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I don't think Hans is any worse than the Patriarch he just doesn't have any instakill strats that let you skip him entirely.
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# ¿ May 5, 2015 00:54 |
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# ¿ May 13, 2024 01:23 |
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The Commando's first skill is Call Out which lets nearby allies gain his Stalker-revealing sight and makes health bars visible for them. It's pitted against Nightvision, which manages to be even less useful on Commandos compared to Berserkers because the former already has great big red bars floating over every zed, even when it's dark. Honestly most of the skill choices are in dire need of a complete overhaul, but that's why we're in Early Access anyways.
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# ¿ May 5, 2015 01:50 |
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gnome7 posted:Speaking from experience, the part in bold doesn't work. That perk reveals Stalkers but not health bars to allies. Oh weird. I either misread it or it's not working as intended I guess! Probably the former though. Geight fucked around with this message at 02:33 on May 5, 2015 |
# ¿ May 5, 2015 02:30 |
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My interpretation is that the zeds were more experiments conducted en masse rather than each one meant to be a weapon for war on their own. Like the experiments done to create a Stalker would eventually be adapted onto normal soldiers, who could be modified to go invisible while doing stuff out in the field. I also always assumed that the Patriarch (and now I guess the other bosses) were actively producing more zeds from the still-functioning Horzine facilities scattered around the world.
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# ¿ May 5, 2015 16:22 |
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Ledgy posted:Yup, it makes Horzine's advertisement much more logical if you take it this way. They're basically Umbrella in that they're a pharmaceutical company that secretly makes most of their money violating the laws of nature in an effort to make superior biological weapons. If only Horzine had invested in the Shield/Armor/Helm key system, this whole outbreak could've been contained...
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# ¿ May 5, 2015 18:43 |
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I think the stock maps could stand to have more destructible lighting and less magical invulnerable glowsticks scattered around, but that's because fighting zeds in the dark is cool as hell.
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# ¿ May 6, 2015 17:20 |
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Zed time while characters are speaking will never not amuse me. I'm glad it happens so much in this one!
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# ¿ May 19, 2015 16:19 |
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I do love how the hammer immediately changes direction after the hit like it's made entirely of rubber. Boing!
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# ¿ May 19, 2015 16:53 |
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averox posted:Scene located here: https://youtu.be/YwnM3eMh3Q8?t=1800 Well, now I can say I've seen the entire Fist of the North Star movie, I guess.
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# ¿ May 21, 2015 07:33 |
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Do the poison darts do enough damage to be worth it?
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# ¿ May 29, 2015 00:56 |
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dorkasaurus_rex posted:Someone finally went and did the thing: The transition from Payday 2 to KF2 in this video was really cool.
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# ¿ Jun 12, 2015 06:21 |
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This is sort of a silly gripe, but it's so weird to be referring to an early access update as a "content pack" complete with its own catchy title. It's better marketing than "adding base features to the game", of course. Pretty excited that the best perks are being added before the Sharpshooter, though.
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# ¿ Jun 17, 2015 05:57 |
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LuciferMorningstar posted:It's not really silly, I don't think. Calling it a "content pack" isn't necessarily a bad thing, but the fact that they're saying it's "free" is kind of weird. It's an EA title. This stuff was all part of the bargain, so it seems weird that they're acting like this is an act of generosity. YEAH the ~*free*~ part is what makes it weird, for sure. Because it's not free, it's the rest of the stuff we paid for.
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# ¿ Jun 17, 2015 06:08 |
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There aren't enough good-rear end gifs of zeds getting gibbed in the last few pages, please address.
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# ¿ Jun 22, 2015 00:19 |
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If you're a True Gamer don't buy an ATI card, hope this helps.
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# ¿ Jun 22, 2015 05:04 |
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Gromit posted:Take that suspiciously American quote back to Counter Strike! Could just have the American character say it.
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# ¿ Aug 18, 2015 01:40 |
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Alkydere posted:See also: Firaxis. This would be an apt comparison if I had to pay another $30 to make KF2 playable. Also Tripwire was mostly reasonable with the KF1 dlc but towards the end of its life (like, after several years of good free+paid content) it got a little stupid with "NEON GUN PACK" and stuff like the steampunk tommy gun just being the tommy gun but with a massively bigger drum capacity. Also that weird thing where they made the old lovely skins cost as much as the new higher-quality skins, but going from 4 to 8 bux is hardly highway robbery.
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# ¿ Aug 22, 2015 04:29 |
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blablablabla posted:No highway robbery was what I paid for RO2 Yeah, same. Also sort of an awkward thought that sprang up from telling my buddy about the new KF2 characters - Do you think the thawed-out German soldier guy is like, still a Nazi? Will he kill all the zeds and then go on to do Nazi things? Geight fucked around with this message at 08:11 on Aug 22, 2015 |
# ¿ Aug 22, 2015 08:09 |
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I'm glad the opt-in beta exists to protect me from seeing unfinished content in an Early Access release.
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# ¿ Aug 25, 2015 16:34 |
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Eonwe posted:why dont you just opt-in its like 2 or 3 clicks I will but it's not actually available yet Also yea gamers bad
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# ¿ Aug 25, 2015 17:27 |
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Eonwe posted:I'm sorry we fought let's be friends I will never be mad at you(r av)
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# ¿ Aug 25, 2015 17:42 |
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I feel like the ammo reduction isn't that big of a deal but I do agree with the idea that randomly-spawning weapons should just be dropped as a mechanic and those spawns should be replaced with more ammo drops. Also I'm hoping that the behavior where ammo boxes are giving way less ammo to some guns is just a bug stemming from their newly-granted ability to grant partial mags. C4 owns actually, I like it way better than KF1 pipe bombs. Alt-fire and gain 100-ish XP while it rains body parts, what's not to love? I also gotta say I like the implied role of Demolitions through their XP rewards, which is group-blaster and fleshpound-gibber. An RPG shot fucks up a fleshpound, but a scrake can take two and keep coming back for more. Fleshpounds and Scrakes are supposed to be the thing that everyone has to work together to take down, which is why they have stingers announcing their arrival in KF2, and it's nice that the first heavy hitter perk added doesn't just invalidate the only two major threats.
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# ¿ Aug 27, 2015 16:14 |
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Perestroika posted:Also, this was our demos' preparations for Hans. We still had to go down to pistols to finally kill him. Dude seems to have some serious explosion resistance. Yeah they basically want to make Hans the anti-Patriarch in every way, so the explosion bouquet strat was not gonna work right out of the gate.
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# ¿ Aug 27, 2015 17:42 |
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Psion posted:Given that he's discussing the ammo nerfs to support, I'm guessing the level 12 support busy being outscored by a level 0 and level 4 Are we sure the ammo nerf was the cause of that?
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# ¿ Aug 27, 2015 20:08 |
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dorkasaurus_rex posted:please put the KF1 trader as a playable character. plz. This would actually own yeah
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# ¿ Aug 28, 2015 03:03 |
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There's a category for electric weapons and there better be some good-rear end poo poo in there in the future
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# ¿ Aug 31, 2015 01:56 |
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Chard posted:I hope we can do stuff like cross mic-gun + electo-beam to get Majicka style damage combos going. Why you gotta get my hopes up for things that can never be?
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# ¿ Aug 31, 2015 03:12 |
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Oh dang I thought the grenade pistol was just doing way less damage to 6-player strength waves, compared to my solo offline experience. It'll be nice to see how it performs now that it's functioning as intended!
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# ¿ Aug 31, 2015 19:41 |
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Yeah Tripwire's view for this game seems a bit more ambitious than they can deliver on in the expected timeframe, but the stuff they've added so far is pretty darn good so I'm not too bothered by waiting.
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# ¿ Sep 3, 2015 21:36 |
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Coolguye posted:Balancing is a problem that is never fully solved, just in different states of broken, so while complaining about bad stuff is actively helpful, thinking the current state is indicative of the health of the project is fallacious at best. Did you mean to quote someone else? I wasn't talking about balance at all. Their ambition is to create an incredibly detailed shooter with superbly-animated weapons and some cutting-edge graphical tech, it's a very ambitious game for how large of a studio they are. I didn't even say anything bad about "the health of the project", I just said it's probably going to take them longer than initially stated to finish the game. Nobody who is being honest with themselves would disagree with this sentiment.
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# ¿ Sep 3, 2015 21:42 |
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Yes, and when the devs themselves are saying "this is taking us longer than we thought" it's hardly "fallacious at best" to say "gee, this game might take longer to be finished than we thought!"
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# ¿ Sep 3, 2015 21:46 |
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Yeah it's all good I'm not doubting that this game owns (this game does in fact, totally own), I'm just thinking that it's probably not going to be "done" by the end of this year. But that's not a big deal!
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# ¿ Sep 3, 2015 21:50 |
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If the RPG could stumble Hans and interrupt his melee attack rampage I feel like a demo could be a very useful asset for fighting him.
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# ¿ Sep 4, 2015 02:46 |
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cliffdiver posted:If you don't want to kill zombies while dressed as a knight shouting SUCH SUSTENANCE then why are you even alive? I'm getting flashbacks to Gauntlet Dark Legacy, here.
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# ¿ Sep 7, 2015 02:37 |
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I wasn't a big fan of the KF1 tricks but I think it'd be neat if every class had a skill-based way to circumvent one of their downsides the way Demo can with smacking a dud rocket right into a Scrake's face.
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# ¿ Sep 8, 2015 07:49 |
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Alkydere posted:(Simon Viklund had to do the voices) Off topic but the voice actor for John Wick in Payday 2 is not Simon Viklund and is actually this dude, known for such roles as "Additional Voices" and "Voice". Also supporting the request for the KF1 trader as a playable character in KF2, there's already too many dudes so let's mix it up a bit
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# ¿ Sep 9, 2015 05:31 |
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frozenpeas posted:I didn't realize that support has been nerfed until I caught up on the forums. It still feels pretty good to me, and seemed downright necessary over the free weekend where new players were continually wiping to Skrakes unless you were either healing them or dishing out AA12 damage. Support was temporarily nerfed much more severely in the beta but feedback led to the ammo reductions being reverted.
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# ¿ Sep 9, 2015 06:30 |
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Yeah none of the heavy nerfs made it to the live client, I think only some moderate price increases and maybe the Combat Shotgun buffs made it through.
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# ¿ Sep 9, 2015 23:21 |
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It's also a pretty badass effect.
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# ¿ Sep 9, 2015 23:39 |
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# ¿ May 13, 2024 01:23 |
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Long games have been the king of games since KF1, yeah
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# ¿ Sep 15, 2015 15:21 |