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This game is bad and dumb Because I can't play it yet
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# ¿ Apr 19, 2015 08:38 |
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# ¿ Apr 28, 2024 08:16 |
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Literal Nazi Furry posted:it's unfortunate that we're the only ones wanting herman the german, 1488 avatar guy Reenactor dudes were p cool, though I was always fond of EOD Suit guy myself.
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# ¿ Apr 19, 2015 21:42 |
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I hope that at some point TWI adds a feature that lets me temporarily "down-level" myself. So say I'm level 24 or whatever and I can pick, just for that match alone, to play as a level 7 or 4 or whatever. The reason I want this is because in KF1 it kinda sucked when you had all your perks at the max level and you had a buddy that just picked up the game on Steam sale so you go play on a normal server with him and it's just a total snoozefest because you're breezing through everything with all your skill bonuses and such. Being able to play at a lower level more appropriate for the easier difficulties would be great and avoid this. Also can you still die to the boss when he's in his little spawning in cutscene? Cause that was hilarious every time in KF1.
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# ¿ Apr 20, 2015 22:16 |
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Literal Nazi Furry posted:not sure what this is exactly, but it could be related. sounds like a prestige system of some kind which while it isn't the same, it'd at least be some way to put yourself at a low level DatonKallandor posted:Commando knows how to shoot guns, any guns (and melee too, but what self respecting commando would use melee).
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# ¿ Apr 20, 2015 23:36 |
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Capn Beeb posted:Can support get one too?
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# ¿ Apr 21, 2015 01:05 |
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Played some solo cause gently caress it Game owns, shot Hans to death as a level 1 Commando his attacks are super neutered on solo compared to what I saw from the PC Gamer video
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# ¿ Apr 21, 2015 20:23 |
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I wasn't really a big fan of berserker in KF1 because the hit feedback was very but god drat is it fun as hell to swat away zeds with the shovel or explode them with the shotgun hammer in this game.
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# ¿ Apr 22, 2015 03:55 |
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Capn Beeb posted:Holy poo poo the melee smash is a good addition. It's especially fun smashing a skull apart in slow mo
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# ¿ Apr 22, 2015 04:49 |
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Shima Honnou posted:Which .ini and what setting? Literal Nazi Furry posted:not sure if someone mentioned this already, but
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# ¿ Apr 22, 2015 04:52 |
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The Jumpoff posted:Tried out berserker and oh my god the Eviscerator is amazing. 10/10
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# ¿ Apr 22, 2015 05:19 |
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track day bro! posted:Yeah this is pretty much something i'd like back because I used to do exactly the same thing. Except now I keep accidentaly healing myself because I think q is quickchange from playing cs.
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# ¿ Apr 22, 2015 08:53 |
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Reasons to play Berserker:
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# ¿ Apr 22, 2015 09:09 |
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I want akimbo pistols back partially because I really want to see the cool rear end reloads they come up with, and also because dualies
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# ¿ Apr 22, 2015 09:11 |
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closeted republican posted:Forcing you to pick between tactical reload and improved single-fire damage is BS, though. Shima Honnou posted:The police constable actually has a fair amount of KF1 lines, which is why I'm playing as him specifically. Skoll posted:So I noticed Insult Players is gone. Can we get it back? Pretty please?
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# ¿ Apr 22, 2015 19:38 |
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Skoll posted:Unfortunately though one thing that really made the Commando great was lowered recoil as you leveled and that seems to have been removed. A lot of the Commando perk combinations don't seem to make sense with what they're paired with for you to pick from and the Nightvision that Beserker and Commando have access to is pretty much useless. If they're going to do extremely dark maps like they used to, something like Nightvision should be an all inclusive thing instead of just limited to two classes that have no real use for them. Still going to take NVGs though because gently caress y'all more stalker kills for me
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# ¿ Apr 22, 2015 20:47 |
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Is it possible to parry a charging Fleshpound?
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# ¿ Apr 23, 2015 03:50 |
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Lemon Curdistan posted:No. Bash is equivalent to one left-click, or the first attack in your left-click combo, which is the light attack combo. Right-click is the heavy attack and may have additional effects (e.g. the Berserker shotgun hammer explosive shell).
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# ¿ Apr 23, 2015 04:15 |
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UltraVariant posted:Is that Combat Shotty even worth it as support? I prefer going straight from the double-barrel to the AA12. There's no damage difference at all among those three, and I could give a rat's rear end about accuracy, because shotguns. Even the decreased fire rate of the double-barrel compared to the Combat seems negated by just having someone cover my rear end while I use the special two-shot thing on the double-barrel.
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# ¿ Apr 23, 2015 20:35 |
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Fina posted:I had this happen on Support once too.
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# ¿ Apr 24, 2015 21:21 |
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Is there any way to add servers to your favourites without finding them in the server browser? I played on DreamShipWrecked's server for a bit but it doesn't show up in my history to add and I didn't see a way to do it while on the ready up screen.
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# ¿ Apr 25, 2015 02:08 |
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DreamShipWrecked posted:If you select it in the server browser master list you can view the server details, then hit the star on that window to favorite.
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# ¿ Apr 25, 2015 02:21 |
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Haha had a game earlier on ~Goon Squad~ that resulted in 5 of us dying to one Scrake cause we decided to bunch up on a corner. No one saw that coming at all! I can't decide if I want Supplier or 20% extra ammo. Supplier is great especially if you've got other supports on your team and/or people love throwing grenades, but I really notice the loss of extra ammo in those longer waves.
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# ¿ Apr 25, 2015 07:30 |
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Mindblast posted:I think the HE nades from support have solid range but less power. Good for the small fry.
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# ¿ Apr 25, 2015 22:19 |
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Broose posted:In KF1, yeah. KF2 is definitely all projectile. You gotta lead with rifles and pistols. But yeah I want to say that it's all projectile in KF2.
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# ¿ Apr 26, 2015 03:13 |
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So I've discovered that sprinting at Scrakes charging you works surprisingly well. They don't turn too well so if you sprint past them while they're charging at you you'll take far less damage than trying to back up (and sometimes dodge their attack completely). Also if they're near full HP you can stun them with your weapon butt which is a good way to open on them. All this is on hard mind you so maybe on suicidal/HoE they get some crazy gently caress you attack if you try this. Just uh, make sure you don't instinctively hit reload and cause you to be unable to sprint cause then you'll still eat the full attack and die probably.
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# ¿ Apr 26, 2015 07:56 |
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Lemon Curdistan posted:Have they revealed any info about the new perks or are you just assuming the helmet perk is a SWAT perk? Because it's probably far more likely that it's a heavy weapons guy who gets LMGs and the LAW.
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# ¿ Apr 26, 2015 12:14 |
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Serious Frolicking posted:I kinda doubt law will be in, but there aren't that many options for the 4th demo weapon if you assume that the others are single shot, semi-auto and pipes. Laws were just too specialized, and they seem to be going for a smaller arsenal for now. Heck, for all any of us know it will be pipes that get the boot (the pipe bomb hat period was magical). https://www.youtube.com/watch?v=I_ltNt3yr-g (6:53 because apparently the code to start it at a certain point doesn't work anymore)
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# ¿ Apr 26, 2015 13:11 |
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Broose posted:Even the shotguns in KF1? Cause All my experience with trying to deal with crawlers on the overpass on west london using a shotgun tells me they are projectile.
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# ¿ Apr 26, 2015 22:55 |
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They should bump the Combat Shotgun's ammo up to 80 base like the AA-12 if they're going to keep it at the current price and weight so when I do feel like using one I don't feel like I'm gimping myself by almost halving my available ammo.
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# ¿ Apr 26, 2015 23:33 |
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DoombatINC posted:Alternatively, lower its weight to 4 and make it a viable alternative backup to the AA-12 and still allow for a heal pistol
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# ¿ Apr 27, 2015 00:01 |
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I tried this solo and managed to do it consistently after a couple of tries. I get the feeling that the second I try it with a full group I'm just going to get murdered and embarrass myself because I tend to panic and fire my gun too early.
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# ¿ Apr 27, 2015 10:57 |
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I wish you could at least jump over crawlers so when I inevitably back up into a group of them I don't have to try to find my way around them instead.
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# ¿ Apr 27, 2015 21:43 |
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Personally I want a variable to change that makes shell casings and empty mags stick around on the floor longer. Like it'd be pretty cool to see where people were standing during the wave based solely on where all the casings and magazines are resting.
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# ¿ Apr 27, 2015 22:16 |
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Ruggington posted:It literally locks on now? Geight posted:Yeah in KF2 you just don't want to iron-sight at all when trying to heal, just aim from the hip and click when you hear the beep. Unless there's some corners involved you're probably gonna land the dart.
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# ¿ Apr 27, 2015 23:48 |
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Shumagorath posted:What's the fastest way to Support 15? I need this tactical reload.
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# ¿ Apr 28, 2015 01:40 |
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Man I really just want the Combat Shotgun to be a viable weapon choice because I think 1014's are Cool and Good but using one means giving up the AA-12 and it is not nearly good enough to replace the AA-12.Ruggington posted:you can also use welder on door
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# ¿ Apr 28, 2015 01:48 |
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Am I missing something or what's wrong with the Zerker skill that makes Zeds do 25%* less damage after you hit them *It's listed as 15% but according to the spreadsheet of the dude who datamined everything it does 25% apparently
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# ¿ Apr 29, 2015 02:48 |
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LuciferMorningstar posted:It's not as bad as a basically everything else, and I guess it might help a little bit with Scrakes and Pounds. But everything else is probably dying in a single blow or two, before they can attack, and Scrakes and Pounds will still gently caress your poo poo up, even with a 25% damage reduction.
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# ¿ Apr 29, 2015 04:20 |
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I'm so glad you're no longer forced to weld doors to level support anymore.
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# ¿ Apr 29, 2015 21:34 |
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# ¿ Apr 28, 2024 08:16 |
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Lemon Curdistan posted:Keep in mind the 1014 is strictly an upgrade compared to the hunting shotgun (same damage, semi-auto means you can put out rounds faster than the hunting shotgun, takes less time to load two shells than it takes to reload the hunting shotgun, etc.).
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# ¿ Apr 30, 2015 00:58 |