs anything other than a game of Russian roulette, in which you just hope they ignore you and go after another player.
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# ¿ Oct 2, 2020 03:29 |
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TheFluff posted:
Exactly this. CVs exist in their own game, outside of the mechanics that dictate the interactions between surface ships. All of the reworks and tweaks have danced around this core problem.
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# ¿ Oct 2, 2020 20:51 |
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I keep seeing a bunch of Yoshinos in ranked. They never seem to accomplish anything other than either showing broadside and getting deleted in the first few minutes, or just potatoing at the edge of the map until their team loses and they’re hunted down.
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# ¿ Oct 8, 2020 13:08 |
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wdarkk posted:Its thing is that it has ridiculous deck armor that makes it immune to most cruiser HE except for weird poo poo like IFHE Yoshinos and Hindenburgs. It's also really accurate, although not Thunderer accurate. Yeah Kremlins can just bow tank and rush the poo poo out of any cruiser because of their insane deck armor. They also have ridiculous torpedo protection. I was playing in my Zao the other day trying to hold down a flank and two Kremlins came at me. I poured HE into them and did almost no damage. I finally had to go dark and switch to torps, and even two hits to each barely dented them. They pretty much break the cruiser vs battleship dynamic.
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# ¿ Oct 11, 2020 15:31 |
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I came back the game a few months ago after an absence of about a year. The Zao used to be go to tier 10 ship, but now with the changes to HE, I have to say Hindenburg is my new mainstay. I’m not getting those huge 5-7k HE salvos anymore in my Zao. Hindy with its superior rate of fire , HE pen and surivability is much more consistent for me.
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# ¿ Dec 1, 2020 01:39 |
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In the end WG is a shady Russian company making F2P games catering to niche markets in which they don’t have much competition. It’s really amazing that we haven’t gotten much more sleazy monetization much sooner. Look at World of Tanks and the poo poo like premium ammo. But for me as a casual player, I guess I don’t really notice it much. All of the challenges, promotions and loot box stuff just passes over my head. I have most of the tech tree ships that I want, and I only play the 2-3 that I actually like and am good at. I’ll throw a little money at the game here and there to re-spec a captain or convert some free exp, but I’ve never really felt compelled to dive into WG’s whaling expeditions.
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# ¿ Dec 6, 2020 02:36 |
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serious gaylord posted:I think this is the first time I can remember wargaming doing anything like this. They really must have been in hot water. Yeah I was surprised that they’re offering refunds. But pretty much the entire player base was up in arms and their big streamers were turning against them. I guess I can start playing again, until they finally release subs and ruin the game for good.
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# ¿ Dec 8, 2020 00:15 |
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That Works posted:What do people think about the Moskva these days? It’s a rough ship to play because it’s a huge soft target with bad maneuverability and bad concealment that can eat huge AP damage from almost any angle. It’s guns are really good, but they’ve been heavily power crept. IMO the Nevsky and Petro are much better ships in almost every way.
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# ¿ Dec 20, 2020 14:36 |
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CitizenKain posted:Its such a mess of a rework that honestly I feels like each tree is not only handled by a different group, but by some people who really have an axe to grind. They don't like brawling BBs, but like sniping BBs, they hate cruisers, are indifferent on DDs and really love CVs. What are they doing to cruisers?
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# ¿ Dec 21, 2020 14:39 |
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Shaman Tank Spec posted:Some of the skills are mind-bogglingly stupid, like "how the gently caress would anyone who plays the game come up with this poo poo" stupid. Like a cruiser skill that gives you -10% main battery reload and +8% top speed if you have more spotted enemies in your base firing range than friendlies. Yeah I watched Flamu’s videos on the skills changes and I was laughing at that one. It’s the sort of skill that someone who has never played the game would dream up. I guess they’re trying to encourage cruisers to be more aggressive? But the caveats on it are ridiculous.
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# ¿ Dec 24, 2020 22:03 |
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Preechr posted:War gaming understood that cruiser AA was simply too powerful, and is encouraging you to spread out to help skylords return to their rightful place as cHoOsErS oF tHe SlAiN Just wait until they launch an entire line of paper Soviet carriers, and the top tiers have cruise missiles and jets.
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# ¿ Dec 24, 2020 22:09 |
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Ranked is making me realize how much I really don’t like this game anymore. I was in my Atago and I had moved aggressively down an unprotected flank. I was firing at two BB’s and had multiple fires going on both and generally messing up the positioning of the whole enemy team. Then the big hand in the sky decided that I had enough fun and wiped me out of existence... I had a lot of no carrier games last ranked season, I guess I was just lucky. colonelwest fucked around with this message at 21:29 on Dec 29, 2020 |
# ¿ Dec 29, 2020 06:58 |
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I had a bunch of coal saved up, so I bought a Yoshino. I can’t say that’s it’s objectively a great ship, and I would never want to take into it ranked, but in randoms it’s a lot of fun. It’s basically mega-Zao. You can pull off some really funny hijinks with the 20km torps, and burn down BB’s from insane ranges. But it maneuvers like a pregnant cow and eats AP pens from almost any angle.
colonelwest fucked around with this message at 23:17 on Jan 14, 2021 |
# ¿ Jan 14, 2021 23:05 |
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TSBX posted:So I'm about halfway through the Hizen shipbuilding phases when I realize that you have to buy four stages with doubloons. Yeah I’m at the point that I don’t even pay attention to these sort of events. If I build up free XP or coal/steel I’ll pick up a ship, but I don’t stress grinding and spending for poo poo like the Hizen or Puerto Rico.
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# ¿ Jan 15, 2021 16:00 |
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Shaman Tank Spec posted:From top to bottom this new skill rework just shows that WG are completely out of touch with the game. Yeah we did a rework that completely guts battleships' ability to brawl or close in with the enemy and instead the only way to play now is to sit at the A/J line and snipe. Yeah I’m already seeing the rework amplify all of the worst aspects of the game. All of the random battles I’ve played are just long lines of sniping battleships at the edges of the map and almost no close-in play at the caps. A lot of the new skills come-off like they were made by people who have never played the game.
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# ¿ Jan 22, 2021 10:28 |
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Mr.Unique-Name posted:To me the issue is more that it needs to be played as a sniper, like every BB now. They effectively nerfed brawling battleships and reinforced edge-hugging sniping which is the least enjoyable style to play as or against. Yeah I was actually having fun in ranked for once, then I went back to randoms and its really bad. As mainly a CA/BC player I was a struggling to even find anything to shoot at because 3/4 of the enemy team was hanging out at the edge of the map. Matches were ending with half of the losing team still alive and at almost full health. I feel like I need to run a range mod on my Yoshino (it already has a ridiculous 21km base range) just to be able to hit anything. Theses changes have amped up the worst aspects of the game to 11.
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# ¿ Jan 23, 2021 00:52 |
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Woodchip posted:navyfield blockfire is back baby! It's real. https://www.youtube.com/watch?v=k6eqUeXfXmU colonelwest fucked around with this message at 02:26 on Jan 23, 2021 |
# ¿ Jan 23, 2021 02:22 |
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Ranked in a nutshell.
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# ¿ Jan 23, 2021 07:42 |
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James Garfield posted:If you're going to be shooting all game, the concealment penalty doesn't matter. You wouldn't take concealment either - before the skill rework every cruiser took concealment, but now there's a 4 point skill that buffs your damage for those ships to take instead. Yeah I’m running this all-in DPM build on my Hindenburg and it really works. It has bad base concealment and I’m almost constantly shooting anyway, so it makes sense to give up concealment entirely for a big buff to rate of fire and damage. https://youtu.be/W3tKSgTib5U But the problem is that it’s not going to work on the majority of cruisers in the game. Also WG is apparently encouraging aggressive cruiser play, but then turning every BB into an edge of the map sniper. So from an overall game design perspective none of this makes sense. colonelwest fucked around with this message at 00:34 on Jan 24, 2021 |
# ¿ Jan 24, 2021 00:29 |
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CitizenKain posted:It’s almost impressive how well this patch sucked fun out of the game. I’m going to have to get a lot better at speed juking in DDs since battleships are so much more accurate. Maybe the lack of cruisers will bring about a new golden era for DD’s? But yeah it’s amazing how they’ve hosed with the balance again, and doubled down on all of the worst aspects of the game. It feels like WOWS is still in beta after all these years and they’re trying to figure out the basics of gameplay and how the ship classes interact.
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# ¿ Jan 26, 2021 19:09 |
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I’ve played a few dozen matches now with the new skills, and man WG really really wants sniping BB’s to dominate the game. Everything other type of gameplay is almost dead. I’m mostly a CA/BC player, and I can sort of make a few ships work, but it’s rough. Half the time I’m just struggling to find something to shoot. All CL’s and American CA’s have really gotten the shaft. I’ve seen Worcester’s and Des Moines sailing way out on the flanks in open water in a desperate attempt to get in range of something. All of the worst aspects of the game have been ramped up to 11 by everyone playing ridiculously conservative. It’s baffling because they gave cruisers huge incentives to ditch concealment and play aggressively, but then none of that jives with the rest of the meta. The obvious solution here would be to get rid of deadeye and give BB’s a similar aggressive/anti-concealment build. But it’s WG, and at best they’ll slightly nerf dead eye and call it a day.
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# ¿ Jan 29, 2021 16:05 |
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wdarkk posted:Is Eye in the Sky good for Yoshino or not? I tried it, but I don’t think that spotter planes are much help with Yoshino. It’s dispersion and shell velocity are too bad to hit much at extreme ranges.
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# ¿ Feb 2, 2021 22:10 |
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serious gaylord posted:Trenlass was doing 15k SAP salvos in the tier 9 on other battleships but that was not guaranteed. Depends if you hit the superstructure or not. A lot of the cruiser lines have gotten the shaft with the recent changes. I think most CL’s and US/IJN CA’s are pretty dead at this point. So I guess SAP spamming Pasta BB’s are just going to make it worse. Though I’ve been having a lot of success running an anti-concealment Yoshino. It actually works in its own hilarious way, and no one expects the faster reload. In a recent match, an enemy Puerto Rico tried to rush me, and I kited away and just poured HE into it until it burned down.
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# ¿ Feb 14, 2021 06:21 |
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T9 is weird for ranked. I feel like most of the T9 tech tree ships suck, many of them I’d say are worse than their T8 counterparts other than having a heal. So I’m stuck playing my Alaska, which I’ve never been anything more than average at best in. It seems like everyone else has the same idea, because I just played a game that had three Alaska’s per team.
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# ¿ Feb 20, 2021 23:51 |
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Velius posted:Tier 9 is an odd duck because the tech tree cruisers are all barely better than the tier 8s equivalents, while a lot of the battleships are significantly better than the tier 8s. The real change is the destroyers, which have some really strong tech tree boats like Kitakaze, Yugumo, Udaloi, and Z-46, while even Ostergotland, Fletcher, and Chung Mu are solid. Yeah unfortunately I’m primarily a cruiser player (because deep down I hate myself). I don’t have any T9 BB’s, I do have a Fletcher but I’m really out of practice when it comes to playing DD’s. So I guess I’ll stick it out with my Alaska, until I can get back to punishing people with endless HE spam from my anti-concealment Hindenburg.
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# ¿ Feb 21, 2021 01:04 |
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Lol, this is exactly what I expected.
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# ¿ Feb 28, 2021 04:20 |
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toadee posted:Flamu leaned into the RU ships are overpowered meme because it got him subs and a following. He was legitimately one of the best CCs in terms of both stats and gameplay advice in terms of his videos. Toxic or whatnot, legitimately only Gaishu (7 times straight clan battles champions, including two years where they got bored and created a second clan to be number 2 as well as number 1), is a CC with actual hands down better pedigree in terms of game sense and results. Yeah I’ve always liked Flamu. Not sure where the toxic label is coming from. Did he have some sort of “heated gamer moment” that I missed?
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# ¿ Mar 2, 2021 00:39 |
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Shivers posted:Flamu's not a bad guy, he's just a product of this game and it's developer. He mostly nags on the game and the playerbase with heavy amounts of sarcasm, but I've never heard him be outright hostile to someone in the traditional 'toxic gamer' way.( slurs, etc) I think I’m done with the game too. I only came back late last year to have some fun before they put in subs and permanently ruin it. Every change just keeps making the game worse, and they can never get the core balance right before they just shove in some meta-upending gimmick to force people to spend more money. I never even got to respec all of my ships, so now I’d be stuck spending money if I go back and play my older ones. Worse, all of the ships that I did enjoy playing have gotten the shaft, so I’d have to join the crowd of sniping Slava’s and Thunders to remain competitive which just wouldn’t be fun for me. colonelwest fucked around with this message at 02:20 on Mar 2, 2021 |
# ¿ Mar 2, 2021 02:01 |
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So haven’t played since subs were added. Have they ruined the game yet?
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# ¿ Jul 2, 2022 07:40 |
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Shaman Tank Spec posted:They are currently pretty rare since they're still in testing, but yes, they absolutely suck rear end if the player is halfway decent. Just a non-stop barrage of homing torpedoes, surface ships have limited ASW options (and some ships have absolutely none) and they keep adding new and insanely dumb and broken premium ships. Like they're currently testing a Soviet submarine (of course), which has a 10 km hydro. Lol yeah that’s about what I expected from WG.
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# ¿ Jul 2, 2022 08:04 |
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I came back after a about a year and half and have been playing fairly regularly again. I’m traveling for work and it’s one of the only modern games my laptop will run at decent settings. There aren’t as many subs as I expected, and most of the sub players are terrible, but 1/10 games I get a really good sub player focus on me and there is almost nothing I can do. Other than that, it feels like everyone plays even more conservatively/long range than before. It makes randoms really boring, but I’ve had some fun in ranked due to the smaller maps. I’ve just embraced being a long range HE spam rear end in a top hat and use my Yoshino most of the time.
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# ¿ Sep 28, 2022 08:32 |
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Hindenburg has been my go to in ranked for a while now. It lacks radar, but it can both dish out and take some huge beatings and pull off ridiculous kills in late game brawls.
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# ¿ Oct 11, 2022 00:36 |
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Lord Koth posted:This devblog's just hilarious in how full of bullshit it is. Lol, “we never really finished working on subs or their balance against other ship classes, but we’re tired of this poo poo and just going to dump them in the game.”
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# ¿ Oct 13, 2022 01:31 |
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The Witcher 3 upgrade is gorgeous and has some great improvements to the combat, but the performance is pretty bad. I’m getting around 50 fps average at 4K/max/RT-off on an overclocked 3080ti. Turning on RT makes it a slide show. I’d recommend waiting for it to be patched.
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# ¿ Dec 20, 2022 07:55 |
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Toxic Fart Syndrome posted:I’ve got enough coal for a coal ship! I’m thinking Moskva or Yoshino? Yoshino is a lot of fun, you can snipe people from across the map and put out some ridiculous damage numbers. It appeals to me as somehow who started out years ago with the IJN cruiser line and was mad when it got power crept into Oblivion,
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# ¿ Jan 4, 2023 15:37 |
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Yeah Moskva is the objectively better ship at actually supporting teams and actively winning matches. But I’ve never been able to make it work consistently well for me. I usually just eat huge pens and citadels from AP hits that I would shrug off in most other CAs. But once in awhile I’ll have an amazing game in it. I think it has a high skill floor that I’ve never quite reached.
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# ¿ Jan 4, 2023 15:54 |
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# ¿ May 2, 2024 18:35 |
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I’ve been playing again fairly often because I’m traveling and it’s one of the games I can run on my laptop without a discrete GPU. I’m hardly ever in a match with subs now, but the biggest annoyance I have is that the main play style is even more long range and conservative than ever. Pushing forward at all, unless it’s the end of the match is almost always suicidal. I mainly play cruisers, so I spend most of the game taking potshots at 20km, waiting for something interesting to happen, or for my team to just kill themselves on one flank and the game to basically be over.
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# ¿ Feb 22, 2023 21:10 |