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I noticed that there's a copy of a very well known medieval crane from Gdansk, Poland in the docks of Novigrad: The same building was modelled in Witcher 2 in Flotsam: Here's the actual photo of the building: For a historical anecdote it's worth mentioning that the crane's mechanism was powered by people running in a giant version of a hamster wheel (very Witcher-fitting, eh?): I like seeing things like this in games, it would be cool to see what real-life counterparts were used as references for some of the more prominent building models in the game.
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# ¿ Jun 10, 2015 09:42 |
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# ¿ May 14, 2024 03:24 |
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I think the inventory system is worse than Witcher 2 - at least there I could sort things by name, weight, price and amount in an descending/ascending order and here it's just a giant pile sorted by type. Also how they managed to make those 'new item' stars practically invisible and not helpful in any way is beyond me.
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# ¿ Jun 10, 2015 14:33 |
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Oh poo poo, the Gwent cards DLC is up, I forgot to check the DLC page, this is going to be great.
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# ¿ Jun 10, 2015 17:25 |
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Avalerion posted:Nah it's lame, only changes the graphics on the existing cards.
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# ¿ Jun 10, 2015 17:47 |
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Azazell0 posted:Just learned about the polish TV show. Is it actually any good, or more like Hercules? "The legendary journeys of Geralt of Rivia"? Still the series is much closer in its look to Witcher 3 than to the previous games:
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# ¿ Jun 11, 2015 11:41 |
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I love the little random white-knight quests in the streets of Novigrad where some dude(s) harass women in a couple of typical RPG gaming moments but when you step in it ends with you either being insulted for not minding your own business or you being straight up wrong about doing so (the roleplaying between a whore and her client).
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# ¿ Jun 11, 2015 12:03 |
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I just hope the expansions expand Gwent too. It would be sweet to get more counter cards or people cards with more complex abilities.
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# ¿ Jun 11, 2015 12:38 |
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Konig posted:Struggling with the first Gwent bloke you meet beyond the tutorial dude. He's absolutely rolling me in the first round and then winning because I have no cards. Is this one of those times where I should come back later when I've pay to winned a good deck and poop all over him?
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# ¿ Jun 12, 2015 06:52 |
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I just did the Letho come-back quest and man does his plan to appear to have died not make any sense whatsoever. I mean even Geralt points out to him that the bounty hunters could have made sure they killed him or cut his head off after he "dies" (which would 100% happen considering his infamy) and Letho agrees but then he continues talking about his cunning plan and how Geralt spoiled it as if that didn't matter.
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# ¿ Jun 12, 2015 14:43 |
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Well yeah but Geralt wasn't in on the plan so the entire thing hanged on Geralt interfering one way or another anyway while he was asked not to do anything at all.
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# ¿ Jun 12, 2015 15:10 |
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Fhqwhgads posted:From what I've been reading, medium armor + signs seems to be underpowered compared to swords + alchemy, so is the light vs heavy armor more of an aesthetic choice, or are people going all in on either light or heavy but not both? Granted I only just got to Vizima so I'm still in the very beginning of the game, I'm just trying to do some planning. My ability points have been going to potions and the mind control sign for dialogue options so far. I'm still not sure if I should be doing light or heavy swordfighting just yet.
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# ¿ Jun 12, 2015 16:36 |
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CVagts posted:Really dumb question: if the game lets me dismantle something (like texts for contracts, old quest items like the xenovox, etc), it should be safe to dismantle, right? I won't accidentally dismantle a quest item that I need later?
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# ¿ Jun 12, 2015 18:06 |
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I'm still mostly riding around the map doing side quests and not going too deep into the main quest but so far a short list of references I've encountered myself: Pulp Fiction, Lord of the Rings, Twilight, Asterix, Monthy Python and the Holy Grail. The game is so big that this doesn't take away from its atmosphere by the slightest.
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# ¿ Jun 12, 2015 19:55 |
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Huge thanks to MagusDraco for Necrodancer . I really wanted toplay this you own.
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# ¿ Jun 13, 2015 03:42 |
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Another tip for people beginning the game that I haven't seen mentioned - you can easily kill whole groups of enemies that outlevel you if you do it from horseback. Remember that when you hold the left mouse button during a fight while sitting on a horse - action will go into slow-motion and Geralt will hold the sword up ready to swing and it's really easy to hit people this way. I'm bolding that as I only discovered it by accident. As a bonus you will decapitate everybody and it's pretty sweet. It's harder with monsters as your horse gets spooked but now with the free DLC there are some good relatively cheap sets you can buy even in prologue that make the horse brave enough for this tactic to be feasible. It's so easy to clear bandit/deserter camps or monster nests this way even being 10 levels behind your enemies that it's not even funny as you almost don't get hit.
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# ¿ Jun 13, 2015 12:29 |
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Greenplastic posted:Good ol' Roach working out It's a strong horse.
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# ¿ Jun 13, 2015 12:33 |
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Skilleddk posted:This is seriously the best game I've ever played. I liked Witcher 1 and 2, but never finished them. This is a whole other level, I cannot loving stop playing. It's summer, friends are asking me to go to the beach and drink beers and all I'm doing is playing loving Witcher 3.
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# ¿ Jun 13, 2015 20:21 |
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Generic Monk posted:In other news I really should've replayed the previous games (or at least 2) before playing this; in my struggle to remember the exact events of the second game I said I killed Letho (because I remembered him being a Bad Nasty Man) but then I remembered he was actually kind of a baller and I'd like to have met him under better circumstances. oops
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# ¿ Jun 14, 2015 08:46 |
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I must say this game has incredible Polish version. Normally I hate playing games in Polish as they're badly written or the voice acting sucks (although the previous Witcher games were ok I guess) but people who did this one are straight up genius. The dialogues and voice acting are really great but it's the random open world conversations and one-liners that regularly make me laugh like a maniac. I have no idea if the English version is like because the whole thing is built on the creative use of swear words, neologisms, slang, words associated with certain Polish social groups or sometimes even very vague and strictly Polish references.
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# ¿ Jun 14, 2015 15:09 |
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Snuffman posted:Wait...WHAT?
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# ¿ Jun 14, 2015 15:41 |
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For people who own the Tabletop Simulator: http://steamcommunity.com/sharedfiles/filedetails/?id=458067385
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# ¿ Jun 14, 2015 19:12 |
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how me a frog posted:I CAN wrap my head around "let them come to you", the problem is, often they won't, and you're stuck fighting a gaggle of enemies about as threating as two goats and a hare, for 3 minutes.
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# ¿ Jun 14, 2015 23:23 |
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MOVIE MAJICK posted:This is probably one of my top 10 favorite games of all time right now. Anyone else?
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# ¿ Jun 15, 2015 08:46 |
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That quest is hilarious.
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# ¿ Jun 15, 2015 09:07 |
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Honest Thief posted:How the heck the crossbow becomes an instant kill weapon underwater and outside it just pokes drowners out? I kept avoiding using the crossbow because it never did that much damage out of water, but now getting those smugled crates is way easier
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# ¿ Jun 15, 2015 10:44 |
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I think the particular region's ? map points appear after you read the notice board. Somebody correct me if I'm wrong.
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# ¿ Jun 15, 2015 16:23 |
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WoodrowSkillson posted:So cluttering your inventory with books and poo poo is not really worth it, just sell them for the 1-5 crowns to the next merchant you run across.
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# ¿ Jun 15, 2015 16:38 |
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The bug that randomly makes diving not trigger when you press the dive button until you reload the game is getting on my nerves.
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# ¿ Jun 15, 2015 23:08 |
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I love how Polish the environments of the game are. People from the west playing this game probalby just see this as some sort of medieval fantasy setting but this game just looks like rural Poland but instead of contemporary buildings there's traditional Polish folk architecture, decoration and medieval structures based on some of the still existing Polish counterparts. The lighting, landscapes, sights, terrain, flora are all spot on with how some of the parts of the country look.
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# ¿ Jun 16, 2015 08:35 |
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Madcosby posted:Just beat it. 44 hours Even howlongtobeat.com lists the main story alone as 39 hours on average.
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# ¿ Jun 16, 2015 09:33 |
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Good Lord Fisher! posted:Cripes, I must be a slowpoke. I clocked in at a full 100 hours with shitloads of stuff left undone. Even the rushed run of the main story+side content sits at 51 hours and he needed 7 hours fewer. That's like super rushed which is why it made me wonder what his gameplay style was like.
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# ¿ Jun 16, 2015 09:41 |
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mcbexx posted:Sure. But he seems to be complaining a LOT.
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# ¿ Jun 16, 2015 10:34 |
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The books are also about Geralt maturing. He isn't an already estabilished personality, his experiences change him and his attitude towards things like death, war, his own job, his way of life and the lives of his friends/family shifts dramatically. In the end this change weighs heavily on his most important and final decisions. This is why the Witcher books are really amazing books in general and not just in the fantasy genre.
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# ¿ Jun 16, 2015 11:22 |
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Nien posted:My two bits after getting half way through the books.
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# ¿ Jun 16, 2015 12:03 |
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Earwicker posted:so I am new to this series and have been mostly enjoying the game but what is up with the dude's voice? it's the exact same "growled whisper" used by the dudes in Deus Ex and in the Batman movies and its very silly and very distracting.
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# ¿ Jun 16, 2015 16:45 |
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Rycalawre posted:Thats what Ive been doing, with the exception of Moon Dust which I dont have. Best Ive managed on the second fight is killing 1 of the 5 wraiths.
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# ¿ Jun 16, 2015 17:57 |
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I'm loving this game but goddamn does it need a robust inventory ui revamp. Let us sort by price, weight, amount and name (even Witcher 2 had this). Divide the grid into rows of subcategories that you can hide. At this moment it really looks like they thought "one big gently caress-off grid worked for Diablo so it will work here" but Diablo didn't have a fraction of these item. poo poo, Skyrim had a better inventory system (and it was bad) and I'm sure it had fewer item types (especially crafting). Also let us buy crafting components from the crafting window if the merchant has them. Add a little button next to the missing ones when the guy has them in store and bam, a lot of tedium in the game gone.
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# ¿ Jun 22, 2015 08:44 |
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My next playthrough will be a 'not getting involved' run only doing what I'm really forced to. I wonder what kind of ending this gives.
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# ¿ Jun 22, 2015 10:10 |
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Tony Montana posted:No, it doesn't make sense and it's frustrating. As I said, it looks amazing and I've got a new rig so I'll keep going and perhaps it will reveal itself as the amazing flower of modern open RPG that some of the people here think it is. I get that you don't like the game but trying to find some objective measure that it's bad like saying that its writing is on the level of fanfiction or intellectually not engaging isn't true if you start comparing it to Dragon Age or Bethesda games. I mean yeah, I wouldn't compare the best video game writing to a book but in this medium Witcher 3 is pretty outstanding.
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# ¿ Jun 22, 2015 14:48 |
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# ¿ May 14, 2024 03:24 |
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A fetch quest is when you're told to get something, you go somewhere, fight some monsters, get the thing, go back and receive your reward aka Bethesda school of game design. Little variety to the formula, maybe some flavor books here and there but just quest after quest with barely more to do than this. Witcher 3 still has people tell you to go see/research/find something but what this game does with these quests is what makes it different. On your journey to see/research/find things you'll (almost) always experience something that breaks the pattern: a new direction of the quest emerges and changes its goal/you discover a new neat custom quest when you get to the place/the quest has a lot of character and reveals something about the game world or even main character/you don't have to bring the thing back after all for 'reasons'/quest takes you to a completely new location in the middle of it etc. etc. The game utilizes tons of ideas here that allow it to break the usual script of go get the thing - fight some monsters - fight a boss - go back, which is the very reason for having a name for this kind of quest in the first place. If you call every quest that starts with 'go to this other place to find something' a fetch quest then you might as well rename the RPG genre to Fetch Quest Game. In this genre people will send you off to adventures with goals at the end, it's the world of fantasy after all. Fetch quests are a lazy way to give you a goal while at the same time killing the adventure part - Witcher 3 does everything it can to keep that adventure part alive. Palpek fucked around with this message at 15:22 on Jun 22, 2015 |
# ¿ Jun 22, 2015 15:18 |