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I had a level 21 berserker last night who was asking what EMP grenades did and died every single wave
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# ¿ Apr 29, 2015 01:10 |
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# ¿ May 16, 2024 04:39 |
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Opposing Farce posted:But only with the katana. you should be able to cut the bullets in mid-air, no blocking required
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# ¿ Apr 29, 2015 01:32 |
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Zed-time stuff really only makes sense for commando, considering they extend it even then it seems bad as a final-tier
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# ¿ Apr 29, 2015 02:01 |
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LuciferMorningstar posted:Berserker starts with a Crovel, and should probably always have a melee weapon superior to the knife. It ends up being totally irrelevant for berserkers because the other melee weapons don't run out of ammo. Yeah but the berserker's other weapons can't bisect a clot's body
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# ¿ Apr 29, 2015 04:17 |
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khy posted:Do I need to be a specific level of support perk to do this? Does it subtract from my personal ammo in some way? How often can people get ammo from me? You get it at level 5. It does not. Each person can grab an ammo pack worth of ammo from you once per wave
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# ¿ Apr 29, 2015 22:56 |
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I assume 1014 is when the game ships
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# ¿ Apr 29, 2015 23:09 |
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Ramsus posted:It'd be really op then As it should be
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# ¿ Apr 30, 2015 02:10 |
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Alteisen posted:Much as I've complained over the lackluster zerk I saw just how vital they are to the current meta I guess? Can't think of another word, I opted to just work on my medic through all my hard games and without fail we'd wipe to scrakes either because we had no zerk or because our zerk was super bad and would either run off by himself, die constantly or piss of scrakes then run away and lead them right into us, I've no doubt if I had been playing my zerk we would have made it to hans a few times at least. this is why I usually grab the katana if I don't see a zerker and I'm playing medic. Toss the team a healing grenade and tank with hanzo steel and gigantic armor Circle-strafing also works for scrakes and helps more than shooting them Ruggington fucked around with this message at 09:57 on Apr 30, 2015 |
# ¿ Apr 30, 2015 09:51 |
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Skoll posted:I think when they go into suicide mode, they should make an attempt to do it near you as opposed to just standing there. It does seem to kill you if you're close though, full health/armor or not. I've definitely seen husks make a dead sprint for the nearest player before doing that
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# ¿ Apr 30, 2015 10:34 |
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Alteisen posted:Just did a hard match as a level 6 medic with the AR and Pulverizer cause our 16 zerk was to much of a puss to fight scrakes. Turns out high health, armor, and the ability to restore them would be a lot better than being able to kill scrakes 1/4th faster and 5% damage resistance Hint hint
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# ¿ Apr 30, 2015 23:44 |
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I got into a game with a group of high level commandos and a support. Everything was constantly in Zed Time and I have never had a harder time playing medic because I could not kill a thing and nobody took any significant damage until the fleshpounds came out. I also got to tank two fleshpounds at once by guarding with the pulverizer and spamming medic grenades
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# ¿ May 1, 2015 04:56 |
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QwertySanchez posted:Is it wrong that I like the hunting shotgun over the AA-12, like I never buy it, I just get the hunting shotgun after the first round, then just save up for a medic SMG, until the last around, then switch out for the medic lmg for the extra healing. You can carry the AA-12 and the hunting shotgun with a medic pistol and you should because the AA-12 is literally the best weapon in the game Badly Jester posted:What's the consensus on the level 10 medic skill? Is armament actually a good idea? My initial impression was that 2 armor per heal don't make up the 10% loss of healing power. It procs on every tic of your grenades and every dart you fire so it's a lot better than it sounds Ruggington fucked around with this message at 09:23 on May 1, 2015 |
# ¿ May 1, 2015 09:18 |
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Opposing Farce posted:I finally remembered to turn on Shadowplay and make the video I've been constantly surprised nobody else has made. I think I captured the Killing Floor experience pretty well. Thank you.
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# ¿ May 2, 2015 01:24 |
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Alteisen posted:Hope servers introduce a level limit soon, I'm not opposed to lowbies playing, I'm not an rear end in a top hat, I do get pissed when level 5 support gets half the team killed cause he keeps pissing off scrakes in a suicidal game. It wouldn't be killing floor if that didn't happen
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# ¿ May 2, 2015 05:45 |
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Section Z posted:It's not too late for that pacifier you mentioned. It's supposed to stun them Section Z posted:Does it undo Scrake and FP rage temporarily or something? as long as the electric effect is on them they can't rage
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# ¿ May 2, 2015 06:50 |
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SymmetryrtemmyS posted:I really liked the first Killing Floor so I bought KF2 EA, and it just simply won't launch. No window pops up, no error message is displayed - nothing happens. If anybody wants to take a crack at helping me solve this, I'd really appreciate it. My most recent Launch.log is here. have you tried verifying the cache
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# ¿ May 2, 2015 21:35 |
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I'm holding out hope for the firebug to have a literal fireaxe
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# ¿ May 3, 2015 02:28 |
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please just give the varmint rifle decent iron sights, thanks also, commando needs recoil-dampening back Ruggington fucked around with this message at 09:54 on May 3, 2015 |
# ¿ May 3, 2015 09:41 |
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Gromit posted:While firebugs would anger FPs and scrakes, they were magic at clearing out trash on early waves and I had lots of fun with them. Being immune to husk fire and their own grenades was pretty helpful, too. And lighting the Patriarch up so people could track him when he cloaked was pretty useful. The problem is that it overlapped with commando and demolition without being as good as either in a pinch. Fire also had the problem of blinding the players around you while you spray it
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# ¿ May 3, 2015 09:58 |
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Section Z posted:EDIT: vvv Yeah, I did missread the "past hard" bit, but that still doesn't change the mystery of "Why 20 +0% damage gun oneshot skull, while 15 +40% (+50%?) gun need two?" Because it's bugged
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# ¿ May 3, 2015 10:15 |
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Stink gently caress Rob posted:I've been pretty disappointed so far by the early access, I would say it's dumbed down quite a bit. Mostly because the hitboxes are enormous compared to KF1, and the sprint is very overpowered. They're trying a console release for this one, and it shows. It's a fast-paced sensory-overload action bukakke, and it gets tiring quickly. I feel like I'm already about done with it. lol
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# ¿ May 3, 2015 11:32 |
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I need nightvision for the upcoming dank map: Ganja_Farm Reborn and Rerolled
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# ¿ May 3, 2015 21:25 |
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DatonKallandor posted:Recoil reduction passives suck. It leads to guns that are lovely for perks that don't get recoil reduction and way too good for the ones that do isn't that the point of the perk system?
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# ¿ May 3, 2015 22:42 |
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Athropos posted:heres a horrible opinion, when is that game going to get updated with some content so we dont have to debate about balance for about 1/3 of the game? It hasn't even been out for 2 weeks friend
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# ¿ May 3, 2015 22:48 |
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^^^As a commando lifebars on trash don't matter because you should be shredding trash apart. Being able to tell your teammates the status on hans or a fleshpound is invaluable and unique to the class and when the patriach is added stalker vision and lifebars will be even more valuable The health bar isn't meant to just help you Ruggington fucked around with this message at 01:43 on May 5, 2015 |
# ¿ May 5, 2015 01:38 |
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Give me a scrake with two chainsaws constantly spinning like a ballerina
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# ¿ May 5, 2015 04:16 |
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AR+Pulverizer is the pro-est loadout
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# ¿ May 5, 2015 07:53 |
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LuciferMorningstar posted:Zerks aren't a good choice agreed
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# ¿ May 5, 2015 09:10 |
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LuciferMorningstar posted:I'm sorry you don't like bathing in zed blood. Actually that's all I want to do and berserker is currently the worst in that department
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# ¿ May 5, 2015 09:21 |
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Azran posted:I'm kinda learning to parry raging scrakes with the basic knife. It seems the problem most people have is that when the scrake stumbles, they go in for a slash and their recovery is faster than yours. Do you lose health for parrying, by the way? I'm too concerned with the huge wall of flesh pounding on me to check my UI normally. You take less damage depending on how heavy your melee weapon is
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# ¿ May 5, 2015 23:36 |
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Linx posted:I really wish they'd fix whatever is wrong with the grenades, a good 25% of the time I throw one it doesn't go off Try not to throw your grenades at screaming sirens
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# ¿ May 6, 2015 00:26 |
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Linx posted:Wow I feel dumb as gently caress for not knowing about the siren thing.. Was that in KF1 too? Sure was It's why they always spawn with fleshpounds
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# ¿ May 6, 2015 00:31 |
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Azran posted:I've heard that there will be 10 perks in the final release of the game, that made me really upset. If Tripwire were to add new perks, just 1 or maximum of 2. 10 perks would be really confusing. they way I play killing floor is, that I see what perks the players have and what perk is required, for example: I see 2 commandos, 1 sharpshooter , 1 firebug, one demolitions dude, so I need to be the medic. that's how I usually play KF. but having 10 perks I believe would turn this game into some RPG'ish game tbh. 10 perks would be really abnormal to have in KF2. There's seven perks in killing floor Adding three isn't a big deal, especially considering two of them just seem to work like kf1 berserker and sharpshooter
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# ¿ May 6, 2015 01:01 |
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My phone posting is weak...
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# ¿ May 6, 2015 01:14 |
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Mindblast posted:I think that's the first time I've seen the scrake clearly without the faceplate. Usually when that thing blows off the scrake loses a bit more than just that. I'm gonna have to give a shout-out to ripping a scrake's face clean off with the hunting shotgun
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# ¿ May 6, 2015 10:33 |
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AndroidHub posted:Any news on when the first content update might be hitting? I sort of burned myself out on the beta and haven't had it in me to just keep doing the same stuff with all my perks reset. we should get some news later this week http://forums.tripwireinteractive.com/showthread.php?t=107954
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# ¿ May 6, 2015 20:50 |
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Theta Zero posted:There's nothing like the feeling of slamming a long silver bullet into a well greased chamber. please find a way to outright steal Ocelot's dialogue and mannerisms while remaining 100% legal, thank you tripwire
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# ¿ May 7, 2015 08:42 |
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closeted republican posted:Shotguns are by far my favorite wepaons in the game so far. They're powerful and very fun to use. It's like the gore and ragdoll systems were built around shotguns. The sooner we get grenade launchers the better
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# ¿ May 8, 2015 01:58 |
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LuciferMorningstar posted:Totally viable on suicidal in my experience. Get a nailgun and use it. and then get shredded when you inevitably gently caress up a parry or stand back forever and be a lovely commando
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# ¿ May 8, 2015 02:56 |
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# ¿ May 16, 2024 04:39 |
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Slybo posted:Think of all the ammo you would save on Crawlers and Clots. You can just pop their heads with the gun butt though
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# ¿ May 8, 2015 03:32 |