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Ra Ra Rasputin posted:You probably want the no enemy agent action mod and the 10% movement speed to everyone in their own territory mod if it's frustrating you on those fronts. He was playing Chaos. The mod also affects AI. Chaos has no land of it's own. Therefore he'd literally have no chance with the mod enabled.
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# ? Jun 2, 2016 04:59 |
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# ? May 17, 2024 13:08 |
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Can someone explain heroes to me? I thought I'd be able to use them to create and lead new armies but they don't have a recruit option anywhere. Are they only agents? If so how do I field new armies? Moreover, how are they deployed in the first place? I see the option to do si but it only gives me one task per hero, when I see a whole list on the sidebar. Do they unlock over time? Deified Data fucked around with this message at 05:02 on Jun 2, 2016 |
# ? Jun 2, 2016 05:00 |
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How the gently caress do you confederate in this game? I can't seem to get anyone to confederate in any circumstances.
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# ? Jun 2, 2016 05:02 |
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Gonkish posted:As evidence of one of the most annoying problems the game has: Yeah, that sounds like the end of my Chaos campaign as well. There should be a severe down-side to just endlessly retreating like that. I mean it's not like you have a coherent force when you are being crushed over and over again.
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# ? Jun 2, 2016 05:04 |
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terrorist ambulance posted:How the gently caress do you confederate in this game? I can't seem to get anyone to confederate in any circumstances. Control about 2-3x as much territory as them.
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# ? Jun 2, 2016 05:04 |
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Deified Data posted:Can someone explain heroes to me? I thought I'd be able to use them to create and lead new armies but they don't have a recruit option anywhere. Are they only agents? If so how do I field new armies? You can recruit Lords and Agents/Heroes out of settlements. Only Lords can recruit army units, but both act as tough single units on the battlefield. e: Agents need a special building to recruit, Lords don't.
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# ? Jun 2, 2016 05:12 |
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Deified Data posted:Can someone explain heroes to me? I thought I'd be able to use them to create and lead new armies but they don't have a recruit option anywhere. Are they only agents? If so how do I field new armies? Heroes are agents, they can deploy to buff a province or you can target enemies to assassinate other heroes and lords or you can target settlements. You can create new armies by recruiting lords, it's the icon next to the recruit hero icon on a province.
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# ? Jun 2, 2016 05:13 |
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Don't forget that you can add heroes to stacks and they are top tier fighters that can take armies by themselves or buff your army to new heights.
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# ? Jun 2, 2016 05:15 |
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Kaza42 posted:But the Empire doesn't get them. I'm sure they'll be added soon enough, since the Lore's already there. We're only missing Shadow, Beasts and Life of the Battle Magic lores, right? This is a few pages back but http://wiki.totalwar.com/w/Total_War:_WARHAMMER_Future_Content_Blog specifically mentions that there will be at least three new lores of magic as free DLC. In general, I'm really excited about the future free and paid DLC for this game, the only weak thing really is heroes as free DLC but since they're going to be free, its no big deal.
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# ? Jun 2, 2016 05:18 |
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After you sack a city how long until you can go back and raze it?
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# ? Jun 2, 2016 05:23 |
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Korgan posted:Yeah just checked that, I thought maybe because the original boss who completed the mission didn't get a casting slot it didn't award it for whatever reason, so reloaded and farted around until Azhag had enough boys to give it a go. Nope, same thing happened, got the award message, no Skull Wand of Kaloth. So it looks like I'm not receiving half my mission reward items for whatever reason. Got two missions, one to kill a dwarf agent and one to use an agent against the dwarfs, completed both of them by assassinating the dwarf agent. Only got one magic item despite claiming I got two. I'm just bugged I guess.
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# ? Jun 2, 2016 05:25 |
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thehandtruck posted:After you sack a city how long until you can go back and raze it? You can do it the very next turn.
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# ? Jun 2, 2016 05:29 |
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WarpedLichen posted:You can do it the very next turn. I see, so as VC is it worth it to occupy Zhufbar?
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# ? Jun 2, 2016 05:30 |
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Dongattack posted:Daaaaaaaamn, did my first game as the Greenskins, then a VC one and now i'm trying Dwarves. Whomever labeled dwarves as the "easy" start in the game should be forced to face a full Grimgor Ironhide stack and a Waaaagh on turn 14, then be made to sit in the corner and reflect. Same except it was Grimgor with 2 full stacks on turn 10. When I saw them I just restarted - while it was funny for a few seconds I got to turn 7-8 in my second attempt and just quit. Kind of a waste of time.
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# ? Jun 2, 2016 05:34 |
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thehandtruck posted:I see, so as VC is it worth it to occupy Zhufbar? If you don't need a stack anywhere else, it's actually optimal to sit at war with somebody and continually sack the same settlement(s) because it's free XP for your lords/heroes and a pittance of gold per turn. When I play VC I like to go to war with an Empire faction early while they all hate each other so they won't get pissed that I'm at war with one of them and just kick them while they're down over and over to power up Mannfred and a Vampire Lord or two.
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# ? Jun 2, 2016 05:34 |
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With agents/captains/lords, magic, quick route & regroup this game absolutely calls for epic, multi-stack battles that the game / AI cannot provide. It's so frustrating, there's so much potential unrealized
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# ? Jun 2, 2016 05:36 |
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terrorist ambulance posted:How the gently caress do you confederate in this game? I can't seem to get anyone to confederate in any circumstances. It helps if they're losing a war (with someone else).
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# ? Jun 2, 2016 05:36 |
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Gonkish posted:As evidence of one of the most annoying problems the game has:
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# ? Jun 2, 2016 05:40 |
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Xae posted:Control about 2-3x as much territory as them. Factions I'm friendly with don't want to confederate, factions that are about to get destroyed decline it, factions that I outnumber 10:1 turn it down. I must be missing something. Also, the gaze spells, and specifically the light wizard's one, are hilarious in the right circumstances. If you flank with your light wizard and just spam the light bolt spell at close range you can rack up hundreds of kills with him
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# ? Jun 2, 2016 05:44 |
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Ammanas posted:With agents/captains/lords, magic, quick route & regroup this game absolutely calls for epic, multi-stack battles that the game / AI cannot provide. It's so frustrating, there's so much potential unrealized I'm not sure what you're getting at here. The Chaos Invasion and the Orc WAAAAGH mechanic are tailor made to provide 40v40+ battles on the regular.
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# ? Jun 2, 2016 05:45 |
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terrorist ambulance posted:Factions I'm friendly with don't want to confederate, factions that are about to get destroyed decline it, factions that I outnumber 10:1 turn it down. I must be missing something. I think they have to be pretty friendly to you to want to do it. In my experience you once Chaos comes in and your relations go over +100 they'll confederate easily.
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# ? Jun 2, 2016 05:47 |
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Re Confederation: You need to build up to it, make NA pacts and alliances, give gifts. You also need to be rich and powerful as poo poo. It helps if you have similar enemies. I believe there's also a cooling-off period, you need to wait a few turns before you can confederate again. This is from playing as the dwarfs, anyway. I never confederated with an enemy.
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# ? Jun 2, 2016 05:49 |
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I've been confederating left and right as The Empire in my current game, the way to do it is reasonably simple; Make treaties whenever possible. Doesn't matter what they are (unless they would drag you into something troublesome), just sign them. Do not make treaties with your confederation target's enemies (though you can typically get away with just a trade agreement or NAP). They like when you're at war with their enemies, but it's only a small relations improvement - what they really like is when you actually go fight their enemies. Give it some time, they won't confederate two turns after you sign a trade pact or something. It'll take awhile for the relations to build up. Be bigger, stronger, and richer. People get a lot quicker to confederate once Chaos shows up, so you'll probably go from one or maybe two beforehand to half your race afterward, if you play your cards right.
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# ? Jun 2, 2016 06:03 |
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Kanos posted:I'm not sure what you're getting at here. The Chaos Invasion and the Orc WAAAAGH mechanic are tailor made to provide 40v40+ battles on the regular. I've had ONE in a 3vs1 battle I had no chance to win. Every waagh spends it's time losing men and fleeing my forces
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# ? Jun 2, 2016 06:03 |
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Don't Confederate for a small/low-value territory though. You get -8 public order for 10(?) turns, plus a huge diplomatic penalty. Make sure what you're getting is worth it.
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# ? Jun 2, 2016 06:06 |
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I just want to say that the checkerboard squares formation thing has been great as Empire. I changed it a little to have 3 front infantry squares with 2x units of infantry each right next to each other (so 3x pairs of infantry blocks as I found this limits the chances of one of your squares getting bum rushed and routing), with cannon and handgunners 1 square behind shooting at angles into the big gaps. Works really well, try it as Dwarves or Humans.
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# ? Jun 2, 2016 06:07 |
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Playing as dwarfs on hard after my first campaign of Empire on Normal and man what a great nailbiter. I was busy with the Orcs down south when Mannfred decided to invade up north, I got a reinforcing army up near Zhulfbar but it got Underway intercepted by Heinrich Kemmler who was besieging the city. 1500+ troops on his end, mainly skeletons and zombies but also bats and dogs, and on mine, 3 units of quarrelers and 3 of warriors plus a dwarf lord. I was losing slowly until I sicced my lord on Kemmler when he foolishly joined the fight. Killed Kemmler pretty fast but his army kept fighting. Ended with Kemmler dead, most of my men dead, all of Kemmler's troops disintegrated, and my lord with 9/10 of his health remaining. Guy hardly broke a sweat.madmac posted:What the other guy said, but just because I feel like it I'll give you an Empire effort post. Good effortpost but a couple things: Spearmen with shields aren't bad against infantry. In my experience they're basically slightly more defensive swordsmen with no charge bonus. I think they're more anti-cavalry than anti-large, but they're fine defending against enemy mans. Crossbowmen are great against enemy ranged infantry and they murder enemy ranged cavalry. You sort of hit this when describing how to use ranged cavalry but it's important to emphasize considering how otherwise annoying enemy ranged cavalry can be. Horses/wolves/giant spiders/etc are big fat targets and none of them have heavy armor if they're carrying ranged. The Lone Badger posted:Don't Confederate for a small/low-value territory though. You get -8 public order for 10(?) turns, plus a huge diplomatic penalty. Make sure what you're getting is worth it. It's either 4 or 6 turns but yeah, don't do it for small stuff, that penalty really hurts especially once ambient chaos corruption starts hitting. rockopete fucked around with this message at 06:13 on Jun 2, 2016 |
# ? Jun 2, 2016 06:11 |
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I am sad this game has the same problem in all TW games, chiefly that the enemy army doesn't play by the same rules on the campaign map and will always be able to outdistance yours as you chase it around the loving map, your army never getting to within the right zone of control to attack it. I just chased a Chaos army that I destroyed in battle across two provinces only for it to regain units while mine suffered attrition.
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# ? Jun 2, 2016 06:14 |
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Rand alPaul posted:I am sad this game has the same problem in all TW games, chiefly that the enemy army doesn't play by the same rules on the campaign map and will always be able to outdistance yours as you chase it around the loving map, your army never getting to within the right zone of control to attack it. I just chased a Chaos army that I destroyed in battle across two provinces only for it to regain units while mine suffered attrition. Use ambush and the Block Army agent ability.
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# ? Jun 2, 2016 06:15 |
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Shumagorath posted:Ahahahahaha that's even better than my wizard having to chase a norscan army across the entire north just to do one of Sigvald's quests. I think the thing about the whole chasing the AI thing that makes it so frustrating is the AI knows the exact limits of your movement range and always parks just one step beyond it. It's not just that you can't reach them, but that they're rubbing your nose in it. They should just make it so that you're allowed to attack in forced march stance, but you start the battle with all your units fatigued.
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# ? Jun 2, 2016 06:15 |
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Gonkish posted:gently caress the AI getting SLIIIIGHTLY more movement range than you The AI running away all the time is annoying, but I don't think they get more movement range than you. If movement is equal and they're just out of range, they'll stay just out of range as long as they move as far away from you as possible each turn. I've never noticed them actually gaining ground on my armies, so without evidence to the contrary, I'm assuming it's equal. If they are gaining ground, it's possible they have more +campaign movement modifiers than you. Other than the obvious general skill, there are several follower characters that boost campaign movement, possibly items too although I don't recall running into any so far. thehandtruck posted:I see, so as VC is it worth it to occupy Zhufbar? As VC, you can't occupy Zhufbar. You can only occupy human and other undead settlements. Zhufbar is a Dwarven town, so you can only sack or raise it, unless you're running the occupy anywhere mod. Wafflecopper fucked around with this message at 06:32 on Jun 2, 2016 |
# ? Jun 2, 2016 06:27 |
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A single lord of lands long defeated is seiging one of my towns. His stack is just him, the lord. How can one person seige a big town?
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# ? Jun 2, 2016 06:29 |
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madmac posted:Steam Tanks Since turn 100 in my Empire campaign, I haven't used artillery other than steam tanks. Its main gun is more powerful and accurate than any ordinary artillery piece, it's faster than some cavalry, and it's unstoppable and unbreaking in close combat with its steam gun and ram.
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# ? Jun 2, 2016 06:30 |
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Wafflecopper posted:The AI running away all the time is annoying, but I don't think they get more movement range than you. If movement is equal and they're just out of range, they'll stay just out of range as long as they move as far away from you as possible each turn. I've never noticed them actually gaining ground on my armies, so without evidence to the contrary, I'm assuming it's equal. If they are gaining ground, it's possible they have more +campaign movement modifiers than you. Other than the obvious general skill, there are several follower characters that boost campaign movement, possibly items too though I don't recall running into any so far. The AI doesn't get any more range than players, but they almost always use march stance when they aren't attacking - since you can't attack in march stance yourself, it means that if they don't want to fight you, they will always be able to outrun you because they can march and you can't. If you switch to march stance yourself you can see that you could easily outpace them - not that it would do any good since you'd still have to wait another turn to attack (at which point they'll have moved out of range again no matter where you position your army).
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# ? Jun 2, 2016 06:32 |
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The Cheshire Cat posted:The AI doesn't get any more range than players, but they almost always use march stance when they aren't attacking - since you can't attack in march stance yourself, it means that if they don't want to fight you, they will always be able to outrun you because they can march and you can't. If you switch to march stance yourself you can see that you could easily outpace them - not that it would do any good since you'd still have to wait another turn to attack (at which point they'll have moved out of range again no matter where you position your army). Yeah what I said is true irrespective of march stance which is why I didn't mention it
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# ? Jun 2, 2016 06:33 |
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rockopete posted:Use ambush and the Block Army agent ability. I actually killed Archaeon with an ambush, then one of the other hordes was the one I defeated and ended up yakety saxing around the map with. I might re-roll, I played way too passive the first 20-30 turns and now the Chaos Waste armies are taking up every bit of my attention.
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# ? Jun 2, 2016 06:37 |
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Is it normal that you can't manually match the results of an auto-resolve? Like I can't even win a fight manually but the auto-resolve gives me a decisive victory every time. I can't use it because it feels like cheating.
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# ? Jun 2, 2016 06:50 |
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it goes both ways; i think it really overvalues the skill level of a general, for one thing.
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# ? Jun 2, 2016 06:54 |
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Stack, ascetic, raise. Unit, aesthetic, RAZE.
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# ? Jun 2, 2016 07:00 |
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# ? May 17, 2024 13:08 |
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As the Greenskins, what do you do against a Dwarf army with tons of Quarrelers and a Grudge Thrower? I have a full stack, 5 units of Night Goblin Archers, I've had time to upgrade half my infantry to Big 'Uns. My initial plan was to start by killing their lord and breaking their morale, but my units obey and attack who I tell them to about 50% of the time (and refuse to touch the lord, period). Some are bogged down in enemy infantry but I've never seen an enemy have trouble extracting themselves from a cluster when they want to leave. What am I missing?
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# ? Jun 2, 2016 07:02 |