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Chewbot posted:I would love for a city building game to recognize land value correctly i.e. waterfront, hilltop and downtown proximity, as opposed to "how many playgrounds are nearby". I bet it could be modded. Didn't one of the older Sim Cities recognize this? Or at least "Higher = better" as far as land value?
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# ¿ Mar 16, 2015 19:39 |
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# ¿ May 11, 2024 14:42 |
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How do we mod this in as a new dam, because
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# ¿ Mar 17, 2015 15:49 |
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kinnas posted:Stumbled upon something that made me really appreciate the scale of the game: That might not be curvy, but I wish I had the traffic wizardry knowhow to make something like that.
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# ¿ Mar 18, 2015 01:32 |
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MikeJF posted:It helps that it's very low density. Look at all the greenspace in each block. This is something I need to work on, letting my space OCD go. Not every square needs something on it. It's totally possible to max the population with lots of greenspace...
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# ¿ Mar 18, 2015 01:37 |
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Finally, someone's working on a disasters mod
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# ¿ Mar 20, 2015 15:19 |
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Cephalocidal posted:Now I want a mod that turns abandoned properties in low- or un-policed zones into revenue++ crime+ generating industrial sites that soak up neighboring badness like a sponge. The idea of intentionally allowing crime to flourish in certain areas for the greater public/economic health of the city gives me dystopian wood. Easter Egg: Name your neighborhood "Hamsterdam"
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# ¿ Mar 24, 2015 17:30 |
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Hadlock posted:The station has to be at least as long as the longest train "...the first 4 cars will not open up at Amityville station. If you wish to depart at Amityville please walk towards the rear of the train"
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# ¿ May 16, 2015 09:31 |
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This was really all I wanted as an improvement over SC4. Trying to recreate Manhattan and having the LIRR rail lines/BQE on a bridge over the East River destroyed ~my immersion~ so now I can actually run tunnels under the river! Now all I need is a Manhattan map and to learn how to traffic
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# ¿ May 21, 2015 14:45 |
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Is there a map pack (or are there some goon suggested maps like what Fish Fry just posted) that's got a little more character than the default maps, but not mountains/islands everywhere? I feel like in order to rid myself of the brutalist grid style, I need some windy rivers/forest/small hills to create some differently-shaped neighborhoods and go with a more organic flow. The default maps are nice, but a wide open flat area just screams to me "Grid industry here!" "Grid residential here!" "Separate with a highway!" "Do it again down the road!"
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# ¿ May 27, 2015 15:31 |
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Slashrat posted:I wish there was some kind of mod that gives you tools for aligning any kind of road and whatnot to each other. The inner sperg in me flips out whenever I find Highways where the opposite lanes aren't going parallel to each other, or curves that aren't smooth all the way through. There are a lot of parkways in the northeast that are just like this, though. I never really noticed it until after I started playing Cities, but I've been on parkways where there will be times where you can't even SEE the oncoming side due to differences in elevation, hills, one side making a really wide bend with forest in the middle, etc. But yeah, in-game I sperg over that as well...
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# ¿ Jun 23, 2015 15:34 |
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Avocados posted:God drat this autismal game and the 2 hours I spent watching traffic patterns so I could fix my seussian spaghetti city I would not, could not turn left here I would not, could not turn left there I do not like this traffic jam I do not like it, Cim I am.
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# ¿ Jun 28, 2015 14:54 |
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Just rename them to technical schools. Bam. Immersion restored.
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# ¿ Jul 24, 2015 21:41 |
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# ¿ May 11, 2024 14:42 |
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mutata posted:I think he's talking about the movie San Andreas? Can you smell the Rock's Hot Coffee?
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# ¿ Aug 31, 2015 19:35 |